What do you think about the nerf of AIU?, Do you think the character is ruined or do you think the nerf was needed?
#176
Posté 12 mars 2013 - 11:26
#177
Posté 12 mars 2013 - 11:29
#178
Posté 12 mars 2013 - 11:30
So really, it doesn't affect me strongly and won't deter me from being an unstoppable blur with her. Maybe this means the cheeseballs will go back to their still overpowered Ghost Infiltrators.
The only part I found sucky was the melee nerf, because I liked the way her double kick looked and it doesn't do enough damage now to dissuade me from switching to heavy melee. But I haven't had the chance to test it yet, maybe it's not substantial?
Modifié par Brownfinger, 12 mars 2013 - 11:36 .
#179
Posté 12 mars 2013 - 11:34
#180
Posté 12 mars 2013 - 11:36
#181
Posté 13 mars 2013 - 12:22
#182
Posté 13 mars 2013 - 12:23
#183
Posté 13 mars 2013 - 12:26
CmnDwnWrkn wrote...
Randoms playing AIU will try to extend Repair Matrix as much as they are able. Which means less focus killing enemies, and more focus at running around the map grabbing grenades.
They were already doing this you idiot. You'll just whine about any little thing you can, won't you? Like a wild animal clawing at scraps.
#184
Posté 13 mars 2013 - 12:41
If a AIU is 'supposed' to always have Repair Matrix on because of the various buffs, shouldn't TGIs also always have Stim Packs active for the 20.5% damage boost and extra shields?
Personally I only turn on Repair Matrix if I'm carrying the objective, under heavy fire, or taking DOT. There's no reason to use it if you aren't being shot at or don't need to move super fast at that particular time.
#185
Posté 13 mars 2013 - 12:42
mistervirginia wrote...
wrong. i've played with several friends on Platinum and the most fun, success, and ease of getting through Platinum has been with teams where we synergized so well that we never needed to take cover. if you've never played with teams like this, where you were able to do this, you're missing out i believe. it's so so much fun and i love it when i get with these guys/girls. there's never a need to revive a teammate so we're constantly just killing enemy after enemy (speed runs?). i've done this with teams before the last two DLCs dropped for MP... they are great players so there wasn't any TGI or AIU. these players never use what BSN considers "crutch" kits.rlucht wrote...
mistervirginia wrote...
lol i don't need to prove myself to the likes of BSN.
yes cowering behind cover. how do you plan on putting out max DPS in cover if there's someone who can stay out of cover a bit longer AND not kiss the floor?
teams who roll around a map on Platinum in a close group don't touch cover... but alright.
speed boost on AIU is useless unless you're trying to get to ammo boxes quicker or do Pizza Delivery quick. but i digress. i am certifiably insane
also, good job on being able to use the GI with no shileds, arguably the most OP kit in the game...
Yes the idea of the nerf is to prevent her from putting out ridiculous DPS, by forcing her to need to take cover like a normal character, that includes using right hand advantage and simply dipping behing soft cover while your shields regen, something that teams who roll around the map in platinum do assuming they aren't relying on immortal crutch characters like the TGI and pre-nerf AIU
the fact that BSN even considers kits "crutch" ones is funny in itself. i'll never understand this.
as i've said before, there's no need to take the AIU over the Paladin unless i just wanna mess around.
Hell yea, 4 biotics walking in unison create blue booms of death so quickly cover is an afterthought, nothing gets through, it really is a sight.
Modifié par Mr SeVerS, 13 mars 2013 - 12:47 .
#186
Posté 13 mars 2013 - 12:44
Dunvi wrote...
mistervirginia wrote...
haha i've noticed that, taking damage even moving perpendicularly on PC.Dunvi wrote...
mistervirginia wrote...
no worries hahaDunvi wrote...
mistervirginia wrote...
well i suppose once everyone thought about it that it was too lateDunvi wrote...
mistervirginia wrote...
it's what "everyone" wanted apparently and i find this hilariousTeamLexana wrote...
