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Why Muliplayer will die without the Ultra Rare Pack


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#301
STRANGE10VE

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I maxed my manifest in about 800 hours op and that's without platinum payouts for the first 5 months. There's a great platinum speedrun tutorial that has been on the front page for a couple of weeks. It might help you get some quick credits.

#302
Ice Cold J

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Bryan Johnson wrote...

Alright I feel like jumping into this debate, this will only focus around the point of "Why Muliplayer will die without the Ultra Rare Pack"

It seems the OP is speaking from a perspective of a new player or a casual player.

So regardless of whether there is a UR pack that costs 500k a new player or a casual player will never buy this. We would be talking 1-2 weapons vs having 10 weapons/characters/gear.


I'd rather have 1-2 weapons I DON'T have to 10 cards I already do and/or ammo I have too much of already.

Just saying...

#303
stromguard555

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Since the store keeps MP going, how about a pack that exclusively costs non-in-game credits? So a pack worth 800BW/MS or whatever your platform uses. It contains only 1 card that is a guaranteed UR. Would people be willing to pay really money to do this seeing as it would take 0 games played to complete your entire manifest provided you shell out the cash?

#304
Dark Tlaloc

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ABjerre wrote...

Dokteur Kill wrote...

N7Dropout1 wrote...

People complaining about URs must be unfamiliar with EA's model of store. This is the same model they use for sports games. URs are the lottery shot you're aiming for every time you buy a pack. Take away the chance aspect, regardless of price, and you defeat the model.


That doesn't necessarily make it a good model, though.


Blizzard et al and their annual 1.980 million dollar revenue on WOW subscriptions would like a word with you about challenging the viability of said model.

Dokteur Kill wrote...

N7Dropout1 wrote...
The gaming industry has sort of decided for online games that the chance model is the way to go and a way to keep players playing their game.

That's not exactly true.

Many games (such as the Battlefield series and CoD) use a predictable progression system where your awards are decided by your in-game actions. And you can't exactly deny that these are successful franchises with a substantial player base.


It comes down to knowing your target market. CoD and Battlefield is typically targeted towards a younger segment, not known for being particularly patient or percistent; thus they need a different model for prolonging the product life cycle - to keep the game alive.

RPG's are typically targeted towards older segments that exhibit a higher degree of patience and engagement being tenacious in their pursuit of the rewards they want.

I'll bet you 10 of your local currency that the majority of the people complaining about the store are either 1) New to the game and haven't understood how it works yet or 2) Have the emotional qualities, and thus are exhibiting the behaviour of, the younger segment (described above). To put it in ley mans terms, whiners are either noobs or kids.


The issue I take with this is that in general, RPGs reward patient players in exactly the same way as the other games you’ve described: You put in time, and your progression is directly related to the time you put in. Now, you can argue that the store IS set up to reward players in exactly this way, but because it’s random, it doesn’t turn out that way, quite a bit of the time. Take players like Neferius, who has apparently had a 12 million credit cold streak, and others on BSN who have reported 3-5 million. To my knowledge, the most I’ve gone was about 1.5 or 2 million (which isn’t terrible), but even that feels frustrating.

 

If I’m playing an RPG, I’m gaining levels, and I’m in control of my progression; I know that if I continue to (for example) grind levels, my characters will gain experience/levels at a predictable rate. I know what I’m getting into, and I’m okay with it. The way the store system is set up, I can massive of amounts of hours even on Platinum and Gold, and not have anything but level IV ammo (which is perfectly useful, but which I don’t need) to show for it, which means that I can work for that entire time and get absolutely nothing. The closest equivalent I can think of is in the Ogre Battle/Fire Emblem series, in which characters gain random bonuses to stats each level, so you can either get a great level or a crappy one. But either way, you’re still getting the expected progression; it’s not like if I don’t get a UR in 5 million credits, I know I’ll get one in the next million.  
 

Again, not completely disagreeing with your points, but it’s still not a very satisfying investment of time if you’re playing to get URs, and you’re not getting them.

