RedJohn wrote...
I didn't have anything in that AIU nerf
everyone knows your role; gtfo
RedJohn wrote...
I didn't have anything in that AIU nerf
Haloburner wrote...
The squeaky wheel gets the oil.
Jeremiah12LGeek wrote...
Original Stikman wrote...
Doesn't it seem like BSNers are having a rather large impact on these balance changes. Doesn't it seem like the most vocal, ever-present, albeit extremely annoying, posters seem to have quite a large impact on the direction of the game?
What does this mean for ME3 or ME4?
I struggle with this. I think the dialogue with the consumers is a huge part of what has made ME 3 MP better.
That having been said, it is a highly problematic model, and has it downsides (which I think rear their head more in an SP environment, personally.)
When it comes to balance changes, I think it is a combination of several things.
a) feedback data only the team has access to, which represents trends that will reflect how powers/weapons interact with each other and the bots.Suggestions from the community, that call attention to issues that are not obvious from the data.
c) The Passions of the player base do, I believe, play role. And you have certainly provided circumstantial evidence that they impact the decisions. I would even be inclined to say I think it makes sense to make them part of the decision, albeit a low-priority role.
d) Priority will likely be given to changes reflective of all three first examples.
I suspect that in the case of the AIU, all three factors played a role.
In the case of the Collector Adept and Talon, I suspect the second and third examples led to an examination of the data, which ultimately supported the changes.
And I'm sure there are other factors. I don't imagine BSN plays a bigger role than the feedback data, itself, but I'm certain they do, indeed play a role.
megabeast37215 wrote...
I think BSN has some influence... but the usage stats are the meat & potatos of their balance motivation.
Fagnan needs BSN... since he's pretty bad at the game... hard for him to figure out what's OP.
Notorious P I G wrote...
megabeast37215 wrote...
I think BSN has some influence... but the usage stats are the meat & potatos of their balance motivation.
Fagnan needs BSN... since he's pretty bad at the game... hard for him to figure out what's OP.
lol they were all noobs except brojo in that live stream.
No idea. Impossible to say to what degree. There is indication to suggest that the devs do give a hear to what goes on here. We do represent the player community, after all.Original Stikman wrote...
This is to ask the question, how much do BSNers impact ideas for balance changes.
What I hope for ME4 is that the devs come up with a better metric for gauging what is it that they want to balance things around. I have a suspicion that they are also in the dark (as many of us are) about how really to balance the game. I still believe the roles of the various kits should stand out, just as much as, or perhaps more than just how much of a damage one kit can deal relative to another. Right now, playing the game, it feels that esp. on higher difficulties there is simply a race to deal the more DPS. This has definitely become the case more and more I play, as the understaning in PUGs about the game seem to be improving, thereby leading to less opportunites for actual teamplay (right now majority of the time I see only during objective rounds that team play shines).What does this mean for ME3 or ME4?
Original Stikman wrote...
I am even curios if the Devs have people in there ear from BSN (as they do play with BSNers) that subtely encourage them to look at very biased views on specific classes and/or guns.
I mean... i don't remember a single AIU video proving its OPness...
Meanwhile, we had some pretty hilarious spitfire/punisher videos with clear examples of power
Guest__only1biggs__*
Original Stikman wrote...
This is to ask the question, how much do BSNers impact ideas for balance changes.
Original Stikman wrote...
RedJohn wrote...
I didn't have anything in that AIU nerf
everyone knows your role; gtfo
Bechter wrote...
They have more than they should. Bioware overreacts often to videos and BSN herd mentality on balance. Having to adjust this many things only 2 weeks after release shows Bioware are pretty clueless internally when it comes to balance. The pre-nerfing of almost all reckoning DLC weapons is a great example.
Modifié par holdenagincourt, 12 mars 2013 - 09:42 .
CmnDwnWrkn wrote...
They play a major role.
UKStory135 wrote...
For a long time, the balance changes were ripped straight from Godless Paladin's "Balance All the Things" thread.
TeamLexana wrote...
I can't decide if this is a good thing or bad thing myself. On one hand, it seemed things like the Talon got some buff love after all our crying and back in the day our hurricane's got buffed so now it's one of the most powerful guns in the game - certainly THE most powerful smg for sure. These can't be seen as negatives at all.
But on the other hand, there seems to be this misunderstanding between what OP means. Especially given their skill level and the average joe's skill level. So for example, I'm a ME geek, I'll admit it. I've been playing the ME3 MP since the demo so if you give me AUI, I'll make her sing like Adele. But someone who just got the game or just doesn't play as much and can't handle gold much less plat, they'll make the AUI look like a tone-def pop star that's only semi famous at the moment because of sex tape.
CmnDwnWrkn wrote...
They play a major role. Fagnan has no idea what he's doing; therefore, he looks to BSN to tell him what to do.
holdenagincourt wrote...
I'm sure many are legends in their own minds.Bechter wrote...
They have more than they should. Bioware overreacts often to videos and BSN herd mentality on balance. Having to adjust this many things only 2 weeks after release shows Bioware are pretty clueless internally when it comes to balance. The pre-nerfing of almost all reckoning DLC weapons is a great example.
tbh, it was refreshing that none of the new weapons caused a mass crisis of OP-ness on day 1 like Reegar, Krysae or Piranha. It's better that they start off kind of lackluster and get buffed until they're in the right place.
MichaelFinnegan wrote...
What I hope for ME4 is that the devs come up with a better metric for gauging what is it that they want to balance things around. I have a suspicion that they are also in the dark (as many of us are) about how really to balance the game.What does this mean for ME3 or ME4?
L.ast L.ife wrote...
CmnDwnWrkn wrote...
They play a major role.
...
Old news is old.UKStory135 wrote...
For a long time, the balance changes were ripped straight from Godless Paladin's "Balance All the Things" thread.
...
Because this.^