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Why Muliplayer will die without the Ultra Rare Pack


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#501
majinclos

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How about drop rate increase to 15% lol

#502
DJMetaverse

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Once again may I ask that something is done about credits that were earned and then disappeared due to bugs? I've lost a lot over the last year and just in the last few weeks it's happened several times. I keep seeing people from Bioware saying they haven't been able to repeat it, it isn't that hard...it happens often enough.

Compare what I've spent to what I've earned. Should give an accurate number then.

#503
Malanek

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Commander Coriander Salamander wrote...

Bryan Johnson wrote...

We will never discuss drop rates, so even if it was changed there would be really no way of knowing for certain.

Out of simple curiosity, assuming this is a question you are allowed to answer, what is the motivation behind not discussing the drop rates for packs? From my point of view I don't see how knowing how often they are supposed to drop affects anything other than alleviate confusion among the fans.

I suppose it could lead to some misconceptions among people who don't know how probability works.

EDIT: Added quote I was referencing.


It's possible there are legal ramifications of offering something that can be bought with an element of chance and misrepresenting that chance (if there was a bug for instance).

#504
CmnDwnWrkn

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Procloa wrote...

CmnDwnWrkn wrote...

Bryan Johnson wrote...

The Makr wrote...

Here's an Idea Bryan. How about leave the drop rate as is, but increase the likelihood that you will received a level 1 UR before you get a level 2 of anything else. That way folks would at least get most of the level 1 UR's without getting trolled with higher levels of guns they don't care about.


That isnt possible


How about leave the drop rate as is, but fix the Collectors so they don't freeze Playstations?

Because Bioware and EA only care about money and even though their product is broken they only look into issues that profit them.  The only reason they'd add an UR pack isn't because they want to satisfy the playerbase but because they want more money.  They couldn't care less about us PS3 users.  If they did the problem (which is months old) would have been patched by now.


Agreed.  They've made it all too clear that they simply don't give a **** about the PS3 player base at this point.  Which is unfortunate, because I'm not sure they understand the long-term effect they're actions are having on player perception.  When players see a critical issue that is potentially damaging their systems isn't even worth a simple acknowledgement by BioWare, what reason is there to believe they would get anything different with future games?

#505
HEEGZ

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I am happy with the drop rate, please don't change it. It leaves me something to play for through the summer. The game is really well balanced at the moment so don't give in to the pressure. I can only think of a handful of things that really could use changing at this point, and they are mostly undoing older nerfs (Krysae, Falcon), or at least improving them slightly.

TLDR; the RNG store is fine as is.

#506
Lord Rosario

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Bryan Johnson wrote...

If you are going to quote me please put in -snip-



That is a terrible progression.. To put that in perspective, that means that one UR takes about 20 times as long to get as a single rare. Rares only take 2.5 times as long to get as an uncommon. However, an Uncommon takes nearly 11 times as long as a common by those numbers.

The problem isn't time to max Ultra Rares, it's time BETWEEN getting them. When you play for so many many games, working for something, only to get nothing but junk you don't want or need, it is discouraging.

#507
Sn1p3R XxPr0Xx

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Lord Rosario wrote...

Bryan Johnson wrote...

If you are going to quote me please put in -snip-



That is a terrible progression.. To put that in perspective, that means that one UR takes about 20 times as long to get as a single rare. Rares only take 2.5 times as long to get as an uncommon. However, an Uncommon takes nearly 11 times as long as a common by those numbers.

The problem isn't time to max Ultra Rares, it's time BETWEEN getting them. When you play for so many many games, working for something, only to get nothing but junk you don't want or need, it is discouraging.


YES!!!!!!!! SOMEONE UNDERSTANDS!!!

#508
holdenagincourt

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Bryan Johnson wrote...

I cant even discuss why I cant discuss :P


Storeception.

I suppose there's still a possibility of different types of packs being introduced, but drop rate changes would be in effect useless given that they could not be acted upon (since they would never be announced and each player only sees an infinitesimal segment of RNG behavior and aggregation is subject to various biases).

#509
Malanek

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Lord Rosario wrote...

Bryan Johnson wrote...

If you are going to quote me please put in -snip-



That is a terrible progression.. To put that in perspective, that means that one UR takes about 20 times as long to get as a single rare. Rares only take 2.5 times as long to get as an uncommon. However, an Uncommon takes nearly 11 times as long as a common by those numbers.


