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What do you think about the nerf of AIU?, Do you think the character is ruined or do you think the nerf was needed?


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#201
Tookah45

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I totally called the outcome in the nerf prediction thread. I said they'd hit everything BUT the free res, thereby changing NOTHING about the op-ness of Repair Matrix and as a result not actually fixing the sexbot and I'm batting 1000. Go me.

#202
Kittstalkur

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Tookah45 wrote...

I totally called the outcome in the nerf prediction thread. I said they'd hit everything BUT the free res, thereby changing NOTHING about the op-ness of Repair Matrix and as a result not actually fixing the sexbot and I'm batting 1000. Go me.


...because everyone knew they couldn't do anything about the free res without a patch.

#203
dday3six

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Tookah45 wrote...

I totally called the outcome in the nerf prediction thread. I said they'd hit everything BUT the free res, thereby changing NOTHING about the op-ness of Repair Matrix and as a result not actually fixing the sexbot and I'm batting 1000. Go me.


You do understand that can't be removed without a patch, right?

#204
Jaze55

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Was gonna read the post but then I clicked on the poll.

Are you kidding me? Why don't you make an actual unbiased poll? Are you going to touch yourself later looking at the results you skewed to be in your favor? Pathetic. I have never seen such butt hurt over a character in a video game. Not even rogues and frost mages in WoW when I used to play. I didn't think that was possible. I was wrong.

PS- The nerf did nothing to players like myself who only use RM in emergencies and players that were popping it on CD will continue to do the same while taking more grenades from everyone else. So actually, this hurt every single grenade class in the game. IMO.

#205
Tookah45

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dday3six wrote...

Tookah45 wrote...

I totally called the outcome in the nerf prediction thread. I said they'd hit everything BUT the free res, thereby changing NOTHING about the op-ness of Repair Matrix and as a result not actually fixing the sexbot and I'm batting 1000. Go me.


You do understand that can't be removed without a patch, right?


Of course. But that doesn't change the fact that the free res is the part that actually needed a nerf. And the only thing not to receive one. Which is why she's still in basically the same godly power tier she was before. Not that I'm crying for more nerfs, just saying that the only thing that REALLY needed one was the only thing that didn't get one.

#206
Tallgeese_VII

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I don`t really think auto-gel function is what makes the RM OP.
I think this week`s RM nerf at least put some shackle on this unshackled AI.

#207
genocidal villain

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I would say the AIU's RM duration was nerfed pretty hard which is about close to 50%. I don't the rest would really affect it all.

Best way to nerf it is canceling and enabling the shield regeneration when the AIU cloaks and uncloaks.

#208
Tallgeese_VII

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Just to add to my post.. I don`t think Auto-gel function is OP, because Auto-gel function does not kick in as soon as RM is activated apparently. It seems like I have to wait maybe 1-2 seconds before auto-gel function kick in.. so in some oh **** moment it does not help.

Also Auto-gel function did not help killing enemy or doing the objective that much. Its massive stat booster with auto-shield recharge on the other hand made AIU the tankest infiltrator there is.

Anyway, yeah, I think this week`s nerf wasn`t that bad if the purpose was to weaken AIU from being overpowered.

#209
Sirzechs_Krios

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am not upset about repair matrix hardly use it but damn why did they have to mess with the melee

#210
duffpastorius

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I'm sure the OP is sitting at his desk with a fat Cuban cigar in his left hand and stroking his beard with his right hand in satisfaction to all the butthurt he's caused

#211
billy the squid

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TeamLexana wrote...

mugetsu999 wrote...

i didn't notice any real difference other than the fact that i used more of the repair matrixes than normal


Exactly why the "nerf" was bad. More Jesus Grenades the AUI guzzles, the less grenades available for everyone else on the team.


What, like the stim pack nerfs or the Tac cloak nerf where people said it'd affect the team? Yeah, horsesh!t. Less grenades for everyone else, you mean less grenades for you, when you have to compete more with high ammo and grenade demand characters. 

