Aller au contenu

Photo

This game is still not good to me.


287 réponses à ce sujet

#1
BarrettXM

BarrettXM
  • Members
  • 238 messages
 Months ago, I posted something here about problems in Mass Effect 3's multiplayer. I got quite a lot of hate from people who probably don't even play it and if they do, they'd agree with me now.

The biggest problem I have with this multiplayer is how I am denied access to content that I rightfully own. The new Reckoning DLC looks great. A playable Geth Prime is just awesome. There's lots of other things that I like and haven't unlocked. But I can only get them by being lucky when opening premium spectre packs. Its very frustrating when I continuously recieve upgrades for weapons, characters, etc. that I don't use. And no-one else feels this? Why? What's one thing you really want(ed) in multiplayer? Do you have it now? How long did it take for you to get it? In addition, its equally frustrating when you have weapons that aren't good until they're fully upgraded and characters that would look better with extra customization. Its not fun at all! But this could be remedied by being able to buy items individually like on Team Fortress 2. Except with in-game credits, of course.

Another problem is the woefully low power of pretty much all weapons in the game. Think about which enemies can kill you quicker than you can kill them. Take into account that there are even more of that enemy plus enemies more powerful than the aforementioned enemy itself. You're probably not gonna survive, even if you're with other people. Unless your weapon can kill twice as fast as all the enemies' weapons except those of boss enemies. Unfortunately, none of the weapons I have can do that in their current status. Its really not fun when I'm shooting enemies with high-power weapons and the health/armour bar is just crawling to 0%. And before anyone tells me to use the Cerberus Harrier or something like that, I don't have any weapons like that. Why's that so? Answer: Read the paragraph above. The simple solution to this would be to decrease health of enemies. And if that would make the game too easy, increase the number of enemies that can be on the ground at once as well.

I'm almost certain that someone will disagree with me. But that would probably be the kind of person who thinks that this stuff would actually make the game less fun rather than more fun. I may now start playing less of Mass Effect 3 and more of Call of Duty: Black Ops 2 until I can actually have more fun playing Mass Effect 3. 

Modifié par BarrettXM, 12 mars 2013 - 07:34 .


#2
USIncorp0

USIncorp0
  • Members
  • 569 messages
 Why don't you just spend some $ on BioWare points?  :innocent:

#3
cowwy

cowwy
  • Members
  • 2 769 messages
Don't play the game then if you don't like it.

#4
BarrettXM

BarrettXM
  • Members
  • 238 messages

USIncorp0 wrote...

 Why don't you just spend some $ on BioWare points?  :innocent:

I have no $. I have £. And you can't buy stuff on ME3 with BioWare points. Even if you could, I'd do with it real money instead since its exactly the same thing.

#5
BarrettXM

BarrettXM
  • Members
  • 238 messages

cowwy wrote...

Don't play the game then if you don't like it.

I would've never returned to this game after about 7 months if I didn't like it. I do like it, its just hard to find fun in it.

#6
Cyonan

Cyonan
  • Members
  • 19 356 messages
Saying things like "denied access to content that I rightfully own" is gonna make you sound pretty entitled when you didn't even pay to download said content.

and yeah, I wanted a Black Widow more than anything and I had a Sabre VI before I had a Black Widow I. The randomness of the store was never going to change in Mass Effect 3 and anyone excepting it to was only setting themselves up for disappointment. Any discussion about it at this point should be for the sake of Mass Effect 4 Multiplayer.

Enemies are stronger than us and out number us for the most part true. This is because their AI is not all that intelligent, and even the average pug is far better at playing this game than an Assault Trooper is. It's one of the limitations of technology in general right now. For a game as complex as Mass Effect you aren't going to be able to code an AI that can win on skill alone that doesn't get figured out within a month.

Increasing the number of enemies on screen at once sounds like a good idea, but tell that to all the console players that would no longer be able to play the game without lagging horribly. Console hardware is already pushed to its' limits right now.

When we made the Husk mod, it lagged even some of our overpowered PCs at times.

#7
CardboredSquare

CardboredSquare
  • Members
  • 307 messages
Posting just to say I agree with you. You're not alone, dw.

#8
LegacyOfTheAsh

LegacyOfTheAsh
  • Members
  • 813 messages

BarrettXM wrote...

cowwy wrote...

Don't play the game then if you don't like it.

I would've never returned to this game after about 7 months if I didn't like it. I do like it, its just hard to find fun in it.


Then stop wasting your time and find something that is fun to you.

#9
ISHYGDDT

ISHYGDDT
  • Members
  • 6 930 messages
The enemy AI is pretty stupid, which is why they have better guns than we do. Are you using consumables with your guns (assuming you're playing gold and above here)? Almost anything can be made pretty beastly with the right equipment.

