What do you think about the nerf of AIU?, Do you think the character is ruined or do you think the nerf was needed?
#51
Posté 12 mars 2013 - 08:38
Even more reason to slap on hydraulic joints and shotgun omni blade.
#52
Posté 12 mars 2013 - 08:40
Dokteur Kill wrote...
I think the duration nerf is going to make a lot of players annoyed at selfish AIU-players. So I wish they'd gone about it another way. I'd say reducing the shield recharge rate would've been enough as a start.
Can't be worse than selfish TGIs tbh
#53
Posté 12 mars 2013 - 08:40
now if only there were a stfu option....
#54
Posté 12 mars 2013 - 08:40
Dokteur Kill wrote...
I think the duration nerf is going to make a lot of players annoyed at selfish AIU-players. So I wish they'd gone about it another way. I'd say reducing the shield recharge rate would've been enough as a start.
I don't understand why they would make a nerf that makes the game less fun. The 4X100 Drell Fembot relay from ammo box to ammo box will be fun for the two racers, but terrible for everyone else.
#55
Posté 12 mars 2013 - 08:41
#56
Posté 12 mars 2013 - 08:43
#57
Posté 12 mars 2013 - 08:43
Mediocre nerfs if you ask me.
#58
Posté 12 mars 2013 - 08:44
#59
Posté 12 mars 2013 - 08:44
#60
Posté 12 mars 2013 - 08:46
#61
Posté 12 mars 2013 - 08:48
Cyonan wrote...
Still overpowered, but she was never not going to be overpowered since they weren't going to be able to get rid of the auto revive.
Ultimately I think that it would have been better if kits other than Infiltrators got Stim Packs and Repair Matrix.
Either way I doubt if it's all anybody is going to play anyway, so it's all good.
Auto revive does not make something instantly overpowered
#62
Posté 12 mars 2013 - 08:49
#63
Posté 12 mars 2013 - 08:50
Never tried a melee build, so I can't say the melee nerf affected me much.
#64
Posté 12 mars 2013 - 08:51
A Repair Matrix nerf seemed inevitable, but this is a big cut, both to individual mechanics and in total. The heavy melee reduction sure surprised me.
Personally, while I found the kit strong, I found I could do as well with my other favorite characters, even pre-nerf. I don't expect her to be 'ruined,' but I'm tenative about how she now plays.
#65
Posté 12 mars 2013 - 08:51
#66
Posté 12 mars 2013 - 08:51
We decided on 4 days 3 hours and 26 minutes from now.Zjarcal wrote...
I wonder how long before you start petitioning for a second nerf.
#67
Posté 12 mars 2013 - 08:52
IMO bioware didn't put a lot of thought into this
Modifié par born2beagator, 12 mars 2013 - 08:53 .
#68
Posté 12 mars 2013 - 08:52
Another kit that will sit on my shelf a bit more now, not that I played her much anyway, but it was cool to have a shotgun Infiltrator. Our good old SI now has more survivability, but I'll probably still knock the dust off the bot once in awhile. She still looks a lot better then the SI. lol
I think we will see less bots in PUG lobbies, but will cringe more when they are they if you're playing a grenade character. After all, you ain't gunna beat her to the ammo box!
Modifié par OuterRim, 12 mars 2013 - 08:56 .
#69
Posté 12 mars 2013 - 08:53
born2beagator wrote...
Cyonan wrote...
Still overpowered, but she was never not going to be overpowered since they weren't going to be able to get rid of the auto revive.
Ultimately I think that it would have been better if kits other than Infiltrators got Stim Packs and Repair Matrix.
Either way I doubt if it's all anybody is going to play anyway, so it's all good.
Auto revive does not make something instantly overpowered
They weren't going to nerf Tactical Cloak or Snap Freeze since they specifically said they were going to nerf Repair Matrix.
and Shotgun TC + SF + auto revive does make something overpowered.
#70
Posté 12 mars 2013 - 08:55
I quite literally starting bursting out in laughter at this. Then I had a coughing fit because i'm sick.jfruelas521 wrote...
She needed a nerf, but they nerfed her incredibly hard. They gave her the Krysae treatment.
Worth it.
#71
Posté 12 mars 2013 - 08:55
Cyonan wrote...
born2beagator wrote...
Cyonan wrote...
Still overpowered, but she was never not going to be overpowered since they weren't going to be able to get rid of the auto revive.
Ultimately I think that it would have been better if kits other than Infiltrators got Stim Packs and Repair Matrix.
Either way I doubt if it's all anybody is going to play anyway, so it's all good.
Auto revive does not make something instantly overpowered
They weren't going to nerf Tactical Cloak or Snap Freeze since they specifically said they were going to nerf Repair Matrix.
and Shotgun TC + SF + auto revive does make something overpowered.
Maybe its just me, but apart from some friends, I have yet to see a good AIU in pugs. I'm usually picking them up the whole game.
#72
Posté 12 mars 2013 - 08:55
#73
Posté 12 mars 2013 - 08:55
Zjarcal wrote...
I wonder how long before you start petitioning for a second nerf.
it would be funny if he also ended up getting Cain mines nerfed
that is, if balance changes are still continuing
#74
Posté 12 mars 2013 - 08:56
mistervirginia wrote...
no i'm not "****ing kidding" you. that amount of shield restoration with only 3 points into this power is utterly meaningless on Gold/Plat. what it means, instead, is that it will ONLY be a free Insta-Rez.Dunvi wrote...
mistervirginia wrote...
i think Base Shield Restoration should be un-nerfed.
Are you ****ing kidding me ? Don't tell me, you think the tac cloak nerf went too far as well, don't you.
the other bonuses (speed, damage reduction, shield restoration) are meaningless unless you max RM out. period.
LOL L2P how do you survive with any class in this game then? Shield restoration at 90/sec rank 3 is perfectly useful. Even at rank 1 that amount of shield restore completely negates DoT damage from banshees. But I guess unless you can stand in sustained fire without dying it's not good enough for you? And do you really think that RM has to be maxed out to be ridiculously good? At rank 1 you get a 10% speed bonus. That's better than an adrenaline module 1.
Modifié par Dunvi, 12 mars 2013 - 08:56 .
#75
Posté 12 mars 2013 - 09:00
born2beagator wrote...
Maybe its just me, but apart from some friends, I have yet to see a good AIU in pugs. I'm usually picking them up the whole game.
Just because you can find some pugs that do bad with it doesn't make it not overpowered, though. I could find you pugs that would do bad with a GI + Pre-nerf Krysae, but that doesn't mean that setup wasn't overpowered either.
I don't think it needed a nerf unless it became overplayed, but I'm not going to say that it was a balanced kit.





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