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Why Muliplayer will die without the Ultra Rare Pack


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#426
hitman1798

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VII Revenant wrote...

At this point it's not about completing the manifest. I could die satisfied knowing I never got an Eagle X.


You have just jinxed yourself LOL

#427
Urdnot Trex

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Bryan Johnson wrote...

We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.


Brojo, I would really like to know what your manifest is at, how much you've spent, and the hours you've put in. That way people can see on a more personal level that a creator of this game expiriences the same things and has to go through the grind as well.

I just unlocked the Harrier today, and have just under 200 hrs put in. I felt like this was a lot and that Harrier has been driving me crazy since release. If I could've unlocked it sooner and started leveling it, I'd be more content with this game the way it stands.

I think what most people beef with the RNG system is not that URs are hard to get, but that so many of them are not signifigantly better than the Rares which ore more readily available. 

#428
Dorick

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landylan wrote...

Dorick wrote...


The game is easier than ever, don't change the RNG, Bryan!

There will always be gamers who dont want challenge, but feel like they deserve the reward.

How is luck supposed to be a challenge??? How is never getting anything if you're unlucky rewarding???

The challenge comes in earning the credits to use in the RNG reward system. If you feel the work is harder than the rewards given out, maybe its not the system, maybe its YOU. Thinking the RNG system isnt fair is an opinion, not a fact. Your best argument would be to show the developers that they can make the same or more money by increasing the drop rates. Which is very silly. 

I appreciate this game, and all the free dlc that was provided. RNG system was a win for both parties, and it shouldnt be changed unless there are plans to shut this game down, or ME4 is about to be released. 

#429
Silvair

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Honestly, the game would die FASTER if they got an ultra rare pack.

#430
holdenagincourt

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Dorick wrote...

To all the people making wild claims about how much money you have to spend to get an UR


Wild claims?

Maybe you should learn some basic statistical theory before asserting that people are making wild claims. Like what a normal distribution curve is.

In a random distribution like the RNG store, despite most people's experiences clustering close to the mean, there will still be people out on the tails. Not to mention that there will be a fair number on the lower end of the drop rate, between the mean and the lower tail, who will have slightly to moderately worse drop rates than the mean.

This is simply a fact of how random distributions work in a population. Your assertions that people do not experience worse than average drop rates or very long dry spells just speaks to your ignorance about how a random system actually works.

#431
mrcanada

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Bryan Johnson wrote...

cubaka11 wrote...

Bryan Johnson wrote...

For the record, I am not going to look up peoples credits spent just for curiosity sake

a simple question you could answer 
Is anything going to be done of UR packs or stay the same? Yes or no and reason


We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.


Before I start, this isn't hyperbole and I truly love playing this game and want to continue.

At this point of my ME3 MP career and a year out from release, I'm teeter tottering on continuing to play based solely on the store and the randomness of the UR drop rate/lack of a N7 pack. I value my time and I want to see results for that time. I have accepted the fact that over the past months, ultra rares were meant to be just that, but it's gotten a little absurd to this point and I have suffered through too many dry streaks of wasted money and effort to continue playing if this is what I have to look forward to.

Again, I stress I don't want to quit playing and before it is said, there isn't a chance in hell I would quit once I maxed my manifest either. Spending millions to receive nothing saps the enjoyment out of the experience for me. And to the people who say they play for fun, adding a N7/UR pack to the mix doesn't force you to buy it, you can simply keep playing how you wish.

As a fan of this game and day one player of it, I implore you to implement an N7/UR pack to the store. We all know you have one designed and ready to go by the myriad of mistaken leaks onto the PSN Store. I'm not even going to state a desired price, that's inconsequential at this point Bryan.

There is literally no downside to doing this at the price point you feel comfortable with. The whole nonsense of real money only or a Legacy pack for time put in is silly. Simply put it in at an in game credit amount/real money price you are comfortable with and be done with it. 

Thanks Bryan. We love your game, but I think I speak for a lot of people when I say the randomness and lack of results based on the seeminlgy luck inspired system has us nearly at an end. 

