I'd honestly argue that the games DON'T give you much control at all... just the ILLUSION of it... which is why ME3 frustrated so many people, because that illusion was shattered at the very end.
Ask yourself, looking at all the "choices" you have in all three games, how many carry over from game to game? How many of them actually change the events or circumstances over the course of the trilogy?
The council decision is a aesthetic difference only. It's basically the same council reskinned and the personalities swapped around. What does your decision in the collector base actually do? Something slightly less than jack ****.
Hell, ask yourself how the choices you make within each game actually changes the events and circumstances of that game. I think you'd discover the answer to be abysmally few. Hell, a lot of your "choices" in ME1 don't even alter THAT VERY CONVERSATION.
Do your choices in ME1 open up anything at the end? Nope.
Do your choices in ME2 give you anything special in that final decision? Nope.
Do your choices in ME3... ah hell, everyone knows the answer to that one already. The only thing they don't seem to get is that it's ALWAYS been that way, right from the start.
Modifié par chemiclord, 13 mars 2013 - 03:03 .