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Who wants to see A Song of Ice and Fire style storytelling?


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#26
DarkKnightHolmes

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Rawgrim wrote...

Plaintiff wrote...

So the game would go something like "Talking talking talking, ******, talking, ******, talking talking, ******, talking talki- holy **** a dragon! ******, ******, talking, ******..."


You forgot Theon`s and Hodor`s penis too. And Loras and Renly having gay sex.


Loras and Renly is only on the tv series.

Besides, it's HBO. Do you honestly expect no ******?

#27
Volus Warlord

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Plaintiff wrote...

So the game would go something like "Talking talking talking, ******, talking, ******, talking talking, ******, talking talki- holy **** a dragon! ******, ******, talking, ******..."


Don't forget some Early Morning Incest!

#28
SgtElias

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DarkKnightHolmes wrote...

Rawgrim wrote...

You forgot Theon`s and Hodor`s penis too. And Loras and Renly having gay sex.


Loras and Renly is only on the tv series.

I've been reading back through the series, in preparation for season 3 at the end of this month, and I'd definitely say that Loras and Renly were . . . definitely implied. Not sure if that was the author's intention, but some things I read I couldn't believe I'd missed my first time through.

#29
MoeRayShep

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You want plot twists and meaningful choices?
Sure, I agree those would be great things to have.
I also think plenty of those have already been featured in previous games.

If you want the incredibly long-winded, grittty, epic, intriguing, violent, convoluted lore of the several-thousand-page long series by George R.R. Martin then your expectations are unrealistic.
That's a series of books.
This is a video game.

Video games can be visually and ludically immersive in a way that books can't.
Books can have more complex and detailed narrative in a way video games can't, and are far less resource intensive (read: cheaper).
Respect the medium.

#30
Maverick827

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Plot twists are fine, but that's hardly an ASOIF thing.

I do not want any of my characters to die without my permission in the middle of the game. In a Holy Trinity game, losing your healer or tank is silly.

#31
Mr Mxyzptlk

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Evazin wrote...

IntoTheDarkness wrote...

Evazin wrote...

You mean like choosing betwen saveing the admiral or his squad on Rannoch on ME3, or choosing betwen killing that fat man or saveing the elven woman on TW2, and how both will influence the end of the history?
If so, i agrre with you (altogh i fail to see how Ice and Fire enter in this point). Not everything should be on the control of the pc, and sometimes things shouldnt go as planned. Although the extend use of it could hurt the history on some level (sometimes its cool to have things go as planned, but not alweys)


ASOIF has one of the most realistic stories ever told in fantasy fiction and characters often(actually most of the time) get swallowed by unexpected outcomes from their decisions.

I am yet to see a Bioware game that creates any unpredictable results(one exception ME2 suicide mission), though. If you choose an option A, A almost always happens.


So you mean like trying to run at the start of TW2, and getting a bolt to the back ? Or deciding to give Morinth a chance and she just kills you ?

i dont know, those choices just seem like something that will make me reload the game. I'd rather have choices happen as i choose, and the consenquences showing later.


It would be nice to see such things in the game but they shouldnt be made out to be legitimate choices in a choice driven game, they should only really be there as more of a joke or easter that punishes stupid and illogical actions. It works in moments like the Witcher 2 jail scene because it would be an incredibly bad idea to attack someone in handcuffs while surrounded by guards and in order to get the narrative going the game needs Geralt to co-operate with Roche at least for the beginning however if it were a choice between making the character do something horrible that goes completely against their morals like burning down and orphanage or getting an arrow in the back then it isnt really much of a choice as the game pretty much ends there and in order to actually experience the whole story you effectively need to burn down the orphanage regardless of what the character would or wouldnt realistically do. In situations like that it is best to redirect the arrow at one of the player's companions rather than the PC himself.

#32
Mr Mxyzptlk

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Maverick827 wrote...

Plot twists are fine, but that's hardly an ASOIF thing.

I do not want any of my characters to die without my permission in the middle of the game. In a Holy Trinity game, losing your healer or tank is silly.


On your feet maggot, you'll die when I tell you to die.

#33
Xilizhra

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No, I'd rather launch a copy of DAI into the sun than see Martinian crap ooze over into other series that I like.

#34
The Hierophant

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Political scheming/conflict wise i'd like to see more complex plotlines from the writers a la ASoIaF, and TW, FO:NV, DX:HR.

