InArts wrote...
Not counting UR character cards, because we love those, too.
I'm sure by now this has been pointed out but the UR characters do NOT replace an UR weapon slot.
InArts wrote...
Not counting UR character cards, because we love those, too.
modok8 wrote...
KalilKareem wrote...
Shinnyshin wrote...
KalilKareem wrote...
Did it ever occur to you that the game designers may not have intended for everyone to unlock every weapon to level X?
Bad argument is bad. Of course not everyone was intended to get the UR unlocks. Yours would be a perfectly legitimate argument if the average time to max URs were about...200 hours. This is a system designed so that nobody can unlock all the URs. A few people have managed, but at colossal effort.
1000+ hours for even the top %s of the playerbase required to max manifests in a game like this is just out of line.
You did not refute my argument in any way. Calling it bad does not make it so.
Your argument is bad because the OP isn't saying everyone should be able to have a maxed manifest
he made no satement regarding who should have a maxed manifest and who shouldn't
you are creating an argument that wasn't made
so your comment/question is irrelevant
what the OP did say was that the amount of time/effort required to max your manifest at this point is absurd
and it is
True, I was merely pointing out that even if the premise were true, it would not really matter. Before Reckoning I had a maxed manifest, and I would have been more than ok with an ur drop rate buff for other players. And I'm kinda hungry too.holdenagincourt wrote...
You err in accepting the premise.bjiogyof icyr wrote..
I don't have hard data on this, but I'm willing to bet that they are a small minority. So what is worst, alienating them or the majority of more casual players?jfruelas521 wrote...
The problem is that if you increase drop rates, you marginalize the players that achieved the max manifest with the lower rates. And the last thing you want to do is alienate the hardcore player base.
The fact is that the store structure is the way it is because of microtransaction profits. Dragging players into it by asserting that somehow those with maxed manifests will collectively object to a change that affects them not at all is, to mix metaphors, both a fig leaf and a red herring.
Now I'm weirdly hungry.
Modifié par bjiogyof icyr, 12 mars 2013 - 10:42 .
jfruelas521 wrote...
The problem is that if you increase drop rates, you marginalize the players that achieved the max manifest with the lower rates. And the last thing you want to do is alienate the hardcore player base.
Shinnyshin wrote...
KalilKareem wrote...
Shinnyshin wrote...
KalilKareem wrote...
Did it ever occur to you that the game designers may not have intended for everyone to unlock every weapon to level X?
Bad argument is bad. Of course not everyone was intended to get the UR unlocks. Yours would be a perfectly legitimate argument if the average time to max URs were about...200 hours. This is a system designed so that nobody can unlock all the URs. A few people have managed, but at colossal effort.
1000+ hours for even the top %s of the playerbase required to max manifests in a game like this is just out of line.
You did not refute my argument in any way. Calling it bad does not make it so.
Actually, if you were to read a bit more carefully, you'll notice I addressed the problems with your construction.
Your point was that the designers didn't intend for everyone to be able to unlock every aspect of the game. And it's totally reasonable that your hardest-to-obtain weapons be out of reach of the average casual player. IIRC most people in this game are Silver players. Unfortunately, this restriction isn't prohibitive to just your regular old players. It's prohibitive to even hardcore players. Extremely hardcore. This isn't a matter of maxed manifests not being achievable by your average player. This is a matter of maxed manifests being off limits to the top .5% of the playerbase even optimistically. The "it should take some work to reach it" argument falls apart when you realize that "some work" is 1000+ hours.
My calling your argument bad didn't make your argument bad. Your argument being horrendous made it bad.
KalilKareem wrote...
The "ultimate achivement" wouldn't be so ultimate of 75% of the player base achived it now would it? More "lone wolf" style ultimate? Besides, you don't NEED to max your manifest. Many UR's are quite crappy, and tbh you can use weapons below level X just fine even on platinum difficulty.
Look, I am not claiming that 1000+ hours is a reasonable time to put into a freebie minigame (as ME3MP was at least initially intended). I am just questioning the underlying assumption that Bioware are somehow "asking" or "requiring" us to do this. They are not. If you enjoy the grind, DO IT. If you do not like the grind (like me) DON'T DO IT.
The problem isn't the drop rate, it's the fact that 21 weapons are Ultra Rares. I understand wanting to put new weapons in the Rare or UR category, because otherwise they will be too easy to obtain, and people won't spend actual $$ to help in obtaining them. But if that's your stragegy, then throw us a bone and move some of the older weapons and characters down a peg. There's no reason I should STILL be pulling an Asari Adept Gold card in a PSP 12 months after release. I've probably spent about 2 million in-game credits and $20 in real money since the last DLC, and I have only unlocked ONE new character (EDIT: other than the one that was given to me free).RainbowDazed wrote...
