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Why Muliplayer will die without the Ultra Rare Pack


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#126
032OffensiveBias

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Symbol117 wrote...

Bryan Johnson wrote...

032OffensiveBias wrote...

I'd still rather pay 1m for a guaranteed UR than extend a 2 month, 8million credit no-ur dry streak of PSPs, APs, and RPs.



Is this something you have experienced or are you going based on what you have heard?


Well I haven't experienced it personally that long of a dry spell, however my dad, who also plays ME3MP, did purchase 39 PSP with no URs.  I know this as a fact because he was keeping track and would go into a mini-rage after each purchase.  Since he's mostly a silver player his frustration is rather understandable.  He would play three to four game, an average time played of an hour basicially, and doing this for 39 PSP and nothing to show for.  That's over 39 hours he played until he broke that particular streak to get just ONE UR.

Even assuming that there is a 5% UR drop rate, a 1 in 20 chance, there is still the likelyhood of that the 'luck element' of statistics can bend that 5% to be more like .5%.

this.
sounds like me and my annoyance alot. I feel for your dad bro :o

#127
Fang92

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BMP969 wrote...

I don't think MP will die, but it'll definitely lose popularity. Besides, like everyone else, I'd like to have a maxed manifest before the end of the decade....


lol. such optimism. You should know theres less than 7 years left to this decade. good luck :P

#128
snackrat

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Bryan Johnson wrote...

alan 10 wrote...

@Brian Johnson (Sorry the quote doesn't work on my tablet)
I figure it would be at least a way to try the ultra rare weapons, I mean, I would really like to try a lancer, spitfire, or harrier.

Even for 500,00


This is going to sound slightly cruel but let me postulate something to you under your model the cost of a UR is 333k. Lets say I go with the 10% drop rate in PSP (which I believe people have at least somewhat agreed is the low rate) that makes them worth 1million.

This means you would have 3 times the UR you currently have, and 0 of the rare gear/weapons/characters you currently have (discounting the Promo weapons since you had them before) you would have 9 UR levels instead of 3. That still does not give you a full taste of things that are out there. So even if you did save up, it wouldnt be much value imo.


EDIT: Now made with maths! REAL MATHS!


That's 10% per GOLD CARD. Per PSP that's 18% (with a 1% of two drops). So the actual value is close to maybe 495,000 per black (maths here).

If there was a pack for 500k that had one guarenteed, and the other four slots were 5 of each consumable (rockets and such) the overall value is more or less the same - good for people who have been playing for a long time with bad luck all round. Yeah you might get them faster on average getting PSPs or you might not, but KNOWING you are getting one is a boon, trust me. Earning 500,000 is no easy task.

Modifié par Karsciyin, 13 mars 2013 - 03:54 .


#129
032OffensiveBias

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I'd love to hear Mr. Johnson's opinion on this again.

#130
cubaka11

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Bryan Johnson wrote...

Alright I feel like jumping into this debate, this will only focus around the point of "Why Muliplayer will die without the Ultra Rare Pack"

It seems the OP is speaking from a perspective of a new player or a casual player.

So regardless of whether there is a UR pack that costs 500k a new player or a casual player will never buy this. We would be talking 1-2 weapons vs having 10 weapons/characters/gear.

speaking from players who have maxed rares and below it is so frustrating getting lvl 4 ammo and now that your areadding more URs it just makes sense to throw an UR pack in. You could make it avaliable to players with maxed rares. 250k seems reasonable for one pack with nothing but UR in it

#131
BoneCarlos Lee

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I have played MP for almost one year, and spent about 600 hours in it.

However till last week I just found the real matter to me is not the UR at all, my fun comes from the match itself, I am really happy when I finish every tough match with my team, even with M-8 Avenger, and my rare weapons are absolutely qualified for any U/U/G match.

I dislike the UR drop rate, just like I always blame after every time lottery results revealed. But I will keep playing both of them.

People who want an UR pack or higher UR drop rate, you can keep asking, that is your rights. I just want to say I don't think ME3 MP will die because of current store mechanism. Really, not ALL players care UR SO MUCH.

To me ME3 MP will die only when the server shut down.

#132
kww75

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Captain J. Sunshine wrote...

5300 hours?! I think you might be over exaggerating a little.


Probably a typo, but if not, he's been playing the game for 220 days, and since the game came out almost exactly a year ago, I guess the rest of those days were, sleeping, taking a dump and eating

#133
BjornDaDwarf

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Bryan Johnson wrote...

