KLGChaos wrote...
When creating any work that you're going to sell to a mass public consumer base, you HAVE to think about the user end experience. If you're making art soley for yourself, it's fine to not care what the people who buy your work think. But if you're trying to make a profit on something, if you fail to think of your customers, then you lose money-- when you lose money, the next project doesn't happen because this one wasn't successful. Plus, the thing about "art" is that there is no right or wrong interpretation. Art, by nature, is a subjective medium based on opinion-- and opinion will invariably lead to criticism. It's part and parcel of the whole thing.
As for the Paragon = Good, Renegade = Bad, I say untrue. I played a Renegade who was rough, but more like a Dirty Harry type character. He treated his friends well, only killed those who he felt deserved it (like Fist), and prefered to use intimidation and cold reasoning instead of just going around killing everything he thought got in his way. He tried to find a more peaceful solution if possible, even if he went about it in a roughshod manner.
This is the most depressing line of thinking and its the kind that makes me want to kill myself.
if we didnt have people who cared more about what they wanted to make than what focus tests show people want then we wouldn't have Pulp Fiction and Reservoir Dogs, we wouldn't have Half Life 2, we wouldn't have Telltale's The Walking Dead game. If all you do is cave in to people then your game is going to be as shallow and unfullfilling as that.
Creating popcorn media just means that, while people will eat it up when it's fresh, they'll end up throwing it away and forgetting about it when they're done. In the end you're just left with this big waste of time that nobody cares about a year from now. In order for something to mean something it has to have inherent worth. comprimising the integrity of a product diminishes it because you've chipped away natural elements to make room for what is almost 4th wall communication with the audience.
How many focus tested games come out a year that no one even remembers the following year? Will anyone give two shtts about god of war ascension in a month? Will anyone care about Gears of War: Who Cares Prequel by christmas?
Look at the pandering garbage being put out by holleywood these days. so much of it is forgettable ripoffs of other movies and concepts that people dont even remember anything about when they leave the theatre because it didnt engage them. all it did was eat up their time by shoving popcorn in their face.
If all you want from your product is MONEY then you'll sure get that, but your product wont get anything else. not recognition, not reverence, not even a place in someone's memories.
Modifié par Doctor_Jackstraw, 13 mars 2013 - 07:44 .