Less duration, less sheilds, less DR, so all in all, she's gonna have to guzzle more grenades. Great. Be forewarned, if you have one of these puppies in your game, all the ammo boxes will empty of grenades and you'll only have yourself to blame. Congrats.
I think I've said before that hitting the duration was not going to help, as did nearly every one else once forced to think about it.
the quotes meant not literally everyone, btw. i think you're taking this a bit too serious lol
I think I was in an absolutely terrible mood even before the balance changes were posted, and I should be thrown out an airlock at least until tomorrow and probably until Saturday. So don't take anything I say too seriously either.
But you're still totally wrong about speed boosts. Everyone can use a speed boost. I find adrenaline IIIs more valuable than a cyclonic IV on nearly every kit I enjoy playing.
maybe, but this was about AIU in regards to the speed boost. considering you haven't extracted with her yet, i'm not so sure you've had as much experience with her as i, or others, may have. certainly not trying to be rude. just sayin'
i play with a friend and at one point he did suggest i switch from a Cyclonic IV to an Adrenaline III for AIU, so i did, and have played with that recently. the only reason being because it got me to ammo boxes quicker. that's ithahaha (LOLreegar eats through ammo!). i'm starting to get more comfortable on PC coming from PS3, though, so i'll switch back to Cyclonics.
If you're switching to PC, when you get more comfortable you should actually start appreciating adrenaline modules more. On console you can get away with no speed boost and still avoid damage with intelligent movement. At 60 fps you need a small speed boost to avoid damage even while moving perpendicularly.
On a class like this, a speed boost is going to help her survivability (avoiding damage is better than tanking it), help her damage (easier and safer to get into shotgun range), and help her get nades. Speed boosts are vastly underappreciated by the majority of the community.
you may be right. the jury is still out on speed boost. but i will say that when playing Platinum with less skilled players that prefer to more or less camp, in those situations a speed boost wouldn't help, because i'd be running away from my team mates that are hunkered down and usually they start dying. if i'm playing Plat with 2 or more PUGs, i try to stick close to those guys because it never fails... i'm on the other side of the map and a teammate goes down. run run run back to them and before getting there, another team mate down. now i have to try to revive 2 players lol and this just turns into me dying and geling or us all geling. just terrible.
on a team where we synergize well and i can move around without having to worry about that, then heck yeah a speed boost is extremely beneficial. just don't get to play with friends often unfortunately. most are UK and i'm EST.
so, with that being said, the way i see it:
with good friends: Adrenaline Mod ftw
PUGs: tank. tank all the way Cyclonic. just stay under cover. always
Better answer, don't play with less-skilled, plat-camping scrubs.
Yes, but with my friends, a Plat private match is a guaranteed win unless something goes really wrong with lag or disconnnects, pugs are atleast a challenge.
#187
Posté 13 mars 2013 - 12:50
Asebstos wrote...
Is she more of a 'grenade guzzler' than a TGI?
If a AIU is 'supposed' to always have Repair Matrix on because of the various buffs, shouldn't TGIs also always have Stim Packs active for the 20.5% damage boost and extra shields?
Personally I only turn on Repair Matrix if I'm carrying the objective, under heavy fire, or taking DOT. There's no reason to use it if you aren't being shot at or don't need to move super fast at that particular time.
The super speed and protection is really good for running up to enemies cloaked and snap freezing and shotgunning them in the face and then running away from what's left till you can cloak and do it again.
That's a totally different playstyle then the TGI who can stay away from enemies and stay in cover. If he does get caught, he just lolz and hits the stimpack.
#188
Posté 13 mars 2013 - 12:51
#189
Posté 13 mars 2013 - 01:03
TeamLexana wrote...
Asebstos wrote...
Is she more of a 'grenade guzzler' than a TGI?
If a AIU is 'supposed' to always have Repair Matrix on because of the various buffs, shouldn't TGIs also always have Stim Packs active for the 20.5% damage boost and extra shields?
Personally I only turn on Repair Matrix if I'm carrying the objective, under heavy fire, or taking DOT. There's no reason to use it if you aren't being shot at or don't need to move super fast at that particular time.
