Animating the experience removes me from it to a certain degree.daaaav wrote...
Plaintiff wrote...
In all of those instances, Hawke is defending himself. It's not the same situation at all. And blood is not required in order for violence to be gratuitous.The Hierophant wrote...
In contrast to Dragon Age where people explode when poked by daggers, decapitations, crushed, frozen, and shattered i find myself intrigued now.MisterJB wrote...
Gratuitous violence? I'd like to see you justify that.
Prolonged montages of child slaughter are gratuitous. Drowning someone with wine is gratuitous. Decapitating a horse because its rider lost a tournament is gratuitous. I don't give a **** if stuff like that "really happened" or "makes sense in context".
It makes me feel ill when I watch it and if that's "dark and mature" storytelling, then I want no part of it.
I don't get it. The plethora of death dealt by Hawks hand does not affect you in anyway but your "gratuitous" examples make you throw up? Do you know why you feel this way? Hawk is a one man decapitating, freezing, incinerating exploding montage of death all by himself. Its almost as if when given any context to a violent act you react like a human being as opposed to a mindless automaton.
Sooner or later gaming will devote it's effort areas of experience in addition to refining ways of killing things. (see games like tomb raider or LA Noir). Think about it. The only thing that has changed between Baldurs Gate and DAO is the"prettiness" of the combat mechanics.
Plus, again, in Tomb Raider and L.A. Noire respectively, Lara and Cole, like Hawke, are doing what they have to in order to survive, they are defending themselves and others. They are not doling out wanton cruelty to children and animals with glee.
As it was, I found several of Lara's up-close death scenes when I screwed up to be unduly distressing. Watching her being choked to death by Vladimir made me very uncomfortable, and so did watching her get impaled on spikes when sliding down rapids.
Context matters a lot. Another example is Red Dead Redemption. John Marston kills to protect himself, his family, and good people that he meets. He kills animals for the same reasons, or to obtain things he needs to survive. He does not take pleasure in the act of killing, nor does he prolong the suffering of those he has to kill. And in duels and bounty hunts and the like, there is always the option to be merciful. He can shoot the gun out of his opponent's hand, or hogtie a criminal and take them to jail.
Conversely, Grand Theft Auto, made by the same company, with many of the same gameplay elements as Red Dead and L.A. Noire, encourages you, requires you even, to hurt and even kill innocent people. That bothers me immensely, so I don't play it.
Modifié par Plaintiff, 14 mars 2013 - 05:13 .





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