We don't want to quit, we just want a pack with a guaranteed ultra rare because that's all we need to unlock at this point.

Modifié par mrcanada, 13 mars 2013 - 11:24 .


#432
animeboy12

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Urdnot Trex wrote...

Bryan Johnson wrote...

We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.


Brojo, I would really like to know what your manifest is at, how much you've spent, and the hours you've put in. That way people can see on a more personal level that a creator of this game expiriences the same things and has to go through the grind as well.

I just unlocked the Harrier today, and have just under 200 hrs put in. I felt like this was a lot and that Harrier has been driving me crazy since release. If I could've unlocked it sooner and started leveling it, I'd be more content with this game the way it stands.

I think what most people beef with the RNG system is not that URs are hard to get, but that so many of them are not signifigantly better than the Rares which ore more readily available. 


http://social.biowar...alX&platform=pc

#433
sunsphere5

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Urdnot Trex wrote...

Bryan Johnson wrote...

We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.


Brojo, I would really like to know what your manifest is at, how much you've spent, and the hours you've put in. That way people can see on a more personal level that a creator of this game expiriences the same things and has to go through the grind as well.

I just unlocked the Harrier today, and have just under 200 hrs put in. I felt like this was a lot and that Harrier has been driving me crazy since release. If I could've unlocked it sooner and started leveling it, I'd be more content with this game the way it stands.

I think what most people beef with the RNG system is not that URs are hard to get, but that so many of them are not signifigantly better than the Rares which ore more readily available. 


If they are not significantly better than the rares, then why would anyone care about the drop rates?  I'm seriously asking because if this is true, then all these complaints are based around some bizarre completionist desire to max a manifest when the game is perfectly playable and enjoyable without all the URs.  The bolded part of your statement would support the status quo, or even a lower drop rate, not an increased one.

#434
BlueAura

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you know ive spent millions and millions already and still no URs. how many more must i spend to atleast see one UR. this is ridiculous im all for playing for fun but this is beyond that now. gold and platinum games left and right and not a single UR. There needs to atleast be a increase in drop rate or something along those lines or i cant see my self playing this game anymore. there starts to come a point where this draws the line between fun and just down right frustrating.

sure you can play for fun but let me ask you this. when ive been playing since release i have 600+ hours 1600+ games now i do play multiplayer quite a bit id say 3-6 hours a day. ive had to deal with bugs, freezes, glitchs, disconnects etc as many other players have. the point im trying to make is that you have alot of loyal people to your game bioware despite all the problems mentioned. weve put up with the RNG store for quite sometime because the game was and still is fun. but now that this game is soon coming to the end i strongly agree with the idea of adding a pack or ATLEAST bumping up the rate for drops.

the choice is yours whether ea or bioware controls this change. reguardless this plays a big part atleast to me whether i purchase another bioware/ea game again. other people can argue against my point but frankly thats your opnion but im tired of beening screwed over time and time again by companies like EA sapping not only loyal costumers but REAL people who deserve a better standard of being treated. this isnt about being entitled or anything like that becuase ive put up with alot and still stuck to me3 to show my support to bioware. even dropped cash on almost every dlc to show bioware how much i care. but the line is becoming thin now for me bioware i do apperciate everything you guys do but please let people enjoy this last dlc before the servers close. you can agrue that would defeat the purpose of ultras but really with such little time left why is that such a big deal? the only reason i can see that you would want to keep it this way is to profit even more which id have no problem with if customers werent constanly getting screwed over by EAs greedy tactics. im not sure if this will even be replied to but it doesnt matter i just think this needs to be said that people shouldnt be taken advantage of in the gaming community and espiecally when they want to support your product and help it grow into what it is. this is the whole reason in what makes a company great. if you want to tell me to get lost then and stop playing me3 then if i dont like it thats fine but atleast i know next time what to expect

#435
mrcanada

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Silvair wrote...

Honestly, the game would die FASTER if they got an ultra rare pack.


You're insane if you think that. Most of the people who have maxed manifests still play this game a lot. 

