March 12 Multiplayer Balance Changes
#201
Posté 13 mars 2013 - 09:43
#202
Posté 13 mars 2013 - 11:59
Don't get me wrong I think the AIU needed some tweaking -- but I was thinking along the lines of changing her Repair Matrix to work like an ops pack instead of a medigel -- you guys nerfed her melee dmg, which was fine. Shame, really.
#203
Posté 13 mars 2013 - 12:03
Also mwahahhahahah Sexbot nerf
#204
Posté 13 mars 2013 - 12:55
#205
Posté 13 mars 2013 - 12:57
#206
Posté 13 mars 2013 - 01:00
LorelynF wrote...
Ancient Warrior Passive Power (Collector)
- Base Ascension Stance duration increased from 30 to 45 seconds
- Base Ascension Stance damage taken penalty reduced from 20% to 15%
- Evolution 5 Ascension Stance damage taken penalty reduced from 20% to 10%
This sums up my feelings; these buffs were almost exactly what I've been asking for for the Collector.
On the other hand, my excitement is tempered by the knowledge that now instead of pulling a Lancer I in a PSP, I'll probably pull a Valiant, or Eagle...
#207
Posté 13 mars 2013 - 03:14
Limiting AIU created interesting ripple effect -- when you have two (or more) AIU joining the game (for instance Gold) they will get really upset with each-other for lack of grenades. Same goes for any other grenade user. I was in a game where AIU player lost it and was calling people names all the time, plus sadly really lost it at some point and rage quit in wave 11 :/
Definitely interesting outcome this has created.
KW
#208
Posté 13 mars 2013 - 03:51
Eric Fagnan wrote...
GunWraith wrote...
Can we get a confirmation that it is ok to edit coalesced to fix the Talon keybinds? I have messaged you and posted this multiple times, but you keep leaving us floating.
I can confirm that modifying the coalesced to fix the keybinding issue with the Talon is acceptable. But modifying any other game data is not approved.
Now if I could only unbind x from swap weapons. Then I could use the Talon.
#209
Posté 13 mars 2013 - 03:57
In fact the only thing I did notice was the duration reduction. And yes I was on platinum.
However it was needed. But if I had done a nerf myself, I would have just removed the self rez mechanic and reduced the duration and left the rest.
And maybe now the talon will be playable.
Also glad that at least if there isn't going to be anymore ops we can still max out the N7 promos still, well not with my luck but still.
#210
Posté 13 mars 2013 - 04:34
I haven't played her yet since the nerf and I'm asking the question out of curiosity.
Currently I'm having a great experience with the Krogan Sentinel, yes you reaad right the humble Krogan sentinel with incinerate spam and a Graal X
#211
Posté 13 mars 2013 - 04:57
Ultimas Dragon wrote...
However it was needed. But if I had done a nerf myself, I would have just removed the self rez mechanic and reduced the duration and left the rest.
Yeah, I wonder why it didn't just initally get EDI's Defense Matrix instead. Oh well.
#212
Posté 13 mars 2013 - 05:35
#213
Posté 13 mars 2013 - 06:01
Fenrisfil wrote...
The Talon still has the control reset and missing skill point bugs, really you'd think those could have been fixed as well.
The controls issue can't be fixed with a patch, they've already stated that. I believe the skill point bug can be fixed by changing to another character then coming back.
#214
Posté 13 mars 2013 - 06:29
brad2240 wrote...
Fenrisfil wrote...
The Talon still has the control reset and missing skill point bugs, really you'd think those could have been fixed as well.
The controls issue can't be fixed with a patch, they've already stated that. I believe the skill point bug can be fixed by changing to another character then coming back.
I will have to try that then. I still can't figure out how they managed to create the keybind bug. I have a lot of changes so it's a major pain to try and do it all again while waiting for the first round. It seems strange for them to say it can't be fixed in a patch.
#215
Posté 13 mars 2013 - 06:54
Fenrisfil wrote...
brad2240 wrote...
Fenrisfil wrote...
The Talon still has the control reset and missing skill point bugs, really you'd think those could have been fixed as well.
The controls issue can't be fixed with a patch, they've already stated that. I believe the skill point bug can be fixed by changing to another character then coming back.
I will have to try that then. I still can't figure out how they managed to create the keybind bug. I have a lot of changes so it's a major pain to try and do it all again while waiting for the first round. It seems strange for them to say it can't be fixed in a patch.
I said that wrong, I'm sorry. They can ONLY be fixed with a patch, which they aren't planning on doing. They can't be fixed with a BALANCE CHANGE. My bad.