Your math is faulty. I have no idea how you came to that conclusion.

#510
Lord Rosario

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CmnDwnWrkn wrote...

Procloa wrote...

CmnDwnWrkn wrote...

Bryan Johnson wrote...

The Makr wrote...

Here's an Idea Bryan. How about leave the drop rate as is, but increase the likelihood that you will received a level 1 UR before you get a level 2 of anything else. That way folks would at least get most of the level 1 UR's without getting trolled with higher levels of guns they don't care about.


That isnt possible


How about leave the drop rate as is, but fix the Collectors so they don't freeze Playstations?

Because Bioware and EA only care about money and even though their product is broken they only look into issues that profit them.  The only reason they'd add an UR pack isn't because they want to satisfy the playerbase but because they want more money.  They couldn't care less about us PS3 users.  If they did the problem (which is months old) would have been patched by now.


Agreed.  They've made it all too clear that they simply don't give a **** about the PS3 player base at this point.  Which is unfortunate, because I'm not sure they understand the long-term effect they're actions are having on player perception.  When players see a critical issue that is potentially damaging their systems isn't even worth a simple acknowledgement by BioWare, what reason is there to believe they would get anything different with future games?


A-This is the wrong thread for that. Go make another thread if you want to complain about that so it can get locked instead of this one.

B-You're saying they don't care while quoting someone who is taking time out of their day to help answer questions and perhaps make MP a better experience on a board specifically made to find and solve issues for your game having to do with a free feature to a game that they have been adding fixes and new features to for over a year. Think about that..

#511
shnig_1

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..........well, once I get my 2 reset powers, (if I can even get those from packs), ill call it a career then.

I know it sounds lame that I'm not playing strictly for fun or whatever, but for game experiences that are fairly repetitive, like many multiplayer experiences, I like to have a carrot dangling in front of me, cause that is most of the fun for me.

In battlefield 3, I was able to play and have fun because I knew I was accomplishing something as I tried to unlock all the weapons for each class, but as soon as I unlocked the last one, I could still have some fun, but it ran out quick.

Call of duty (GASP!) held me interest for a long time because of the prestige system, because I could go through the grind of unlocking the weapons all over again.

Now at this point for me3, the carrot is dangling like 10 miles away, and everytime I buy a pack, the carrot retreats farther away as I get more lvl 4 ammo. I honestly will probably keep playing on and off, but the lack of progress is pretty annoying after a while.

#512
Commander Coriander Salamander

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@BroJo (can't quote on phone)

I suspected that might be the case :)

#513
Bryan Johnson

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Malanek999 wrote...

Lord Rosario wrote...

Bryan Johnson wrote...

If you are going to quote me please put in -snip-



That is a terrible progression.. To put that in perspective, that means that one UR takes about 20 times as long to get as a single rare. Rares only take 2.5 times as long to get as an uncommon. However, an Uncommon takes nearly 11 times as long as a common by those numbers.


Your math is faulty. I have no idea how you came to that conclusion.


He is basing it on the unit cost per each one, I wouldnt say it is faulty, just a different metric than I used

#514
Procloa

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Lord Rosario wrote...

CmnDwnWrkn wrote...

Procloa wrote...

CmnDwnWrkn wrote...

Bryan Johnson wrote...

The Makr wrote...

Here's an Idea Bryan. How about leave the drop rate as is, but increase the likelihood that you will received a level 1 UR before you get a level 2 of anything else. That way folks would at least get most of the level 1 UR's without getting trolled with higher levels of guns they don't care about.


That isnt possible


How about leave the drop rate as is, but fix the Collectors so they don't freeze Playstations?

Because Bioware and EA only care about money and even though their product is broken they only look into issues that profit them.  The only reason they'd add an UR pack isn't because they want to satisfy the playerbase but because they want more money.  They couldn't care less about us PS3 users.  If they did the problem (which is months old) would have been patched by now.


Agreed.  They've made it all too clear that they simply don't give a **** about the PS3 player base at this point.  Which is unfortunate, because I'm not sure they understand the long-term effect they're actions are having on player perception.  When players see a critical issue that is potentially damaging their systems isn't even worth a simple acknowledgement by BioWare, what reason is there to believe they would get anything different with future games?


