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Why Muliplayer will die without the Ultra Rare Pack


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#151
Firouz222

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032OffensiveBias wrote...

I'd love to hear Mr. Johnson's opinion on this again.


One thing I have always admired here is the willingness of BW to engage with the fans/customers.

#152
sparkz69

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I'm closing in on 2500 games played (nearly 800 hours) with a majority of those gold+.  I still only have half my URs.  My longest dry spell was 5 million credits.  RNG has not been kind to me.  I'm not complaining, per se, since I play for fun not just to unlock packs but the reality is that spending a crapload of credits only to get ammo can be a funsuck at times.  A guaranteed UR pack would be greatly appreciated, and might I add, could even entice people like myself to actually spend real money to get them (I hope EA is listening).:P

Modifié par sparkz69, 13 mars 2013 - 04:11 .


#153
Meistr_Chef

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Bryan Johnson wrote...

032OffensiveBias wrote...

I'd still rather pay 1m for a guaranteed UR than extend a 2 month, 8million credit no-ur dry streak of PSPs, APs, and RPs.



Is this something you have experienced or are you going based on what you have heard?


I may as well ask:

There's almost a tone of doubt in there. Does this mean you think it's not possible to have a 8 million no ultra rare streak? And if so, why?

#154
stormrider1012

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BjornDaDwarf wrote...

I will personally attest to a 4+ million dry streak (think it neared 5 million before it broke).  It was the day Reckoning came out, kind of hard not to remember spending that much in a row before a UR weapon dropped.  

I literally walked away from the game for a half hour before coming back to try the new characters I had unlocked.  It's debilitatingly depressing to save up that much credits, and not get a single UR.  Since I had a maxed Rare manifest prior to Reckoning coming out, unlocking the new Rares wasn't really that exciting.  I knew I was getting those.  I had figured on getting at least a few URs.  


I can add my experience as well. During my Reckoning buying spree, I actually hit a 5+ million UR dry streak. To be fair, it was probably my longest dry streak to date but still. Opening 50+ PSPs in a row and getting nothing but level 4 stuff was extremely disheartening. I felt especially bad since I actually had a maxed manifest pre-reckoning. I just shudder to think how much time it would take for those players who actually don't play platinum.

Modifié par stormrider1012, 13 mars 2013 - 04:14 .


#155
032OffensiveBias

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Firouz222 wrote...

032OffensiveBias wrote...

I'd love to hear Mr. Johnson's opinion on this again.


One thing I have always admired here is the willingness of BW to engage with the fans/customers.


its nice in any celebrity to fan base thing. celebrity twitters, Facebook pages, game forums, anything.

#156
Chirotera

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Mr. Johnson, would it be possible to create a pack that significantly increases the potential for gaining a weapon or a piece of gear if you do not already own that weapon? So say someone really wants a Harrier. They are dropping credits left and right into Arsenal packs and are getting some URs, but not the Harrier they desire. Well what if there was a pack that cost double the PSP and was guaranteed to give you an item that you don't already have? So if you are missing a lot of weapons, and there's one in particular you want, keep buying packs and eventually you'll get it.

Once a person does have at least I of every item it could function like a normal PSP, but effectively become useless.

I think doing something like this, if it's at all possible, would make a lot of people happy.

#157
UKStory135

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The oversaturation of both rare and UR weapons is a serious issue to new players and puts them at serious disadvantages that those of us who started out the game a year ago don't have. I don't necessarily think that a UR pack is the best way to fix this problem, though. Since it is apparent that the support for MP is about to or already has seen a massive drop in support, it does seem prudent to me for there to some sort of adjustment. I personally believe that the best way would be for the original rares to be bumped up to silver and the original UR's be bumped up to gold as far as drop rates are concerned.

#158
032OffensiveBias

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Aretorihc wrote...

Mr. Johnson, would it be possible to create a pack that significantly increases the potential for gaining a weapon or a piece of gear if you do not already own that weapon? So say someone really wants a Harrier. They are dropping credits left and right into Arsenal packs and are getting some URs, but not the Harrier they desire. Well what if there was a pack that cost double the PSP and was guaranteed to give you an item that you don't already have? So if you are missing a lot of weapons, and there's one in particular you want, keep buying packs and eventually you'll get it.

Once a person does have at least I of every item it could function like a normal PSP, but effectively become useless.

I think doing something like this, if it's at all possible, would make a lot of people happy.

but like this I could be dropping 198k for any of 4 rates or about 15 ultra rates I don't have that aren't the harrier

#159
ntrisley

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Bryan Johnson wrote...