The AIU is still very powerful, remove RM and you have a character with Snap Freeze, Tac cloak and good movement. As it stands the RM nerf was warranted. For instance I played with a very good Gold and Platinum player and we both noted that even now, the AIU can stand in the middle of a cross fire and use the RM, where as 1 phantom slipping behind me when I was a GI and I was downed in seconds. That's the difference, even though the GI can deal more damage.

The only thing that changed with nerf to the AIU was you can't be as sloppy with your gameplay, if you still feel the need to spam RM and exhaust all the ammo boxes on the map, what the hell were you dong when RM didn't exist for any shotgun infiltrator? Having a power like that doesn't give people a license to play like idiots and then compain when it's toned down.

She is not even close to broken in her current state, although I'm not sure why they targeted the melee damage, that's rather an odd move.

Modifié par billy the squid, 13 mars 2013 - 03:08 .


#212
Lexa_D

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Too weak. I used her once, never used medigel on gold, went down only twice before I got the hold of it. She is still OP.

#213
Koenig888

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I welcome the nerf to Repair Matrix and hate the nerf to melee.

#214
Computron2000

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Nerf was not correct. They should have killed the movement speed instead. I come from the viewpoint of someone playing with AIUs as i don't use the AIU. The DR reduction blah blah, i don't care but the reduced duration means more grenades being taken by very fast AIUs which sucks

#215
Jeremiah12LGeek

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Personally, I'd have happily traded the "Revive" function for the Heavy Melee/RM Duration staying the same. But I'll live.

#216
Riot Inducer

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The nerfs all seem within reason to me. RM is less super powerful now but still a great "oh ****" button. The melee nerf was needed, she hit harder than a krogan and about 3x as fast, there's no way that was going to stay like that.

She's fine, she's still an infiltrator with a shotgun special TC, that alone makes her massively powerful.

#217
Maguel83

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This does not mean anything. She is still immortal.

#218
ToughReason

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   Have it since Reconning day one ... but never played / extracted with her... So now i have 9*6=54 'nades at the start of the game and  don,t care if all lolreegar EDIbots income in my lobby and h*** Ghost, Jade, Goodies ammo boxes. I'll play their decoy again and again.No problem.
  but In My Opinion  to full ballance with the other characters (infiltrators)  Resurection Matrix must become Repair matrix, Snap Freaze to become Cryo Blast and Shotgun evo must become Pistol / Smg evo ...Image IPB

#219
mackfactor

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shadowkinz wrote...

I don't see why nerf the melee dmg too.. why take away options? I love melee builds, why pigeon hole us into using 1 build. Her melee wasn't that crazy lawl. Ok i am sorry to keep posting (on my fone so can't edit), just so pissed the **** off. I kno why they did it, bc it is all they could do without a patch, but still **** this ****ing bull****


God, with all the drama and crying on this board, you'd think that half the forum just got kicked off The Bachelor. Geez, people. Her melee was among the highest damage potential in the game, if not the highest, thanks to TC bonuses. It wasas high or higher than any Krogan, any Batarian and the freaking Shadow, for goodness sake. Does that make sense to you? Your melee build is still viable, you're just not one shotting Gold Pyros any more.

I mean COME ON, chill out a little. MY GOD.

:o

#220
SilentStep79

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RM nerf was negligible.
still plat viable.
RM always gonna be sketchy off host anyway

#221
DynamikDarryl

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Dunvi wrote...

I can't believe people are seriously complaining about the melee damage nerf. For chrissake, she doesn't have better melee damage than classes who were intended to be melee classes anymore. BIG ****ING DEAL she can still kill a phantom with a single shoot > melee cycle, not to mention that the speed of the damn thing allows her to get 2 or even 3 HMs off in the time it takes characters with better melee dps to get off 1.


This is a joke right?  Not being a d*ck or anything but I am hoping you were kidding when you said this.

#222
darkpassenger2342

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i think its good but not too bad.

Modifié par darkpassenger2342, 13 mars 2013 - 05:48 .


#223
Dunvi

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DynamikDarryl wrote...

