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What do you think about the nerf of AIU?, Do you think the character is ruined or do you think the nerf was needed?


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#151
Dunvi

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RoundedPlanet88 wrote...

Dunvi wrote...


If you're switching to PC, when you get more comfortable you should actually start appreciating adrenaline modules more. On console you can get away with no speed boost and still avoid damage with intelligent movement. At 60 fps you need a small speed boost to avoid damage even while moving perpendicularly.

On a class like this, a speed boost is going to help her survivability (avoiding damage is better than tanking it), help her damage (easier and safer to get into shotgun range), and help her get nades. Speed boosts are vastly underappreciated by the majority of the community.


Some of us like to take things slow. Posted Image


I'm pretty sure we've had this conversation before... you know my opinion when it comes to speed and duration...

#152
CmnDwnWrkn

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Less talk Dunvi, more butt pics

#153
RoundedPlanet88

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tonnactus wrote...

It wasnt needed. This purpose of this class was close range combat including melee and guns like the Raider. Repair Matrix gave the needed surviability for that.

Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
Guess what else is a close quarters combat class that DOSN`T rely on an insta revive, or cloak, or ginormous shotgun damage? that's right, the turian havock, guess what else is? the vanilla krogan, who are slower, don`t have cloak, and don't get much larger base shields, have lower DR, no shield regen, and are much slower. There`s a ton of kits that fit this role, all of whom actually are outclassed by the AIU in damage, speed, survivability and overall versatility, and that's POST nerf.

#154
Faulcun

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if it didnt matter before, and still doesnt matter now, then it wont ever matter.

aside from that, lets wait and see how many nades are missing from the ammo boxes whenever somebody uses the kit. Then we'll see if bsn shot themselves in the foot again or not.

#155
RoundedPlanet88

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Dunvi wrote...

RoundedPlanet88 wrote...

Dunvi wrote...


If you're switching to PC, when you get more comfortable you should actually start appreciating adrenaline modules more. On console you can get away with no speed boost and still avoid damage with intelligent movement. At 60 fps you need a small speed boost to avoid damage even while moving perpendicularly.

On a class like this, a speed boost is going to help her survivability (avoiding damage is better than tanking it), help her damage (easier and safer to get into shotgun range), and help her get nades. Speed boosts are vastly underappreciated by the majority of the community.


Some of us like to take things slow. Posted Image


I'm pretty sure we've had this conversation before... you know my opinion when it comes to speed and duration...



I personally always take damage, but I get a greater return for doing so. Posted Image
And I LIKE taking something that's big,strong and slow.................like the juggernaut.

#156
Simba501

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Captain J. Sunshine wrote...

Its not ruined but she didn't need a nerf to begin with.



#157
Shinnyshin

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She's an infiltrator who gets TC bonuses to Shotguns. She could have only that one ability and she'd be fine. These nerfs just address the ludicrous amount of bells and whistles she got.

#158
krknight

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i can't believe the drama over her nerfs at all. she's still OP. people should be glad that others aren't pushing for her to be nerfed again.

#159
ISHYGDDT

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tonnactus wrote...

It wasnt needed. This purpose of this class was close range combat including melee and guns like the Raider. Repair Matrix gave the needed surviability for that.


I didn't care for the nerf, but really? 

GI works wonders as a close-range combat kit and it doesn't have any shield regenerating or damage reduction powers.  

#160
CBGB

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Eelectrica wrote...
I think the duration nerf went a little too far. should have been 10 seconds.


After several runs with her today, I agree. That feels like the right level, and 8 feels too short.


TeamLexana wrote...
Less duration, less sheilds, less DR, so all in all, she's gonna have to guzzle more grenades. Great. Be forewarned, if you have one of these puppies in your game, all the ammo boxes will empty of grenades and you'll only have yourself to blame. Congrats.


Unfortunately, that's now me.

I never thought she needed a nerf. As an 'average' player, I didn't find her overpowered, nor did I use RM wildly. The AIU, and RM, seemed to offer the biggest boost to poor players - who could lean on RM to cover foolish moves - and exceptional ones, with the gear and skills to maximize her strong base.

I don't have Grenade Capacity 5 or Shock Trooper 4, so I run with just 3 RM packs. That's plenty for good solo play, but on a team, I find I'm now hesitating to use them precisely when they offer direct benefit to other players - speeding a pizza run, for instance, or rushing to a fallen teammate - because of the vastly shorter duration.



Shad Croly wrote...

I never really thought that she needed
a nerf, but at the same time, I didn't play her like a crutch
character, always trying to use Repair Matrix as little as possible
(though the shield regeneration did help a great deal in a pinch). It's
disappointing to see her get nerfed so badly, but it's not like anything
can be done about it at this point.


Agreed all around. Though I can still hope Bioware would consider a 10 sec base for RM, along with
a softening of the melee nerf. Melee is high-risk by its nature, and
now that RM is weaker, a stronger melee would make a nice must-do variation of the sorts of decisions made by Vanguards.


Aetika wrote...

Can´t really vote. I think the nerf was stupid and I don´t think she´s ruined.