032OffensiveBias wrote...

I'd still rather pay 1m for a guaranteed UR than extend a 2 month, 8million credit no-ur dry streak of PSPs, APs, and RPs.



Is this something you have experienced or are you going based on what you have heard?

The whole RNG system is one big example of anecdotal evidence.

I can say for myself that I can go around 3-4 million credits and not get Ultra Rares.
Considering that Ultra Rares are the only thing I have left to unlock, it is quite disheartening. There is no way to "modify" the RNG in your favor. You just have to keep banging your head against the wall and hope the wall breaks before your skull does.

#160
Chirotera

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032OffensiveBias wrote...

Aretorihc wrote...

Mr. Johnson, would it be possible to create a pack that significantly increases the potential for gaining a weapon or a piece of gear if you do not already own that weapon? So say someone really wants a Harrier. They are dropping credits left and right into Arsenal packs and are getting some URs, but not the Harrier they desire. Well what if there was a pack that cost double the PSP and was guaranteed to give you an item that you don't already have? So if you are missing a lot of weapons, and there's one in particular you want, keep buying packs and eventually you'll get it.

Once a person does have at least I of every item it could function like a normal PSP, but effectively become useless.

I think doing something like this, if it's at all possible, would make a lot of people happy.

but like this I could be dropping 198k for any of 4 rates or about 15 ultra rates I don't have that aren't the harrier


Yeah but eventually the odds would be in your favor.

#161
UKStory135

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The only thing more silly than using anecdotal evidence to prove a point is the fact that a new player will need around 1000 Platinum extractions or 2000 Gold extractions to get a maxed out manifest, and that is if they buy nothing but PSP's.

#162
sparkz69

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I think what I liked most about the weekend ops was that it granted a guaranteed UR (now at least). In a way, it made the previous 6 days of getting ammo somewhat bearable knowing with certainty I was going to get a good upgrade. Prior to the promo weapons going UR, I was content knowing that getting my hurricane to X was going to happen sooner than later. Now....not so much. It it going to be at IX forever.

#163
032OffensiveBias

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UKStory135 wrote...

The only thing more silly than using anecdotal evidence to prove a point is the fact that a new player will need around 1000 Platinum extractions or 2000 Gold extractions to get a maxed out manifest, and that is if they buy nothing but PSP's.

forgetting mods, gear, characters, common, and uncommon?

#164
VII Revenant

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The rate was garbage before promo rollover. You've given a considerable number of manifests the death sentence and made it that much harder for players to fully enjoy your content. The drop rate needs to change, or, more preferably, a pack needs to be released guaranteeing an Ultra Rare.

#165
Acatalepsy

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^This. My patience is starting to run out at this stage, I imagine many other people feel the same as me...

#166
Barronator

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I couldn't agree more with this idea, I've spent 355 hours and have unlocked 68 out of the 160 UR's (now 210 with N7 weapons). If the MP is going to die then what's the harm in uping the %'s or adding a pack that gives us a UR 100% of the time. If anything it will add a bit more life to the MP.

#167
shnig_1

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I have kept track Mr Brian, and for me, I am currently 32 psp's without an UR. I got about 7 the day of reckonings release with 3.7 million credits, but none since then.

I've been using lvl 4 stuff like crazy

#168
UKStory135

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032OffensiveBias wrote...

UKStory135 wrote...

The only thing more silly than using anecdotal evidence to prove a point is the fact that a new player will need around 1000 Platinum extractions or 2000 Gold extractions to get a maxed out manifest, and that is if they buy nothing but PSP's.

forgetting mods, gear, characters, common, and uncommon?


Those would come with the PSP's well before the UR's are maxed out

#169
Riot Inducer

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sparkz69 wrote...

I'm closing in on 2500 games played (nearly 800 hours) with a majority of those gold+.  I still only have half my URs.  My longest dry spell was 5 million credits.  RNG has not been kind to me.  I'm not complaining, per se, since I play for fun not just to unlock packs but the reality is that spending a crapload of credits only to get ammo can be a funsuck at times.  A guaranteed UR pack would be greatly appreciated, and might I add, could even entice people like myself to actually spend real money to get them (I hope EA is listening).:P


More than anything else this is how I feel. There is good solid logic to add an UR pack. I have never spent real money on a pack but I really would gladly throw my spare points at a pack if I could ensure it would help speed up my UR unlocks. I know a lot of other people are in the same boat as me, veteran players who only have UR's to look forward too, with such a massive pool the hope of getting that one you want (not even upgraded mind you), is just abismal.