Dunvi wrote...

I can't believe people are seriously complaining about the melee damage nerf. For chrissake, she doesn't have better melee damage than classes who were intended to be melee classes anymore. BIG ****ING DEAL she can still kill a phantom with a single shoot > melee cycle, not to mention that the speed of the damn thing allows her to get 2 or even 3 HMs off in the time it takes characters with better melee dps to get off 1.


This is a joke right?  Not being a d*ck or anything but I am hoping you were kidding when you said this.


I wasn't kidding about anything. Have you considered just how freaking fast her melees are?

#224
DJMetaverse

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I didn't unlock it until after the nerf, so I don't know any different. I still don't quite understand how Repair Matrix works at times. I hit it, and it seems like I take mass damage in seconds and down I go. It's like everything speeds up and I am dead within 2 seconds of hitting it.

#225
mistervirginia

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Dunvi wrote...

mistervirginia wrote...

Dunvi wrote...

mistervirginia wrote...

Dunvi wrote...

mistervirginia wrote...

Dunvi wrote...

mistervirginia wrote...

TeamLexana wrote...

Less duration, less sheilds, less DR, so all in all, she's gonna have to guzzle more grenades. Great. Be forewarned, if you have one of these puppies in your game, all the ammo boxes will empty of grenades and you'll only have yourself to blame. Congrats.

it's what "everyone" wanted apparently and i find this hilarious


I think I've said before that hitting the duration was not going to help, as did nearly every one else once forced to think about it.

well i suppose once everyone thought about it that it was too late ;)
the quotes meant not literally everyone, btw.  i think you're taking this a bit too serious lol


I think I was in an absolutely terrible mood even before the balance changes were posted, and I should be thrown out an airlock at least until tomorrow and probably until Saturday. So don't take anything I say too seriously either.

But you're still totally wrong about speed boosts. Everyone can use a speed boost. I find adrenaline IIIs more valuable than a cyclonic IV on nearly every kit I enjoy playing. :P

no worries haha
maybe, but this was about AIU in regards to the speed boost.  considering you haven't extracted with her yet, i'm not so sure you've had as much experience with her as i, or others, may have.  certainly not trying to be rude.  just sayin'
i play with a friend and at one point he did suggest i switch from a Cyclonic IV to an Adrenaline III for AIU, so i did, and have played with that recently.  the only reason being because it got me to ammo boxes quicker.  that's it :P hahaha (LOLreegar eats through ammo!).  i'm starting to get more comfortable on PC coming from PS3, though, so i'll switch back to Cyclonics.


If you're switching to PC, when you get more comfortable you should actually start appreciating adrenaline modules more. On console you can get away with no speed boost and still avoid damage with intelligent movement. At 60 fps you need a small speed boost to avoid damage even while moving perpendicularly.

On a class like this, a speed boost is going to help her survivability (avoiding damage is better than tanking it), help her damage (easier and safer to get into shotgun range), and help her get nades. Speed boosts are vastly underappreciated by the majority of the community.

haha i've noticed that, taking damage even moving perpendicularly on PC.
you may be right. the jury is still out on speed boost.  but i will say that when playing Platinum with less skilled players that prefer to more or less camp, in those situations a speed boost wouldn't help, because i'd be running away from my team mates that are hunkered down and usually they start dying.  if i'm playing Plat with 2 or more PUGs, i try to stick close to those guys because it never fails... i'm on the other side of the map and a teammate goes down.  run run run back to them and before getting there, another team mate down.  now i have to try to revive 2 players lol and this just turns into me dying and geling or us all geling.  just terrible.
on a team where we synergize well and i can move around without having to worry about that, then heck yeah a speed boost is extremely beneficial.  just don't get to play with friends often unfortunately.  most are UK and i'm EST.

so, with that being said, the way i see it:
with good friends: Adrenaline Mod ftw
PUGs: tank.  tank all the way Cyclonic.  just stay under cover.  always


Better answer, don't play with less-skilled, plat-camping scrubs.

:whistle:

lol is this an invite? :D