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What do you think about the nerf of AIU?, Do you think the character is ruined or do you think the nerf was needed?


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#176
RavenousBear

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I never played the character but she is still deadly with her SG damage bonus from TC and Snap Freeze to debuff armored foes and freeze mooks. The nerf will affect newer players the most while the veterans will adapt quickly.

#177
Bastila_Rules

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Nerf was unnecessary, but at least now I hope whiners will stop complaining about her.

#178
Brownfinger

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Repair Matrix isn't why I played her, her shotgun blasts are devastating and snap freeze has lots of utility.
So really, it doesn't affect me strongly and won't deter me from being an unstoppable blur with her. Maybe this means the cheeseballs will go back to their still overpowered Ghost Infiltrators.

The only part I found sucky was the melee nerf, because I liked the way her double kick looked and it doesn't do enough damage now to dissuade me from switching to heavy melee. But I haven't had the chance to test it yet, maybe it's not substantial?

Modifié par Brownfinger, 12 mars 2013 - 11:36 .


#179
Chealec

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From what I've seen so far, the nerf made basically no difference whatsoever; AIU/Reegar is still cheesier than a Brie factory... in Cheddar Gorge.

#180
kevosama

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She was the first and only melee infiltrator I've been able to use. Since they pretty much killed her melee damage and left the mechanic that everyone was complaining about in... so I'm annoyed.

#181
DAO MAdhatter

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I can still one shot mooks with my ice uppercut even gold. So the nerfs really didn't bother me.

#182
CmnDwnWrkn

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Randoms playing AIU will try to extend Repair Matrix as much as they are able. Which means less focus killing enemies, and more focus at running around the map grabbing grenades.

#183
lightswitch

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CmnDwnWrkn wrote...

Randoms playing AIU will try to extend Repair Matrix as much as they are able. Which means less focus killing enemies, and more focus at running around the map grabbing grenades.


They were already doing this you idiot. You'll just whine about any little thing you can, won't you? Like a wild animal clawing at scraps.

#184
Asebstos

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Is she more of a 'grenade guzzler' than a TGI?

If a AIU is 'supposed' to always have Repair Matrix on because of the various buffs, shouldn't TGIs also always have Stim Packs active for the 20.5% damage boost and extra shields?

Personally I only turn on Repair Matrix if I'm carrying the objective, under heavy fire, or taking DOT. There's no reason to use it if you aren't being shot at or don't need to move super fast at that particular time.

#185
ZiRK

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mistervirginia wrote...

rlucht wrote...

mistervirginia wrote...

lol i don't need to prove myself to the likes of BSN.
yes cowering behind cover.  how do you plan on putting out max DPS in cover if there's someone who can stay out of cover a bit longer AND not kiss the floor?

teams who roll around a map on Platinum in a close group don't touch cover...  but alright.
speed boost on AIU is useless unless you're trying to get to ammo boxes quicker or do Pizza Delivery quick.  but i digress.  i am certifiably insane :wizard:
also, good job on being able to use the GI with no shileds, arguably the most OP kit in the game...


Yes the idea of the nerf is to prevent her from putting out ridiculous DPS, by forcing her to need to take cover like a normal character, that includes using right hand advantage and simply dipping behing soft cover while your shields regen, something that teams who roll around the map in platinum do assuming they aren't relying on immortal crutch characters like the TGI and pre-nerf AIU Posted Image

wrong.  i've played with several friends on Platinum and the most fun, success, and ease of getting through Platinum has been with teams where we synergized so well that we never needed to take cover.  if you've never played with teams like this, where you were able to do this, you're missing out i believe.  it's so so much fun and i love it when i get with these guys/girls.  there's never a need to revive a teammate so we're constantly just killing enemy after enemy (speed runs?).  i've done this with teams before the last two DLCs dropped for MP... they are great players so there wasn't any TGI or AIU.  these players never use what BSN considers "crutch" kits.
the fact that BSN even considers kits "crutch" ones is funny in itself.  i'll never understand this.
as i've said before, there's no need to take the AIU over the Paladin unless i just wanna mess around.


Hell yea, 4 biotics walking in unison create blue booms of death so quickly cover is an afterthought, nothing gets through, it really is a sight.

Modifié par Mr SeVerS, 13 mars 2013 - 12:47 .


#186
ZiRK

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Dunvi wrote...

mistervirginia wrote...

Dunvi wrote...

mistervirginia wrote...

Dunvi wrote...

mistervirginia wrote...

Dunvi wrote...

mistervirginia wrote...

TeamLexana wrote...

