What do you think about the nerf of AIU?, Do you think the character is ruined or do you think the nerf was needed?
#201
Posté 13 mars 2013 - 02:29
#202
Posté 13 mars 2013 - 02:30
Tookah45 wrote...
I totally called the outcome in the nerf prediction thread. I said they'd hit everything BUT the free res, thereby changing NOTHING about the op-ness of Repair Matrix and as a result not actually fixing the sexbot and I'm batting 1000. Go me.
...because everyone knew they couldn't do anything about the free res without a patch.
#203
Posté 13 mars 2013 - 02:31
Tookah45 wrote...
I totally called the outcome in the nerf prediction thread. I said they'd hit everything BUT the free res, thereby changing NOTHING about the op-ness of Repair Matrix and as a result not actually fixing the sexbot and I'm batting 1000. Go me.
You do understand that can't be removed without a patch, right?
#204
Posté 13 mars 2013 - 02:34
Are you kidding me? Why don't you make an actual unbiased poll? Are you going to touch yourself later looking at the results you skewed to be in your favor? Pathetic. I have never seen such butt hurt over a character in a video game. Not even rogues and frost mages in WoW when I used to play. I didn't think that was possible. I was wrong.
PS- The nerf did nothing to players like myself who only use RM in emergencies and players that were popping it on CD will continue to do the same while taking more grenades from everyone else. So actually, this hurt every single grenade class in the game. IMO.
#205
Posté 13 mars 2013 - 02:38
dday3six wrote...
Tookah45 wrote...
I totally called the outcome in the nerf prediction thread. I said they'd hit everything BUT the free res, thereby changing NOTHING about the op-ness of Repair Matrix and as a result not actually fixing the sexbot and I'm batting 1000. Go me.
You do understand that can't be removed without a patch, right?
Of course. But that doesn't change the fact that the free res is the part that actually needed a nerf. And the only thing not to receive one. Which is why she's still in basically the same godly power tier she was before. Not that I'm crying for more nerfs, just saying that the only thing that REALLY needed one was the only thing that didn't get one.
#206
Posté 13 mars 2013 - 02:40
I think this week`s RM nerf at least put some shackle on this unshackled AI.
#207
Posté 13 mars 2013 - 02:44
Best way to nerf it is canceling and enabling the shield regeneration when the AIU cloaks and uncloaks.
#208
Posté 13 mars 2013 - 02:46
Also Auto-gel function did not help killing enemy or doing the objective that much. Its massive stat booster with auto-shield recharge on the other hand made AIU the tankest infiltrator there is.
Anyway, yeah, I think this week`s nerf wasn`t that bad if the purpose was to weaken AIU from being overpowered.
#209
Posté 13 mars 2013 - 02:50
#210
Posté 13 mars 2013 - 02:51
#211
Posté 13 mars 2013 - 03:00
TeamLexana wrote...
mugetsu999 wrote...
i didn't notice any real difference other than the fact that i used more of the repair matrixes than normal
Exactly why the "nerf" was bad. More Jesus Grenades the AUI guzzles, the less grenades available for everyone else on the team.
What, like the stim pack nerfs or the Tac cloak nerf where people said it'd affect the team? Yeah, horsesh!t. Less grenades for everyone else, you mean less grenades for you, when you have to compete more with high ammo and grenade demand characters.
The AIU is still very powerful, remove RM and you have a character with Snap Freeze, Tac cloak and good movement. As it stands the RM nerf was warranted. For instance I played with a very good Gold and Platinum player and we both noted that even now, the AIU can stand in the middle of a cross fire and use the RM, where as 1 phantom slipping behind me when I was a GI and I was downed in seconds. That's the difference, even though the GI can deal more damage.
The only thing that changed with nerf to the AIU was you can't be as sloppy with your gameplay, if you still feel the need to spam RM and exhaust all the ammo boxes on the map, what the hell were you dong when RM didn't exist for any shotgun infiltrator? Having a power like that doesn't give people a license to play like idiots and then compain when it's toned down.
She is not even close to broken in her current state, although I'm not sure why they targeted the melee damage, that's rather an odd move.
Modifié par billy the squid, 13 mars 2013 - 03:08 .
#212
Posté 13 mars 2013 - 05:00
#213
Posté 13 mars 2013 - 05:03
#214
Posté 13 mars 2013 - 05:09
#215
Posté 13 mars 2013 - 05:41
#216
Posté 13 mars 2013 - 05:46
She's fine, she's still an infiltrator with a shotgun special TC, that alone makes her massively powerful.
#217
Posté 13 mars 2013 - 07:14
#218
Posté 13 mars 2013 - 08:51
but In My Opinion to full ballance with the other characters (infiltrators) Resurection Matrix must become Repair matrix, Snap Freaze to become Cryo Blast and Shotgun evo must become Pistol / Smg evo ...
#219
Posté 13 mars 2013 - 04:54
shadowkinz wrote...
