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Why Muliplayer will die without the Ultra Rare Pack


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#476
hitman1798

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Bolo Xia wrote...

400+ hours of bronze and silver is alot different than 400+ hours of gold and platinum, im not calling you out, im just stating a point.

this is really no different than buying an MMO, people want all the high end stuff so they level up and do the hard dungeons to get it.
when casual players wont ever get the cool stuff for one reason or another, but can still enjoy the game.

if you look at it that way it, then you see why it is difficult and/or requires alot of dedication.

if you are a bronze or silver player, UR's really arent going to help you out anyway, UR's are basically rewards for gold and platinum players.
just like the +100 sword of goober slaying is for the high level dungeon runners.

so yeah, im not telling you that you cant do something, but if you want the stuff you gotta do what is required, otherwise the game would be stale if everything was just given away without any challenge or self gratification of earning something hard to get.


But you just proved my point...I play mostly Silver because I have the most fun with it.  I play Gold with a small group of friends more then I have in the past to get the weapons, but I have more fun with Silver then other game modes.  I am not ashamed to say it that I have had a blast playing this game on Silver.  To me, Plat is boring/grinding which is not what I want to do.  If I understand correctly,  in your mind if you play plat, then you should rewarded better then if you play silver, but what difference does it make when we both spend over a million in credits and don't get one ultra rare between us? 

#477
VII Revenant

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The Makr wrote...

Brownfinger wrote...

Here's a thought.

Maybe you don't actually have to max your ultra rares? Maybe having them at a decent level and playing well is enough? I don't understand some of you people, at all. If you're feeling obsessive compulsive, go wash every car on your street/lot. Eight times.


I don't have to max them.  I have two kids, wife, job.  Lots of stuff to do beside play ME3.  However I have put 400 hours in and would not be happy to have an exit from thsi game without getting to try the Lancer. 

A Lancer 1 is all I want out of everything left, but I might get that tonight or I might not get it in the next 150 hours played. 

That's just not cool.


Exactly. I have no way to set serious milestones. With uncommon and rare stuff, I could reasonably say that with every Vet pack, spectre pack, and psp that I was going to make tangible progression.

With Ultra Rares, I have no way of knowing when I'm going to achieve my next advancement, let alone when I'll get something I actually want over something I excuse as one less thing Ican possibly receive on the way to things I want. I can arbitrarily set numbers up in my head, but based on extensive tests and anecdotal evidence by friends, community members, and PUGs, it's still pretty friggin' bleak.

#478
pureblooded88

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BW should place a cap limit on all consumables at 50. Once you max out all of those ,rare uncommon and common cards, your drop rate for UR should increase since well there is nothing left to get.

#479
AlexMBrennan

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Nope. Random rewards are what keeps the game going - if you could max out the manifest in a finite amount of time then people might stop playing (why do you think they make free MP updates?). Random rewards work better in operand conditioning. It's really quite simple.

Once you max out all of those ,rare uncommon and common cards, your drop rate for UR should increase since well there is nothing left to get.

You failed a spot check. Bioware wants to make it impossible to max out URs for casual gamers in order to motivate them to hand over real cash. They are not going to do anything like you asked.

Modifié par AlexMBrennan, 14 mars 2013 - 12:09 .


#480
CmnDwnWrkn

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Drunkencelt wrote...

Let just put it this way.

My last three + million gave me one UR weapon.

A damn Valkyrie V just now.


Roughly 36 successful Gold matches to obtain a Valkyrie V.  That pretty much says it all.

#481
Zkyire

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The Makr wrote...

Brownfinger wrote...

Here's a thought.

Maybe you don't actually have to max your ultra rares? Maybe having them at a decent level and playing well is enough? I don't understand some of you people, at all. If you're feeling obsessive compulsive, go wash every car on your street/lot. Eight times.


I don't have to max them.  I have two kids, wife, job.  Lots of stuff to do beside play ME3.  However I have put 400 hours in and would not be happy to have an exit from thsi game without getting to try the Lancer. 

A Lancer 1 is all I want out of everything left, but I might get that tonight or I might not get it in the next 150 hours played. 

That's just not cool.


Aye.

An increased drop chance for level one URs to allow people to get the weapon so they can at least experience them in game, while still at a lower calibre than those hardcore players with their level X's who put a lot of extra hours in.

Modifié par Zkyire, 14 mars 2013 - 12:12 .


#482
Sn1p3R XxPr0Xx

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Bryan Johnson wrote...

Sn1p3R XxPr0Xx wrote...

i have 620+ hours on Xbox. (A little over 100-120mil spent on my part cumulatively..)2 weeks before reckoning came out, I maxed my manifest. Then I saved up roughly 10 million for reckoning. Of those 100 packs or so, I got SIX ultra rare cards (INCLUDING THE COLLECTOR) and then on top of the 4 new ultra rares, you guys added the promo weapons. 9 ultra rares in two weeks? All I'm asking for is an increase in drop rate. Not a small one. Like a good 5-10% increase. I went from getting atleast 1 ultra rare a day, to between 1-3 ultra rares a week. It's a little ridiculous. Please, for the love of god, increase the drop rate. I'm not asking for an UR pack for 500k. Just an increase, PLEASE.