Less duration, less sheilds, less DR, so all in all, she's gonna have to guzzle more grenades. Great. Be forewarned, if you have one of these puppies in your game, all the ammo boxes will empty of grenades and you'll only have yourself to blame. Congrats.

it's what "everyone" wanted apparently and i find this hilarious


I think I've said before that hitting the duration was not going to help, as did nearly every one else once forced to think about it.

well i suppose once everyone thought about it that it was too late ;)
the quotes meant not literally everyone, btw.  i think you're taking this a bit too serious lol


I think I was in an absolutely terrible mood even before the balance changes were posted, and I should be thrown out an airlock at least until tomorrow and probably until Saturday. So don't take anything I say too seriously either.

But you're still totally wrong about speed boosts. Everyone can use a speed boost. I find adrenaline IIIs more valuable than a cyclonic IV on nearly every kit I enjoy playing. :P

no worries haha
maybe, but this was about AIU in regards to the speed boost.  considering you haven't extracted with her yet, i'm not so sure you've had as much experience with her as i, or others, may have.  certainly not trying to be rude.  just sayin'
i play with a friend and at one point he did suggest i switch from a Cyclonic IV to an Adrenaline III for AIU, so i did, and have played with that recently.  the only reason being because it got me to ammo boxes quicker.  that's it :P hahaha (LOLreegar eats through ammo!).  i'm starting to get more comfortable on PC coming from PS3, though, so i'll switch back to Cyclonics.


If you're switching to PC, when you get more comfortable you should actually start appreciating adrenaline modules more. On console you can get away with no speed boost and still avoid damage with intelligent movement. At 60 fps you need a small speed boost to avoid damage even while moving perpendicularly.

On a class like this, a speed boost is going to help her survivability (avoiding damage is better than tanking it), help her damage (easier and safer to get into shotgun range), and help her get nades. Speed boosts are vastly underappreciated by the majority of the community.

haha i've noticed that, taking damage even moving perpendicularly on PC.
you may be right. the jury is still out on speed boost.  but i will say that when playing Platinum with less skilled players that prefer to more or less camp, in those situations a speed boost wouldn't help, because i'd be running away from my team mates that are hunkered down and usually they start dying.  if i'm playing Plat with 2 or more PUGs, i try to stick close to those guys because it never fails... i'm on the other side of the map and a teammate goes down.  run run run back to them and before getting there, another team mate down.  now i have to try to revive 2 players lol and this just turns into me dying and geling or us all geling.  just terrible.
on a team where we synergize well and i can move around without having to worry about that, then heck yeah a speed boost is extremely beneficial.  just don't get to play with friends often unfortunately.  most are UK and i'm EST.

so, with that being said, the way i see it:
with good friends: Adrenaline Mod ftw
PUGs: tank.  tank all the way Cyclonic.  just stay under cover.  always


Better answer, don't play with less-skilled, plat-camping scrubs.

:whistle:


Yes, but with my friends, a Plat private match is a guaranteed win unless something goes really wrong with lag or disconnnects, pugs are atleast a challenge.

#187
TeamLexana

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Asebstos wrote...

Is she more of a 'grenade guzzler' than a TGI?

If a AIU is 'supposed' to always have Repair Matrix on because of the various buffs, shouldn't TGIs also always have Stim Packs active for the 20.5% damage boost and extra shields?

Personally I only turn on Repair Matrix if I'm carrying the objective, under heavy fire, or taking DOT. There's no reason to use it if you aren't being shot at or don't need to move super fast at that particular time.


The super speed and protection is really good for running up to enemies cloaked and snap freezing and shotgunning them in the face and then running away from what's left till you can cloak and do it again.

That's a totally different playstyle then the TGI who can stay away from enemies and stay in cover. If he does get caught, he just lolz and hits the stimpack.

#188
stinekandts

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Ruined? Whatever.

#189
Bleachrude

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TeamLexana wrote...

Asebstos wrote...

Is she more of a 'grenade guzzler' than a TGI?

If a AIU is 'supposed' to always have Repair Matrix on because of the various buffs, shouldn't TGIs also always have Stim Packs active for the 20.5% damage boost and extra shields?

Personally I only turn on Repair Matrix if I'm carrying the objective, under heavy fire, or taking DOT. There's no reason to use it if you aren't being shot at or don't need to move super fast at that particular time.


The super speed and protection is really good for running up to enemies cloaked and snap freezing and shotgunning them in the face and then running away from what's left till you can cloak and do it again.



I find this questionable....

Unless you're running into 4-5 mobs at once, you don't need the buff provided by repair matrix since shotgun to the head will pretty much  kill any non-boss mob...and snap freeze will stagger/freeze any other non-boss mob that's still there....

