Why Muliplayer will die without the Ultra Rare Pack
#351
Posté 13 mars 2013 - 08:51
#352
Posté 13 mars 2013 - 08:53
Bryan Johnson wrote...
Dokteur Kill wrote...
Not if rarity correlated with power level, no.Bryan Johnson wrote...
These are not unresonable levels of progression
But let's face it, it doesn't.
If the singular reason you are playing the game is "power level" obviously not everyone agrees on what is the most powerful thing ever.
I'd say Stan Woo's ban hammer.
#353
Posté 13 mars 2013 - 08:59
#354
Posté 13 mars 2013 - 09:02
I like your post and reread it a few times now....the one thing I don't think you take in affect is how much level four ammo some players receive. Just look at me, I have rare weapons/mods/gear to unlock and I purchased 3 straight PSP, the other night and I got level 4 ammo in each one.
Also, I still don't have any of the new ultra rare weapons that have just come out and for the Bioware team that helped make the new DLC, I just don't know how you guys can be calm about it. You put all time and effort in making this weapons/mods/gear/characters and some people can't enjoy/experience them. To be honest, I don't want to max out my manifest, but I would like to play with a Lancer or any of the ultra rares weapons I don't have.
I know I haven't spent as much as some since the last DLC has been out, but I have been playing regularly and saved up before/after the DLC. I think at this stage, the game needs a pack where it at least give you a 50/50 chance at an ultra rare.
#355
Posté 13 mars 2013 - 09:02
Sabina261187 wrote...
From my perspective an UR-alone pack would be welcomed, but I am no where near your aspects of gaming OP, since I am near the 800 hours and have everything else maxed than my UR, and to this date calculationg every packs I've got, still have the worst documented UR-drop rate to ME 3 MP history... I think Bryan Johnson is absolutely right, your wouldn't be given any of the other stuff, that granted your situation as a casual/new gamer would need.. I still have 87 UR's to go, and I mostly play platinum nowadays with the average of 25 mins for all succesfull plat, I would happily pay 2 mil for such UR guarantied pack, since my drop rate is now 4.3 mil pr UR given, and I can easily make 2+ mil a day.... But for new and casual players, no.. It's wouldn't be the right way to go....
Correct but even now new players do the same thing when they start buying spectre packs instead of recruit and veterans.
The argument falls down when the exact same thing is already happening.
#356
Posté 13 mars 2013 - 09:03
Bryan Johnson wrote...
-snip-
How about those of us have had one or more dry streaks of 3-5-8-12 million credits and no URs? I think for alot of us, URs are worth ALOT more than 1 million dollars, skewing your numbers off by quite a bit
#357
Posté 13 mars 2013 - 09:03
#358
Posté 13 mars 2013 - 09:05
hitman1798 wrote...
Bryan,
I like your post and reread it a few times now....the one thing I don't think you take in affect is how much level four ammo some players receive. Just look at me, I have rare weapons/mods/gear to unlock and I purchased 3 straight PSP, the other night and I got level 4 ammo in each one.
Also, I still don't have any of the new ultra rare weapons that have just come out and for the Bioware team that helped make the new DLC, I just don't know how you guys can be calm about it. You put all time and effort in making this weapons/mods/gear/characters and some people can't enjoy/experience them. To be honest, I don't want to max out my manifest, but I would like to play with a Lancer or any of the ultra rares weapons I don't have.
I know I haven't spent as much as some since the last DLC has been out, but I have been playing regularly and saved up before/after the DLC. I think at this stage, the game needs a pack where it at least give you a 50/50 chance at an ultra rare.
I am completely aware of how much players get, I do play the game a lot too.
I believe based on my numbers you would receive between 1800 and 3600 level 4 consumables before maxing your manifest.
#359
Posté 13 mars 2013 - 09:07
How is that different from 2 Spectre Packs giving you one of each or 2 lvl IV ammo? Other than wasting 18% less credits?JLoowis wrote...
You're wrong, PSP will can be deceiving by giving you only 1 Rare Weapon and 1 Ammo IV, sometimes 2 Ammo IV.
Spectre Pack is the way.
( the answer is "You get more consumables and common/uncommon stuff", the problem is that you keep fixating on the rare slot unlocks when they are stritly worse)
lolnoJLoowis wrote...
Make a new account and try it.
Already done, pay attention.JLoowis wrote...
Or link me your Multiplayer N7HQ, let me see those stats.