#10
stinekandts

stinekandts
  • Members
  • 389 messages
Are you talking about gold or platinum game modes? If it is either of those, maybe you should scale back to bronze/silver until you get better weapon upgrades.

#11
mumba

mumba
  • Members
  • 4 997 messages
Get some friends and some alcohol (And/or weed) and you'll have a blast. I promise.

#12
Mondhase

Mondhase
  • Members
  • 627 messages
Random store is random and that's not gonna change, you just have to get used to it or stop playing. I'm not trying to be rude here, but that's just how it is. Bioware has added the reserve and the arsenal pack recently, so at least as far as rares go, you can decide if you rather want a new weapon or a character card.

As Cyonan said, of course the enemies in this game have more health/armor/shields and stronger weapons than us, but at least we're not limited by an AI controlling our actions. I think that gives us a pretty big advantage actually. And hardware limitations aside, I would rather have a game with only eight strong enemies at once, than one with ten or twelve slightly weaker enemies. They would just be shooting you from more directions, making the whole game much more difficult in the end.

You might want to link your manifest here, so other players can give you tips on which of you characters and weapons would be most effective. You don't have a Harrier, okay, but other weapons are completely viable, too. Even common or uncommon characters and weapons can do a ton of damage if played right. For example the human adept is a killing machine after the changes to singularity, the asari vanguard can wreck spawns in the blink of an eye, as can the drell adept. And the turian sentinel is still one of the best and most versatile characters in the game. And those are just a few examples.

#13
ToLazy4Name

ToLazy4Name
  • Members
  • 6 169 messages
Why don't you enjoy the game and all the other stuff it offers instead of getting wound up about not immediately receiving the thing you want the most? Sure, it's a crap system, but it promotes a variety of gameplay.

#14
stinekandts

stinekandts
  • Members
  • 389 messages
One other question. What do you consider fun? I know its a broad question, but it applies here. Is your idea of fun mowing through enemies without much resistance while wielding any weapon?

#15
LegacyOfTheAsh

LegacyOfTheAsh
  • Members
  • 813 messages

Mumba1511 wrote...

Get some friends and some alcohol (And/or weed) and you'll have a blast. I promise.


I played Mass Effect with alcohol in my system for the first time over the weekend with some friends. Did not go well. I consistently play Gold but when we were drinking we dropped down to Bronze because my friends do not play often and needed to warm up. Things did not go well. Missles were fired. People were insta-killed and consumables were, well...consumed. Not doing that again.

#16
MaxCrushmore

MaxCrushmore
  • Members
  • 3 168 messages
Yes, the game is still so not good that a year after release you are still playing it?

huh?

#17
CNevarezN

CNevarezN
  • Members
  • 2 454 messages

ToLazy4Name wrote...

Why don't you enjoy the game and all the other stuff it offers instead of getting wound up about not immediately receiving the thing you want the most? Sure, it's a crap system, but it promotes a variety of gameplay.



#18
LegacyOfTheAsh

LegacyOfTheAsh
  • Members
  • 813 messages

ToLazy4Name wrote...

Why don't you enjoy the game and all the other stuff it offers instead of getting wound up about not immediately receiving the thing you want the most? Sure, it's a crap system, but it promotes a variety of gameplay.


Because people get hang-ups over things that bother them to the point it poisons the proverbial well for them.

#19
upinya slayin

upinya slayin
  • Members
  • 10 292 messages


#20
jfruelas521

jfruelas521
  • Members
  • 1 051 messages
But complaining about it on BSN won't help you in the least bit.

#21
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages
.

Modifié par Caldari Ghost, 12 mars 2013 - 08:25 .


#22
Alondite

Alondite
  • Members
  • 19 messages
The overall design of the multiplayer is quite poor, and incredibly abstract (the invisible Brute melee hitbox? Yeah). Unfortunately, things like enemies having tons of health and sync-killing are band-aids used as an attempt to cover up the glaring design flaws. Enemies have zero sense of self-preservation or intelligent AI (among many other things), so they get tons of health and damage, the ability to see through walls, and irregular, unnaturally quick/weightless movement patters to compensate. If the core design was done properly, there would be more organic (and fun) methods to balancing the game.

Modifié par Alondite, 12 mars 2013 - 08:27 .


#23
Caldari Ghost

Caldari Ghost
  • Members
  • 5 322 messages

BarrettXM wrote...

 Months ago, I posted something here about problems in Mass Effect 3's multiplayer. I got quite a lot of hate from people who probably don't even play it and if they do, they'd agree with me now.