Combat/battle wise i would like to see DA take some inspiration from MBoTF's Brys' and Emperor Rhulad's duel, Iron Bars skirmishes during the Edur invasion, the Chain of Dogs, the Defense of Capustan, the battle at Corral, the Claw's hunt of Tavore, Empress Laseen's combat prowess, the Bonehunters marine division's invasion of Lether, Karsa Orlong in general, Spinnock Durav's and Kallor's duel, Dassem Ultor's and Anomander Rake's duel, the Nah'ruk's ambush of the BH, the Che'malle vs the Nah'ruk,Yedan Derryg's last stand at the Shore, the battle of the Spire, and the Bonehunter's final battle. :)

#35
TK514

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Xilizhra wrote...

No, I'd rather launch a copy of DAI into the sun than see Martinian crap ooze over into other series that I like.


I don't often agree with Xilizhra, but this.

#36
Heimdall

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SgtElias wrote...

DarkKnightHolmes wrote...

Rawgrim wrote...

You forgot Theon`s and Hodor`s penis too. And Loras and Renly having gay sex.


Loras and Renly is only on the tv series.

I've been reading back through the series, in preparation for season 3 at the end of this month, and I'd definitely say that Loras and Renly were . . . definitely implied. Not sure if that was the author's intention, but some things I read I couldn't believe I'd missed my first time through.

Me too.  I remember seeing it in the series for the first time.  I tilted my head and thought "Wait... That actually makes sense!"

#37
Guest_simfamUP_*

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Political intrigue? Yes, much more of it. Make it as complex as TW2 and I'll mail BioWare a case of money, drugs and cake.

#38
Guest_simfamUP_*

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Xilizhra wrote...

No, I'd rather launch a copy of DAI into the sun than see Martinian crap ooze over into other series that I like.


The internet...

Never ceases to amaze me. First time I'm convinced that nobody could like one thing just the same. I mean, c'mon! Who doesn't like G.R.R Martin? Ah well, each to their own.

#39
imbs

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simfamSP wrote...

Xilizhra wrote...

No, I'd rather launch a copy of DAI into the sun than see Martinian crap ooze over into other series that I like.


The internet...

Never ceases to amaze me. First time I'm convinced that nobody could like one thing just the same. I mean, c'mon! Who doesn't like G.R.R Martin? Ah well, each to their own.




The funniest part is they prefer a world/story that is objectively worse, and not only is it objectively worse but it also actually is confirmed to have taken parts of ASOIAF as inspiration for it's own being.

#40
Xilizhra

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imbs wrote...

simfamSP wrote...

Xilizhra wrote...

No, I'd rather launch a copy of DAI into the sun than see Martinian crap ooze over into other series that I like.


The internet...

Never ceases to amaze me. First time I'm convinced that nobody could like one thing just the same. I mean, c'mon! Who doesn't like G.R.R Martin? Ah well, each to their own.


The funniest part is they prefer a world/story that is objectively worse, and not only is it objectively worse but it also actually is confirmed to have taken parts of ASOIAF as inspiration for it's own being.

Ah, yes, it's objectively worse that I don't want cordwood-like body stacks of the characters that I like. Just shocking.

#41
Abraham_uk

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IntoTheDarkness wrote...








I wanna see Red Wedding-ish plot twist. It would be so much fun if one wrong choice result in your companion dying helplessly as opposed to you killing your companion as in DA:O(Leliana in sacred ash mission).

I don't think most gamers share this sentiment but I love storytelling when it is OUT of my control; not in terms of choices given but in terms of events that unfold after you make your decision. I love unpredictable choices such as deciding to save the innocent unexpectely costing you your friend's life or making ballsy decisions(spitting in your torturer's face for one :P) permanantly damaging your character's abilty by little amount.

I've always felt Bioware games give players too much leeway in fighting through hardships. Whatever options you choose, you prevail. However mercyful, ruthless or dumb you act you win most fights. I hope DA3 developed some sense of realism over the last two games. :D I love dying due to bad choices.




Sounds great. Bigger and more unpredictable consequences for poor choices.
Making poor choices look like good ones until later on.

Thing is, I've never played "A Song of Ice and Fire".
I don't know what style of story telling is involved in that series.

I do happen to love Bioware's focus on companions, which have been strong throughout Mass Effect series.
Citadel DLC reminded me of some of the great work behind some trully amazing characters.

Dragon Age Origins gave me some amazing characters to interact with.


