VII Revenant wrote...
At this point it's not about completing the manifest. I could die satisfied knowing I never got an Eagle X.
You have just jinxed yourself LOL
VII Revenant wrote...
At this point it's not about completing the manifest. I could die satisfied knowing I never got an Eagle X.
Bryan Johnson wrote...
We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.
The challenge comes in earning the credits to use in the RNG reward system. If you feel the work is harder than the rewards given out, maybe its not the system, maybe its YOU. Thinking the RNG system isnt fair is an opinion, not a fact. Your best argument would be to show the developers that they can make the same or more money by increasing the drop rates. Which is very silly.landylan wrote...
How is luck supposed to be a challenge??? How is never getting anything if you're unlucky rewarding???Dorick wrote...
The game is easier than ever, don't change the RNG, Bryan!
There will always be gamers who dont want challenge, but feel like they deserve the reward.
Dorick wrote...
To all the people making wild claims about how much money you have to spend to get an UR
Bryan Johnson wrote...
cubaka11 wrote...
a simple question you could answerBryan Johnson wrote...
For the record, I am not going to look up peoples credits spent just for curiosity sake
Is anything going to be done of UR packs or stay the same? Yes or no and reason
We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.
Modifié par mrcanada, 13 mars 2013 - 11:24 .
Urdnot Trex wrote...
Bryan Johnson wrote...
We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.
Brojo, I would really like to know what your manifest is at, how much you've spent, and the hours you've put in. That way people can see on a more personal level that a creator of this game expiriences the same things and has to go through the grind as well.
I just unlocked the Harrier today, and have just under 200 hrs put in. I felt like this was a lot and that Harrier has been driving me crazy since release. If I could've unlocked it sooner and started leveling it, I'd be more content with this game the way it stands.
I think what most people beef with the RNG system is not that URs are hard to get, but that so many of them are not signifigantly better than the Rares which ore more readily available.
Urdnot Trex wrote...
Bryan Johnson wrote...
We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.
Brojo, I would really like to know what your manifest is at, how much you've spent, and the hours you've put in. That way people can see on a more personal level that a creator of this game expiriences the same things and has to go through the grind as well.
I just unlocked the Harrier today, and have just under 200 hrs put in. I felt like this was a lot and that Harrier has been driving me crazy since release. If I could've unlocked it sooner and started leveling it, I'd be more content with this game the way it stands.
I think what most people beef with the RNG system is not that URs are hard to get, but that so many of them are not signifigantly better than the Rares which ore more readily available.
Silvair wrote...
Honestly, the game would die FASTER if they got an ultra rare pack.
Silvair wrote...
Honestly, the game would die FASTER if they got an ultra rare pack.
Bryan Johnson wrote...
cubaka11 wrote...
a simple question you could answerBryan Johnson wrote...
For the record, I am not going to look up peoples credits spent just for curiosity sake
Is anything going to be done of UR packs or stay the same? Yes or no and reason
We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.
animeboy12 wrote...
Urdnot Trex wrote...
Bryan Johnson wrote...
We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.
Brojo, I would really like to know what your manifest is at, how much you've spent, and the hours you've put in. That way people can see on a more personal level that a creator of this game expiriences the same things and has to go through the grind as well.
I just unlocked the Harrier today, and have just under 200 hrs put in. I felt like this was a lot and that Harrier has been driving me crazy since release. If I could've unlocked it sooner and started leveling it, I'd be more content with this game the way it stands.
I think what most people beef with the RNG system is not that URs are hard to get, but that so many of them are not signifigantly better than the Rares which ore more readily available.
http://social.biowar...alX&platform=pc
I also agree with this.sunsphere5 wrote...
Silvair wrote...
Honestly, the game would die FASTER if they got an ultra rare pack.
I wasn't going to say anything about the "dying" of the game, but I actually am convinced of this statement^. I think this is exactly correct.
JLoowis wrote...
Here's the real problem...
This topic should be splitted in half.
Console users and PC users.
That "UR pack" strong desire comes from desperate console users I think. PC users can't complain.
Because -> Console users requires a longer play time and must use more consumables in order to stack the creds. It's hard to find players too in the 1st place.
It's hard to land a Crusader bullet with joystick. Powers(flamer, bio charge etc.) works well I know, but for Gold... firepower is a + on game time speed.
mrcanada wrote...
Before I start, this isn't hyperbole and I truly love playing this game and want to continue.
At this point of my ME3 MP career and a year out from release, I'm teeter tottering on continuing to play based solely on the store and the randomness of the UR drop rate/lack of a N7 pack. I value my time and I want to see results for that time. I have accepted the fact that over the past months, ultra rares were meant to be just that, but it's gotten a little absurd to this point and I have suffered through too many dry streaks of wasted money and effort to continue playing if this is what I have to look forward to.
Again, I stress I don't want to quit playing and before it is said, there isn't a chance in hell I would quit once I maxed my manifest either. Spending millions to receive nothing saps the enjoyment out of the experience for me. And to the people who say they play for fun, adding a N7/UR pack to the mix doesn't force you to buy it, you can simply keep playing how you wish.
As a fan of this game and day one player of it, I implore you to implement an N7/UR pack to the store. We all know you have one designed and ready to go by the myriad of mistaken leaks onto the PSN Store. I'm not even going to state a desired price, that's inconsequential at this point Bryan.
There is literally no downside to doing this at the price point you feel comfortable. The whole nonsense of real money only or a Legacy pack for time put in is silly. Simply put it in at an in game credit amount/real money price you are comfortable with and be done with it.
Thanks Bryan. We love your game, but I think I speak for a lot of people when I say the randomness and lack of results based on the seeminlgy luck inspired system has us nearly at an end.
We don't want to quit, we just want a pack with a guaranteed ultra rare because that's all we need to unlock at this point.
Bryan Johnson wrote...
For the record, I am not going to look up peoples credits spent just for curiosity sake
Modifié par Annomander, 13 mars 2013 - 11:37 .
mrcanada wrote...
Silvair wrote...
Honestly, the game would die FASTER if they got an ultra rare pack.
You're insane if you think that. Most of the people who have maxed manifests still play this game a lot.
Modifié par NeferiusXji, 13 mars 2013 - 11:35 .
Bryan Johnson wrote...
For the record, I am not going to look up peoples credits spent just for curiosity sake