#436
ofarrell

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I have also played for about 100 hours and I have gotten 14 Ultra-Rare weapons upgrades not counting the N7 Guns and I also started getting Spectre packs at around 50 hours of gameplay. It's all based on luck, and some are luckier than others so I don't think a buff is needed.

#437
sunsphere5

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Silvair wrote...

Honestly, the game would die FASTER if they got an ultra rare pack.


I wasn't going to say anything about the "dying" of the game, but I actually am convinced of this statement^.  I think this is exactly correct. 

#438
Ulfhednar7807

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Bryan Johnson wrote...

cubaka11 wrote...

Bryan Johnson wrote...

For the record, I am not going to look up peoples credits spent just for curiosity sake

a simple question you could answer 
Is anything going to be done of UR packs or stay the same? Yes or no and reason


We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.


The Lord works in mysterious ways indeed... :D

#439
Bryan Johnson

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animeboy12 wrote...

Urdnot Trex wrote...

Bryan Johnson wrote...

We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.


Brojo, I would really like to know what your manifest is at, how much you've spent, and the hours you've put in. That way people can see on a more personal level that a creator of this game expiriences the same things and has to go through the grind as well.

I just unlocked the Harrier today, and have just under 200 hrs put in. I felt like this was a lot and that Harrier has been driving me crazy since release. If I could've unlocked it sooner and started leveling it, I'd be more content with this game the way it stands.

I think what most people beef with the RNG system is not that URs are hard to get, but that so many of them are not signifigantly better than the Rares which ore more readily available. 


http://social.biowar...alX&platform=pc


I have spent 75mil

#440
Dorick

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sunsphere5 wrote...

Silvair wrote...

Honestly, the game would die FASTER if they got an ultra rare pack.


I wasn't going to say anything about the "dying" of the game, but I actually am convinced of this statement^.  I think this is exactly correct. 

I also agree with this. 

#441
JosLouis70

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Here's the real problem...

This topic should be splitted in half.

Console users and PC users.

That "UR pack" strong desire comes from desperate console users I think. PC users can't complain.

Because -> Console users requires a longer play time and must use more consumables in order to stack the creds. It's hard to find players too in the 1st place.

It's hard to land a Crusader bullet with joystick. Powers(flamer, bio charge etc.) works well I know, but for Gold... firepower is a + on game time speed.

#442
Descy_

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JLoowis wrote...

Here's the real problem...

This topic should be splitted in half.

Console users and PC users.

That "UR pack" strong desire comes from desperate console users I think. PC users can't complain.

Because -> Console users requires a longer play time and must use more consumables in order to stack the creds. It's hard to find players too in the 1st place.

It's hard to land a Crusader bullet with joystick. Powers(flamer, bio charge etc.) works well I know, but for Gold... firepower is a + on game time speed.


looks like i picked a good time to start watching this thread.

#443
CaliSfo

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mrcanada wrote...

Before I start, this isn't hyperbole and I truly love playing this game and want to continue.

At this point of my ME3 MP career and a year out from release, I'm teeter tottering on continuing to play based solely on the store and the randomness of the UR drop rate/lack of a N7 pack. I value my time and I want to see results for that time. I have accepted the fact that over the past months, ultra rares were meant to be just that, but it's gotten a little absurd to this point and I have suffered through too many dry streaks of wasted money and effort to continue playing if this is what I have to look forward to.

Again, I stress I don't want to quit playing and before it is said, there isn't a chance in hell I would quit once I maxed my manifest either. Spending millions to receive nothing saps the enjoyment out of the experience for me. And to the people who say they play for fun, adding a N7/UR pack to the mix doesn't force you to buy it, you can simply keep playing how you wish.

As a fan of this game and day one player of it, I implore you to implement an N7/UR pack to the store. We all know you have one designed and ready to go by the myriad of mistaken leaks onto the PSN Store. I'm not even going to state a desired price, that's inconsequential at this point Bryan.

