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What do you think about the nerf of AIU?, Do you think the character is ruined or do you think the nerf was needed?


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#226
mistervirginia

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rlucht wrote...

Mistervirginia, I will never be able to take anything you say seriously while you are arguing that there is no reason to take an AIU over a Paladin. First off they are simply totally different classes. That is like saying there is no reson to take a Destroyer over a Fury and secondly, 80% damage boost and 25% multiplicative shotgun boost doesn't give you any reason to use a class...

What is this, I don't even...

okay haha but no it's not like saying there is no reason to take a Destroyer over a Fury.  they don't share a single power so this was a pretty terrible analogy.
edit: furthermore, that 25% multiplicative shotgun bonus is worthless unless you are taking a shotgun with some range on it, ie Crusader or GPS, in comparison to a kit who can do CQC + Range.  and let's face it, arguably the better shotguns in this game don't have range...

Modifié par mistervirginia, 13 mars 2013 - 06:41 .


#227
brad2240

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This isnt' really going to change my playstyle with her, so it seems mostly insignificant.

I only used melee for the novelty though, so I don't really understand that nerf.

#228
stormrider1012

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Played the post-nerf AIU in platinum earlier and never really noticed any significant decrease in her effectiveness. The shield regen was a bit slower but it still works while cloaked and I only use the RM as an instant speed boost or a pre-emptive medigel anyway so the duration nerf wasn't much of an issue. I'm even using the Shocktrooper gear rather than Grenade Cap with her and still only used 2 thermal clips the whole match without constantly hitting the ammo crates.
She still dishes out some serious damage with the SF>Piranha combo and is still one of the best kits in the game in terms of maneuverability. All in all, it seems the RM nerf looks more severe in paper than in actual gameplay.

Modifié par stormrider1012, 13 mars 2013 - 07:04 .


#229
DynamikDarryl

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Dunvi wrote...

DynamikDarryl wrote...

Dunvi wrote...

I can't believe people are seriously complaining about the melee damage nerf. For chrissake, she doesn't have better melee damage than classes who were intended to be melee classes anymore. BIG ****ING DEAL she can still kill a phantom with a single shoot > melee cycle, not to mention that the speed of the damn thing allows her to get 2 or even 3 HMs off in the time it takes characters with better melee dps to get off 1.


This is a joke right?  Not being a d*ck or anything but I am hoping you were kidding when you said this.


I wasn't kidding about anything. Have you considered just how freaking fast her melees are?


That's the beautiful thing about her melee, the speed coupled with its strength, not to mention if you are doing it while cloaked.  I, personally, did not run a melee build and I was destroying mooks and some higher level unshielded baddies with my melee.

#230
K_O_513

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Don't care. Still going to always top the scoreboard with her.

#231
Dunvi

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DynamikDarryl wrote...

Dunvi wrote...

DynamikDarryl wrote...

Dunvi wrote...

I can't believe people are seriously complaining about the melee damage nerf. For chrissake, she doesn't have better melee damage than classes who were intended to be melee classes anymore. BIG ****ING DEAL she can still kill a phantom with a single shoot > melee cycle, not to mention that the speed of the damn thing allows her to get 2 or even 3 HMs off in the time it takes characters with better melee dps to get off 1.


This is a joke right?  Not being a d*ck or anything but I am hoping you were kidding when you said this.


I wasn't kidding about anything. Have you considered just how freaking fast her melees are?


That's the beautiful thing about her melee, the speed coupled with its strength, not to mention if you are doing it while cloaked.  I, personally, did not run a melee build and I was destroying mooks and some higher level unshielded baddies with my melee.


----->
:mellow:

THAT'S THE POINT. You shouldn't be able to destroy mooks with melee without sacrificing something for it

#232
OtagoRyan

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stormrider1012 wrote...

