DEATH TO ALL NERFEEEEEERS!!!
Modifié par DoingItRight, 12 mars 2013 - 09:00 .
Modifié par DoingItRight, 12 mars 2013 - 09:00 .
DoingItRight wrote...
ruined
DEATH TO ALL NERFEEEEEERS!!!
Mr SeVerS wrote...
Its a weapons based class, ofcourse its going to be the best in the game. She wasnt that fun to begin with though. Also, RACE YOU GAIZ TO THE GRENADE BOXES.
RedJohn wrote...
Tell me what you think after this nerf.
Poll here : http://social.biowar...79/polls/44281/
Cyonan wrote...
born2beagator wrote...
Maybe its just me, but apart from some friends, I have yet to see a good AIU in pugs. I'm usually picking them up the whole game.
Just because you can find some pugs that do bad with it doesn't make it not overpowered, though. I could find you pugs that would do bad with a GI + Pre-nerf Krysae, but that doesn't mean that setup wasn't overpowered either.
I don't think it needed a nerf unless it became overplayed, but I'm not going to say that it was a balanced kit.
Modifié par Dunvi, 12 mars 2013 - 09:11 .
Kingston Atticus wrote...
Mr SeVerS wrote...
Its a weapons based class, ofcourse its going to be the best in the game. She wasnt that fun to begin with though. Also, RACE YOU GAIZ TO THE GRENADE BOXES.
Sorry the Cabal already raided the nades!
Between her biotic focus speed increase, her Poison strike and her flipping through walls, a good player with her should beat other nade users to the box most of the time. So stay down sexbot!
Truthfully I don't think it hurt her much with rm. Not sure about melee though since I currently have NO points in the fitness tree. TIme will tell.
Dunvi wrote...
Cyonan wrote...
born2beagator wrote...
Maybe its just me, but apart from some friends, I have yet to see a good AIU in pugs. I'm usually picking them up the whole game.
Just because you can find some pugs that do bad with it doesn't make it not overpowered, though. I could find you pugs that would do bad with a GI + Pre-nerf Krysae, but that doesn't mean that setup wasn't overpowered either.
I don't think it needed a nerf unless it became overplayed, but I'm not going to say that it was a balanced kit.
Considering that nearly every pug I've played have been at least 1 AIU and Juggernaut each, I'm perfectly happy nerfing it. I just wish the devs had considered that nerfing duration hits grenade users, which has been my main complaint from the start.
Cyonan wrote...
Dunvi wrote...
Cyonan wrote...
born2beagator wrote...
Maybe its just me, but apart from some friends, I have yet to see a good AIU in pugs. I'm usually picking them up the whole game.
Just because you can find some pugs that do bad with it doesn't make it not overpowered, though. I could find you pugs that would do bad with a GI + Pre-nerf Krysae, but that doesn't mean that setup wasn't overpowered either.
I don't think it needed a nerf unless it became overplayed, but I'm not going to say that it was a balanced kit.
Considering that nearly every pug I've played have been at least 1 AIU and Juggernaut each, I'm perfectly happy nerfing it. I just wish the devs had considered that nerfing duration hits grenade users, which has been my main complaint from the start.
I suppose it's different for everyone. I see mainly Juggernauts and almost no AIUs.
Though personally I'd have hit the DR harder than they did and not touched duration. Cut it down to about 20% max damage reduction.
Guest_TheRemcoEh_*
L2P? hahahahaha.... ahahahahaha anyone who knows both of my gamertags and has played with me knows i know what i'm doing... i've been playing since day1.Dunvi wrote...
mistervirginia wrote...
no i'm not "****ing kidding" you. that amount of shield restoration with only 3 points into this power is utterly meaningless on Gold/Plat. what it means, instead, is that it will ONLY be a free Insta-Rez.Dunvi wrote...
mistervirginia wrote...
i think Base Shield Restoration should be un-nerfed.
Are you ****ing kidding me ? Don't tell me, you think the tac cloak nerf went too far as well, don't you.
the other bonuses (speed, damage reduction, shield restoration) are meaningless unless you max RM out. period.