I don't see why nerf the melee dmg too.. why take away options? I love melee builds, why pigeon hole us into using 1 build. Her melee wasn't that crazy lawl. Ok i am sorry to keep posting (on my fone so can't edit), just so pissed the **** off. I kno why they did it, bc it is all they could do without a patch, but still **** this ****ing bull****
God, with all the drama and crying on this board, you'd think that half the forum just got kicked off The Bachelor. Geez, people. Her melee was among the highest damage potential in the game, if not the highest, thanks to TC bonuses. It wasas high or higher than any Krogan, any Batarian and the freaking Shadow, for goodness sake. Does that make sense to you? Your melee build is still viable, you're just not one shotting Gold Pyros any more.
I mean COME ON, chill out a little. MY GOD.
#220
Posté 13 mars 2013 - 04:57
still plat viable.
RM always gonna be sketchy off host anyway
#221
Posté 13 mars 2013 - 05:44
Dunvi wrote...
I can't believe people are seriously complaining about the melee damage nerf. For chrissake, she doesn't have better melee damage than classes who were intended to be melee classes anymore. BIG ****ING DEAL she can still kill a phantom with a single shoot > melee cycle, not to mention that the speed of the damn thing allows her to get 2 or even 3 HMs off in the time it takes characters with better melee dps to get off 1.
This is a joke right? Not being a d*ck or anything but I am hoping you were kidding when you said this.
#222
Posté 13 mars 2013 - 05:47
Modifié par darkpassenger2342, 13 mars 2013 - 05:48 .
#223
Posté 13 mars 2013 - 05:47
DynamikDarryl wrote...
Dunvi wrote...
I can't believe people are seriously complaining about the melee damage nerf. For chrissake, she doesn't have better melee damage than classes who were intended to be melee classes anymore. BIG ****ING DEAL she can still kill a phantom with a single shoot > melee cycle, not to mention that the speed of the damn thing allows her to get 2 or even 3 HMs off in the time it takes characters with better melee dps to get off 1.
This is a joke right? Not being a d*ck or anything but I am hoping you were kidding when you said this.
I wasn't kidding about anything. Have you considered just how freaking fast her melees are?
#224
Posté 13 mars 2013 - 05:53
#225
Posté 13 mars 2013 - 06:35
lol is this an invite?Dunvi wrote...
mistervirginia wrote...
haha i've noticed that, taking damage even moving perpendicularly on PC.Dunvi wrote...
mistervirginia wrote...
no worries hahaDunvi wrote...
mistervirginia wrote...
well i suppose once everyone thought about it that it was too lateDunvi wrote...
mistervirginia wrote...
it's what "everyone" wanted apparently and i find this hilariousTeamLexana wrote...
Less duration, less sheilds, less DR, so all in all, she's gonna have to guzzle more grenades. Great. Be forewarned, if you have one of these puppies in your game, all the ammo boxes will empty of grenades and you'll only have yourself to blame. Congrats.
I think I've said before that hitting the duration was not going to help, as did nearly every one else once forced to think about it.
the quotes meant not literally everyone, btw. i think you're taking this a bit too serious lol
I think I was in an absolutely terrible mood even before the balance changes were posted, and I should be thrown out an airlock at least until tomorrow and probably until Saturday. So don't take anything I say too seriously either.
But you're still totally wrong about speed boosts. Everyone can use a speed boost. I find adrenaline IIIs more valuable than a cyclonic IV on nearly every kit I enjoy playing.
maybe, but this was about AIU in regards to the speed boost. considering you haven't extracted with her yet, i'm not so sure you've had as much experience with her as i, or others, may have. certainly not trying to be rude. just sayin'
i play with a friend and at one point he did suggest i switch from a Cyclonic IV to an Adrenaline III for AIU, so i did, and have played with that recently. the only reason being because it got me to ammo boxes quicker. that's ithahaha (LOLreegar eats through ammo!). i'm starting to get more comfortable on PC coming from PS3, though, so i'll switch back to Cyclonics.
If you're switching to PC, when you get more comfortable you should actually start appreciating adrenaline modules more. On console you can get away with no speed boost and still avoid damage with intelligent movement. At 60 fps you need a small speed boost to avoid damage even while moving perpendicularly.
On a class like this, a speed boost is going to help her survivability (avoiding damage is better than tanking it), help her damage (easier and safer to get into shotgun range), and help her get nades. Speed boosts are vastly underappreciated by the majority of the community.
you may be right. the jury is still out on speed boost. but i will say that when playing Platinum with less skilled players that prefer to more or less camp, in those situations a speed boost wouldn't help, because i'd be running away from my team mates that are hunkered down and usually they start dying. if i'm playing Plat with 2 or more PUGs, i try to stick close to those guys because it never fails... i'm on the other side of the map and a teammate goes down. run run run back to them and before getting there, another team mate down. now i have to try to revive 2 players lol and this just turns into me dying and geling or us all geling. just terrible.
on a team where we synergize well and i can move around without having to worry about that, then heck yeah a speed boost is extremely beneficial. just don't get to play with friends often unfortunately. most are UK and i'm EST.
so, with that being said, the way i see it:
with good friends: Adrenaline Mod ftw
PUGs: tank. tank all the way Cyclonic. just stay under cover. always
Better answer, don't play with less-skilled, plat-camping scrubs.





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