Agreed here, too.

#161
krknight

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pipe down or she'll get nerfed again out of spite.

#162
mistervirginia

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rlucht wrote...

mistervirginia wrote...

lol i don't need to prove myself to the likes of BSN.
yes cowering behind cover.  how do you plan on putting out max DPS in cover if there's someone who can stay out of cover a bit longer AND not kiss the floor?

teams who roll around a map on Platinum in a close group don't touch cover...  but alright.
speed boost on AIU is useless unless you're trying to get to ammo boxes quicker or do Pizza Delivery quick.  but i digress.  i am certifiably insane :wizard:
also, good job on being able to use the GI with no shileds, arguably the most OP kit in the game...


Yes the idea of the nerf is to prevent her from putting out ridiculous DPS, by forcing her to need to take cover like a normal character, that includes using right hand advantage and simply dipping behing soft cover while your shields regen, something that teams who roll around the map in platinum do assuming they aren't relying on immortal crutch characters like the TGI and pre-nerf AIU Posted Image

wrong.  i've played with several friends on Platinum and the most fun, success, and ease of getting through Platinum has been with teams where we synergized so well that we never needed to take cover.  if you've never played with teams like this, where you were able to do this, you're missing out i believe.  it's so so much fun and i love it when i get with these guys/girls.  there's never a need to revive a teammate so we're constantly just killing enemy after enemy (speed runs?).  i've done this with teams before the last two DLCs dropped for MP... they are great players so there wasn't any TGI or AIU.  these players never use what BSN considers "crutch" kits.
the fact that BSN even considers kits "crutch" ones is funny in itself.  i'll never understand this.
as i've said before, there's no need to take the AIU over the Paladin unless i just wanna mess around.

#163
Gunboat Diplomat

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Original Stikman wrote...

I am surprised few have realized that this is a thinly veiled self-affirming pat on the back by RedTroll


Now that you mention it...

#164
UKStory135

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Simba501 wrote...

Captain J. Sunshine wrote...

Its not ruined but she didn't need a nerf to begin with.



#165
mistervirginia

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Dunvi wrote...

mistervirginia wrote...

Dunvi wrote...

mistervirginia wrote...

Dunvi wrote...

mistervirginia wrote...

TeamLexana wrote...

Less duration, less sheilds, less DR, so all in all, she's gonna have to guzzle more grenades. Great. Be forewarned, if you have one of these puppies in your game, all the ammo boxes will empty of grenades and you'll only have yourself to blame. Congrats.

it's what "everyone" wanted apparently and i find this hilarious


I think I've said before that hitting the duration was not going to help, as did nearly every one else once forced to think about it.

well i suppose once everyone thought about it that it was too late ;)
the quotes meant not literally everyone, btw.  i think you're taking this a bit too serious lol


I think I was in an absolutely terrible mood even before the balance changes were posted, and I should be thrown out an airlock at least until tomorrow and probably until Saturday. So don't take anything I say too seriously either.

But you're still totally wrong about speed boosts. Everyone can use a speed boost. I find adrenaline IIIs more valuable than a cyclonic IV on nearly every kit I enjoy playing. :P

no worries haha
maybe, but this was about AIU in regards to the speed boost.  considering you haven't extracted with her yet, i'm not so sure you've had as much experience with her as i, or others, may have.  certainly not trying to be rude.  just sayin'
i play with a friend and at one point he did suggest i switch from a Cyclonic IV to an Adrenaline III for AIU, so i did, and have played with that recently.  the only reason being because it got me to ammo boxes quicker.  that's it :P hahaha (LOLreegar eats through ammo!).  i'm starting to get more comfortable on PC coming from PS3, though, so i'll switch back to Cyclonics.


If you're switching to PC, when you get more comfortable you should actually start appreciating adrenaline modules more. On console you can get away with no speed boost and still avoid damage with intelligent movement. At 60 fps you need a small speed boost to avoid damage even while moving perpendicularly.

On a class like this, a speed boost is going to help her survivability (avoiding damage is better than tanking it), help her damage (easier and safer to get into shotgun range), and help her get nades. Speed boosts are vastly underappreciated by the majority of the community.

haha i've noticed that, taking damage even moving perpendicularly on PC.
you may be right. the jury is still out on speed boost.  but i will say that when playing Platinum with less skilled players that prefer to more or less camp, in those situations a speed boost wouldn't help, because i'd be running away from my team mates that are hunkered down and usually they start dying.  if i'm playing Plat with 2 or more PUGs, i try to stick close to those guys because it never fails... i'm on the other side of the map and a teammate goes down.  run run run back to them and before getting there, another team mate down.  now i have to try to revive 2 players lol and this just turns into me dying and geling or us all geling.  just terrible.
on a team where we synergize well and i can move around without having to worry about that, then heck yeah a speed boost is extremely beneficial.  just don't get to play with friends often unfortunately.  most are UK and i'm EST.

so, with that being said, the way i see it:
with good friends: Adrenaline Mod ftw
PUGs: tank.  tank all the way Cyclonic.  just stay under cover.  always

Modifié par mistervirginia, 12 mars 2013 - 10:56 .


