David7204 wrote...
The fallacy here is the assumption that you can ever put 'real' work or 'real' intelligence into a video game. You can't. The only thing you can ever do is play it. A video game needs to be accessible, and it needs to be fun. You can't 'require' things from the player beyond very basic reasoning.
A video game like this can't require genuine suffering or genuine work. Because then it wouldn't be a game, would it? It would be work.
ME1 managed to put you in a no win scenario. either save kaiden or ashley, sacrifice the alliance fleets or the destiny ascension...its not work. the idea here is that the player would have to think about what they're doing more in me2 than they did, just like the ending of me1. it wouldnt make it more work, it would just mean that certain playstyles end up with a more unique makeup at the end of the game.
A renegade player would have a more powerful normandy, but samara, miranda, grunt, tali, garrus, and jacob wouldn't like them. You could still get a perfect ending with that makeup, you'd just have to adjust your decisions. An extreme paragon player would end up losing zaeed's loyalty, jack's loyalty, legion's loyalty, and mordin's loyalty. they'd also lose jack, a tech expert, and thane, since they'd have a weaker ship. That would be the primary difference in those two extremes. Its still probably possible to eek out a full win with these suggestions, though. (Basically the general idea would be renegade would end up with less loyalty, but more people alive, while paragon would lose people but have stronger connections, with a middleground inbetween)
anyways the core of this idea came from the genesis 2 comic curiously putting a decision to "Do loyalty missions OR save the crew" without an option to do both. thats such an interesting idea that it seems like something bioware was kicking themselves with for not having capitalized on. The rest of my specifics are just fleshing out elements that are already there, or were almost there, and applying extremes. turning the loyalty mechanic into an actual mechanic, where you can get it all but only if you know what you're doing. (The idea of being a little paragade to get jack into me3 sits well with me, since she's a little renegon in 3 herself)
Modifié par Doctor_Jackstraw, 13 mars 2013 - 12:52 .





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