So you can give this power to yourself via editing coalesced and adding a binding for ging self the power:
sfxgamecontentdlc_exp_pack003.SFXPowerCustomAction_StimPack
It seems though that you basically have to press the key each time you go through a save because it apparently isn't considered a real bonus power for Shepard. Which is probably why when I tried to add it as a power via Gibbed, it didn't work.
In any event, do some of you modding guru's know of a way to unlock it as a selectable bonus power, such as in the med bay? Or a way to make it available so it doesn't disappear each time you go through a save?
StimPack in SP as Bonus Power... where are the experts?
Débuté par
capn233
, mars 12 2013 10:25
#1
Posté 12 mars 2013 - 10:25
#2
Posté 12 mars 2013 - 10:36
Can we just put the ID into the power store?
#3
Posté 12 mars 2013 - 11:20
You need to run this console command:
Set SFXPowerCustomActionBase IsBonusPower true | Set SFXPowerCustomAction_AmmoPowerBase IsBonusPower true | Set SFXPowerCustomAction_GrenadeBase IsBonusPower true
This sets all base/non-bonus powers as bonus powers, so they won't disappear after you load a game. They will disappear if you quit ME3 and load it after, so you need to do this every session.
If you're interested, I have a post with more info on class customization w/powers over here:
http://social.biowar.../index/16217355
Set SFXPowerCustomActionBase IsBonusPower true | Set SFXPowerCustomAction_AmmoPowerBase IsBonusPower true | Set SFXPowerCustomAction_GrenadeBase IsBonusPower true
This sets all base/non-bonus powers as bonus powers, so they won't disappear after you load a game. They will disappear if you quit ME3 and load it after, so you need to do this every session.
If you're interested, I have a post with more info on class customization w/powers over here:
http://social.biowar.../index/16217355
#4
Posté 12 mars 2013 - 11:31
So there isn't really a "set and forget" sort of method of unlocking it once? I suppose your way is a whole lot better then using a binding each time.
Thanks for the link to the class editing, that is pretty cool.
Thanks for the link to the class editing, that is pretty cool.





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