Well I can certainly tell you nothing changed in the drop rate at that time.


so when I was buying my packs on the day of the release, the RNG was just not working in my favor? Regardless, 9 ultra rares in two weeks? I think that calls for a slight increase 

#483
azoth1267

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sadly, there is no hope that they will alter the drop rates or add in anything like an UR box.

i respect brojo for coming here and commenting from time to time, but it does nothing but delude some people into thinking that something will change by speaking out in one form or another.

#484
azoth1267

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Sn1p3R XxPr0Xx wrote...

Bryan Johnson wrote...

Sn1p3R XxPr0Xx wrote...

i have 620+ hours on Xbox. (A little over 100-120mil spent on my part cumulatively..)2 weeks before reckoning came out, I maxed my manifest. Then I saved up roughly 10 million for reckoning. Of those 100 packs or so, I got SIX ultra rare cards (INCLUDING THE COLLECTOR) and then on top of the 4 new ultra rares, you guys added the promo weapons. 9 ultra rares in two weeks? All I'm asking for is an increase in drop rate. Not a small one. Like a good 5-10% increase. I went from getting atleast 1 ultra rare a day, to between 1-3 ultra rares a week. It's a little ridiculous. Please, for the love of god, increase the drop rate. I'm not asking for an UR pack for 500k. Just an increase, PLEASE.


Well I can certainly tell you nothing changed in the drop rate at that time.


so when I was buying my packs on the day of the release, the RNG was just not working in my favor? Regardless, 9 ultra rares in two weeks? I think that calls for a slight increase 

i would kill to get 1UR a day... just saying
(edit due to my derp, still the same meaning though lol)

Modifié par azoth1267, 14 mars 2013 - 12:26 .


#485
Sn1p3R XxPr0Xx

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[/quote]
i would kill to get 9 URs in 2 weeks... just saying

[/quote]

So would I !! But with the UR drop rate as of now, that's not happening. Unless of course, you have a substantial amount of credits to back you up. Which I had. But.... You know what I'm saying

#486
HereticBrony

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[quote]Sn1p3R XxPr0Xx wrote...


[/quote]
i would kill to get 9 URs in 2 weeks... just saying

[/quote]

So would I !! But with the UR drop rate as of now, that's not happening. Unless of course, you have a substantial amount of credits to back you up. Which I had. But.... You know what I'm saying

[/quote]

iknowthatfeel.jpg

#487
Sn1p3R XxPr0Xx

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azoth1267 wrote...

Sn1p3R XxPr0Xx wrote...

Bryan Johnson wrote...

Sn1p3R XxPr0Xx wrote...

i have 620+ hours on Xbox. (A little over 100-120mil spent on my part cumulatively..)2 weeks before reckoning came out, I maxed my manifest. Then I saved up roughly 10 million for reckoning. Of those 100 packs or so, I got SIX ultra rare cards (INCLUDING THE COLLECTOR) and then on top of the 4 new ultra rares, you guys added the promo weapons. 9 ultra rares in two weeks? All I'm asking for is an increase in drop rate. Not a small one. Like a good 5-10% increase. I went from getting atleast 1 ultra rare a day, to between 1-3 ultra rares a week. It's a little ridiculous. Please, for the love of god, increase the drop rate. I'm not asking for an UR pack for 500k. Just an increase, PLEASE.


Well I can certainly tell you nothing changed in the drop rate at that time.


so when I was buying my packs on the day of the release, the RNG was just not working in my favor? Regardless, 9 ultra rares in two weeks? I think that calls for a slight increase 

i would kill to get 9 URs in 2 weeks... just saying


keep in mind, my manifest was maxed prior to this

#488
landylan

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Dorick wrote...

landylan wrote...

Dorick wrote...


The game is easier than ever, don't change the RNG, Bryan!

There will always be gamers who dont want challenge, but feel like they deserve the reward.

How is luck supposed to be a challenge??? How is never getting anything if you're unlucky rewarding???

The challenge comes in earning the credits to use in the RNG reward system. If you feel the work is harder than the rewards given out, maybe its not the system, maybe its YOU. Thinking the RNG system isnt fair is an opinion, not a fact. Your best argument would be to show the developers that they can make the same or more money by increasing the drop rates. Which is very silly. 

I appreciate this game, and all the free dlc that was provided. RNG system was a win for both parties, and it shouldnt be changed unless there are plans to shut this game down, or ME4 is about to be released. 

lolwut

I didn't say they'd make more money if they increased drop rates. I said a new pack would probably give them more money because many new players are desperate for UR's, and it would make it closer to the actual drop rate.

How is it me? You can't argue it's fair if the same players don't get the same rewards. 

You didn't even understand what I said. Besides, earning credits isn't even a challenge in this game. 

I'll say it again. LUCK=/=CHALLENGE. You make no sense. Of course you think it's fair with your manifest, but most people aren't as lucky as you.

#489
DrAbysmal

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The drop rates in this game are bizarre, I can get a stretch of three packs with an UR (or two!) in it in a row and then spend 2 million and get nothing but more and more ammo.