A-This is the wrong thread for that. Go make another thread if you want to complain about that so it can get locked instead of this one.

B-You're saying they don't care while quoting someone who is taking time out of their day to help answer questions and perhaps make MP a better experience on a board specifically made to find and solve issues for your game having to do with a free feature to a game that they have been adding fixes and new features to for over a year. Think about that..

I think this dives into the mentality of Bioware in that they'd only add an UR pack to benefit them.  We got a little off topic but in general I stated why I think Bioware would add an UR pack.

#515
Charaxan

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CmnDwnWrkn wrote...

Agreed.  They've made it all too clear that they simply don't give a **** about the PS3 player base at this point.  Which is unfortunate, because I'm not sure they understand the long-term effect they're actions are having on player perception.  When players see a critical issue that is potentially damaging their systems isn't even worth a simple acknowledgement by BioWare, what reason is there to believe they would get anything different with future games?


All right, people, just settle down a little, please. Just remember something : Bioware was first a PC dev's team, with a high tendency to RPG games. Then, consoles became a generalized product with high performances (typically : xbox/ps2 generation) and those consoles had great merchandizing plans and talentfull merchandizing teams.

So, we have here a PC dev team, with console sellers asking (and sometimes paying) them to develop on their platform. But those platforms are not easily portable from one to an other. Even from PC to xbox, there is no good way to do it. So thoses consoles, they : tried to suck the market by paying the devs, aksing for exclusivities (xbox was a great master in that category...) and asking for devs to do the same games on all platforms.

After that, they add to the contract "but of course, you cannot do more than 1 update a month, and you will pay if you want to do updates". After some years, they just inversed the roles : now, devs must pay for everything, everywhere, AND still HAVE to code their game for three different platform.

It is too much in my taste. It is LOGICAL there is more and more bugs. It is MENT TO BE. Of course it is a sign of difficulty/lack of people/ressources, but it comes from the fact that three platformes imposed their ways to devs in the end.

Bugs are a symptom of an artificial difficulty added by commercial and artificial issues. A dev team would have a great game if it was not for that problem. It would take one third of the time it takes now to code a game.

And, if someone still complaining about bugs, I only have one word to say :

BETHESDA.

Modifié par Charaxan, 14 mars 2013 - 01:20 .


#516
Lord Rosario

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Malanek999 wrote...

Lord Rosario wrote...

Bryan Johnson wrote...

If you are going to quote me please put in -snip-



That is a terrible progression.. To put that in perspective, that means that one UR takes about 20 times as long to get as a single rare. Rares only take 2.5 times as long to get as an uncommon. However, an Uncommon takes nearly 11 times as long as a common by those numbers.


Your math is faulty. I have no idea how you came to that conclusion.


My math is not faulty.

There are 2.89 times more Rares than Ultra rares. If it takes 6.92 times as long to unlock 222 Ultra rares as it does to unlock 642 Rares, that means it takes 20.01 times as long to unlock a single UR as it does a single Rare.

#517
Bolo Xia

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hitman1798 wrote...

Bolo Xia wrote...

400+ hours of bronze and silver is alot different than 400+ hours of gold and platinum, im not calling you out, im just stating a point.

this is really no different than buying an MMO, people want all the high end stuff so they level up and do the hard dungeons to get it.
when casual players wont ever get the cool stuff for one reason or another, but can still enjoy the game.

if you look at it that way it, then you see why it is difficult and/or requires alot of dedication.

if you are a bronze or silver player, UR's really arent going to help you out anyway, UR's are basically rewards for gold and platinum players.
just like the +100 sword of goober slaying is for the high level dungeon runners.

so yeah, im not telling you that you cant do something, but if you want the stuff you gotta do what is required, otherwise the game would be stale if everything was just given away without any challenge or self gratification of earning something hard to get.