I never troll. I just saw a few particularly inept arguments and tried to correct them to help the signal/noise ratio a little bit.JLoowis wrote...
Perhaps your trolling creativity is at work today, and you feel like counter-arguing everything in your sight today.
...JLoowis wrote...
2 Silver Match -> 1 Spectre Pack + 1 Recruit Pack
1 Gold Match -> 1 Spectre Pack + 1 Veteran Pack
PSP is not an option for a casual, new player, that can't play with the last year pro community KroReeGuards and GI Pirhana squads.
How is this even remotely helping your point? Are you trying to say "you get unlocks more often, it is more annoying to wait 3 games than 2"? In this case I'd answer "as a casual, after 4 matches I'd rather unlock 4 rare cards than 3". The reason Veteran packs can be good for new players is that it gives them more of the uncommon stuff they need (mods, mostly, but Mattock and Grenade Capacity are other good examples) and also more Consumable (something casual players tend to need more than the very good ones who can carry a game with a lvl 1 kit without spending anything).
So there actually are some arguments for Spectre Packs. The thing is that what you're saying either makes no sense or is actually an argument for PSP rather than SP.
#360
Posté 13 mars 2013 - 09:08
That is not how probability works, also if you are interested I can tell you, how many credits you have actually spent.032OffensiveBias wrote...
Bryan Johnson wrote...
-snip-
How about those of us have had one or more dry streaks of 3-5-8-12 million credits and no URs? I think for alot of us, URs are worth ALOT more than 1 million dollars, skewing your numbers off by quite a bit
#361
Posté 13 mars 2013 - 09:10
Bryan Johnson wrote...
(...)
To go to another point:
A UR only pack, you face the issue of what is "resonable", if it was only released for cash (like some have suggested) then people complain it is not fair to those that dont want to spend money. You also have to consider that in that case how many people are going to buy that pack as opposed to other packs (yes selling packs makes us money, it ultimately pays my wages, and allows for future games/products to be made).
If you are going to quote me please put in -snip-
Indeed you are right. I myself always respected the fact that bioware never forced to actually buy something to allow us to progress in multiplayer.
Maybe the golden mean prevault : why not changing the real money/credits ratio for a "UR pack" ? It would cost LESS in real money than it would cost in CREDITS. Hell, why not even making promotion of it, like "only twice as the PSP !" in real money, and between 500 000 - 1 000 000 credits ? That way, lots of people are insited to buy you "UR packs" and some courageous can still use credits from game.
Count : let's say someone has still 100 UR to unlock... that's a lot of money per UR pack. Some will buy, others will only use credits. But both are happy to have a WARRANTY to see a UR in their pack.
Modifié par Charaxan, 13 mars 2013 - 09:11 .
#362
Posté 13 mars 2013 - 09:11
Bryan Johnson wrote...
hitman1798 wrote...
Bryan,
I like your post and reread it a few times now....the one thing I don't think you take in affect is how much level four ammo some players receive. Just look at me, I have rare weapons/mods/gear to unlock and I purchased 3 straight PSP, the other night and I got level 4 ammo in each one.
Also, I still don't have any of the new ultra rare weapons that have just come out and for the Bioware team that helped make the new DLC, I just don't know how you guys can be calm about it. You put all time and effort in making this weapons/mods/gear/characters and some people can't enjoy/experience them. To be honest, I don't want to max out my manifest, but I would like to play with a Lancer or any of the ultra rares weapons I don't have.
I know I haven't spent as much as some since the last DLC has been out, but I have been playing regularly and saved up before/after the DLC. I think at this stage, the game needs a pack where it at least give you a 50/50 chance at an ultra rare.
I am completely aware of how much players get, I do play the game a lot too.
I believe based on my numbers you would receive between 1800 and 3600 level 4 consumables before maxing your manifest.
Thank you for the reply. I love the game and I was planning on playing until the new consoles come out, but the store makes it so frustrating at this stage. Level 4 Cryo Ammo is the worst. I will be taking a break from playing for a few days, but i will be back, hopefully with better luck in this crappy store.
#363
Posté 13 mars 2013 - 09:12
If I found out that there'd be this pack, even for one weekend, I'd go out right now and walk half a mile to my nearest bestbuy to buy an EA/Origin card to buy Bioware Points so I could buy it.Charaxan wrote...
Bryan Johnson wrote...
(...)