The super speed and protection is really good for running up to enemies cloaked and snap freezing and shotgunning them in the face and then running away from what's left till you can cloak and do it again.
I find this questionable....
Unless you're running into 4-5 mobs at once, you don't need the buff provided by repair matrix since shotgun to the head will pretty much kill any non-boss mob...and snap freeze will stagger/freeze any other non-boss mob that's still there....
Were people actually using repair matrix to jump in groups (4-5) of mobs and using shotgun on one and running away?
And you're doing it wrong with snap freeze actually...
It's cloak, shotgun to the face THEN snap freeze..if you SF first, you don't get the cloak bonus for shotgun
#190
Posté 13 mars 2013 - 01:10
Bleachrude wrote...
TeamLexana wrote...
Asebstos wrote...
Is she more of a 'grenade guzzler' than a TGI?
If a AIU is 'supposed' to always have Repair Matrix on because of the various buffs, shouldn't TGIs also always have Stim Packs active for the 20.5% damage boost and extra shields?
Personally I only turn on Repair Matrix if I'm carrying the objective, under heavy fire, or taking DOT. There's no reason to use it if you aren't being shot at or don't need to move super fast at that particular time.
The super speed and protection is really good for running up to enemies cloaked and snap freezing and shotgunning them in the face and then running away from what's left till you can cloak and do it again.
I find this questionable....
Unless you're running into 4-5 mobs at once, you don't need the buff provided by repair matrix since shotgun to the head will pretty much kill any non-boss mob...and snap freeze will stagger/freeze any other non-boss mob that's still there....
Were people actually using repair matrix to jump in groups (4-5) of mobs and using shotgun on one and running away?
And you're doing it wrong with snap freeze actually...
It's cloak, shotgun to the face THEN snap freeze..if you SF first, you don't get the cloak bonus for shotgun
You do get the bonus actually if you shoot fast enough and as a bonus you get the cloak cooldown instead of the snap freeze cooldown. Try it. It;s fun. It's like crack, one hit and you'll be hooked for life.
#191
Posté 13 mars 2013 - 01:18
I wish they would... you know, patch it out... but that is not an option.
#192
Posté 13 mars 2013 - 01:29
She's still fine in terms of offensive power but the nerf...I'm not so sure the duration nerf is a good thing.
It could be more of a nerf to people playing around an AIU since a bad one will be constantly running for grenades with the shorter duration, potentially screwing up spawns in higher difficulties.
Modifié par haisho, 13 mars 2013 - 01:29 .
#193
Posté 13 mars 2013 - 01:38
#194
Posté 13 mars 2013 - 01:41
When I did that joke "Does Tactical Cloak need to be returned to its original state" thread it was a similar percentage (~25-30%) of voters saying that TC needed to be totally unnerfed or buffed in some way.
I think we can confirm from these two polls that 25-30% of BSN voters are either trolls or complete scrubs.
Modifié par Asebstos, 13 mars 2013 - 01:42 .
#195
Posté 13 mars 2013 - 01:43
Captain J. Sunshine wrote...
Its not ruined but she didn't need a nerf to begin with.
#196
Posté 13 mars 2013 - 01:59
The RM was the only thing that really made her stand out against other infiltrators, for the survivability it provided, and while it still works fine for that, I'd much rather have a kit that has grenades that either do damage, or prevent you from going down in the first place, instead of picking you up after you do.
#197
Posté 13 mars 2013 - 02:12
Kittstalkur wrote...
I dislike the hyperbole in the first choice but it's the closest thing to my approximate feelings.
Too bad RedJohn was afraid people might pick the answer he disagrees with. So he grossly exaggerated the position in an attempt at forcing people to pick one of the other two choices. Unfortunately, it made for a biased and inaccurate poll, but at least it protected his fragile ego.
#198
Posté 13 mars 2013 - 02:21
The real issue has little to do with "OP" kits and much more to do with weapon classes supporting the sell of packs, imo.
#199
Posté 13 mars 2013 - 02:23
#200
Posté 13 mars 2013 - 02:28





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