Some brutal math regarding Ultra-Rare drop rates -- BioWare, please take a look at this <Updated Mar.31 with MORE math!>
#26
Posté 12 mars 2013 - 09:04
#27
Posté 12 mars 2013 - 09:04
PUGs already never use equipment, give them a 500k pack to shoot for and equipment will go extinct.
#28
Posté 12 mars 2013 - 09:04
#29
Posté 12 mars 2013 - 09:04
#30
Posté 12 mars 2013 - 09:05
I concur with higher drop rate being necessary at this point. The game's being phased out anyway, so why not?
#31
Posté 12 mars 2013 - 09:06
#32
Posté 12 mars 2013 - 09:06
#33
Posté 12 mars 2013 - 09:08
#34
Posté 12 mars 2013 - 09:09
NeferiusXji wrote...
Annnnd that's why 12 months later I still have a half empty UR manifest... *Le sigh*
That and notoriously terrible luck.
I'm feeling your pain right now, trust me.
#35
Posté 12 mars 2013 - 09:09
#36
Posté 12 mars 2013 - 09:10
#37
Posté 12 mars 2013 - 09:11
#38
Posté 12 mars 2013 - 09:11
#39
Posté 12 mars 2013 - 09:12
Those numbers are only for a handful of people, though. Take a look at Neferius' signature. His UR drop rates are so low I can't even believe he's telling the truth.Emphrygian wrote...
I'm not saying the drop rates couldn't use a little tweaking, but there are people who've collectively pooled their drops to get a better idea of the actual drop rate. You can see the results here and as is very clear, the drop seems to be around 17.85%, with a confidence interval of just a little more than 1%. This is quite a bit more than 10%, although you still need to play a whole lot to max all URs.
#40
Posté 12 mars 2013 - 09:13
Witch! Witch! Burn it!
#41
Posté 12 mars 2013 - 09:13
#42
Posté 12 mars 2013 - 09:13
#43
Posté 12 mars 2013 - 09:14
The "1 UR per million " average is a myth.
#44
Posté 12 mars 2013 - 09:16
#45
Posté 12 mars 2013 - 09:16
Yes, without even those numbers, it's evident that a lot of hours would have to be put in to the ME3 MP. But why assume that there is a deadline for this? What you say makes sense to me if we get an acknowledgment regarding the end date about when the servers will be shut down. Otherwise, it's reasonable to assume that BW wants to keep the MP experience going for a long time to come. You're also assuming that everyone's end goal is to max his/her manifest, and also that BioWare has to ensure that that has to happen...DullahansXMark wrote...
Okay, so we now have 21 Ultra-Rare weapons in the pool. To get a weapon maxed you have to unlock it ten times, so that's a total of 210 Ultra-Rares to unlock. The general consensus is that Ultra-Rare drop rates in PSPs (the other two 99K packs are only marginally higher) is about 10% (some say more, some say less). One in ten PSPs would round that out to about 2100 PSPs, give or take.
That may not seem like a whole lot on paper. But let me add something: to buy all of those packs one would have to spend 207,900,000 credits (again, give or take). Let's put this another way: to go from 0 Ultra-Rare unlocks to 210, someone would have to play 1386 Platinum matches with extraction. If a normal Platinum match takes about 25 minutes to complete, that's 34650 minutes of playtime, or 577 hours and 30 minutes of solid Platinum play. (You could pull the "speedrun" card, but not everyone knows how to do those.)
All I'm saying, is that the current drop rates are far too demanding. Please consider increasing the drop rate in the future.
#46
Posté 12 mars 2013 - 09:16
aren't there like 100 videos of exactly how to do these with step by step intructionsDullahansXMark wrote...
(You could pull the "speedrun" card, but not everyone knows how to do those.)
#47
Posté 12 mars 2013 - 09:18
#48
Posté 12 mars 2013 - 09:18
Anything to back that up? No? Okay, disregarded.RedJohn wrote...
LOL the rates are not like that.
The "1 UR per million " average is a myth.
#49
Posté 12 mars 2013 - 09:19
#50
Posté 12 mars 2013 - 09:19
WestLakeDragon wrote...
I'll never get a Lancer





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