Eelectrica wrote...
I think the duration nerf went a little too far. should have been 10 seconds.
After several runs with her today, I agree. That feels like the right level, and 8 feels too short.
TeamLexana wrote...
Less duration, less sheilds, less DR, so all in all, she's gonna have to guzzle more grenades. Great. Be forewarned, if you have one of these puppies in your game, all the ammo boxes will empty of grenades and you'll only have yourself to blame. Congrats.
Unfortunately, that's now me.
I never thought she needed a nerf. As an 'average' player, I didn't find her overpowered, nor did I use RM wildly. The AIU, and RM, seemed to offer the biggest boost to poor players - who could lean on RM to cover foolish moves - and exceptional ones, with the gear and skills to maximize her strong base.
I don't have Grenade Capacity 5 or Shock Trooper 4, so I run with just 3 RM packs. That's plenty for good solo play, but on a team, I find I'm now hesitating to use them precisely when they offer direct benefit to other players - speeding a pizza run, for instance, or rushing to a fallen teammate - because of the vastly shorter duration.
Shad Croly wrote...
I never really thought that she needed
a nerf, but at the same time, I didn't play her like a crutch
character, always trying to use Repair Matrix as little as possible
(though the shield regeneration did help a great deal in a pinch). It's
disappointing to see her get nerfed so badly, but it's not like anything
can be done about it at this point.
Agreed all around. Though I can still hope Bioware would consider a 10 sec base for RM, along with
a softening of the melee nerf. Melee is high-risk by its nature, and
now that RM is weaker, a stronger melee would make a nice must-do variation of the sorts of decisions made by Vanguards.
Aetika wrote...
Can´t really vote. I think the nerf was stupid and I don´t think she´s ruined.
Agreed here, too.