N7Dropout1 wrote...
People complaining about URs must be unfamiliar with EA's model of store. This is the same model they use for sports games. URs are the lottery shot you're aiming for every time you buy a pack. Take away the chance aspect, regardless of price, and you defeat the model.
A chance at the loot/item you want is what many games offer. Even in old-school RPGs you had to farm some enemies for a particular item until it dropped. If you look at popular MMO games like WoW, Rift or SWTOR you can kill a particular boss each week for a year and conceivably not get the drop you want. The gaming industry has sort of decided for online games that the chance model is the way to go and a way to keep players playing their game. It's the same tactic casinos use with slot machines. Recognize this and decide if that game is for you or not.
BroJo, I would say many new players would decide to save up for a UR pack. Most of the silver and gold weapons are utter trash whereas a good majority of URs are excellent. A Harrier or any of the terrible gold ARs? A Javelin/BW or any of the bad gold SRs? Aside from a few rares like Acolyte, OP Reegar or Claymore most of them are just bad. If you're that new player who pounds silver matches to save up for a UR pack and get a Harrier or PPR, bam you're set for golds! ;p
I am not playing a sports game, and at least in a sports game the players you get stick around for more than one game.
In an MMO, there are trades and auction houses, if you want to emulate the ****ty drop system then emulate the factors that help mitigate the frustrations that follows it as well. Progression should never be arbitrarirly stopped.
Maybe they should fix that as well, since what theyre going for is balance.





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