Original Stikman wrote...
MichaelFinnegan wrote...
What I hope for ME4 is that the devs come up with a better metric for gauging what is it that they want to balance things around. I have a suspicion that they are also in the dark (as many of us are) about how really to balance the game.
I think this is an interesting point:
Do you think, because bioware thought this multiplayer would flop, that they needed to "improv" the balance of the multiplayer?
Actually, no. I don't think they'd have come up with the idea of the ME3 MP assuming that it might flop. It has been a tremendous success for the most part, which kind of goes to show, at least for me, that they put in a lot of hard work and love to make it happen (and people don't put that kind of dedication thinking that the game would fail). (That probably sounds a bit circular, but it kind of makes sense to me.) It's true that they might not have anticipated how much of a success it would eventually end up achieving.
The idea of balance, at least in this MP, seems simple. They want to make all kits (characters) equally viable across all difficulties. Perhaps they balanced some weapons to be able to work on certain difficulties, which might explain the classification of them into what roughly translates into easily unlockable and max to ultra hard to unlock and max. The more time you invest in the game lets you transition to higher difficulties in tandem with the better weapons you're likely to unlock along the way. It's mutual progression.
It's a bit easy to empathize with the way they went about it also. It must have been a massive undertaking for them, this first time foray into the MP universe. And as is true anywhere it is very difficult for the devs to imagine the myriad of different ways in which their work would have been used by tens of thousands of users all over the world. Also time is a luxuary that they'd not have to do this kind of massive testing. So balance, fixes, etc. are a kind of a necessity, to achieve the goal they might have started off with.
Do you think they will develop a better system now that they know people are interested, or do you tihnk that it will be a similar mishmash?
Only time will tell. In the next installement, I hope they don't provide something similar to what we have now. I'd definitely think twice before playing that, if it remained close to similar (the novelty of experiencing the ME universe with others has already worn thin for me).
Definitely, they need to do some work, in my opinion. The AI definitely needs to get better. We're looking at next gen consoles and perhaps a new game engine on the horizon, so we can afford to get our hopes up, I guess, at least for larger maps, more ability in the AI to compute and so on.
Adding the Juggernaut, at such a late stage even, was a great move by them. This gives a much needed (my opinion) gameplay variation. A character that no longer relies on doing damage, but to withstand damage. Infiltrators can be improved I guess by tactical cloak providing more utility than mere damage, as most people seem to play this class. So I hope for more character roles along these lines. An engineer class geared more for repairing (like the Cerberus Engineers repair Atlases). The possibilities are probably varied.
Do the devs still have a lot to learn or do they got the right idea and just need some tweaking?
I wonder what the devs think on this matter as well
No, definitely not just tweaking. They will probably have to come up with more gameplay modes/options, for starters. Perhaps richer and more varied maps. The theme could be based on what ME4 as a universe could offer, of course.
And as I said before, I think this game could do with a PvP mode as well. PvP will keep this game alive a lot longer also, in my opinion.