Commander Kurt wrote...
IntoTheDarkness wrote...
Give me one example in medieval history where a field commander outright betrays his king leading troops and convinces nobles that an ancient order of noble purpose with widespread recognition (this is non existing of course but let's say church or an order of knights that participated in the battle) is responsible for all these with no proof to support his claim and hundreds of his own soldiers witnessing his betrayal.
Or, how about assigning two grey wardens to go to an unsecured tower across the bridge to fire a signal because you can't trust mages to send a signal when they are actually here to help the battle? Has it not occured to the chantry that they can have knights watching the mages in case they decide to not send a signal?
Don't be rediculus. As someone has said, DA:O is objectively and definately not well-written nor as realistic as ASOIF or TW2. Bioware games always follows a pattern of a bad guy's schemes succeeding at the beginning and the protagonist screwing it up with one big battle. It's not just media's problem as you can see from The Witcher 2. It has practially every character with their own motives and agenda.
In TW2, the bad guys constantly get in each other's way and their plots often change in directions they didn't anticipate because they are not collectively working against the protagonist but for their own goal, as ASOIF characters do. That is realitic and superior writing.
Granted, I admit that Bioware games generally have superb writing for RPG genre, but they are not the best. They make interesting characters but under a close scrutiny theses characters only talk in their character and barely act in their character. Bioware games will fall behind if you extend your scope to other genres, too.
This actually works best if you keep track of both my arguments and yours. If your argument is that something is unrealistic, disputing my counterargument by claiming that this has never happened IRL really only serves to loose you the discussion.
Also, it's bad because you say so? That's a fair statement, I'll get back to you when I find some meaningful way of arguing it. I do agree that the plot would benefit from being more winding and less straightforward, TW did that really well and so did ASOIAF. Taking some aspects from these sources would serve DA well, I'm sure, but my point was that constant agony doesn't equal realism.
You can't find examples because it's freaking unrealistic, and you avoided the argument because you don't know how to explain that particular story is plausible. If you don't have any historical instances, you could at least argue how "betraying his king in the field with thousands of witnesses and convincing other nobles to believe that the traitor is the ancient order that has been devoted in defeating the enemy for thousands of years." is in any way believable.
You've also avoided answering this: "Or, how about assigning two grey wardens to go to an unsecured tower
across the bridge to fire a signal because you can't trust mages to send
a signal when they are actually here to help the battle? Has it not
occured to the chantry that they can have knights watching the mages in
case they decide to not send a signal?"
Save me your palpable sarcasm. It's not even funny when a person claims he won the discussion after avoiding the argument.
"Also, it's bad because you say so? That's a fair statement, I'll get back to you when I find some meaningful way of arguing it."
You do have dyslexia, don't you? Did my aforementioned arguements only entail my subjective opinions? No. Do you realize I first asked historical proof and second questioned the plot's plausbility? If you deny both and claim you won the argument; what the hell are you trying to say? That you love monologue and don't want to talk to anyone else but yourself?
"Taking some aspects from these sources would serve DA well, I'm sure,
but my point was that constant agony doesn't equal realism."
No, it is not. The reaon why ASOIF and TW2 are realitic is because their characters act on their own interest instead of being conviniently accomodating to the protagonist, because there are no plot armors, no idiot balls by the villains, a stupid choice punishing players/characters, more morally ambigiuos settings as evident in discussion with baron Kim, no ancient devil
god trying to dominate the world(less cliche), plausible behavior of
characters, no contrived plots, motivated character actions, no
superpower protagonist.
It has nothing to do with agony because there is no contrived agony in both series. It is a direct result of greed and actions of characters pursuing their own interest in highly cunning political maneuvers. DA:O don't have the same level of complexity in both plots and character depth. (IMO, of course. But I've provided sufficient reasons as to why.)
ME is even much worse than DA because there are so many cases of idiot balls by characters. Frozen Harbinger in the EC is one thing, and dumb Shepard in Leviathan asking how to fix the elvator to obviously indoctrinated workers is the other example. Different studio, yes, but it's roughly Bioware's level of storytelling. Cliche, sidetracking, predictable plots, and the only redeeming thing is interesting characters.
Next time you do a discussion try to answer all major points raised by your opponent. If you claim the other's arguement subjective, try to explain why instead of typing one-line responce of typical trolls. That will help your points more than what little you did.
Modifié par IntoTheDarkness, 16 mars 2013 - 02:58 .