032OffensiveBias wrote...

I'd still rather pay 1m for a guaranteed UR than extend a 2 month, 8million credit no-ur dry streak of PSPs, APs, and RPs.



Is this something you have experienced or are you going based on what you have heard?


I will personally attest to a 4+ million dry streak (think it neared 5 million before it broke).  It was the day Reckoning came out, kind of hard not to remember spending that much in a row before a UR weapon dropped.  

I literally walked away from the game for a half hour before coming back to try the new characters I had unlocked.  It's debilitatingly depressing to save up that much credits, and not get a single UR.  Since I had a maxed Rare manifest prior to Reckoning coming out, unlocking the new Rares wasn't really that exciting.  I knew I was getting those.  I had figured on getting at least a few URs.  

#134
Devoidparanoia

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animeboy12 wrote...

over 1800 games and 650 hours and still not maxed. In what other game like this would this not sound messed up?


i have about 1300 games and still need a few golds (new golds, punisher+supressor+Adas) and I'm missing the spitfire and venom, I will keep playing the way it is

#135
Nydus Templar

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Bryan Johnson wrote...

alan 10 wrote...

@Brian Johnson (Sorry the quote doesn't work on my tablet)
I figure it would be at least a way to try the ultra rare weapons, I mean, I would really like to try a lancer, spitfire, or harrier.

Even for 500,00


This is going to sound slightly cruel but let me postulate something to you under your model the cost of a UR is 333k. Lets say I go with the 10% drop rate in PSP (which I believe people have at least somewhat agreed is the low rate) that makes them worth 1million.

This means you would have 3 times the UR you currently have, and 0 of the rare gear/weapons/characters you currently have (discounting the Promo weapons since you had them before) you would have 9 UR levels instead of 3. That still does not give you a full taste of things that are out there. So even if you did save up, it wouldnt be much value imo.


Sure, from the perspective of a new player, PSPs make more sense.  They max manifests more quickly, grant other things like gear and characters, and generally are a better buy.

Here's the issue I'd put forth instead.  Its about tangible progression.  If you ever hit a point in a game where you cannot proceed forward, you generally get discouraged from playing.  Now, back before the last group of DLCs, I hit this point pretty hard.  I'd maxed out my manifest, and all I was getting was character cards (later ammo IVs) instead of URs.  I'd play and play, and see maybe one or two.  The time I was putting in (aside from the fun of playing the game) didn't feel like it was getting me anywhere.

Players need a sense of moving forward, and many a sense of completion.  Without a definitive way of achieving this, the result is a race between probability and patience.  For many people, patience won't beat probability.  They'll leave feeling incomplete, wishing they'd had a chance to finish their manifest, play with all the guns and characters and gear, and enjoy it to its fullest.  They probably just won't be able to put several hundred hours at the highest difficulty possible in to achieve that.  Do we tell them too bad?

Why not just create a new pack, one that costs about 500K.  Give it a 50% chance for a single UR, and the rest of the slots be the rare slots like in the PSPs.  This keeps the PSPs valuable for people building their manifest, and a better buy when you've got stuff to fill, and when you're out of everything but endless gear that you can't max and ultra rares to fill, you can buy this instead.  Its only worth it if you're after ultra rares.

Modifié par Nydus Templar, 13 mars 2013 - 04:59 .


#136
Deucetipher

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BjornDaDwarf wrote...

Bryan Johnson wrote...

032OffensiveBias wrote...

I'd still rather pay 1m for a guaranteed UR than extend a 2 month, 8million credit no-ur dry streak of PSPs, APs, and RPs.



Is this something you have experienced or are you going based on what you have heard?


I will personally attest to a 4+ million dry streak (think it neared 5 million before it broke).  It was the day Reckoning came out, kind of hard not to remember spending that much in a row before a UR weapon dropped.  

I literally walked away from the game for a half hour before coming back to try the new characters I had unlocked.  It's debilitatingly depressing to save up that much credits, and not get a single UR.  Since I had a maxed Rare manifest prior to Reckoning coming out, unlocking the new Rares wasn't really that exciting.  I knew I was getting those.  I had figured on getting at least a few URs.  


Ouch bro, that stings.  My longest dry streak was barely 3M.

#137
BMP969

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Fang92 wrote...

