March 12 Multiplayer Balance Changes
#151
Posté 12 mars 2013 - 09:20
#152
Posté 12 mars 2013 - 09:42
DoomHK wrote...
More ultra-rares to prevent me from getting the Lancer!
i feel your pain...plus it makes me think we're nearing the end of the operations
#153
Posté 12 mars 2013 - 09:52
Funny to see such small buffs yet heavy nerfs (halving repair matrix duration, shields etc).
Also, I'd rather have a much longer Ascension stance with same damage penalty than such a small increase and slightly less damage penalty because it still has that ridiculously long animation...
Modifié par E71, 12 mars 2013 - 09:59 .
#154
Posté 12 mars 2013 - 09:53
GunWraith wrote...
Can we get a confirmation that it is ok to edit coalesced to fix the Talon keybinds? I have messaged you and posted this multiple times, but you keep leaving us floating.
I can confirm that modifying the coalesced to fix the keybinding issue with the Talon is acceptable. But modifying any other game data is not approved.
#155
Posté 12 mars 2013 - 09:53
#156
Posté 12 mars 2013 - 09:53
#157
Posté 12 mars 2013 - 09:54
#158
Posté 12 mars 2013 - 10:01
Grub Killer8016 wrote...
I'm still wondering what they'll do with the Galaxy at War readiness rating.
The ratings stop at 50% each, right?
I came back after what felt like months, and I thought they'd be much lower.
#159
Posté 12 mars 2013 - 10:04
Eric Fagnan wrote...
GunWraith wrote...
Can we get a confirmation that it is ok to edit coalesced to fix the Talon keybinds? I have messaged you and posted this multiple times, but you keep leaving us floating.
I can confirm that modifying the coalesced to fix the keybinding issue with the Talon is acceptable. But modifying any other game data is not approved.
Thank you very much!
#160
Posté 12 mars 2013 - 10:24
Eric Fagnan wrote...
GunWraith wrote...
Can we get a confirmation that it is ok to edit coalesced to fix the Talon keybinds? I have messaged you and posted this multiple times, but you keep leaving us floating.
I can confirm that modifying the coalesced to fix the keybinding issue with the Talon is acceptable. But modifying any other game data is not approved.
Awesome, I'll be doing this when I get home.
Can't wait to finally use this guy.
#161
Posté 12 mars 2013 - 10:28
yamada1979 wrote...
Yuanrang wrote...
Ultra Rare stopped being "Ultra Rare" when it is almost as many different types compared to Rare.
I know "Ultra Rare" implies how hard it is to get one upgrade, but honestly.... 26 Ultra Rare Weapons, Each needing about 1 million to unlock one upgrade (assuming the 10% pack chance is true) for one gun. That is 10 million a gun, 260 million credits in total. That is what, 1750 Platinum games? *shudder*
So it's basically impossible for normal players to max their manifests now. This may cause people to quit playing the game after finishing all the challenges, rather than encouraging us to keep playing to max our weapons.
My UR find rate is closer to 3% across all packs, whoever came up with this RNG is a genuine sadist, devil, and a 100% pure EA employee.
#162
Posté 12 mars 2013 - 10:29
Let's not forget that you could get an N7 Hurricane in those packs now.
THe buffs are nice, and the one class that took a nerf isn't doing too bad either.
#163
Posté 12 mars 2013 - 10:32
Also, if these are indeed the last balance changes, then it's really unfortunate there aren't AR buffs. Overall, this is the best MP game I have ever played, but the fact that there are only two usable traditional assault rifles is probably its biggest failure. I would have had much more fun playing this game if ARs did the damage they should, and weren't restricted to "it's pretty good on the Turian Soldier... on Silver."
#164
Posté 12 mars 2013 - 10:47
Also, Talon feels very effective now, top tier class.
Modifié par Bathaius, 12 mars 2013 - 10:48 .
#165
Posté 12 mars 2013 - 10:59
Modifié par Nonlethal Overkill, 12 mars 2013 - 11:00 .
#166
Posté 12 mars 2013 - 11:23
#167
Posté 12 mars 2013 - 11:33
#168
Posté 12 mars 2013 - 11:48
Can I get a "how to" on this?GunWraith wrote...
Eric Fagnan wrote...
GunWraith wrote...
Can we get a confirmation that it is ok to edit coalesced to fix the Talon keybinds? I have messaged you and posted this multiple times, but you keep leaving us floating.
I can confirm that modifying the coalesced to fix the keybinding issue with the Talon is acceptable. But modifying any other game data is not approved.
Thank you very much!
#169
Posté 13 mars 2013 - 12:08
#170
Posté 13 mars 2013 - 12:11
Valiant VII - Arsenal Pack
Valiant VIII - Arsenal Pack
Venom Shotgun V - Reserves Pack
Valkyrie VI - Reserves Pack
Heh, not bad. Notice how I got all the V name Ultra Rares. Oh you silly troll RNG store.
#171
Posté 13 mars 2013 - 12:14
2 PLEASE Eric. Increase the UR drop, please, is really frustrating and not fun at all to have all maxed out with tons of gear VI and still get trolled for months with some UR weapons
Modifié par The Shadow Broker, 13 mars 2013 - 12:16 .
#172
Posté 13 mars 2013 - 12:15
She needed to be nerfed bad. It's no different than the drastic nerf to the Ghost Infiltrator, N7 Destroyer and N7 Demolisher. People thought the world was coming to an end when those characters were nerfed, and guess what? They're still in regular rotation by a lot of players. The nerf won't keep the true AIU players away from using her. Just the lazy, incompetent players* that are looking for an easy outing in Platinum.Anthony_94 wrote...
You completely f**ked up the AIU. Its like bioware nerfed the AIU and gave her awesomeness to the stupid Talon Merc. Truly sad. I'm not surprised that they screwed that in the ass. Disapointed.
The Talon Merc BADLY needed that buff. We all know it.
* Yes, I know not all AIU players fit this demograph, but of the randoms that I've played with, the majority used her as such. Her nerf makes me very happy.
Modifié par Shepard VI, 13 mars 2013 - 12:18 .
#173
Posté 13 mars 2013 - 12:29
#174
Posté 13 mars 2013 - 12:39
Here is thread if you are interested social.bioware.com/forum/1/topic/343/index/16166516/7
Scroll down to Kaizen_DK's post.
#175
Posté 13 mars 2013 - 12:50





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