To go to another point:
A UR only pack, you face the issue of what is "resonable", if it was only released for cash (like some have suggested) then people complain it is not fair to those that dont want to spend money. You also have to consider that in that case how many people are going to buy that pack as opposed to other packs (yes selling packs makes us money, it ultimately pays my wages, and allows for future games/products to be made).
If you are going to quote me please put in -snip-
Indeed you are right. I myself always respected the fact that bioware never forced to actually buy something to allow us to progress in multiplayer.
Maybe the golden mean prevault : why not changing the real money/credits ratio for a "UR pack" ? It would cost LESS in real money than it would cost in CREDITS. Hell, why not even making promotion of it, like "only twice as the PSP !" in real money, and between 500 000 - 1 000 000 credits ? That way, lots of people are insited to buy you "UR packs" and some courageous can still use credits from game.
Count : let's say someone has still 100 UR to unlock... that's a lot of money per UR pack. Some will buy, others will only use credits. But both are happy to have a WARRANTY to see a UR in their pack.
#364
Posté 13 mars 2013 - 09:14
Because of the promo dump, I now have 129 URs left to get. I care nothing about "maxing" out my manifest, but I do want to max out certain guns like the Harrier, Hurricane, etc. If you're not going to support the game anymore, then why not raise the drop rates? It makes no sense if you're no longer "depending" on the microtransactions anymore.
Modifié par redwinghata, 13 mars 2013 - 09:18 .
#365
Posté 13 mars 2013 - 09:16
3122 games (most of them gold)
countless boxes (and exp cards from the old days lol)
67 URs to go
longest dry streak 12kk credits with 0 URs
im not saying i should have a maxed manifest by now, but i do think i should be a little better off than where im at now. ive never been lucky, but this game just really likes to troll me.
#366
Posté 13 mars 2013 - 09:16
BroJo is very much correct.Bryan Johnson wrote...
That is not how probability works.032OffensiveBias wrote...
How about those of us have had one or more dry streaks of 3-5-8-12 million credits and no URs? I think for alot of us, URs are worth ALOT more than 1 million dollars, skewing your numbers off by quite a bit
IF the average cost of an UR is 1 million, then that means that many players will have paid more on average, but on the other hand, many others will have paid less. The "players who paid ALOT more than 1 million per UR" don't skew the numbers away from 1 million, they're the ones who balance the lucky bastards and keep the average at 1 million.
#367
Posté 13 mars 2013 - 09:16
What I think is insane, however, is that after 400 hours, I still need about 116 Ultra Rare cards and knowing I would roughly have to farm 116 million for it on top of the time I have invested, I find it incredibly pointless. That is what, 800 Platinum games?
I am one of those players who would do max 3 an hour, and even then, I think it would be insane to invest 200 hours in it for what, 600 total? (Heck, that is even considered fast around here).
Is 600 hours a lot in one year? Uh, yeah it is. I am not saying a player should be given everything on a silver plate, but the sheer grinding required just feels like a horrible chore and I think that is why many people get so discouraged when URs keep being tossed into the pool, and the last 9 really broke the morale around here.
We have fantastic Ultra Rares. You have your incredibly strong guns, to the highly unique guns, many of which have a valuable place in the Ultra Rare ranks. Then there are some guns that are, quite frankly, not really Ultra Rares. They bring nothing new to the table and they perform rather poorly in comparison to many alternatives.
Do we need 21 rare weapons? I think not. I have been incredibly happy every moment I for instance got a Scorpion or a Saber upgrade, but then there are all the others that I just feel exist to make it harder to get the functional weapons. :/
#368
Posté 13 mars 2013 - 09:19
Bryan Johnson wrote...
Here is the breakdown (have a feeling this will get mauled by formating so you might have to excuse me while I correct it)
-snip-
I understand the math. Let's just put it this way. Most people who really want to complete their manifest have already or have been really close to complete their manifest before the last ultra-rare additions.
Suddenly, 90 points of ultra-rares have been added to the mix. If players have already opened a couple of dozen psps and have followed and completed most of the weekend challenges, they should still need some 30-60 more ultra-rares to complete their manifest (they already have all the commons, uncommons and rares. They can't care less about level 4 equipment as they have hoarded about 50-100 of each of them)
This means that about 18 000 000 to 32 000 000 credits is required to complete their manifest.
If N-7 packs would cost 600 000 credits or 1$
First, you would be amazed at how many people would by off 10-30 ultra-rares of the remaining ones they need to acquire and the rest would be mesurable in time instead of dependant on pure luck.