Modifié par Dark Tlaloc, 13 mars 2013 - 05:47 .


#305
Wendig

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I'd just like a system in place that checks your current dry streak and throws you a bone occasionally. Two days of pugging gold and platinum, with only level IV equipment to show for it kind of sucks.

The store is addicting though! I knew I should have stopped spending when the first 5 packs turned up nothing. Instead I just kept spending and blew 2.5 million credits in one sitting.

It's a good thing I stay away from Casinos!

#306
hitman1798

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Wendig wrote...

I'd just like a system in place that checks your current dry streak and throws you a bone occasionally. Two days of pugging gold and platinum, with only level IV equipment to show for it kind of sucks.

The store is addicting though! I knew I should have stopped spending when the first 5 packs turned up nothing. Instead I just kept spending and blew 2.5 million credits in one sitting.

It's a good thing I stay away from Casinos!


The Casinos you have better luck hitting a jackpot for an ultra rare at this point.

#307
Ice Cold J

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stromguard555 wrote...

Since the store keeps MP going, how about a pack that exclusively costs non-in-game credits? So a pack worth 800BW/MS or whatever your platform uses. It contains only 1 card that is a guaranteed UR. Would people be willing to pay really money to do this seeing as it would take 0 games played to complete your entire manifest provided you shell out the cash?


As sad as it is, yes, I would.

#308
Gezar149

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STRANGE10VE wrote...

I maxed my manifest in about 800 hours op and that's without platinum payouts for the first 5 months. There's a great platinum speedrun tutorial that has been on the front page for a couple of weeks. It might help you get some quick credits.

Yet not everyone likes speed runs or platinum, there needs to be a middle ground with the rng.  It still can be random but with higher chance of ur's or like I said before,  a pack with one black card and one gold.   Would still force you to buy ap or psp for lvl4 ammo

Modifié par Gezar149, 13 mars 2013 - 05:59 .


#309
blackdevil225

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Im at about 600 hrs an all my ur r at least level 7besides 2 or 3 other so for the new players i don't feel bad bc we all went through it an for the guy that did the thread 100 hours in a year is not that much pastime so u can't complain bout not having alot of urs its simple the more u play the more credits u get the more guns u get an u get better u can handle higher challenge level an make credits

#310
stormrider1012

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Honestly, I'm quite conflicted with this issue as well. I do agree that with the addition of the promo weapons in the UR pool, some changes in the store should be considered. I'm more inclined to support an increase in the UR drop rate though than implementing a new pack for a couple of reasons:
  • It is likely that it will cost EA/Bioware less effort and resources to tweak the UR drop rate than implement a new store pack thereby making this option more appealing to them.
  • If ever this UR pack is implemented with a hefty price tag (e.g. 1 million creds if a 10% drop rate is considered as basis), I'm afraid some players will skimp more than they do now on consumables and equipment just to solely save up on buying that UR pack. This may lead to more players going into gold+ games without equipment even if they are not yet good enough to compensate. At least when buying PSPs, they will get gels, ammo, amps etc. more frequently.
These are both speculations of course. An alternative perhaps is to make the UR pack only available to players with maxed rares or only make one pack available after every certain number of hours/games played is
achieved (difficulty settings should probably be weighed into this as well) by the player.
I'm not sure though how much effort is required to implement these restrictions to the store so I'm not certain if
EA/Bioware are even considering these options.

Modifié par stormrider1012, 13 mars 2013 - 06:07 .


#311
stromguard555

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What they could do is introduce payout weekends where players can earn 1.5x the typical credits per match. Simple enough to set the thing on a timer and just let it go (this is imo, not a clue how these things really work).

It would attract players to keep playing the game. They could even alternate between credit weekends and exp weekends, to keep things interesting for players looking to max their manifest, and those looking to increase their N7 ranking.

#312
Dark Tlaloc

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stormrider1012 wrote...