The biggest problem I have with this multiplayer is how I am denied access to content that I rightfully own. The new Reckoning DLC looks great. A playable Geth Prime is just awesome. There's lots of other things that I like and haven't unlocked. But I can only get them by being lucky when opening premium spectre packs. Its very frustrating when I continuously recieve upgrades for weapons, characters, etc. that I don't use. And no-one else feels this? Why? What's one thing you really want(ed) in multiplayer? Do you have it now? How long did it take for you to get it? In addition, its equally frustrating when you have weapons that aren't good until they're fully upgraded and characters that would look better with extra customization. Its not fun at all! But this could be remedied by being able to buy items individually like on Team Fortress 2. Except with in-game credits, of course.

Another problem is the woefully low power of pretty much all weapons in the game. Think about which enemies can kill you quicker than you can kill them. Take into account that there are even more of that enemy plus enemies more powerful than the aforementioned enemy itself. You're probably not gonna survive, even if you're with other people. Unless your weapon can kill twice as fast as all the enemies' weapons except those of boss enemies. Unfortunately, none of the weapons I have can do that in their current status. Its really not fun when I'm shooting enemies with high-power weapons and the health/armour bar is just crawling to 0%. And before anyone tells me to use the Cerberus Harrier or something like that, I don't have any weapons like that. Why's that so? Answer: Read the paragraph above. The simple solution to this would be to decrease health of enemies. And if that would make the game too easy, increase the number of enemies that can be on the ground at once as well.

I'm almost certain that someone will disagree with me. But that would probably be the kind of person who thinks that this stuff would actually make the game less fun rather than more fun. I may now start playing less of Mass Effect 3 and more of Call of Duty: Black Ops 2 until I can actually have more fun playing Mass Effect 3. 

have you ever played a game that didn't do this in one way or another? where everything was there from the start?

Modifié par Caldari Ghost, 12 mars 2013 - 08:32 .


#24
BarrettXM

BarrettXM
  • Members
  • 238 messages

Caldari Ghost wrote...

BarrettXM wrote...

 Months ago, I posted something here about problems in Mass Effect 3's multiplayer. I got quite a lot of hate from people who probably don't even play it and if they do, they'd agree with me now.

The biggest problem I have with this multiplayer is how I am denied access to content that I rightfully own. The new Reckoning DLC looks great. A playable Geth Prime is just awesome. There's lots of other things that I like and haven't unlocked. But I can only get them by being lucky when opening premium spectre packs. Its very frustrating when I continuously recieve upgrades for weapons, characters, etc. that I don't use. And no-one else feels this? Why? What's one thing you really want(ed) in multiplayer? Do you have it now? How long did it take for you to get it? In addition, its equally frustrating when you have weapons that aren't good until they're fully upgraded and characters that would look better with extra customization. Its not fun at all! But this could be remedied by being able to buy items individually like on Team Fortress 2. Except with in-game credits, of course.

Another problem is the woefully low power of pretty much all weapons in the game. Think about which enemies can kill you quicker than you can kill them. Take into account that there are even more of that enemy plus enemies more powerful than the aforementioned enemy itself. You're probably not gonna survive, even if you're with other people. Unless your weapon can kill twice as fast as all the enemies' weapons except those of boss enemies. Unfortunately, none of the weapons I have can do that in their current status. Its really not fun when I'm shooting enemies with high-power weapons and the health/armour bar is just crawling to 0%. And before anyone tells me to use the Cerberus Harrier or something like that, I don't have any weapons like that. Why's that so? Answer: Read the paragraph above. The simple solution to this would be to decrease health of enemies. And if that would make the game too easy, increase the number of enemies that can be on the ground at once as well.

I'm almost certain that someone will disagree with me. But that would probably be the kind of person who thinks that this stuff would actually make the game less fun rather than more fun. I may now start playing less of Mass Effect 3 and more of Call of Duty: Black Ops 2 until I can actually have more fun playing Mass Effect 3. 

have you ever played a game that didn't do this in one way or another? where everything was there from the start?

What about Skyrim? You can use pretty much anything at any time. You could be 5 minutes in and have the best weapons and armour. The only problem is getting it, of course. But PC players can just use codes to instantly recieve specific items. Even in games where lots of stuff is locked, you'll usually know when to unlock it, like if something requires a specific level to unlock. And I'm not saying everything should be instantly available in Mass Effect 3 multiplayer, I'm just saying that the random unlock system is quite bad.

#25
BarrettXM

BarrettXM
  • Members
  • 238 messages

Alondite wrote...

The overall design of the multiplayer is quite poor, and incredibly abstract (the invisible Brute melee hitbox? Yeah). Unfortunately, things like enemies having tons of health and sync-killing are band-aids used as an attempt to cover up the glaring design flaws. Enemies have zero sense of self-preservation or intelligent AI (among many other things), so they get tons of health and damage, the ability to see through walls, and irregular, unnaturally quick/weightless movement patters to compensate. If the core design was done properly, there would be more organic (and fun) methods to balancing the game.

This is why player weapons should kill quicker.