I might get much hate for this but I don't see what the problem is. I think it just makes things more interesting if the URs are actually kinda ultra rare. Not everyone should have every UR maxed out.
Modifié par Miniditka77, 12 mars 2013 - 10:45 .
KalilKareem wrote...
Did it ever occur to you that the game designers may not have intended for everyone to unlock every weapon to level X?
RoundedPlanet88 wrote...
Keep in mind this is purely theoretical, most people start with basic weapons at 1 and quite possibly CAN`T play platinum, or even gold. They will have much harder time. In the end, I`d argue that's a MINIMUM time, not even an average.
landylan wrote...
Your math's wrong...
You forgot to add the ten minutes you wait for people to ready up in the lobby and time wasted from disconnects.
holdenagincourt wrote...
bjiogyof icyr wrote...
jfruelas521 wrote...
The problem is that if you increase drop rates, you marginalize the players that achieved the max manifest with the lower rates. And the last thing you want to do is alienate the hardcore player base.
I don't have hard data on this, but I'm willing to bet that they are a small minority. So what is worst, alienating them or the majority of more casual players?
You err in accepting the premise.
The fact is that the store structure is the way it is because of microtransaction profits. Dragging players into it by asserting that somehow those with maxed manifests will collectively object to a change that affects them not at all is, to mix metaphors, both a fig leaf and a red herring.
Now I'm weirdly hungry.
Modifié par Karsciyin, 12 mars 2013 - 10:56 .
Modifié par Parallax Demon, 12 mars 2013 - 10:59 .
rlucht wrote...
Eh having a max manifest is overrated anyway, part of the fun is having things to unlock. I don't personally mind as for me it will keep that part of the excitement in the game for longer.
Modifié par JPN17, 12 mars 2013 - 11:00 .
Karsciyin wrote...
Completed manifest or not, players get VERY butthurt. Yes, I accept change in droprates.
But using WoW as an example - most of the older players (or at least some VERY VOCAL ones) saturate the forums for how ANGRY they are that players can level up so quickly. Why? Their characters are at cap already, surely, or they wouldn't really be old players. What, they're levelling alts? Shouldn't they be GLAD then, that they're not eeking their way out to the cap slowly, repeating old content that has nothing new for them?
Oh... wait... all these posts are complaining about the NOOB-SCRUBS levelling quickly. They didn't EARN IT. It is SO EASY for them it DOESN'T COUNT.
I definately support better drop rates, these numbers are scary. In fact, I'm putting off other games to try and get some more progress in, now. But don't underestimate the playerbase. Yes, I'll grant, even with the Ending-drama in the story section BSN is FAR more mature than Blizzard's forums. But DO NOT think that everyone who plays the game is mature enough to make that distinction.
Humans are, ultimately, prideful. That's why they compete score in a co-op. That's why they brag about manifest to people they don't play with. That's why they pass off characters as bad that they don't personally know how to play. You ruin their 'sense of accomplishment', and those people CAN and WILL come down on you.
X-Frame wrote...
And this is precisely why I'm likely to slow down how much I play and soon after stop entirely because I have little interest in playing another 100% of my time to max it all. I've been playing since launch day.
Modifié par baltoid, 12 mars 2013 - 11:06 .
Procloa wrote...
After today's balance changes I'm quitting ME3. I'm not complaining but it's too much of a time sink for a year old game. I've been playing on and off since launch just trying to have fun but eventually the game got a little dull. I then decided to try to max my manifest to keep the game alive but they just keep adding URs to the pool. I have no interest in ME3 now. It's a great game but there really isn't much to it other than mindlessly grinding credits to try and get something with a low drop rate. The only way this game will interest me again is if they up the odds for URs or add an UR pack. That way I'll have a reason to play again without being dead bored. It's even worse for new players having so much to unlock.
BjornDaDwarf wrote...
KalilKareem wrote...
Did it ever occur to you that the game designers may not have intended for everyone to unlock every weapon to level X?
How about for everyone to at least unlock every gun? That's something that a lot of people have expressed frustration with. Do you think the designers thought, "Hmm, I've made this awesome gun, and NOOOOWWWWW...I'm going to hide it behind an RNG store so that 30 percent of all players never get to experience it! Muhahahahahaha!"
Because really, MP designers love making guns, powers and characters that people will never be able to play.
Modifié par ISHYGDDT, 12 mars 2013 - 11:49 .