The Talon Merc is OP... and it is beautiful
#26
Posté 13 mars 2013 - 09:40
#27
Posté 13 mars 2013 - 09:40
megabeast37215 wrote...
LuckyBullet95 wrote...
I'm currently trying out a 6/5/5/4/6 builds. I don't find much point in Rank 6 of AP and Conc arrows extra nades is something he Talon doesn't need and I find he already does enough damage withou the 20% increase from the extra arrow.
Yeah... I guess the kit needs more playtime to find out what you can/can't OSK will AP/Conc arrows with just 5 ranks.
Anything that can OSK a full health/shields Marauder from across the map is $$$$$$$.... but if I can get away with it with 5 ranks, that would be great too.
I'll probably end up respeccing a few more times. There's no power you can happily spec out of, Concussive Arrows are fun, even if they don't do much in terms of damage compared to AP. Might try a 6/5/6/3/6 build. The extra power damage isn't really needed on the Cain Mines and the AP Arrow will end up doing more damage in the long run.
By the way, what's the deal with the Weight Increasing Mods on the Grenade Regen? I'm not sure if BioWare uses the same recharge mechanic on the Grenade Regen as they do on the powers and the Powers Menu seems to display a 30 second cooldown /w Wraith + Omni-Blade w/o Rank 6 but then when I joined a friends lobby the Power Menu stated it had a 25 second regen (no longer accounting for the 50% Weight Increase from the Omni-Blade). Not entirely sure which cooldown it is. My first guess would be that it's similar to the ULM for SMGs and it's just a visual glitch and it really doesn't have an effect on the regen rate. Might be wrong though...
#28
Posté 13 mars 2013 - 09:41
No I didnt. Build and weapon advice please.megabeast37215 wrote...
Crimson Vanguard wrote...
High Lord Megabeast please teach me how to Talon.
Cain Mines on the chokepoints around known spawns... shoot all the things with AP arrows while you run around to ammo boxes.
My main gripe with the guy was that he was so squishy when melee specced and sucked so bad in CQC... that I couldn't keep him alive. Now that anything he shoots with AP arrows pretty much dies... he rocks in CQC b/c whatever gets in his way is dead from shot from the Bow.
I'm sure you probably know all this... and are trolling me
#29
Posté 13 mars 2013 - 09:49
this is the build I played with yesterday
Graal can be easily switched to High Lord Claymore with HVB/OB.
He doesn't really need a long range weapon.
#30
Posté 13 mars 2013 - 09:52
#31
Posté 13 mars 2013 - 09:58
Crimson Vanguard wrote...
No I didnt. Build and weapon advice please.
Ask and Ye shall receive o' Prophet of Lord Claymore
0 - Concussive Arrows
6 - AP Arrows - Damage, Shred, Arrow Count
6 - Cain Mines - Damage, Armor Damage, Damage
6 - Passive - Power Damage, Power Damage, Charge Regeneration
6 - Bow Mastery - Bow Damage, Killing Spree, Bow Damage
Take a utility shotgun like the GPS or Venom for staggering Phantoms, put Disruptor ammo on it to strip away pesky boss shields. Omni-Blade is a must! High Caliber barrel for the other slot. The weapon is really just a stick to carry the Omni Blade on... there is no point to taking a Claymore or anything like that... because the Bow can OSK pretty much everything the Claymore can... but at MUCH longer range.
Here's a typical cycle: Turn on AP arrows, Charge the shotgun, Shoot something with AP arrows... if it's a shielded mook it will die... if it's a sub-boss, release the charge from the Shotgun and fire another AP arrow. That was enough to kill Gold Brutes!!!
Consumables used: Disruptor ammo IV (we all have lots of those), Strength Enhancer III, Power Amp IV, Shock Trooper gear (which I would replace with Berserker Package or Hydraulic Joints).
Put your Cain Mines in the chokepoints outside of spawns... don't worry about getting them around the first spawn, you and your team will locate those enemies and kill them quickly... then the new enemies will run into your Cain Mines. I was getting triple kills of Ravagers/Marauders pretty frequently. The tops/bottoms of ladders is also a great place for Mines.