Very few people are ever going to be willing to put in enough hours to max their manifests with or without ever spending money on packs. Even those who spend money on packs regularly will get burnt out on it when they start spending a weeks worth of lunch money on nothing but level IV ammo. So why not add an UR pack? It would be a guaranteed top seller since it would be covetted by old and new players alike.

#170
shnig_1

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And yes, this is completely true, you can come look at my sticky note pad on my table next to where I play

#171
shadowkinz

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i always wanted a way to buy an ultra rare with credits or something, but think of all the junkies who will have no medigel or ops pack, who will be in your match holding you back bc they are saving for an UR pack lol

#172
xSNPx ZoDiaC

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Bryan Johnson wrote...

alan 10 wrote...

@Brian Johnson (Sorry the quote doesn't work on my tablet)
I figure it would be at least a way to try the ultra rare weapons, I mean, I would really like to try a lancer, spitfire, or harrier.

Even for 500,00


This is going to sound slightly cruel but let me postulate something to you under your model the cost of a UR is 333k. Lets say I go with the 10% drop rate in PSP (which I believe people have at least somewhat agreed is the low rate) that makes them worth 1million.

This means you would have 3 times the UR you currently have, and 0 of the rare gear/weapons/characters you currently have (discounting the Promo weapons since you had them before) you would have 9 UR levels instead of 3. That still does not give you a full taste of things that are out there. So even if you did save up, it wouldnt be much value imo.





I fail to see the harm in including an Ultra-Rare pack regardless of its value... 

#173
Elotana

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I don't think the mathematical specifics of the value comparison are really going to settle this. Put yourself in the shoes of the "average" player, mostly Silver with some Gold mixed in if they're feeling brave or with private friends. Even playing continuously from launch, that player is probably halfway to maxing their guns at best. Now you throw a bunch more black cards in the pool, in the same week you discontinue the regular events keeping this game fresh? Suddenly the entertainment-to-grind ratio of the game just shot way up.

If you want the game to glide to a dignified end instead of falling off a cliff, you need to throw a few more bones.

#174
Leonia

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Riot Inducer wrote...

sparkz69 wrote...

I'm closing in on 2500 games played (nearly 800 hours) with a majority of those gold+.  I still only have half my URs.  My longest dry spell was 5 million credits.  RNG has not been kind to me.  I'm not complaining, per se, since I play for fun not just to unlock packs but the reality is that spending a crapload of credits only to get ammo can be a funsuck at times.  A guaranteed UR pack would be greatly appreciated, and might I add, could even entice people like myself to actually spend real money to get them (I hope EA is listening).:P


More than anything else this is how I feel. There is good solid logic to add an UR pack. I have never spent real money on a pack but I really would gladly throw my spare points at a pack if I could ensure it would help speed up my UR unlocks. I know a lot of other people are in the same boat as me, veteran players who only have UR's to look forward too, with such a massive pool the hope of getting that one you want (not even upgraded mind you), is just abismal.

Very few people are ever going to be willing to put in enough hours to max their manifests with or without ever spending money on packs. Even those who spend money on packs regularly will get burnt out on it when they start spending a weeks worth of lunch money on nothing but level IV ammo. So why not add an UR pack? It would be a guaranteed top seller since it would be covetted by old and new players alike.


Winner, winner chicken dinner!

#175
Gezar149

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Elotana wrote...

I don't think the mathematical specifics of the value comparison are really going to settle this. Put yourself in the shoes of the "average" player, mostly Silver with some Gold mixed in if they're feeling brave or with private friends. Even playing continuously from launch, that player is probably halfway to maxing their guns at best. Now you throw a bunch more black cards in the pool, in the same week you discontinue the regular events keeping this game fresh? Suddenly the entertainment-to-grind ratio of the game just shot way up.

If you want the game to glide to a dignified end instead of falling off a cliff, you need to throw a few more bones.

Don't know about the game dying or anything like that but I do agree with the sentiment.  I play mostly gold and have a few maxed out.  I have been playing almost from launch and I pug mostly.  Despite having 5(or 4 ur's. I forget) ur maxed I still don't have a ppr, I keep getting the same ur's if I get any at all.  So the thought of the promo weapons beeing added to the pool will most likely mean I will never enjoy the lancer or ppr.  Honestly I don't think I will play again because of it.  I hate the rng store, I really do.

Modifié par Gezar149, 13 mars 2013 - 05:20 .