I don't think most gamers share this sentiment but I love storytelling when it is OUT of my control; not in terms of choices given but in terms of events that unfold after you make your decision. I love unpredictable choices such as deciding to save the innocent unexpectely costing you your friend's life or making ballsy decisions(spitting in your torturer's face for one
I've always felt Bioware games give players too much leeway in fighting through hardships. Whatever options you choose, you prevail. However mercyful, ruthless or dumb you act you win most fights. I hope DA3 developed some sense of realism over the last two games.





Retour en haut






