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Who wants to see A Song of Ice and Fire style storytelling?


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#1
IntoTheDarkness

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I wanna see Red Wedding-ish plot twist. It would be so much fun if one wrong choice result in your companion dying helplessly as opposed to you killing your companion as in DA:O(Leliana in sacred ash mission).

I don't think most gamers share this sentiment but I love storytelling when it is OUT of my control; not in terms of choices given but in terms of events that unfold after you make your decision. I love unpredictable choices such as deciding to save the innocent unexpectely costing you your friend's life or making ballsy decisions(spitting in your torturer's face for one :P) permanantly damaging your character's abilty by little amount.

I've always felt Bioware games give players too much leeway in fighting through hardships. Whatever options you choose, you prevail. However mercyful, ruthless or dumb you act you win most fights. I hope DA3 developed some sense of realism over the last two games. :D I love dying due to bad choices.

#2
Daerog

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When I first saw the title I thought: "Switching POV every half an hour? No thanks," but now I see what you mean.

Well, they did allow people to die in the suicide mission in ME2, so allowing something like that stuff spread out through a game rather than the very end sounds okay.

#3
Evazin

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You mean like choosing betwen saveing the admiral or his squad on Rannoch on ME3, or choosing betwen killing that fat man or saveing the elven woman on TW2, and how both will influence the end of the history?
If so, i agre with you (althogh i fail to see how Ice and Fire enter in this point). Not everything should be on the control of the pc, and sometimes things shouldnt go as planned. Although the extend use of it could hurt the history on some level (sometimes its cool to have things go as planned, but not alweys)

Modifié par Evazin, 13 mars 2013 - 04:11 .


#4
IntoTheDarkness

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Evazin wrote...

You mean like choosing betwen saveing the admiral or his squad on Rannoch on ME3, or choosing betwen killing that fat man or saveing the elven woman on TW2, and how both will influence the end of the history?
If so, i agrre with you (altogh i fail to see how Ice and Fire enter in this point). Not everything should be on the control of the pc, and sometimes things shouldnt go as planned. Although the extend use of it could hurt the history on some level (sometimes its cool to have things go as planned, but not alweys)


ASOIF has one of the most realistic stories ever told in fantasy fiction and characters often(actually most of the time) get swallowed by unexpected outcomes from their decisions.

I am yet to see a Bioware game that creates any unpredictable results(one exception ME2 suicide mission), though. If you choose an option A, A almost always happens.

Modifié par IntoTheDarkness, 13 mars 2013 - 03:58 .


#5
SgtElias

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DaerogTheDhampir wrote...

When I first saw the title I thought: "Switching POV every half an hour? No thanks," but now I see what you mean.

That's what I thought the OP meant at first, too! ^_^ And you know, I wouldn't mind necessarily, especially if the POV switched between our current protagonist and our past ones.

As to the topic, while I do enjoy "unpredictable" consequences, I dislike when those consequences come as a result of small, obscure decisions I made at the beginning of the game or as an aside to some companion. I don't really have an example of when this was done, but I know I'd probably pull my hair out if I, say, inadvertantly got a friend or love interest killed simply because I'd chosen to say something nasty in a fit of pique to a random NPC, and they later came back and killed my friends because I'd sassed them.

But, yes. I do enjoy seeing that my characters don't have perfectly infallible judgement, if handled a certain way.

#6
Evazin

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IntoTheDarkness wrote...

Evazin wrote...

You mean like choosing betwen saveing the admiral or his squad on Rannoch on ME3, or choosing betwen killing that fat man or saveing the elven woman on TW2, and how both will influence the end of the history?
If so, i agrre with you (altogh i fail to see how Ice and Fire enter in this point). Not everything should be on the control of the pc, and sometimes things shouldnt go as planned. Although the extend use of it could hurt the history on some level (sometimes its cool to have things go as planned, but not alweys)


ASOIF has one of the most realistic stories ever told in fantasy fiction and characters often(actually most of the time) get swallowed by unexpected outcomes from their decisions.

I am yet to see a Bioware game that creates any unpredictable results(one exception ME2 suicide mission), though. If you choose an option A, A almost always happens.


So you mean like trying to run at the start of TW2, and getting a bolt to the back ? Or deciding to give Morinth a chance and she just kills you ?

i dont know, those choices just seem like something that will make me reload the game. I'd rather have choices happen as i choose, and the consenquences showing later.

#7
Fredward

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I don't really think Bioware can pull of that level of Darkitude tbh. And I'm not sure I'd even want them to.

#8
Malanek

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One that starts very promising and then get mired in the minutiae not going anywhere after 4000 pages?

I could give that a miss myself.

Modifié par Malanek999, 13 mars 2013 - 04:23 .


#9
Goneaviking

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I do like the idea of spiraling consequences.

Sort of a butterfly effect where the decision to save the little elf girl from some human bullies has the not-unprecedented effect of convincing the humanfolk that he'll put the elves' interest above their own which leads them in the third chapter to support his rival in the great conclave (or whatever).

Doing the moral thing may not always be the same as doing the "right" thing, and it may be a long time before the difference is fully understood.

#10
Reznik23

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By "Song of Ice and Fire storytelling" I assume you mean boring?
No thanks - I'd rather have "Dragon Age" storytelling please.

#11
Paul E Dangerously

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I was going to say "Really, why?" but then I thought it could be having something happen to your LI, which would be..well..

The rage on the forums alone would be worth it.