Played the post-nerf AIU in platinum earlier and never really noticed any significant decrease in her effectiveness. The shield regen was a bit slower but it still works while cloaked and I only use the RM as an instant speed boost or a pre-emptive medigel anyway so the duration nerf wasn't much of an issue. I'm even using the Shocktrooper gear rather than Grenade Cap with her and still only used 2 thermal clips the whole match without constantly hitting the ammo crates.
She still dishes out some serious damage with the SF>Piranha combo and is still one of the best kits in the game in terms of maneuverability. All in all, it seems the RM nerf looks more severe in paper than in actual gameplay.


Thats good to hear, was a bit annoyed that I did not manage to unlock her before the nerf, as you say it probably looks worse on paper, and in my case, I don't even know what I was missing :D

#233
CBGB

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Jeremiah12LGeek wrote...
Personally, I'd have happily traded the "Revive" function for the Heavy Melee/RM Duration staying the same.


Agreed. That would have a been a better route.

But I'll live.

Yep.

#234
Lucky

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mistervirginia wrote...
okay haha but no it's not like saying there is no reason to take a Destroyer over a Fury.  they don't share a single power so this was a pretty terrible analogy.
edit: furthermore, that 25% multiplicative shotgun bonus is worthless unless you are taking a shotgun with some range on it, ie Crusader or GPS, in comparison to a kit who can do CQC + Range.  and let's face it, arguably the better shotguns in this game don't have range...


Ok fine that is like saying there is no reason to take a drell vanguard over a vorcha sentinel. They share a power but they do different things and have different strengths. Have you ever heard of a smartchoke?

#235
DynamikDarryl

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Dunvi wrote...

DynamikDarryl wrote...

Dunvi wrote...

DynamikDarryl wrote...

Dunvi wrote...

I can't believe people are seriously complaining about the melee damage nerf. For chrissake, she doesn't have better melee damage than classes who were intended to be melee classes anymore. BIG ****ING DEAL she can still kill a phantom with a single shoot > melee cycle, not to mention that the speed of the damn thing allows her to get 2 or even 3 HMs off in the time it takes characters with better melee dps to get off 1.


This is a joke right?  Not being a d*ck or anything but I am hoping you were kidding when you said this.


I wasn't kidding about anything. Have you considered just how freaking fast her melees are?


That's the beautiful thing about her melee, the speed coupled with its strength, not to mention if you are doing it while cloaked.  I, personally, did not run a melee build and I was destroying mooks and some higher level unshielded baddies with my melee.


----->
:mellow:

THAT'S THE POINT. You shouldn't be able to destroy mooks with melee without sacrificing something for it


I disagree.  Mooks (Cannibals, Husks, Cereberus/Geth Troopers) should not be able to take a cloaked uppercut the chin and survive!!  Now Geth Hunters/Pyros, Possessed Troopers, Mauraders etc should.   With the nerf now, I noticed that I have to double uppercut a mook while cloaked.  That doesn't make sense at all:mellow:.  Now granted, it's not a deal breaker for me b/c mine wasn't specced for melee damage.  The only thing this nerf did was hurt a small group of individuals.<_<

Modifié par DynamikDarryl, 13 mars 2013 - 10:59 .


#236
Silvair

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nerfs only affect people who can't adapt.

#237
MassivelyEffective0730

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I figured she was going to be hit pretty badly. It doesn't make it much better, but I could see it coming.

#238
NeuWaver

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P51Mus7ang wrote...

...players need to use this more as an ops pack rather than wasting resources keeping it active all the time


Cyonan wrote...

Duration seems like mostly an inconvenience to any grenadiers on my team since it means I'll be eating more grenades from ammo boxes.


These.

I took her out on Gold last night and she's still fantastic. I did find the duration nerf on RM to be a little frustrating, as I often use it tactically--delivering a pizza, getting to a fallen teammate, etc.--and on a map like Rio, those sorts of things are harder to do now without popping charges like Tic Tacs. All along, one reason I've liked her so much is that her natural speed and mobility + Adrenaline Mod 3 + RM made her the crackheadiest crackhead on the map. Still good fun to be had, but now it always ends prematurely.