But you just proved my point...I play mostly Silver because I have the most fun with it.  I play Gold with a small group of friends more then I have in the past to get the weapons, but I have more fun with Silver then other game modes.  I am not ashamed to say it that I have had a blast playing this game on Silver.  To me, Plat is boring/grinding which is not what I want to do.  If I understand correctly,  in your mind if you play plat, then you should rewarded better then if you play silver, but what difference does it make when we both spend over a million in credits and don't get one ultra rare between us? 


just because the chance to get the UR is the same for both people, but a plat player will make those millions faster by doing a harder challenge, thus earning the reward sooner.

everyone has dry streaks, even gold/plat runners.

you play silver and thats fine, only reason i brought it up it because a platinum player makes around 152k per game versus your silver 33k per game. 
so obviously the platinum player will max out faster, given the same amount of hours in the game.

btw your original question was to: why cant you get UR's as fast as other people with the same time in? or something to that effect and i answered that question.

so basically you just want the same pay as a platinum player on silver, thats all im getting from how im "proving your point" statement.

also just because you say "platinum is boring" doesnt mean other people can not possibly find it fun.
besides most people i come across that say platinum is boring, are just saying that as a cop-out because they cant handle it, so they come up with the excuse "its boring".

btw i find gold/platinum fun.

but at least be honest with yourself, you know full well that people should be rewarded more for accomplishing a harder challenge.
maybe you should ask BW to give bronze players the same pay as silver players, maybe they enjoy bronze more than you do.
see how that works? ;)

#518
Procloa

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Procloa wrote...

Lord Rosario wrote...

CmnDwnWrkn wrote...

Procloa wrote...

CmnDwnWrkn wrote...

Bryan Johnson wrote...

The Makr wrote...

Here's an Idea Bryan. How about leave the drop rate as is, but increase the likelihood that you will received a level 1 UR before you get a level 2 of anything else. That way folks would at least get most of the level 1 UR's without getting trolled with higher levels of guns they don't care about.


That isnt possible


How about leave the drop rate as is, but fix the Collectors so they don't freeze Playstations?

Because Bioware and EA only care about money and even though their product is broken they only look into issues that profit them.  The only reason they'd add an UR pack isn't because they want to satisfy the playerbase but because they want more money.  They couldn't care less about us PS3 users.  If they did the problem (which is months old) would have been patched by now.


Agreed.  They've made it all too clear that they simply don't give a **** about the PS3 player base at this point.  Which is unfortunate, because I'm not sure they understand the long-term effect they're actions are having on player perception.  When players see a critical issue that is potentially damaging their systems isn't even worth a simple acknowledgement by BioWare, what reason is there to believe they would get anything different with future games?


A-This is the wrong thread for that. Go make another thread if you want to complain about that so it can get locked instead of this one.

B-You're saying they don't care while quoting someone who is taking time out of their day to help answer questions and perhaps make MP a better experience on a board specifically made to find and solve issues for your game having to do with a free feature to a game that they have been adding fixes and new features to for over a year. Think about that..

I think this dives into the mentality of Bioware in that they'd only add an UR pack to benefit them.  We got a little off topic but in general I stated why I think Bioware would add an UR pack.

Oh and something meant to benefit me that really just screws with my game experience is a serious issue.  Maybe if you gamed on the PS3 and knew how large of a problem the freezing is you'd understand where I'm coming from.  Answering questions doesn't show me they care, it's the actions they take to make MP a better experience for all players.  Their lack of accountability to fix or even acknowledge there's a problem shows me how much they care.

#519
Whlte Rlder

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Again, off topic.

Create a new thread about the issue or quit whining.

#520
BlueAura

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CmnDwnWrkn wrote...

Procloa wrote...

CmnDwnWrkn wrote...

Bryan Johnson wrote...

The Makr wrote...

Here's an Idea Bryan. How about leave the drop rate as is, but increase the likelihood that you will received a level 1 UR before you get a level 2 of anything else. That way folks would at least get most of the level 1 UR's without getting trolled with higher levels of guns they don't care about.


That isnt possible


How about leave the drop rate as is, but fix the Collectors so they don't freeze Playstations?

they wont even fix that. that alone will kill alot of revenue from the ps3 since people cant enjoy the product fully. but yet people still play.. why is that? because this is a fun game. but now the people spending millions and millions and getting hardly any URs is pushing it. how can this kinda stuff be allowed? i agree that there future titles will lose customers drastically just by word of mouth of how bad there treating customers now. its really quite beyond sad that there doing this to even people who are loyal. but hey they dont care right?

Because Bioware and EA only care about money and even though their product is broken they only look into issues that profit them.  The only reason they'd add an UR pack isn't because they want to satisfy the playerbase but because they want more money.  They couldn't care less about us PS3 users.  If they did the problem (which is months old) would have been patched by now.