BMP969 wrote...

I don't think MP will die, but it'll definitely lose popularity. Besides, like everyone else, I'd like to have a maxed manifest before the end of the decade....


lol. such optimism. You should know theres less than 7 years left to this decade. good luck :P

Hahaha, I try! On topic, and UR pack would definitely be welcome.

#138
landylan

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Bryan Johnson wrote...

032OffensiveBias wrote...

I'd still rather pay 1m for a guaranteed UR than extend a 2 month, 8million credit no-ur dry streak of PSPs, APs, and RPs.



Is this something you have experienced or are you going based on what you have heard?

I've experienced several million credit droughts. I've pretty much given up on ever maxing my manifest, so I don't play nearly as much as I used to because of it.

#139
Chirotera

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Karsciyin wrote...

Bryan Johnson wrote...

alan 10 wrote...

@Brian Johnson (Sorry the quote doesn't work on my tablet)
I figure it would be at least a way to try the ultra rare weapons, I mean, I would really like to try a lancer, spitfire, or harrier.

Even for 500,00


This is going to sound slightly cruel but let me postulate something to you under your model the cost of a UR is 333k. Lets say I go with the 10% drop rate in PSP (which I believe people have at least somewhat agreed is the low rate) that makes them worth 1million.

This means you would have 3 times the UR you currently have, and 0 of the rare gear/weapons/characters you currently have (discounting the Promo weapons since you had them before) you would have 9 UR levels instead of 3. That still does not give you a full taste of things that are out there. So even if you did save up, it wouldnt be much value imo.


That's 10% per GOLD CARD. Per PSP that's 18% (with a 1% of two drops). So the actual value is close to maybe 550,000 per black.

If there was a pack for 500k that had one guarenteed, and the other four slots were 5 of each consumable (rockets and such) the overall value is more or less the same - good for people who have been playing for a long time with bad luck all round. Yeah you might get them faster on average getting PSPs or you might not, but KNOWING you are getting one is a boon, trust me. Earning 500,000 is no easy task.


So much this. It's very annoying wanting and hoping for an UR and going several packs without getting one. Even if the chances are statistically higher that you'll get more URs having a dedicated pack to it would go a long ways to put your mind at ease. I doubt I'd drop all my credits on it, but I'd at least start buying them until I had one of each weapon.

What's the point of releasing this awesome new content if people never get access to it? Then, to make matters worse, there are 2 URs I want right now. The Lancer and the BPP. Now, not only do I have to hope that I get an UR in a pack, but it's competing for a spot with all the other URs as the only one I have maxed out is the Crusader. A dedicated pack -would- make me feel a lot better about this situation, even if it's only a placebo.

And, let's face it, there are some people with extremely bad luck. They deserve some peace of mind too. I urge you to think about this more thorougly BioWare multi staff. You guys have done a great job with the multi, but all these URs are not extending the life of the game at this point; they are creating too big of a hill to climb, and many people, will simply stop climbing.

#140
solidprice

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LeandroBraz wrote...

I disagree with your death sentence, this MP survived a lot of death sentences and yours won't be different, but I agree that they should raise the drop rate...

this.
would be nice to have drop rate raised even if you have to wait until you max your Rares.:innocent::devil:

#141
TheFracturedpope

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I really have to agree with a lot of other OPs here. The drop rate for the UR is incredibly unreliable and seems to be more easily accessed by some players than other players. I've been playing the multiplayer for nearly a year (pretty much non stop) and I've only maxed two regular UR weapons (Paladin and Scorpion) and one promo weapon (Valiant) but since now all of those are regular URs then I genuinely think I will never max out my manifest. Is it so unreasonable to expect that after a year of owning something a player might have access to all the weapons available at launch at least at their highest level?

Modifié par TheFracturedpope, 13 mars 2013 - 03:50 .


#142
Michaelxdrift

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PLEASE DO THIS BIOWARE PLEASE

#143
Grand_Commander13

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What is the drop rate of Rare weapons in Veteran packs? I find it hard to believe that if we advanced the Recruit ---> Veteran --- > Spectre pack pattern that a pack with a single Ultra Rare and four other assorted things would be more than 200,000 credits.

#144
Kingston Atticus

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BoneCarlos Lee wrote...

ITo me ME3 MP will die only when the server shut down.