Modifié par Alex_Dur4and, 13 mars 2013 - 09:20 .
#369
Posté 13 mars 2013 - 09:19
Modifié par Alex_Dur4and, 13 mars 2013 - 09:20 .
#370
Posté 13 mars 2013 - 09:25
#371
Posté 13 mars 2013 - 09:28
Can you tell me how many credits I've spent? I'm just curious about my luck.Bryan Johnson wrote...
That is not how probability works, also if you are interested I can tell you, how many credits you have actually spent.032OffensiveBias wrote...
Bryan Johnson wrote...
-snip-
How about those of us have had one or more dry streaks of 3-5-8-12 million credits and no URs? I think for alot of us, URs are worth ALOT more than 1 million dollars, skewing your numbers off by quite a bit
#372
Posté 13 mars 2013 - 09:31
landylan wrote...
Can you tell me how many credits I've spent? I'm just curious about my luck.Bryan Johnson wrote...
That is not how probability works, also if you are interested I can tell you, how many credits you have actually spent.032OffensiveBias wrote...
Bryan Johnson wrote...
-snip-
How about those of us have had one or more dry streaks of 3-5-8-12 million credits and no URs? I think for alot of us, URs are worth ALOT more than 1 million dollars, skewing your numbers off by quite a bit
Same here
#373
Posté 13 mars 2013 - 09:37
actually i would like to know what i spent i have been playing since midnight release and still not have all the ultra rares but mostly just curiose as to how much i spentBryan Johnson wrote...
That is not how probability works, also if you are interested I can tell you, how many credits you have actually spent.032OffensiveBias wrote...
Bryan Johnson wrote...
-snip-
How about those of us have had one or more dry streaks of 3-5-8-12 million credits and no URs? I think for alot of us, URs are worth ALOT more than 1 million dollars, skewing your numbers off by quite a bit
#374
Posté 13 mars 2013 - 09:37
i have maxed my manifest again, but still need to get promo's since they were released recently.
besides, if it was to easy people would complain, if it was somewhere between to easy and to hard people would still complain.
stick to your guns BroJo, its not because im greedy, its because progression through unlocks is a huge part of the game and should not be to easy.
#375
Posté 13 mars 2013 - 09:39
I think a pack guarenteeing an UR would be a good idea.
Here's why :
As BroJo pointed out, on the path to maxing the manifest one is going to spend 140~250 millions ; when spending that much money there are going to be dry streaks. And spending days and days pouring time and effort and energy into the game for no effort is bad for the morale. Knowing you have no other way out is also bad. Some players here came close to just giving up in disgust, and I have no doibt that some actually did give up. If there was a way to guarentee an UR, that would not need to happen, there would be a way to end those horrible and painful streaks which make the game unfun.
But this isn't the one which is really important as far as I'm concerned. No the real reason is money.
Here's an anecdote: on Christmass, I decided to reward the ME3 Multiplayer team's hard work and spend some money. Give back something, even though I normally *never* spend my real money for game money. The thing is that I noticed that the best I could do was to buy a few PSPs, and that was just not acceptable. The quantity would be nelgigible compared to everything I had unlocked so it would be a very small progress, but much more importantly, I often opened a PSP without getting a single useful card. And if I spent real money without actually getting anything that would enhance my gaming experience, I would simply never forgive EA's marketing decision about this game. I knew that if that happened, I would most likely just walk away from EA games forever (not that this would be sufficient on its own, but after the solo game ending, I have very little patience left ; making me spend money without giving me anything in return would be the straw that breaks the camel's back).
In the end, I didn't spend a cent. There are no packs guarenteeing anything above Rare, and there are simply too many rare cards that are either not useful to me or just plain weak (CAR for example ...). On the other hand, there isn't a single UR weapon that isn't a good card (or at least that was the case before Reckoning, *cough*Spitfire*cough*Valkyrie*cough*), so if there had been a pack I could have bought to get myself some UR weapons, I would have definitely bought it. If such a pack were to be released, I would buy it, because I'd know I am getting something good (and if the Valiant/Valkyrie start being balanced as UR rather than "free promo weapons", it'll be pretty much guaranteed, too!).
So that's the bottom line. Putting real money to buy something good but unkown is acceptable (just barely, but acceptable), but gambling it away where you can just lose it (because getting ****ty or unused cards is the same as getting nothing) is not. If I'm paying something to add to my game, I certainly expect my money to grant me something that will actually add to my game.





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