Honestly, I'm quite conflicted with this issue as well. I do agree that with the addition of the promo weapons in the UR pool, some changes in the store should be considered. I'm more inclined to support an increase in the UR drop rate though than implementing a new pack for a couple of reasons:

  • It is likely that it will cost EA/Bioware less effort and resources to tweak the UR drop rate than implement a new store pack thereby making this option more appealing to them.
  • If ever this UR pack is implemented with a hefty price tag (e.g. 1 million creds if a 10% drop rate is considered as basis), I'm afraid some players will skimp more than they do now on consumables and equipment just to solely save up on buying that UR pack. This may lead to more players going into gold+ games without equipment even if they are not yet good enough to compensate. At least when buying PSPs, they will get gels, ammo, amps etc. more frequently.
These are both speculations of course. An alternative perhaps is to make the UR pack only available to players with maxed rares or only make one pack available after every certain number of hours/games played is achieved (difficulty settings should probably be weighed into this as well) by the player.
I'm not sure though how much effort is required to implement these restrictions to the store so I'm not certain if EA/Bioware are even considering these options.

I think you’ve got pretty solid points, because I know
personally that when I was saving for the last DLC, I didn’t buy much equipment
(I got down to about 20 medigels by the end). Then again, I never ran out, so
technically I didn’t need to, but whatever.

 

I’m fine with either option, because I’d like to know that
(let’s say) 1 million credits would net me a UR, but at the same time, I’m okay
with an increase to drop rate, because I’d also be fine with a million credit
cold streak, if the next 5 psps netted me 3 or 4 URs. My only issue with the
latter option is, would they buff the drop rate like they buff weapon damage?
Because going from a supposed 10% drop rate to 12 or 15% probably wouldn’t be
quite sufficient.

#313
Cohen le Barbare

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Nah, the store should give you more UR if you only have that to unlock. I have 251 level IV consumables... and 79 UR to unlock... That's a lot of money for lvl IV consumables.

#314
Blown5pnt4

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Cohen le Barbare wrote...

Nah, the store should give you more UR if you only have that to unlock. I have 251 level IV consumables... and 79 UR to unlock... That's a lot of money for lvl IV consumables.


I have 458 in just level 4 ammo....:sick::crying:

After just looking with the new weapons and promotionals i also now have 79 URs to unlock...FML...lol

Modifié par Blown5pnt4, 13 mars 2013 - 06:42 .


#315
animedreamer

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TooManyKittens wrote...

quebra wrote...

...

Create a "LOYAL SERVICE PACK", which would instantly award a pack containing 4 URs to anyone who has reached 300 hours and 1000 matches completed.  If nothing else this gives new players a goal with a gauranteed reward to work toward, and veteran players a reward for loyalty and new equipment to play with.


What happens when you open said pack and it contains 3 Valkyrie upgrades and a Spitfire?

you rip out your hair and curse your name.

#316
banjobenito

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I like the idea re: a bioware-points only pack...

It opens up new revenue for EA, and offers a boost to jaded manifesters. 400 points for a PSP with a guaranteed UR in it, and credits can't buy it. Both sides are happy.

#317
hitman1798

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banjobenito wrote...

I like the idea re: a bioware-points only pack...

It opens up new revenue for EA, and offers a boost to jaded manifesters. 400 points for a PSP with a guaranteed UR in it, and credits can't buy it. Both sides are happy.


So you think I am going to spend 400 MS points to obtain one UR in a game where it's shelve life could be coming to end?  Yeah, that's insane.

#318
Dark Tlaloc

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animedreamer wrote...

TooManyKittens wrote...

quebra wrote...

...

Create a "LOYAL SERVICE PACK", which would instantly award a pack containing 4 URs to anyone who has reached 300 hours and 1000 matches completed.  If nothing else this gives new players a goal with a gauranteed reward to work toward, and veteran players a reward for loyalty and new equipment to play with.


What happens when you open said pack and it contains 3 Valkyrie upgrades and a Spitfire?

you rip out your hair and curse your name.


I'd be cool with it; while I don't want promo cards as URs, I actually really like the Valkyrie, and I've been waiting to try out the Spitfire.


