Hey what if I sidestepped this arguement for a moment to explore the ideas of my OP a little and see how many perfect solutions there are?
Loyalty Rules:
Miranda - Loyalty Mission, Conflict with Jack
Jacob - Loyalty Mission, Conflict with Armor Upgrade
Jack - Loyalty Mission, Conflict with Miranda
Mordin - Loyalty Mission, Conflict with Grunt
Grunt - Loyalty Mission, Conflict with Mordin, Sealed
Garrus - Loyalty Mission, Conflict with Cannon Upgrade
Thane - Loyalty Mission can be failed
Samara - Loyalty Mission can be failed, replacable with Morinth, Renegade Alignment loses Loyalty
Tali - Loyalty Mission can be failed, Conflict with Legion, Conflict with Shields Upgrade
Legion - Loyalty Mission, Conflict with Tali
Zaeed - Loyalty Mission can be failed
Kasumi - Loyalty Mission
Trying to figure out a combination that saves the crew....you'd end up wtih at least 5 unloyal characters if you got all the ship upgrades, and you'd need to rely on the miranda as invincible fire team leader 2 to get as many HTL points as possible.
Jack, Mordin, Kasumi, Thane, Samara, Legion, Zaeed loyal. Miranda, Jacob, Grunt, Garrus, Tali unloyal.
Mordin/Jack/Kasumi as the final boss and escort allows them to survive, that leaves the hold the line team as:
Thane, Samara, Legion, Zaeed, Miranda, Jacob, Grunt, Garrus, Tali.
This score is 2+2+2+4+1+1+3+3+0=18 points divided by 9 squadmates equals a score of 2. this allows all squadmates to survive AND the crew to be escorted. Acquiring this might be difficult with how the middle of the game works. (it ends up with exactly as many extra points per squadmate as you could lack on other squadmates)
Let's see...
Kasumi Loyalty, Zaeed Loyalty, Recruitments, Horizon
Tali, Samara, Thane, Jacob Loyalty, Mordin Loyalty, Grunt Loyalty, Collector Ship
Reaper IFF, Jack Loyalty, Garrus Loyalty, Thane Loyalty, Crew Abduction
Required: Tali Loyalty, Samara Loyalty, Legion Loyalty (half crew dies)
Leftover: Miranda Loyalty, DLC Missions, N7 Missions
So you can get all 12 characters but you still lose kelly and half the crew. In order to save the entire crew you'd need to head through the relay earlier.
Imagine how crazy intense that moment where jacob and miranda ask you whether we need to get the crew back yet or not if you still had 4 loyalty missions left to do. How would you feel if you turned down the first ship upgrade because the offer was "skeezy" but then you get to a second upgrade offer and a third, what would be going through the player's head? Would it be as crazy as the ending of ME1 where you're trying to figure out what you should do? It would have been really crazy. (most people would have ended up going for loyalty and losing the crew, and still having interesting choices ahead of them with the choices I put forward here. I find it interesting how there ends up being one basic path forward. (if you recruit everybody, if you arent recruiting everybody thats a different story but i still dont think that allows full survival of crew AND squad) its...interesting and feels like an actual system.
I dont think i missed anything? the upgrades thing, removal of "easy fixes", and forced reaper iff mission make this what it is.
Modifié par Doctor_Jackstraw, 13 mars 2013 - 05:42 .