Were people actually using repair matrix to jump in groups (4-5) of mobs and using shotgun on one and running away?

And you're doing it wrong with snap freeze actually...

It's cloak, shotgun to the face THEN snap freeze..if you SF first, you don't get the cloak bonus for shotgun

#190
TeamLexana

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Bleachrude wrote...

TeamLexana wrote...

Asebstos wrote...

Is she more of a 'grenade guzzler' than a TGI?

If a AIU is 'supposed' to always have Repair Matrix on because of the various buffs, shouldn't TGIs also always have Stim Packs active for the 20.5% damage boost and extra shields?

Personally I only turn on Repair Matrix if I'm carrying the objective, under heavy fire, or taking DOT. There's no reason to use it if you aren't being shot at or don't need to move super fast at that particular time.


The super speed and protection is really good for running up to enemies cloaked and snap freezing and shotgunning them in the face and then running away from what's left till you can cloak and do it again.



I find this questionable....

Unless you're running into 4-5 mobs at once, you don't need the buff provided by repair matrix since shotgun to the head will pretty much  kill any non-boss mob...and snap freeze will stagger/freeze any other non-boss mob that's still there....

Were people actually using repair matrix to jump in groups (4-5) of mobs and using shotgun on one and running away?

And you're doing it wrong with snap freeze actually...

It's cloak, shotgun to the face THEN snap freeze..if you SF first, you don't get the cloak bonus for shotgun


You do get the bonus actually if you shoot fast enough and as a bonus you get the cloak cooldown instead of the snap freeze cooldown. Try it. It;s fun. It's like crack, one hit and you'll be hooked for life.

#191
Major Durza

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Still autorevive, still OP... though its more appealing aspects to me have been diminished, I preferred all aspects of the RM over the cheap autorevive.

I wish they would... you know, patch it out... but that is not an option.

#192
haisho

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Dunno about much needed. It wasn't so much the fact that bad people playing AIU being the issue, but bad AIUs taking all the grenades while constantly dying.

She's still fine in terms of offensive power but the nerf...I'm not so sure the duration nerf is a good thing.
It could be more of a nerf to people playing around an AIU since a bad one will be constantly running for grenades with the shorter duration, potentially screwing up spawns in higher difficulties.

Modifié par haisho, 13 mars 2013 - 01:29 .


#193
Jackville Assington

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Elitist armholes gon Elite

#194
Asebstos

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Interesting.

When I did that joke "Does Tactical Cloak need to be returned to its original state" thread it was a similar percentage (~25-30%) of voters saying that TC needed to be totally unnerfed or buffed in some way.

I think we can confirm from these two polls that 25-30% of BSN voters are either trolls or complete scrubs.

Modifié par Asebstos, 13 mars 2013 - 01:42 .


#195
Madeline Lightning

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Captain J. Sunshine wrote...

Its not ruined but she didn't need a nerf to begin with.



#196
Kittstalkur

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I dislike the hyperbole in the first choice but it's the closest thing to my approximate feelings. The AIU's shotgun damage bonus is bugged offhost, and will (probably) never get fixed, leaving her quite a bit behind other infiltrators in terms of weapon damage. Snap Freeze is a fairly good power, but it only really shines when you've got someone with a multi-target detonate like Shockwave or Overload, where Overload, Arc Grenades, Hunter Mode, Energy Drain, Proxy Mine, etc. are considerably more useful powers overall. But hey, at least she has a leg up on the human infiltrators?

The RM was the only thing that really made her stand out against other infiltrators, for the survivability it provided, and while it still works fine for that, I'd much rather have a kit that has grenades that either do damage, or prevent you from going down in the first place, instead of picking you up after you do.

#197
CmnDwnWrkn

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Kittstalkur wrote...

I dislike the hyperbole in the first choice but it's the closest thing to my approximate feelings.


Too bad RedJohn was afraid people might pick the answer he disagrees with.  So he grossly exaggerated the position in an attempt at forcing people to pick one of the other two choices.  Unfortunately, it made for a biased and inaccurate poll, but at least it protected his fragile ego.

#198
dday3six

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I suppose a nerf was needed but this was touch much. Personally I think based duration should have been 10 seconds and base shield regen 100 per second. 30% max DR is fine.

The real issue has little to do with "OP" kits and much more to do with weapon classes supporting the sell of packs, imo.

#199
Locutus_of_BORG

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I'm only sad that the heavy melee got nerfed. That was the most novel thing about her that wasn't OP at all.

#200
Daihannya

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It really didn't make a difference in her gun play to me. Melee nerf sucks a little bit. Her melee was fun. Now I need to carry an omniblade, or invest more in the melee fitness tree.