I understand I'm probably the only person who feels this way, though. :lol:

#319
HereticBrony

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Dark Tlaloc wrote...

animedreamer wrote...

TooManyKittens wrote...

quebra wrote...

...

Create a "LOYAL SERVICE PACK", which would instantly award a pack containing 4 URs to anyone who has reached 300 hours and 1000 matches completed.  If nothing else this gives new players a goal with a gauranteed reward to work toward, and veteran players a reward for loyalty and new equipment to play with.


What happens when you open said pack and it contains 3 Valkyrie upgrades and a Spitfire?

you rip out your hair and curse your name.


I'd be cool with it; while I don't want promo cards as URs, I actually really like the Valkyrie, and I've been waiting to try out the Spitfire.


I understand I'm probably the only person who feels this way, though. :lol:


Valkryie > Harrier
Spirfire > ihavenoidea

#320
grilledsquid

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I've spent about a million over the past week to end up with no UR card other than the awakened collector upgrade. having only recently maxed out my manifest of rares, I can now see what everyone was talking about with regard to ammo IV cards. with the recent addition of all the commendation pack weapons to the UR family, why not just increase the drop rate? The game can't have too much mileage left, might as well make things not so agonizing.

#321
Cohen le Barbare

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Blown5pnt4 wrote...

Cohen le Barbare wrote...

Nah, the store should give you more UR if you only have that to unlock. I have 251 level IV consumables... and 79 UR to unlock... That's a lot of money for lvl IV consumables.


I have 458 in just level 4 ammo....:sick::crying:

After just looking with the new weapons and promotionals i also now have 79 URs to unlock...FML...lol

**** man, I feel your pain :crying:

#322
Chi_Mangetsu

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Once again, some assurance to get just at least Mk Is of unlocked weapons. Just so we at least can play with those weapons in MP.

#323
Sojiro888

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ABjerre wrote...

The chances of buying 80 of something that has a 10% chance of a hit without getting at least a single one, are pretty low. In fact lets calculate it...

Binominal Probability Calculus:

Probablility of success in a single trial: 0,10 (10% - the chance that BSN seems to have accepted as being average)
Number of trials: 81 (80 packs without a UR and a single pack with one: the 81st pack bought)
Number of successes: 1 (since the streak ended at 8million or ~80 pakcs)

This gives you a chance of spending 8 million, or buying ~80 packs and getting only 1 UR;

P(X = 1) = 0,00176

or a 1 : 568 chance.

Now, since people are generally really bad at fathoming low probabilities, this actually happening is equal to filling an area the size of tennis court with pizza boxes, have one person throw 1 ball in a random direction and hitting exactly the one that you were thinking about.

Except that there's more than one single person playing ME3 Multiplayer. So instead of having one person throwing one ball, you have enough people to fill the stadium completely and they each throw a ball. You are going to get a lot of balls on your target pizza.

Simply put : with that probability and the amount of players spending 8 millions (and for those who spend several times that, you need to count them several times!), it is going to be something that happens often. Not to everyone, certainly, but there's going to be a significant amount of players who have experienced it.

#324
JosLouis70

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This topic is way too long, someone probably already said the secret but here it is again.

If you have Rare Weapons left to unlock, buy Spectre Packs.

This way, you'll unlock one Rare Weapon/Character with sometimes Respec cards or even Rare Weapon Mod or Perm. Equipment.

Spectre Pack is the secret to enjoy this game. They can give you 2 URs in a row sometimes. *** Only when there's lots of Rares left.

Modifié par JLoowis, 13 mars 2013 - 07:06 .


#325
Sojiro888

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Gornok wrote...

many of you lie so much, that its pathetic

there hasn't been a single time in which I spent 4 million credits and didn't get a UR
there hasn't been a single time in which I spent 3 million credits and didn't get a UR
there have been times when I spent between 1-2 million and didn't get one
[...]
now frack off you pyjaks

Oh, no, an anecdotal evidence.

Modifié par Sojiro888, 13 mars 2013 - 07:11 .