Why Muliplayer will die without the Ultra Rare Pack
#26
Posté 13 mars 2013 - 12:41
#27
Posté 13 mars 2013 - 01:30
i think he means most people will be discouraged, especially new players, and they'll just give up and leave.stinekandts wrote...
So where is your argument on why multiplayer will die? I see nothing to support your title in your text.
#28
Posté 13 mars 2013 - 01:34
20-25 for me. your luck with pugs must suckalan 10 wrote...
Apx 30-35 minutes for gold.
But I was figuring for new players who have to climb up like I did too.
#29
Posté 13 mars 2013 - 01:34
20-25 for me. your luck with pugs must suckalan 10 wrote...
Apx 30-35 minutes for gold.
But I was figuring for new players who have to climb up like I did too.
#30
Posté 13 mars 2013 - 01:38
alan 10 wrote...
Apx 30-35 minutes for gold.
But I was figuring for new players who have to climb up like I did too.
that's a long time. solo gold, my time is like 10-15 minutes less
#31
Posté 13 mars 2013 - 01:39
#32
Posté 13 mars 2013 - 01:40
#33
Posté 13 mars 2013 - 01:40
20-25 for me. your luck with pugs must suckalan 10 wrote...
Apx 30-35 minutes for gold.
But I was figuring for new players who have to climb up like I did too.
#34
Posté 13 mars 2013 - 01:41
you will not get an UR pack...they are UR for a reason. I put in over 600 hours and I am close to maxing out everything. Play the game, save credits, buy packs...simple.
Oh yea...I got 5 UR's today with 1.2 million credits. Random is random.
Modifié par Pugz82, 13 mars 2013 - 01:42 .
#35
Posté 13 mars 2013 - 01:42
Modifié par Malanek999, 13 mars 2013 - 01:46 .
#36
Posté 13 mars 2013 - 01:42
#37
Posté 13 mars 2013 - 01:43
Malanek999 wrote...
Do be perfectly honest I don't think a pack that cost 500k just for an ultra rare would sell that well. People underestimate all the other stuff you get in a 99k pack.
This considering you can get UR after UR after UR in 99k packs...random is random.
#38
Posté 13 mars 2013 - 01:44
#39
Posté 13 mars 2013 - 02:00
Pugz82 wrote...
who ****ing cares.
you will not get an UR pack...they are UR for a reason. I put in over 600 hours and I am close to maxing out everything. Play the game, save credits, buy packs...simple.
Oh yea...I got 5 UR's today with 1.2 million credits. Random is random.
The arguement that the are Ultra Rare for a reason doesn't stand when you realise that Rares are far more common than commons. I mean, how is it rare if you can get 2-3 'rare's in a pack? Making an expensive pack to sell Ultra Rares would not make them less rare or even easier to obtain, it would simply make them less random.
Edit: You should also read my other post that says how many hours of play it would take, even with the OP's suggested change. If you're almost done at 600 hours, then the suggested addition wouldn't make it any easier.
Modifié par Lord Rosario, 13 mars 2013 - 02:06 .
#40
Posté 13 mars 2013 - 02:04
Lord Rosario wrote...
The arguement that the are Ultra Rare for a reason doesn't stand when you realise that Rares are far more common than commons.
Modifié par Malanek999, 13 mars 2013 - 02:04 .
#41
Posté 13 mars 2013 - 02:06
Have fun.
#42
Posté 13 mars 2013 - 02:07
It seems the OP is speaking from a perspective of a new player or a casual player.
So regardless of whether there is a UR pack that costs 500k a new player or a casual player will never buy this. We would be talking 1-2 weapons vs having 10 weapons/characters/gear.
#43
Posté 13 mars 2013 - 02:09
DullahansXMark wrote...
577 hours and 30 minutes of nothing but Platinum (no breaks or anything) should in theory yield you the URs you are searching for.
Have fun.
Not including credits needed for replenishing JEPs or interstitial time (not actively in a match).
