Some brutal math regarding Ultra-Rare drop rates -- BioWare, please take a look at this <Updated Mar.31 with MORE math!>
#251
Posté 13 mars 2013 - 09:35
+1
#252
Posté 13 mars 2013 - 09:43
#253
Posté 13 mars 2013 - 09:49
that would make the game again interesting.
Modifié par BAOBAB_AOTEAROA, 13 mars 2013 - 09:56 .
#254
Posté 13 mars 2013 - 09:52
BAOBAB_AOTEAROA wrote...
But what if Bioware is feeling really good and magnanimous and decides to do weekend challenges with UR weapons?
that would make the game again interesting.
you mean force people to use them? BW should propably make sure everyone has them first, othervise an immensely stupid idea.
#255
Posté 13 mars 2013 - 09:54
Still 56 UR cards to unlock...and still missing the BPP.
My only chance of getting a maxed manifest within the next 100 hours of gameplay is to do all those 100 hours in plat speedruns. Which is, as we all know, the most fun ever.
What else does bioware want from me?
#256
Posté 13 mars 2013 - 09:54
WaffleCrab wrote...
BAOBAB_AOTEAROA wrote...
But what if Bioware is feeling really good and magnanimous and decides to do weekend challenges with UR weapons?
that would make the game again interesting.
you mean force people to use them? BW should propably make sure everyone has them first, othervise an immensely stupid idea.
Sorry, i was not clear, i meant to say that in case of success of a weekend operation you get a UR weapon.
#257
Posté 13 mars 2013 - 10:07
jordie3000 wrote...
Wendig wrote...
I know people say increasing the UR drop rate would cause players to stop playing. But spending 2.5 million credits and getting nothing make's me want to quit just the same.
/signed*
#258
Posté 13 mars 2013 - 10:18
DullahansXMark wrote...
Hmm... It's been 24 hours and this hasn't gotten a response. Does the thread title sound too aggressive?
Maybe I should PM this directly to Eric? I think it's important considering that the playerbase is actually declining because of this.
Important? They did us a favor, we don't have to wait weekends to get the promotionals. The already made the change.
Also I have trouble following the entire math of this issue. In my account I have less URs to unlock which means more chances that I end up not unlocking anything. In my sons account whenever I help him out I am almost always unlocking something because he has barely any URs, etc.
I actually like it a lot when playing on his account because I get to relieve unlocking weapons again. All of that is gone when you are near maxing out, or maxed out.
After people start maxing out their favorite weapons that's when it will truly decline. When you get there you will see this.
#259
Posté 13 mars 2013 - 10:19
sliverofamoon wrote...
jordie3000 wrote...
Wendig wrote...
I know people say increasing the UR drop rate would cause players to stop playing. But spending 2.5 million credits and getting nothing make's me want to quit just the same.
/signed*
+1
#260
Posté 13 mars 2013 - 10:21
#261
Posté 13 mars 2013 - 10:28
InTheZone wrote...
This assumes you're trying for a maxed out manifest... These numbers are stupid and should be taken with a grain of salt. Why unlock all UR weapons? Jeeze
becouse the store unlocked me every weapon i dont want to use, and the weapons i want are still unlocked. With 4 reckoning UR and 5 promo UR weapons my chances to get a Black widow I after half a year is close to zero.
Modifié par kajtarp, 13 mars 2013 - 10:28 .
#262
Posté 13 mars 2013 - 10:34
Personally, I think once you have maxed everything else, ultra rares should just become the new rares. You have to put Alot of time in just to max your rares, and you should be rewarded for that.
#263
Posté 13 mars 2013 - 10:53
#264
Posté 13 mars 2013 - 11:16
BAOBAB_AOTEAROA wrote...
WaffleCrab wrote...
BAOBAB_AOTEAROA wrote...
But what if Bioware is feeling really good and magnanimous and decides to do weekend challenges with UR weapons?
that would make the game again interesting.
you mean force people to use them? BW should propably make sure everyone has them first, othervise an immensely stupid idea.
Sorry, i was not clear, i meant to say that in case of success of a weekend operation you get a UR weapon.
phew, my bad then
#265
Posté 13 mars 2013 - 11:17
Modifié par Lenimph, 13 mars 2013 - 11:20 .
#266
Posté 13 mars 2013 - 11:20
#267
Posté 13 mars 2013 - 11:28
and its erroneous to think that people stop playing after they get their manifest maxed, the effect is quite the opposite. people are more likely to continue to play a game when they have wepons and kits they like.
But the reason the drop rate is bad right now has nothing to do with that, it has everything to do with the pure greed that is EA
#268
Posté 13 mars 2013 - 11:35
ABjerre wrote...
We havent got any more DLC to look forward to which means that the game has to be able to survive off of us chasing those UR's currently in game.
It is not going to survive by frustating the players. I played two succesful Gold matches and one mostly (I failed to get extracted, the team did) succesful Platinum match today. I bought one PSP, one AR and one RP with the credits. The highlight was a Reset Power card. The rest were consumables, a lot of them not even good ones. I still only have a single Shotgun Rail Amp.
That is not motivating me to play, that is demotivating. What keeps me playing at the moment is my stubbornness. But it will probably run out when I finally unlock my sixth missile. That is actually another frustrating story. I must have spent a million credits since BioWare increased the cap last week. But despite having all rate items maxed I still didn't get it.
Modifié par JustAnotherVanguard, 13 mars 2013 - 11:37 .
#269
Posté 14 mars 2013 - 12:05
#270
Posté 14 mars 2013 - 12:10
no. <_<The Makr wrote...
Bioware should offer up a real cash only UR pack.
#271
Posté 15 mars 2013 - 12:01
I just want a maxed-out Particle Rifle. ;_;
#272
Posté 15 mars 2013 - 12:11
JaimasOfRaxis wrote...
I don't even give a damn about the Lancer.
I just want a maxed-out Particle Rifle. ;_;
I just want to unlock stuff other than things I don't use (Paladin IX, why?!!)
Modifié par DullahansXMark, 15 mars 2013 - 12:11 .
#273
Posté 15 mars 2013 - 12:13
El Franko wrote...
DullahansXMark wrote...
Hmm... It's been 24 hours and this hasn't gotten a response. Does the thread title sound too aggressive?
Maybe I should PM this directly to Eric? I think it's important considering that the playerbase is actually declining because of this.
Important? They did us a favor, we don't have to wait weekends to get the promotionals. The already made the change.
Also I have trouble following the entire math of this issue. In my account I have less URs to unlock which means more chances that I end up not unlocking anything. In my sons account whenever I help him out I am almost always unlocking something because he has barely any URs, etc.
I actually like it a lot when playing on his account because I get to relieve unlocking weapons again. All of that is gone when you are near maxing out, or maxed out.
After people start maxing out their favorite weapons that's when it will truly decline. When you get there you will see this.
I just wanna actually be able to try out Reckoning's UR weapons besides only the Blood Pack Punish You For Using It (though I heard the buff did justice for it, though...). Once I unlock the Lancer, Venom, and Spitfire I'll be perfectly content.
Modifié par DullahansXMark, 15 mars 2013 - 12:13 .
#274
Posté 15 mars 2013 - 12:26
#275
Posté 15 mars 2013 - 12:41





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