IntoTheDarkness wrote...
I wanna see Red Wedding-ish plot twist. It would be so much fun if one wrong choice result in your companion dying helplessly as opposed to you killing your companion as in DA:O(Leliana in sacred ash mission).
I don't think most gamers share this sentiment but I love storytelling when it is OUT of my control; not in terms of choices given but in terms of events that unfold after you make your decision. I love unpredictable choices such as deciding to save the innocent unexpectely costing you your friend's life or making ballsy decisions(spitting in your torturer's face for one
) permanantly damaging your character's abilty by little amount.
I've always felt Bioware games give players too much leeway in fighting through hardships. Whatever options you choose, you prevail. However mercyful, ruthless or dumb you act you win most fights. I hope DA3 developed some sense of realism over the last two games.
I love dying due to bad choices.
Sounds great. Bigger and more unpredictable consequences for poor choices.
Making poor choices look like good ones until later on.
Thing is, I've never played "A Song of Ice and Fire".
I don't know what style of story telling is involved in that series.
I do happen to love Bioware's focus on companions, which have been strong throughout Mass Effect series.
Citadel DLC reminded me of some of the great work behind some trully amazing characters.
Dragon Age Origins gave me some amazing characters to interact with.
But regarding choices. None of the Mass Effect games have excelled at providing meaningful consequences. I love the saga, and making the choices were fun. But seeing the pay off was a bit flat.