During Escorts... if your team has to go through a big group of enemies... spam Cain Mines non-stop in/in front of the group of bad guys until they are all dead (usually takes 5-6 mines). It's as good as a Cobra Missile. During Hacks... place Cain Mines around the chokepoints leading to the hack circle.
Modifié par megabeast37215, 13 mars 2013 - 09:59 .
#32
Posté 13 mars 2013 - 10:08
And about the Talon, was playing with a friend of mine yesterday and we got 1-2 Talon Mercenary PUGs... They were doing a lot better than before so I might give this guy a chance.
#33
Posté 13 mars 2013 - 10:12
megabeast37215 wrote...
The Omni-Bow is now as it should be... insanely powerful, has a great streamlined feel, and very induvidual.
The kit really doesn't even need a weapon... nor does it need Grenade Capacity gear if you took the rank 6a Charge Regen evolution.
I haven't even fooled with Concussive Arrows yet... but just AP arrows and Cain Mines were enough to obliterate the enemy. I fired my Geth Plasma Shotgun maybe 20 times in a match... it was redundant. AP arrows were enough to OSK Gold Marauders... 2 of them brought a Brute down to where one GPS shot was all that was needed.
FWIW I was using Power Amp IV, Shock Trooper Gear (which I would swap out for Hydraulic Joints next time), Strength Enhancer III and Disruptor Ammo (for shield stripping bosses). Full melee spec of course.
He's a super awesome kit now... maybe even the best one from Reckoning.
...on X-box.
#34
Posté 13 mars 2013 - 10:13
megabeast37215 wrote...
6 - AP Arrows - Damage, Shred, Arrow Count
Why shred instead of armor damage ?
I'm not a big fan of DOT. I prefer killing stuff as soon as possible.
#35
Posté 13 mars 2013 - 10:16
Feneckus wrote...
megabeast37215 wrote...
6 - AP Arrows - Damage, Shred, Arrow Count
Why shred instead of armor damage ?
I'm not a big fan of DOT. I prefer killing stuff as soon as possible.
The DOT is only 5 seconds long IIRC.. pretty short window. 50% > 35% and the armor debuff wasn't needed for me b/c I ran the GPS.
#36
Posté 13 mars 2013 - 10:16
Stardusk wrote...
...on X-box.
Is there another issue on PC with him besides the key binding issue?
#37
Posté 13 mars 2013 - 10:19
megabeast37215 wrote...
The DOT is only 5 seconds long IIRC.. pretty short window. 50% > 35% and the armor debuff wasn't needed for me b/c I ran the GPS.
But "+ X% damage to armor" bonuses are usually multiplicative.
If the shred evo is additive, meh.
megabeast37215 wrote...
Stardusk wrote...
...on X-box.
Is there another issue on PC with him besides the key binding issue?
No thermal clips.
Modifié par Feneckus, 13 mars 2013 - 10:19 .
#38
Posté 13 mars 2013 - 10:26
Feneckus wrote...
megabeast37215 wrote...
The DOT is only 5 seconds long IIRC.. pretty short window. 50% > 35% and the armor debuff wasn't needed for me b/c I ran the GPS.
But "+ X% damage to armor" bonuses are usually multiplicative.
If the shred evo is additive, meh.megabeast37215 wrote...
Stardusk wrote...
...on X-box.
Is there another issue on PC with him besides the key binding issue?
No thermal clips.
If it is multiplicative... then that would make 5b pretty clear cut winner.
I forgot about the 'No Thermal Clips' issue.... that could be problematic with heavier weapons (just checked my spec on Xbox... GPS w/ Omni Blade on my spec gave me +41% recharge speed). Thankfully... the 6a passive evo is quite nice. I only used one Thermal Clip with him... and it was because I spammed Cain Mines during an escort.
#39
Posté 13 mars 2013 - 10:31
#40
Posté 13 mars 2013 - 10:34
Modifié par nicethugbert, 13 mars 2013 - 10:34 .