I think the general consensus is that auto-rez is the problem, but would be unfixable without a patch, so they did what they could with the tools they had. Overall, it's fine.

#239
megawug

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EDI bot's good now. Not perfectly balanced, but enough to move on. Probably the Talon needs more work.

#240
silencekills

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 It was barely much of anything. 

Still godly with a shotgun.

#241
Auras_Mendalla

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Frankly RM doesn't figure into my build too heavily anyway. TC, SF and shotgun blast, kill all the things, repeat as needed.
^_^

#242
Sethvir Fireborn

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The nerf was way to harsh... People need to stop complaining that other things are strong then what they should be an enjoy the damned game instead of whinging and ruining it for everyone else =|

#243
Kel Riever

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I don't care on accounting that nerfs are for the dumb and you can compensate for the stat changing idiocy with better game play. But I'm glad someone is wasting their time nerfing stuff. Makes me know I waste a lot less time than someone else out there.

#244
january42

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It ruined her as an interesting charachter.  But not as an effective one.  The melee nerf was totally pointless however.

She's still effective enough, but she's basicly a ghost with a shotgun, rather than a characther than encouranged a more aggresive play style than would normally be possible. She's fine, but what was interesting about her was destroyed.  Now she's a ghost with a shotgun, different stim pack mechanics and more fanservice. Oh well.

#245
Kushiel42

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january42 wrote...

She's still effective enough, but she's basicly a ghost with a shotgun, rather than a characther than encouranged a more aggresive play style than would normally be possible. She's fine, but what was interesting about her was destroyed.  


Can you explain what you think her playstyle used to be before the nerf? It hasn't caused me to play her any differently, nor have I seen different behavior from randoms while playing her.

#246
DJMetaverse

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Can anyone explain Repair Matrix to me. My apologies for a silly question. But when I pop it, I thought it was supposed to reduce damage some. Instead when I hit it all I hear is me being hit nonstop really quickly and I die within moments of popping it at times.

#247
DcIhNaGv3z

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She is still an infiltrator, so she defaults to being one of the best kits.

Nerf wise, I think people will simply play her a little less aggressive. Less shields and less safety-net time will cause people to be a little more choosy about where-and-when to be aggressive.

Overall I wish they would nerf her mom jeans.

#248
Operator m1

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january42 wrote...

It ruined her as an interesting charachter.  But not as an effective one.


I don't think the nerf did anything at all as far as how interesting or effective the AIU is.

january42 wrote...

The melee nerf was totally pointless however. 


Yeah I don't get the point of it either.

#249
drmoose00

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you know, I hardly see one in silver or gold, so I think it was prob not necessary

edit:  havne't played her since the nerf (or in awhile), but I am sure she still does just fine withthe damage output.

what I liked about her was that it allowed me to play ultra aggressive and not really care, which was fun

Modifié par lemon00, 14 mars 2013 - 03:13 .


#250
stormrider1012

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january42 wrote...

It ruined her as an interesting charachter.  But not as an effective one.  The melee nerf was totally pointless however.

She's still effective enough, but she's basicly a ghost with a shotgun, rather than a characther than encouranged a more aggresive play style than would normally be possible. She's fine, but what was interesting about her was destroyed.  Now she's a ghost with a shotgun, different stim pack mechanics and more fanservice. Oh well.

She's the only kit in the game that can self-revive without using medigels. I don't think you can get anymore "interesting" than that. If you really needed all those shield regen, DR and speed boost on top of the self-revive on a 22 second duration with no cooldowns too just to be able to play aggressively, then aren't you just using the word "interesting" when what you really meant was "allows stupid and reckless play"?

Modifié par stormrider1012, 14 mars 2013 - 03:59 .