Well, two things having trouble with, if someone wants to email me directly regarding the SPOILER aspect of
the forum that is fine.
1. Saw no way to take the Power Chrystal in fortress, taking it and getting back out door.
Later saw a note from the designer regarding the fact you have "10 seconds" to grab and run.
Is this power chrystal necessary and does it ruin the main plot? Any way to create the chrystal vis a vis
console command? Got out of the Tower from Wyvern balcony and teleportation rod.
2. In Barbarian camp have placed all the archers and warriors and trees, but Burlak(sp?) does not speak to me when the job is finished. Have tried everything.
wulfgar333@verizon.net
Thankee mates
Wizard's Apprentice 2
Débuté par
Belakis
, mars 12 2013 08:44
#1
Posté 12 mars 2013 - 08:44
#2
Posté 12 mars 2013 - 08:52
your question might be better placed in the comments from where you downloaded the mod
also afaik the spoiler restriction only applies to the original content of the OC, MoTB, & SoZ (& MoW)
also afaik the spoiler restriction only applies to the original content of the OC, MoTB, & SoZ (& MoW)
#3
Posté 12 mars 2013 - 10:06
Or in the "modules" section.
#4
Posté 13 mars 2013 - 01:09
Thanks mates I am replaying NWN after several years, when I more or less exhausted the system at that time but loved it, but frankly I am not too knowledgeable on how the forums, vault games with comments and comments to the developer work when it comes to game flaws, questions whatever. Keeping it in the mod comments makes sense.
It remains somewhat infuriating however that after designing a massive, quite good game,
there are no walthrus, which typically I can understand if a designer wants you to be constantly
surprised, but the surprise factor is ruined by endless game hours which may be totally wasted
so conventionally I ONLY resort to the walthrus when something seems awry. And only the thing
that is awry not the whole story.
Either way my questions remain and thanks for the directions it will be figured out. Thanks for the response.,
It remains somewhat infuriating however that after designing a massive, quite good game,
there are no walthrus, which typically I can understand if a designer wants you to be constantly
surprised, but the surprise factor is ruined by endless game hours which may be totally wasted
so conventionally I ONLY resort to the walthrus when something seems awry. And only the thing
that is awry not the whole story.
Either way my questions remain and thanks for the directions it will be figured out. Thanks for the response.,
#5
Posté 13 mars 2013 - 08:07
what exactly is a "walthrus"?
#6
Posté 13 mars 2013 - 08:09
Normally, the walkthroughs I see on the internet are written by players.
#7
Posté 13 mars 2013 - 11:10
Minor non OC related spoilers here so don't read if you don't want to know.
1. Does it ruin the main plot?
No it doesn't, it's a nice to have but not essential. You can get it by starting the teleport then grabbing it. The ten second refers to the time you have before the teleport turns off.
2. Got out of the Tower from Wyvern balcony and teleportation rod.
Then you missed a big part of the module. This is a known work around the author did not get round to fixing. You need to go to the top to understand what is happening in the plot. There's lots to do on the way up
this is more likely to have ruined the main plot that not getting the crystal though I don't think it messes it up.
3. In Barbarian camp have placed all the archers and warriors and trees, but Burlak(sp?) does not speak to me when the job is finished. Have tried everything.
Try speaking to the seargents not the main man, I think they move the plot on but I don't remember clearly any more. It's been a while since I playtested the mod.
Hope that helps,
PJ
1. Does it ruin the main plot?
No it doesn't, it's a nice to have but not essential. You can get it by starting the teleport then grabbing it. The ten second refers to the time you have before the teleport turns off.
2. Got out of the Tower from Wyvern balcony and teleportation rod.
Then you missed a big part of the module. This is a known work around the author did not get round to fixing. You need to go to the top to understand what is happening in the plot. There's lots to do on the way up
3. In Barbarian camp have placed all the archers and warriors and trees, but Burlak(sp?) does not speak to me when the job is finished. Have tried everything.
Try speaking to the seargents not the main man, I think they move the plot on but I don't remember clearly any more. It's been a while since I playtested the mod.
Hope that helps,
PJ
Modifié par PJ156, 13 mars 2013 - 11:11 .





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