Personally it's more of annoyance than an incentive to continue playing as I don't really care about maxing my manifest (I don't have enough time to commit to ever have a prayer of doing that) but buying packs holds little to no excitement either since I'm just expecting there to be junk in it anyway and that's almost always what it is. I would at least like to unlock a Spitfire, even if it sucks, so I can say I have everything unlocked.

#490
VII Revenant

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AlexMBrennan wrote...

Nope. Random rewards are what keeps the game going - if you could max out the manifest in a finite amount of time then people might stop playing (why do you think they make free MP updates?). Random rewards work better in operand conditioning. It's really quite simple.


A satisfied player base keeps the game going. As support comes to an end, there's little more to expect in the way of content than weapon, gear, and character upgrades to drive a (surprise) upgrade-centric game. The gameplay has conditioned us to play for rewards. New levels, N7 rating, Challenges, and banners are all nice, but they lack the tangibility of mods, weapons, gear, and appearance options. It doesn't help that the weapons see considerable boosts in damage between I and X.

Yeah, it was, for a time, pretty cool opening a pack like a holiday present and getting something neat, but those of us with mostly complete manifests keep getting Cryo Ammo IV and other equipment.

Which equates to socks. We're getting tired of socks. Some will only continue the grind for so long. This is especially true at the end of a game's lifespan. At this point, it's evident that a significant number of players are ready to jump to other titles if nothing changes, and that those same people would stick around if the system was more forgiving.

#491
Narcopolis

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I've mazed all weapons but URs, non of my URs are maxed, after a year of play. The system is unbalanced, still. I'd be happy if i could just get one of the Reckoning URs, i just need one to finish the challenge, but premium pack after premium pack gives me special ammo I never want.

You got enough money from us, increase the UR drop rate, substantially, please.

#492
The Makr

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Here's an Idea Bryan. How about leave the drop rate as is, but increase the likelihood that you will received a level 1 UR before you get a level 2 of anything else. That way folks would at least get most of the level 1 UR's without getting trolled with higher levels of guns they don't care about.

#493
Bryan Johnson

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The Makr wrote...

Here's an Idea Bryan. How about leave the drop rate as is, but increase the likelihood that you will received a level 1 UR before you get a level 2 of anything else. That way folks would at least get most of the level 1 UR's without getting trolled with higher levels of guns they don't care about.


That isnt possible

#494
Procloa

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I'm glad to see this thread is so popular. Maybe Bioware might look into it now and I'll have a reason to play again.

#495
landylan

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Bryan, why are you against adding an extra pack worth 1 million credits? Bronze and silver players are more likely to pay for it because maxing UR's seems like an even more daunting task to them, and it gives veteran players the incentive to keep playing.

#496
CmnDwnWrkn

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Bryan Johnson wrote...

The Makr wrote...

Here's an Idea Bryan. How about leave the drop rate as is, but increase the likelihood that you will received a level 1 UR before you get a level 2 of anything else. That way folks would at least get most of the level 1 UR's without getting trolled with higher levels of guns they don't care about.


That isnt possible


How about leave the drop rate as is, but fix the Collectors so they don't freeze Playstations?

#497
Cricketer15

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landylan wrote...

Bryan, why are you against adding an extra pack worth 1 million credits? Bronze and silver players are more likely to pay for it because maxing UR's seems like an even more daunting task to them, and it gives veteran players the incentive to keep playing.


And what this bronze player need a Harrier X to kill a brute? 

#498
Procloa

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CmnDwnWrkn wrote...

Bryan Johnson wrote...

The Makr wrote...

Here's an Idea Bryan. How about leave the drop rate as is, but increase the likelihood that you will received a level 1 UR before you get a level 2 of anything else. That way folks would at least get most of the level 1 UR's without getting trolled with higher levels of guns they don't care about.


That isnt possible


How about leave the drop rate as is, but fix the Collectors so they don't freeze Playstations?

Because Bioware and EA only care about money and even though their product is broken they only look into issues that profit them.  The only reason they'd add an UR pack isn't because they want to satisfy the playerbase but because they want more money.  They couldn't care less about us PS3 users.  If they did the problem (which is months old) would have been patched by now.

#499
Commander Coriander Salamander

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Bryan Johnson wrote...

We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.

Out of simple curiosity, assuming this is a question you are allowed to answer, what is the motivation behind not discussing the drop rates for packs? From my point of view I don't see how knowing how often they are supposed to drop affects anything other than alleviate confusion among the fans.

I suppose it could lead to some misconceptions among people who don't know how probability works.

EDIT: Added quote I was referencing.

Modifié par Commander Coriander Salamander, 14 mars 2013 - 12:51 .


#500
Bryan Johnson

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Commander Coriander Salamander wrote...

Bryan Johnson wrote...

We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.

Out of simple curiosity, assuming this is a question you are allowed to answer, what is the motivation behind not discussing the drop rates for packs? From my point of view I don't see how knowing how often they are supposed to drop affects anything other than alleviate confusion among the fans.

I suppose it could lead to some misconceptions among people who don't know how probability works.

EDIT: Added quote I was referencing.

I cant even discuss why I cant discuss :P