#12
jsadalia

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More sophisticated moral choices would be fine (ME3 actually does this quite well). But Martin sometimes just throws bad stuff in there to hurt the reader, which is a cheap trick.

Also, Martin-style storytelling would mean we'd currently be waiting for "Dragon Age 3: Approaching the End of the Prologue." Man needs to get to the point.

#13
Iakus

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:sick: 

#14
Asch Lavigne

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Considering the game is centered on one character and not several, no.

#15
Sacred_Fantasy

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Plot twist? yes.

Switching POV every half an hour? No thanks

#16
Twisted Path

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Origins cribbed an enormous amount from A Song of Ice and Fire already, especially the human noble origin and the whole Ferelden civil war of succession thing. I even remember seeing an interview with one of the Dragon Age: Origins developers where they said George R. R. Martin was a huge influence.

Edit: Also the Grey Wardens being a mix of the Night's Watch and the Witchers (mostly the Night's Watch.) The story around Ostagar at the begining of the game borrowed a bit from The Wall from ASoIaF too: the big fortress on the edge of the world built to keep the "Wilders" out. Though to be fair both are a case of Hadrian's Wall blown up to fantasy proportions.

Modifié par Twisted Path, 13 mars 2013 - 06:28 .


#17
MerchantGOL

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Twisted Path wrote...

Origins cribbed an enormous amount from A Song of Ice and Fire already, especially the human noble origin and the whole Ferelden civil war of succession thing. I even remember seeing an interview with one of the Dragon Age: Origins developers where they said George R. R. Martin was a huge influence.

Edit: Also the Grey Wardens being a mix of the Night's Watch and the Witchers (mostly the Night's Watch.) The story around Ostagar at the begining of the game borrowed a bit from The Wall from ASoIaF too: the big fortress on the edge of the world built to keep the "Wilders" out. Though to be fair both are a case of Hadrian's Wall blown up to fantasy proportions.

Wheel of time too for that matter.

#18
Plaintiff

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So the game would go something like "Talking talking talking, ******, talking, ******, talking talking, ******, talking talki- holy **** a dragon! ******, ******, talking, ******..."

#19
MerchantGOL

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Plaintiff wrote...

So the game would go something like "Talking talking talking, ******, talking, ******, talking talking, ******, talking talki- holy **** a dragon! ******, ******, talking, ******..."

I'd be ok with thatB)

#20
Plaintiff

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MerchantGOL wrote...

Plaintiff wrote...

So the game would go something like "Talking talking talking, ******, talking, ******, talking talking, ******, talking talki- holy **** a dragon! ******, ******, talking, ******..."

I'd be ok with thatB)

****** don't hold much appeal for me.

#21
Sutekh

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Plaintiff wrote...

So the game would go something like "Talking talking talking, ******, talking, ******, talking talking, ******, talking talki- holy **** a dragon! ******, ******, talking, ******..."

Title says "A Song of Ice and Fire" not "Game of Thrones" ;) (Seriously, though, that's as far from ASoIaF narrative as I can think. And there's roosters too, I'll have you know :P. And food. Lots of it.).

@OP: As much as I love the books (and I do - experiencing a bad case of withdrawal as we speak), what works there wouldn't be so nice applied to our character. I mean: "Everything's fine, all goes great, oh look, you've lost a limb!" then "But it goes better, and you get used to it, but then you're dead and your corpse's defiled" can only go so far.

#22
Daerog

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Sutekh wrote...

@OP: As much as I love the books (and I do - experiencing a bad case of withdrawal as we speak), what works there wouldn't be so nice applied to our character. I mean: "Everything's fine, all goes great, oh look, you've lost a limb!" then "But it goes better, and you get used to it, but then you're dead and your corpse's defiled" can only go so far.


Well, could be more applied to the world around the PC. Such as sending surviving refugees to a nearby city that the PC may have helped give order to and set up a commander there. Only to find out later that the refugees were turned away due to lack of supplies and there could have been fighting as well or they were let in, enemies besiege it, and supplies dried up too fast and the city falls into chaos again.

Or the stuff that happened with the king of orzammar, but instead of a slide show at the end, learn of it and see it somewhere in the middle of the game.

I do agree that the PC getting an infection from a wound and just dying alone in the middle of nowhere wouldn't be very satisfying.

#23
Avroseeker

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Sacred_Fantasy wrote...


Switching POV every half an hour? No thanks



I agree with that, though I think the POV change every chapter is a good way to see the detail and how the word works. Because it's hard too see and understand everything from the eyes of one person. But would I want to see that in the next DA, no. Since I felt they sort of did that with the first one, with the different origins. You could see view of Thedas from a Dalish Elf, a Mage or whatever origin you played as.

The ******...well the sex parts don't seemed that...indepth to me and they're quick. So they don't bother me, for better or worse. I'm only half way through the second book and I know that some men get a little hungry as do women. But I'm sort of bored of yes...****** manhood talk manhood ****** talk.

#24
imbs

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Reznik23 wrote...

By "Song of Ice and Fire storytelling" I assume you mean boring?
No thanks - I'd rather have "Dragon Age" storytelling please.


you bioware fanatics truly know no bounds do you

#25
Rawgrim

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Plaintiff wrote...

So the game would go something like "Talking talking talking, ******, talking, ******, talking talking, ******, talking talki- holy **** a dragon! ******, ******, talking, ******..."


You forgot Theon`s and Hodor`s penis too. And Loras and Renly having gay sex.