LOL L2P how do you survive with any class in this game then? Shield restoration at 90/sec rank 3 is perfectly useful. Even at rank 1 that amount of shield restore completely negates DoT damage from banshees. But I guess unless you can stand in sustained fire without dying it's not good enough for you? And do you really think that RM has to be maxed out to be ridiculously good? At rank 1 you get a 10% speed bonus. That's better than an adrenaline module 1.
mistervirginia wrote...
L2P? hahahahaha.... ahahahahaha anyone who knows both of my gamertags and has played with me knows i know what i'm doing... i've been playing since day1.Dunvi wrote...
mistervirginia wrote...
no i'm not "****ing kidding" you. that amount of shield restoration with only 3 points into this power is utterly meaningless on Gold/Plat. what it means, instead, is that it will ONLY be a free Insta-Rez.Dunvi wrote...
mistervirginia wrote...
i think Base Shield Restoration should be un-nerfed.
Are you ****ing kidding me ? Don't tell me, you think the tac cloak nerf went too far as well, don't you.
the other bonuses (speed, damage reduction, shield restoration) are meaningless unless you max RM out. period.
LOL L2P how do you survive with any class in this game then? Shield restoration at 90/sec rank 3 is perfectly useful. Even at rank 1 that amount of shield restore completely negates DoT damage from banshees. But I guess unless you can stand in sustained fire without dying it's not good enough for you? And do you really think that RM has to be maxed out to be ridiculously good? At rank 1 you get a 10% speed bonus. That's better than an adrenaline module 1.
i use RM as a "okay, time to get the heck out of here" type of mechanic. nothing more. i can't use it as this anymore imo. i don't think you've played with this kit AT ALL, let alone on Gold or above. if you had, you'd know that pre-nerf the Shield Restoration MAXED would just enable you to hear a constant shield gate until you kissed the floor anyway. i don't care about a measly speed bonus. i've personally only found a speed bonus to be good on kits like the Asari Valk or the Fury. they could've taken the speed bonus out completely and i would've been a-okay with that.
Modifié par RedJohn, 12 mars 2013 - 09:25 .
it allowed me to be more "upfront" than my teammates mostly and more than other kits i tend to play with. i could take the frontlines, if you will, instead of cowering behind cover, waiting for cloak to break just so my shields regen. with RM, if i'm cloaked and an enemy happens to break my shields, BAM, RM and shields back. it just kind of defeats the purpose of this kit now. i'd rather play as a Paladin if i wanna Cryo-Esplode all tha things.RedJohn wrote...
mistervirginia wrote...
L2P? hahahahaha.... ahahahahaha anyone who knows both of my gamertags and has played with me knows i know what i'm doing... i've been playing since day1.Dunvi wrote...
mistervirginia wrote...
no i'm not "****ing kidding" you. that amount of shield restoration with only 3 points into this power is utterly meaningless on Gold/Plat. what it means, instead, is that it will ONLY be a free Insta-Rez.Dunvi wrote...
mistervirginia wrote...
i think Base Shield Restoration should be un-nerfed.
Are you ****ing kidding me ? Don't tell me, you think the tac cloak nerf went too far as well, don't you.
the other bonuses (speed, damage reduction, shield restoration) are meaningless unless you max RM out. period.
LOL L2P how do you survive with any class in this game then? Shield restoration at 90/sec rank 3 is perfectly useful. Even at rank 1 that amount of shield restore completely negates DoT damage from banshees. But I guess unless you can stand in sustained fire without dying it's not good enough for you? And do you really think that RM has to be maxed out to be ridiculously good? At rank 1 you get a 10% speed bonus. That's better than an adrenaline module 1.
i use RM as a "okay, time to get the heck out of here" type of mechanic. nothing more. i can't use it as this anymore imo. i don't think you've played with this kit AT ALL, let alone on Gold or above. if you had, you'd know that pre-nerf the Shield Restoration MAXED would just enable you to hear a constant shield gate until you kissed the floor anyway. i don't care about a measly speed bonus. i've personally only found a speed bonus to be good on kits like the Asari Valk or the Fury. they could've taken the speed bonus out completely and i would've been a-okay with that.
But if you know how to play this game and you play since day 1, why would you need the RM shield restoration un-nerfed?
shadowkinz wrote...
Also melee nerf? Wtf coming outta left field with that one
mybudgee wrote...
Melee nerf was unnecessary