KalilKareem wrote...
DullahansXMark wrote...
KalilKareem wrote...
DullahansXMark wrote...
WaterWar wrote...
The drop rate is supposed to be as it is.. otherwise it wouldn't be ULTRA-RARE unlocks 
At launch we had 8 URs to unlock. That's 80 unlocks in all. Assuming that never changed, that's 79,200,000 credits, or 528 Platinum games. At 25 minutes a game, that's 13,200 minutes, or 220 hours of solid Platinum play.
Still a bit on the absurd side, but actually manageable.
Platinum didnt exist then. And without proper understanding of the game and no access to gear etc a gold game was often closer to 45 than 25 minutes.....
DullahansXMark wrote...
At launch we had 8 URs to unlock. Assuming that never changed
Reading comprehension.
So, are you trying to say that your post was meaningless? Because it didnt take 220 hours of platinum, because youknow platinum didn't exist.
*sigh*
No, I was saying that if the number of URs remained the same, but the game still continued to progress, someone would've actually had a feasible chance of maxing their manifest once Platinum finally hit (which was only about four months after release), assuming they didn't already have a good chance of it.
800 hours of playtime (counting the time someone WOULDN'T be playing Platinum) to do something like this is absurd. 300 hours? That's a little more fair. It keeps the less dedicated from getting that coveted maxed manifest while making it so that more than 1% of the playerbase can actually achieve the ultimate achievement.
Even Platinum Games says that 2% (which is higher than 1%) of players should be able to unlock all of a given game's achievements (you know, those things that pop up when you buy 50 apples). And those types of achievements are meaningless.
Modifié par DullahansXMark, 12 mars 2013 - 10:26 .