#166
mugetsu999

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i didn't notice any real difference other than the fact that i used more of the repair matrixes than normal

#167
Dunvi

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mistervirginia wrote...

Dunvi wrote...

mistervirginia wrote...

Dunvi wrote...

mistervirginia wrote...

Dunvi wrote...

mistervirginia wrote...

TeamLexana wrote...

Less duration, less sheilds, less DR, so all in all, she's gonna have to guzzle more grenades. Great. Be forewarned, if you have one of these puppies in your game, all the ammo boxes will empty of grenades and you'll only have yourself to blame. Congrats.

it's what "everyone" wanted apparently and i find this hilarious


I think I've said before that hitting the duration was not going to help, as did nearly every one else once forced to think about it.

well i suppose once everyone thought about it that it was too late ;)
the quotes meant not literally everyone, btw.  i think you're taking this a bit too serious lol


I think I was in an absolutely terrible mood even before the balance changes were posted, and I should be thrown out an airlock at least until tomorrow and probably until Saturday. So don't take anything I say too seriously either.

But you're still totally wrong about speed boosts. Everyone can use a speed boost. I find adrenaline IIIs more valuable than a cyclonic IV on nearly every kit I enjoy playing. :P

no worries haha
maybe, but this was about AIU in regards to the speed boost.  considering you haven't extracted with her yet, i'm not so sure you've had as much experience with her as i, or others, may have.  certainly not trying to be rude.  just sayin'
i play with a friend and at one point he did suggest i switch from a Cyclonic IV to an Adrenaline III for AIU, so i did, and have played with that recently.  the only reason being because it got me to ammo boxes quicker.  that's it :P hahaha (LOLreegar eats through ammo!).  i'm starting to get more comfortable on PC coming from PS3, though, so i'll switch back to Cyclonics.


If you're switching to PC, when you get more comfortable you should actually start appreciating adrenaline modules more. On console you can get away with no speed boost and still avoid damage with intelligent movement. At 60 fps you need a small speed boost to avoid damage even while moving perpendicularly.

On a class like this, a speed boost is going to help her survivability (avoiding damage is better than tanking it), help her damage (easier and safer to get into shotgun range), and help her get nades. Speed boosts are vastly underappreciated by the majority of the community.

haha i've noticed that, taking damage even moving perpendicularly on PC.
you may be right. the jury is still out on speed boost.  but i will say that when playing Platinum with less skilled players that prefer to more or less camp, in those situations a speed boost wouldn't help, because i'd be running away from my team mates that are hunkered down and usually they start dying.  if i'm playing Plat with 2 or more PUGs, i try to stick close to those guys because it never fails... i'm on the other side of the map and a teammate goes down.  run run run back to them and before getting there, another team mate down.  now i have to try to revive 2 players lol and this just turns into me dying and geling or us all geling.  just terrible.
on a team where we synergize well and i can move around without having to worry about that, then heck yeah a speed boost is extremely beneficial.  just don't get to play with friends often unfortunately.  most are UK and i'm EST.

so, with that being said, the way i see it:
with good friends: Adrenaline Mod ftw
PUGs: tank.  tank all the way Cyclonic.  just stay under cover.  always


Better answer, don't play with less-skilled, plat-camping scrubs.

:whistle:

#168
RoundedPlanet88

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Dunvi wrote...


Better answer, don't play with less-skilled, plat-camping scrubs.

:whistle:


Ummm, Aren`t you a scrub yourself? Posted Image

#169
TeamLexana

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mugetsu999 wrote...

i didn't notice any real difference other than the fact that i used more of the repair matrixes than normal


Exactly why the "nerf" was bad. More Jesus Grenades the AUI guzzles, the less grenades available for everyone else on the team.

#170
Cohen le Barbare

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She's still very good, as you can regen shields while cloaked.

#171
Spyrothedragon9972

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 They messed her up pretty bad.  I didn't play her much anyways but I feel bad for those who did.

#172
Lucky

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Mistervirginia, I will never be able to take anything you say seriously while you are arguing that there is no reason to take an AIU over a Paladin. First off they are simply totally different classes. That is like saying there is no reson to take a Destroyer over a Fury and secondly, 80% damage boost and 25% multiplicative shotgun boost doesn't give you any reason to use a class...

What is this, I don't even...

#173
sobit

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My suggestion? 500/500 hp/shields, 150/600 melee/heavy melee, replace snap freeze with cryoblast, Revive as an Evolution at level six of Repair Matrix. That I could enjoy.

#174
Yoshiyuki Ly

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I don't really care.

#175
FlowCytometry

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Shoulda nixed the autorevive and run speed boosts and left the rest as is. As is she's nerfed, but still broken, imo.

Please no auto-revives, BW. Stim packs were bad enough. You can make the bonuses from RM last through death w/ the auto-revive gone- that's fine, but as is this nerf just makes her a worse kit for her and teammates w/o actually adressing the problem.

Modifié par FlowCytometry, 12 mars 2013 - 11:35 .