Seeing as the Demo's servers are still working after over a yr (from what I heard from a guy who just played the demo last week and decided to buy the game because of it). I wouldn't be surprised if the full Game's servers keep going atleast until the next game is about to be released.

Modifié par Kingston Atticus, 13 mars 2013 - 03:58 .


#145
CaliSfo

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Bryan Johnson wrote...

032OffensiveBias wrote...

I'd still rather pay 1m for a guaranteed UR than extend a 2 month, 8million credit no-ur dry streak of PSPs, APs, and RPs.



Is this something you have experienced or are you going based on what you have heard?



When Earth was released I spend 4200 MS points (which is roughly 1.7 mio credits) because I haven't had time to accumulate credits. Well, I haven't gotten a single Ultra-Rare from that. I know, that's the risk but sure enough I never spend real money again - it still drives me crazy when I think about it.
It's just, the game isn't over yet - and I don't want it to be - but I would actually like to have some fun with the weapons for the remainder of the time and not unlock or upgrade them in months to come ...

#146
Omnifarious Nef

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Bryan Johnson wrote...

032OffensiveBias wrote...

I'd still rather pay 1m for a guaranteed UR than extend a 2 month, 8million credit no-ur dry streak of PSPs, APs, and RPs.



Is this something you have experienced or are you going based on what you have heard?

Mine is from experience...

#147
anmiro

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In the year since ME3 was released, I have clocked 26 days and I still need another 66 UR's to complete my manifest. :crying:

#148
Firouz222

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BjornDaDwarf wrote...

Bryan Johnson wrote...

032OffensiveBias wrote...

I'd still rather pay 1m for a guaranteed UR than extend a 2 month, 8million credit no-ur dry streak of PSPs, APs, and RPs.



Is this something you have experienced or are you going based on what you have heard?


I will personally attest to a 4+ million dry streak (think it neared 5 million before it broke).  It was the day Reckoning came out, kind of hard not to remember spending that much in a row before a UR weapon dropped.

I literally walked away from the game for a half hour before coming back to try the new characters I had unlocked.  It's debilitatingly depressing to save up that much credits, and not get a single UR.  Since I had a maxed Rare manifest prior to Reckoning coming out, unlocking the new Rares wasn't really that exciting.  I knew I was getting those.  I had figured on getting at least a few URs.  


Ouch to that! That day I spent 4 million and got 7x Ultra Rares. Mostly nothing to do with Reckoning weapons lol.
I have had dry spells when buying packs one at a time; at a pre-gold game time when I was credit poor...

Thanks for your links by the way; I appreciated them heaps and recommend them to others!

#149
Eelectrica

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Karsciyin wrote...

Bryan Johnson wrote...

alan 10 wrote...

@Brian Johnson (Sorry the quote doesn't work on my tablet)
I figure it would be at least a way to try the ultra rare weapons, I mean, I would really like to try a lancer, spitfire, or harrier.

Even for 500,00


This is going to sound slightly cruel but let me postulate something to you under your model the cost of a UR is 333k. Lets say I go with the 10% drop rate in PSP (which I believe people have at least somewhat agreed is the low rate) that makes them worth 1million.

This means you would have 3 times the UR you currently have, and 0 of the rare gear/weapons/characters you currently have (discounting the Promo weapons since you had them before) you would have 9 UR levels instead of 3. That still does not give you a full taste of things that are out there. So even if you did save up, it wouldnt be much value imo.


EDIT: Now made with maths! REAL MATHS!


That's 10% per GOLD CARD. Per PSP that's 18% (with a 1% of two drops). So the actual value is close to maybe 495,000 per black (maths here).

If there was a pack for 500k that had one guarenteed, and the other four slots were 5 of each consumable (rockets and such) the overall value is more or less the same - good for people who have been playing for a long time with bad luck all round. Yeah you might get them faster on average getting PSPs or you might not, but KNOWING you are getting one is a boon, trust me. Earning 500,000 is no easy task.

Agreed.
We still need a few successful gold/plat games to earn our ur upgrade.
The shear number of ur's to unlock is insane. I was close before retaliation. I'm climbing a mountain again

#150
TheFracturedpope

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I spent 5 million credits on the Reckoning day of release. I got four UR weapons: two upgrades for my Harrier, the Spitfire and the Lancer, which are both still at lvl 1. That is probably the best run of URs I've had, as I have quite literally gone weeks without a single UR drop after playing nothing but Gold the entire time.