#44
Posté 13 mars 2013 - 02:10
Bryan Johnson wrote...
Alright I feel like jumping into this debate, this will only focus around the point of "Why Muliplayer will die without the Ultra Rare Pack"
It seems the OP is speaking from a perspective of a new player or a casual player.
So regardless of whether there is a UR pack that costs 500k a new player or a casual player will never buy this. We would be talking 1-2 weapons vs having 10 weapons/characters/gear.
makes sense... Bryan has spoken.... cooool i quoted a developer
#45
Posté 13 mars 2013 - 02:13
Bryan Johnson wrote...
Alright I feel like jumping into this debate, this will only focus around the point of "Why Muliplayer will die without the Ultra Rare Pack"
It seems the OP is speaking from a perspective of a new player or a casual player.
So regardless of whether there is a UR pack that costs 500k a new player or a casual player will never buy this. We would be talking 1-2 weapons vs having 10 weapons/characters/gear.
Thank you but I am sure he is referring to himself and other regulars who just have bad luck.
#46
Posté 13 mars 2013 - 02:13
Bryan Johnson wrote...
Alright I feel like jumping into this debate, this will only focus around the point of "Why Muliplayer will die without the Ultra Rare Pack"
It seems the OP is speaking from a perspective of a new player or a casual player.
So regardless of whether there is a UR pack that costs 500k a new player or a casual player will never buy this. We would be talking 1-2 weapons vs having 10 weapons/characters/gear.
Bryan, Seeing the huge number of URs and its upgrades, atleast it would be better to increase the UR drop rate in PSPs and Arsenal packs to somewhere around 30-40%
Is there any proposal of such kind?
#47
Posté 13 mars 2013 - 02:13
By that amount, I'd rather take my chances buying five PSPs instead. Unfortunately, some (if not most) people don't have the time nor patience for that.Bryan Johnson wrote...
Alright I feel like jumping into this debate, this will only focus around the point of "Why Muliplayer will die without the Ultra Rare Pack"
It seems the OP is speaking from a perspective of a new player or a casual player.
So regardless of whether there is a UR pack that costs 500k a new player or a casual player will never buy this. We would be talking 1-2 weapons vs having 10 weapons/characters/gear.
Modifié par InstaShark, 13 mars 2013 - 02:14 .
#48
Posté 13 mars 2013 - 02:13
Bryan Johnson wrote...
Alright I feel like jumping into this debate, this will only focus around the point of "Why Muliplayer will die without the Ultra Rare Pack"
It seems the OP is speaking from a perspective of a new player or a casual player.
So regardless of whether there is a UR pack that costs 500k a new player or a casual player will never buy this. We would be talking 1-2 weapons vs having 10 weapons/characters/gear.
Bryan, have you guys considered increasing the drop rate at least?
The pool of ultra-rare weapons is almost as large as the rare pool, but significantly harder to obtain even discounting the amount of rare characters and gears they have to compete with.
I understand the rationale of keeping the players playing by adding more unlocks, but I fear with the extreme rarity of URs this may be discouraging and harmful instead.
#49
Posté 13 mars 2013 - 02:15
I figure it would be at least a way to try the ultra rare weapons, I mean, I would really like to try a lancer, spitfire, or harrier.
Even for 500,00
#50
Posté 13 mars 2013 - 02:17
BattleSoldier wrote...
Bryan Johnson wrote...
Alright I feel like jumping into this debate, this will only focus around the point of "Why Muliplayer will die without the Ultra Rare Pack"
It seems the OP is speaking from a perspective of a new player or a casual player.
So regardless of whether there is a UR pack that costs 500k a new player or a casual player will never buy this. We would be talking 1-2 weapons vs having 10 weapons/characters/gear.
Bryan, Seeing the huge number of URs and its upgrades, atleast it would be better to increase the UR drop rate in PSPs and Arsenal packs to somewhere around 30-40%
Is there any proposal of such kind?
Assuming that the drop rate really is 10%, I think 20% would be enough (and more realistic).





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