#41
Posté 13 mars 2013 - 10:37
Crimson Vanguard wrote...
It was .... beautiful.
Yay!!
Tell me moar!!
#42
Posté 13 mars 2013 - 10:40
Besides the key binding issue screwed me over in wave 10 but the Omni Bow. Its like a Javelin that can home into enemies. IT WAS GLORIOUSmegabeast37215 wrote...
Crimson Vanguard wrote...
It was .... beautiful.
Yay!!
Tell me moar!!
#43
Guest_Paynez_*
Posté 13 mars 2013 - 10:42
Guest_Paynez_*
#44
Posté 13 mars 2013 - 10:47
Paynez wrote...
Looks like I might have to use that keybinding fix thingy that bacon made
It takes about a minute to make the necessary changes, and the class is awesome once you've done so. I'd recommend using it.
#45
Posté 13 mars 2013 - 10:56
Maximal damage for AP arrows attack (6 melee arrows + 6 AP arrows )
vs non-armor
6 * ((100 * (1 + 1.5 + 0.3 + 0.2) * 1.5) + (75 * (1 + 0.2 + 0.3 + 0.375 + 0.5) * 1.5)) = 4303.125
vs armor
6 * ((100 * (1 + 1.5 + 0.3 + 0.2) * 1.5) + (75 * (1 + 0.2 + 0.3 + 0.375 + 0.5) * 1.5 * 1.35 * 1.5)) = 5946.3282 // ~ same value as before AP arrow nerf
------------------
Edit
5a is also multiplicative
and will work vs all targets ..
vs non armored
6 * ((100 * (1 + 1.5 + 0.3 + 0.2) * 1.5) + (75 * (1 + 0.2 + 0.3 + 0.375 + 0.5) * 1.5 * 1.5)) = 5104.6875
vs armored
6 * ((100 * (1 + 1.5 + 0.3 + 0.2) * 1.5) + (75 * (1 + 0.2 + 0.3 + 0.375 + 0.5) * 1.5 * 1.5 * 1.5 = 6307.03125
Modifié par peddroelmz, 13 mars 2013 - 11:12 .
#46
Posté 13 mars 2013 - 11:00
peddroelmz wrote...
5b for AP arrows is multiplicative
Well... there it is then. Looks like Feneckus was right.
Thanks again Pedro.
I wonder if I can two-shot brutes with AP arrows now, without a GPS shot inbetween...
Modifié par megabeast37215, 13 mars 2013 - 11:00 .
#47
Posté 13 mars 2013 - 11:02
peddroelmz wrote...
5b for AP arrows is multiplicative
Maximal damage for AP arrows attack (6 melee arrows + 6 AP arrows )
vs non-armor
6 * ((100 * (1 + 1.5 + 0.3 + 0.2) * 1.5) + (75 * (1 + 0.2 + 0.3 + 0.375 + 0.5) * 1.5)) = 4303.125
vs armor
6 * ((100 * (1 + 1.5 + 0.3 + 0.2) * 1.5) + (75 * (1 + 0.2 + 0.3 + 0.375 + 0.5) * 1.5 * 1.35 * 1.5)) = 5946.3282 // ~ same value as before AP arrow nerf
Awesome. Awesome, awesome, AWESOME.
Thanks again, Pedro.
#48
Posté 13 mars 2013 - 11:02
megabeast37215 wrote...
peddroelmz wrote...
5b for AP arrows is multiplicative
Well... there it is then. Looks like Feneckus was right.
Thanks again Pedro.
I wonder if I can two-shot brutes with AP arrows now, without a GPS shot inbetween...
numbers say yes (1 GPS charged shot needed with melee temp bonus on)
Modifié par peddroelmz, 13 mars 2013 - 11:04 .
#49
Posté 13 mars 2013 - 11:03
#50
Posté 13 mars 2013 - 11:04
White Flag wrote...
It's OPness makes up for the fact that a Swarmer can oneshot him.
Glass cannons, man.





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