But regarding choices. None of the Mass Effect games have excelled at providing meaningful consequences. I love the saga, and making the choices were fun. But seeing the pay off was a bit flat.

#42
MoeRayShep

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Abraham_uk wrote...
Thing is, I've never played "A Song of Ice and Fire".
I don't know what style of story telling is involved in that series.

It's a series of books, for crying out loud!
Does anybody else here see the problem with asking for a video game to be like a book?

#43
TK514

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simfamSP wrote...

Xilizhra wrote...

No, I'd rather launch a copy of DAI into the sun than see Martinian crap ooze over into other series that I like.


The internet...

Never ceases to amaze me. First time I'm convinced that nobody could like one thing just the same. I mean, c'mon! Who doesn't like G.R.R Martin? Ah well, each to their own.




His Wildcards work is so-so, but A Song of Ice and Fire is pretty much the opposite of 'entertaining'.

#44
Wulfram

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ASOIAF's story tends to rely on people doing stupid things. Which is maybe realistic, but it's not really acceptable to railroad the PC into doing stupid things.

But being more willing to hit the player hard for doing something that's clearly stupid I would like.

#45
lyleoffmyspace

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Plaintiff wrote...

So the game would go something like "Talking talking talking, ******, talking, ******, talking talking, ******, talking talki- holy **** a dragon! ******, ******, talking, ******..."


Pretty much what we've got in Dragon Age already.

ASOIAF is great but not really interactive media. I'd prefer The Witcher  2 style storytelling tbh where everything can have unforseen consequences later on in the game.

Modifié par lyleoffmyspace, 13 mars 2013 - 05:15 .


#46
MoeRayShep

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Wulfram wrote...

ASOIAF's story tends to rely on people doing stupid things.

...:blink:
Really?
The story is about people of varying degrees of cunning, power and information doing things consistent with their natures within those constraints. A lot of time that entails stupidity.

If that was your take-away from the books, I don't think you really understood much of what was going on.
More importantly, there's plenty of people acting stupidly in Dragon Age or any other RPG.

Hell, most of the mage-templar tension in DA2 is based on both sides ignorantly oversimplifying the conflict and being unable to devise a more nuanced middle ground.
Pretty much what's going on in Congress over the budget right now, too.

#47
grumpymooselion

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MoeRayShep wrote...

Abraham_uk wrote...
Thing is, I've never played "A Song of Ice and Fire".
I don't know what style of story telling is involved in that series.

It's a series of books, for crying out loud!
Does anybody else here see the problem with asking for a video game to be like a book?


I'd raise my hand, but this is a text forum so the gesture would be in vain.

#48
Wifflebottom

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Maverick827 wrote...

Plot twists are fine, but that's hardly an ASOIF thing.

I do not want any of my characters to die without my permission in the middle of the game. In a Holy Trinity game, losing your healer or tank is silly.

Don't remind me. The time I spent on Disc 1 of FF VII leveling Aeris only to have my healer dead immediately freaking sucks.

#49
Wulfram

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MoeRayShep wrote...

...:blink:
Really?
The story is about people of varying degrees of cunning, power and information doing things consistent with their natures within those constraints. A lot of time that entails stupidity.

If that was your take-away from the books, I don't think you really understood much of what was going on.


I didn't say it was the only thing I took away from the books, or that it was necessarily a bad thing.

Look, take the Red Wedding since that's the example given at the start of the game.  That happens because Robb chooses to break his word to Frey and marry whatshername.  If you railroaded the PC into doing something that stupid, that would suck.

Generally people who fail sow the seeds of their own downfall, and fail because of their own flaws.  But the writers of a videogame don't know the PC's character, or their flaws.

Of course you can have NPCs screw up and die - Ostagar is probably DA:O's red wedding, if the Cousland massacre wasn't - but it doesn't have the same impact.

Modifié par Wulfram, 13 mars 2013 - 05:31 .


#50
Reznore57

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I don't want DA to be ASOFI...
I like my funny companion banter and i can live without "oh maker i lost my hand" , "damn that bandit chew my cheek off" "that spear took off my nose..." etc...

It's fine for a book , but if you play it and end up with your friend in pieces , disfigured etc...I guess you won't be too happy by the end of the game.
And obviously something awful has to happen to your character too ...

It works for some game like the walking dead ...but the world is a terrible place and humans are monsters get also old pretty fast.