#216
Posté 13 mars 2013 - 08:37
#217
Posté 13 mars 2013 - 08:41
#218
Posté 13 mars 2013 - 11:34
WHY, BIOWARE, WHY?!?!?!?
Ahem, rant aside thanks for buffing the Talon.
But still WHY?!?!
#219
Posté 14 mars 2013 - 12:02
#220
Posté 14 mars 2013 - 12:06
brad2240 wrote...
Fenrisfil wrote...
brad2240 wrote...
Fenrisfil wrote...
The Talon still has the control reset and missing skill point bugs, really you'd think those could have been fixed as well.
The controls issue can't be fixed with a patch, they've already stated that. I believe the skill point bug can be fixed by changing to another character then coming back.
I will have to try that then. I still can't figure out how they managed to create the keybind bug. I have a lot of changes so it's a major pain to try and do it all again while waiting for the first round. It seems strange for them to say it can't be fixed in a patch.
I said that wrong, I'm sorry. They can ONLY be fixed with a patch, which they aren't planning on doing. They can't be fixed with a BALANCE CHANGE. My bad.
but it was fixed yesterday
#221
Posté 14 mars 2013 - 12:07
ImHimTheButcher wrote...
brad2240 wrote...
Fenrisfil wrote...
brad2240 wrote...
Fenrisfil wrote...
The Talon still has the control reset and missing skill point bugs, really you'd think those could have been fixed as well.
The controls issue can't be fixed with a patch, they've already stated that. I believe the skill point bug can be fixed by changing to another character then coming back.
I will have to try that then. I still can't figure out how they managed to create the keybind bug. I have a lot of changes so it's a major pain to try and do it all again while waiting for the first round. It seems strange for them to say it can't be fixed in a patch.
I said that wrong, I'm sorry. They can ONLY be fixed with a patch, which they aren't planning on doing. They can't be fixed with a BALANCE CHANGE. My bad.
but it was fixed yesterday
on 360 at least
#222
Posté 14 mars 2013 - 12:12
Mindfane wrote...
So now the AIUs will be stealing all the Grenades!
So if you see a lobby with and AIU and Drell, you better get out.
why would a drell use a grenade? Who likes beach balls?
Modifié par ImHimTheButcher, 14 mars 2013 - 12:13 .
#223
Posté 14 mars 2013 - 12:46
ImHimTheButcher wrote...
Mindfane wrote...
So now the AIUs will be stealing all the Grenades!
So if you see a lobby with and AIU and Drell, you better get out.
why would a drell use a grenade? Who likes beach balls?
Cluster grenades. You're thinking homing nades on the drellfiltrator right? Yeah it's all about the clusters (mind you I suck at playing drell) on the other drell characters.
#224
Posté 14 mars 2013 - 01:30
How about fixing the keybindings reset like you assured us you would and to ensure that when playing the merc you can actually acces your 6 thermal clippacks ? to not have that option at sit out 2 waves or one at least at start of each game with talon merc is just silly and frustrating are you still going to fix it?
Well done on the collector ascension buff makes collector much less squishy as it deserves to for ultra rare.
Good to see the aiu nerfed just hope you did not nerf it too far.
Increasing the damage of the venom shotgun is ok just do not make it exactly as it is in splayer that would be ridiculously op as it was in splayer.
I glad you did not increase the rof of the adas rifle it well suited for how it is in mplayer we have more than enough rapid rof rifles anyway so this balance things out.
I wanted the cabal adept jumping screen effect fixed have you guys even tested this? it happens REGARDLESS whether hosting or not it not just lag maybe a tiny bit you acknowledge? Nevertheless the biotic focus did need a buff this is very welcome.
Can you explain eric more with the hex shield? does this mean that no powers can penetrate the shield when juggernatu summons it by squadmates or siege pulse power?
#225
Posté 14 mars 2013 - 02:43
Heri wrote...
'The Shadow Broker wrote...
1 Good for the Talon
2 AIU is dead
3 Increase or double UR drop, seriusly
4 end of the line is coming?? then what happens with the chackram?
If you think the AIU is dead, you're pretty dumb. The nerfs didn't touch her weapon damage output at all, so she's basically just as powerful as she always was.
No shes not. you have 3 basic powers, you nerf 1, you are not as strong as before. its simple.
I mean as a character is dead, the trademark power that distinguised her from other infiltrators was nerfed drastically.
personally, i played about 15-20 games with her and i liked, before the nerf





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