Agreed.  They've made it all too clear that they simply don't give a **** about the PS3 player base at this point.  Which is unfortunate, because I'm not sure they understand the long-term effect they're actions are having on player perception.  When players see a critical issue that is potentially damaging their systems isn't even worth a simple acknowledgement by BioWare, what reason is there to believe they would get anything different with future games?



#521
Bryan Johnson

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Please bring this back on topic or it will be closed.

Also gone for the night

#522
Procloa

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Whlte Rlder wrote...

Again, off topic.

Create a new thread about the issue or quit whining.

Right, sorry about that I just always like to respond to people.  Regarding the subject I honestly don't think Bioware will release an UR pack.  5 free DLCs speaks for itself in how much money they've made with the current drop system. 

#523
Lord Rosario

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Procloa wrote...

Lord Rosario wrote...

A-This is the wrong thread for that. Go make another thread if you want to complain about that so it can get locked instead of this one.

B-You're saying they don't care while quoting someone who is taking time out of their day to help answer questions and perhaps make MP a better experience on a board specifically made to find and solve issues for your game having to do with a free feature to a game that they have been adding fixes and new features to for over a year. Think about that..

I think this dives into the mentality of Bioware in that they'd only add an UR pack to benefit them.  We got a little off topic but in general I stated why I think Bioware would add an UR pack.


Is that why Bryan already went over some reasons they wouldn't sell an UR pack for money, even if it would make them money? ;)

Bryan Johnson wrote...

To go to another point:
A UR only pack, you face the issue of what is
"resonable", if it was only released for cash (like some have
suggested) then people complain it is not fair to those that dont want
to spend money. You also have to consider that in that case how many
people are going to buy that pack as opposed to other packs (yes selling
packs makes us money, it ultimately pays my wages, and allows for
future games/products to be made).


Also, to your added quote Procloa, still not the place.I could go on and on about how they either cannot make statements on it, have looked into it, have even tried to fix it, etc. But I doubt that would help. Just please keep cool and on topic. :wizard: Not posting further ont that topic.

#524
CmnDwnWrkn

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Lord Rosario wrote...

CmnDwnWrkn wrote...

Procloa wrote...

CmnDwnWrkn wrote...

Bryan Johnson wrote...

The Makr wrote...

Here's an Idea Bryan. How about leave the drop rate as is, but increase the likelihood that you will received a level 1 UR before you get a level 2 of anything else. That way folks would at least get most of the level 1 UR's without getting trolled with higher levels of guns they don't care about.


That isnt possible


How about leave the drop rate as is, but fix the Collectors so they don't freeze Playstations?

Because Bioware and EA only care about money and even though their product is broken they only look into issues that profit them.  The only reason they'd add an UR pack isn't because they want to satisfy the playerbase but because they want more money.  They couldn't care less about us PS3 users.  If they did the problem (which is months old) would have been patched by now.


Agreed.  They've made it all too clear that they simply don't give a **** about the PS3 player base at this point.  Which is unfortunate, because I'm not sure they understand the long-term effect they're actions are having on player perception.  When players see a critical issue that is potentially damaging their systems isn't even worth a simple acknowledgement by BioWare, what reason is there to believe they would get anything different with future games?


A-This is the wrong thread for that. Go make another thread if you want to complain about that so it can get locked instead of this one.

B-You're saying they don't care while quoting someone who is taking time out of their day to help answer questions and perhaps make MP a better experience on a board specifically made to find and solve issues for your game having to do with a free feature to a game that they have been adding fixes and new features to for over a year. Think about that..


"They" was referring to the EA/BioWare corporate entity, not Bryan Johnson specifically.  Bryan Johnson goes out of his way to answer questions as much as he can (and he can't answer them all or else he'd lose his job) and interact with us, and I do really appreciate that.

#525
Commander Coriander Salamander

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Procloa wrote...

Whlte Rlder wrote...

Again, off topic.

Create a new thread about the issue or quit whining.

Right, sorry about that I just always like to respond to people.  Regarding the subject I honestly don't think Bioware will release an UR pack.  5 free DLCs speaks for itself in how much money they've made with the current drop system. 

Who's to say they might make more money by adding UR packs? 

I've sated this before but the game is changing, it's losing it's support. The way I see it, if Bioware wants to maintain the playerbase (or at least stem the flow) then URs should become easier to obtain.