There is literally no downside to doing this at the price point you feel comfortable. The whole nonsense of real money only or a Legacy pack for time put in is silly. Simply put it in at an in game credit amount/real money price you are comfortable with and be done with it. 

Thanks Bryan. We love your game, but I think I speak for a lot of people when I say the randomness and lack of results based on the seeminlgy luck inspired system has us nearly at an end. 

We don't want to quit, we just want a pack with a guaranteed ultra rare because that's all we need to unlock at this point.



Signed. I couldn't have said it better myself.

It's not even completely about drop rates, I just got a M-99 Saber V. There's no way I'm ever going to use it, The randomness is the real problem here, I - personally - think there wouldn't be a problem at all if we could choose which URs to upgrade. But that's not a possibility for this game anymore - a UR pack would still be possible though.

#444
Dorick

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The problem with this thread is that most players who have no issue with the RNG probably wont bother posting here.

Second, making the RNG easier will always be popular bc people like easy rewards.

I hope the devs will run the RNG system based on impartial objective reasoning, rather than popular consent.

#445
DJMetaverse

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Bryan Johnson wrote...

For the record, I am not going to look up peoples credits spent just for curiosity sake


What about people like me who have lost tons of credits due to bugs where credits just disappear ? It would be nice to know exactly how much I have lost, and maybe have a chance to get it back. I know miracles are rare, but one can hope right?

#446
BridgeBurner

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I have no problem with the RNG system in terms of awarding UR upgrades; in fact, I actually like the random idea. It adds a degree of anticipation / excitement to your purchases.

I played World Of Warcraft for a VERY long time; a game where the items / weapon you have are the only things that matter. If you don't have good enough weapons / armour you are incapable of doing well in PVP or PVE. 

World Of Warcraft has a far more stupid system: X amount of items can be dropped by bosses / puchased with points per week for both PVP and PVE; unlike ME3, which rewards playing higher difficulties more frequently for better credit payouts and allows players to have infinite chances (providing they have the credits) to get the stuff they want.

WoW has a cap for the maximum amount of stuff you can potentially receive, AND when it comes to PVE, the loot is random; you could farm the same boss once per week for a year and never once see that one piece of armour  that you are after.

People complaining about level IV ammo / consumables clearly don't use consumables enough. Ironically, you'll do better damage with a rare gun + AP ammo IV than you would do with an ultra rare upgrade and a level III ammo power.

One minor niggle with the current system I have is the lack of a premium spectre equipment pack. Jumbos don't cut it. Would rather pay 66k credits for a pack giving me 4 consumables and 6 level III / IV equipment items.

Modifié par Annomander, 13 mars 2013 - 11:37 .


#447
FlyingManatee

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mrcanada wrote...

Silvair wrote...

Honestly, the game would die FASTER if they got an ultra rare pack.


You're insane if you think that. Most of the people who have maxed manifests still play this game a lot. 


It's just like the resolution to the WoW episode of South Park. "Now we can finally play the game."

#448
LeChuckVCF85

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And dont forget the "disconnects" in wave 11. Why i must loose the credits if isnt my fault when the game kicks me?

And no, isnt my connection, i have my Gf playing MMO's and she dont get disconnected.

#449
Omnifarious Nef

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Now as much as your calculations seem reasonable Byran, it's the fact that it's random that urks me. If it was indeed a set pack of 1 million credits. I would be totally fine with it. But it's the fact that I've gone 8 and 12 million credits in a row without seeing a single UR drop, is what bugs me. 600 hours, 12 months of play, and I have a half arsed UR manifest, while some others I've seen are at 300-400 hours and are maxed right out...

Modifié par NeferiusXji, 13 mars 2013 - 11:35 .


#450
Sabina261187

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Bryan Johnson wrote...

For the record, I am not going to look up peoples credits spent just for curiosity sake


I am doing it for scietific reasons for my personal record of tracking my packs and calculating MY OWN drop rate, not of curiosity.. :P And I would like to compare the records that you have on it to mine, so I can see the difference and get the "crashed in store" not calculated credits as well.. ^_^