If that is the case I would hold off judgement until you try them. The damage that they put out now is very good, if you use all the melee enhancing mods and spec your fitness for bow damage (numbers where posted earlier in the thread.) They really outdid themselves with this fix, but I would really give them a try before you make up your mind. If you still don't like them then so be it.Tankcommander wrote...
Haven't gotten a chance to try the new omnibow, but I know how beastly Cains are and after my distasteful experience with AP arrows it will be hard for me to spare the points to try them out again. They didn't even dent gold Scions, or do much to Pyros, and from the numbers I'm seeing on the balance changes I'm still not convinced that they'll do any better. Who knows, may have been a bug (I also couldn't use Ammo Packs that round, so everything may have been really screwy).
The Talon Merc is OP... and it is beautiful
#151
Posté 13 mars 2013 - 02:36
#152
Posté 13 mars 2013 - 02:36
Tankcommander wrote...
They didn't even dent gold Scions, or do much to Pyros, and from the numbers I'm seeing on the balance changes I'm still not convinced that they'll do any better. Who knows, may have been a bug (I also couldn't use Ammo Packs that round, so everything may have been really screwy).
Just so you know... AP arrows with the specs discussed in this thread will kill a Gold Scion in 2-3 shots.
That's why you fail... because you made an uninformed statement.
Perhaps if you read the entire thread... you'd of learned something. That's the purpose of the thread.
You would've learned that properly specced AP arrows OSK shielded mooks now... and can just about 2 shot Gold Brutes... but you didn't take the time to read the thread and ended up looking silly. Not my fault.
#153
Posté 13 mars 2013 - 02:37
I'm all for spiky weapons on spiky characters, therefore, graal on talon merc :innocent: The GPS is sweet against phantoms though, yet the graal against reapers/collectors is damn satisfaying too.NuclearTech76 wrote...
GPS or Graal then.megabeast37215 wrote...
NuclearTech76 wrote...
I'm thinking Venom possibly but the heavy blade probably actually adds weight there whereas I don't believe it does on the GPS. More stagger over wider AOE with a charged Venom shot.
Area stagger is kinda redundant though... if there is a bunch of enemies that need staggered, just Mine Spam or GPS spam.
GPS is also easier to "aim" at long range... for me anyway. My Charged Venom shots always fly way off target.. not just from the projectile drop, but them seem to drift laterally as well.
I haven't unlocked the true badass potential of the Venom though... I'm not afraid to admit it.
Both ignore shield gate and armor DR. GPS ignores phantom's DR BS and is more powerful if not aiming for the head. Graal can land headshots and gets a 3x modifier for them but has a smaller clip, suffers off host, and has a little recoil if fired quickly.
GPS seems most appropriate for the character for burst damage, forgivable clip size, character synergy, and decent CD. Damn I would miss those headshots though.
#154
Guest_TchOktChoky_*
Posté 13 mars 2013 - 02:37
Guest_TchOktChoky_*
Tankcommander wrote...
your-friendly-noggin wrote...
This might be the reason that those two replied like they did, because the bow is almost instant cast even with the charge heavy melee and AP arrows are incredibly strong compared to the tooth picks they were. You can fire 3-5 of the new strong heavy melee AP shots in the time it took to fire 1 of the old weak AP shots! All the buffs add up to some incredible damage potentially on several different targets at various ranges.Tankcommander wrote...
TchockTckocky wrote...
You do know they buffed the Talon Merc.
Haven't gotten a chance to try the new omnibow, but I know how beastly Cains are and after my distasteful experience with AP arrows it will be hard for me to spare the points to try them out again. They didn't even dent gold Scions, or do much to Pyros, and from the numbers I'm seeing on the balance changes I'm still not convinced that they'll do any better. Who knows, may have been a bug (I also couldn't use Ammo Packs that round, so everything may have been really screwy).
But didn't the APs really actually get a nerf? After all, while you got one extra arrow, each arrow now only does 75 dmg. (Original 4 x 100 = 400, now 5 * 75 = 375). Granted you can shoot faster now, but like I said I didn't notice it damaging armor AT ALL full specced. I only noticed shred damage, and that was very underwhelming.
How do you spec your Talon Merc?
#155
Posté 13 mars 2013 - 02:37
#156
Posté 13 mars 2013 - 02:39
Robbiesan wrote...
After re-specing him to use AP (0 in CA)...WOW!!!
Is there anything to be said for using the 5a evolution of CA (non-heavy melee) for crowd stun?
Also: what level CA is needed to throw Phantoms on Gold?
#157
Guest_TchOktChoky_*
Posté 13 mars 2013 - 02:41
Guest_TchOktChoky_*
Crimson Vanguard wrote...
The Omni-Bow is now like a mega-Javelin with auto-aim and can pierce shield-gate.
^This
#158
Posté 13 mars 2013 - 02:42
6/3/5/6/6 btw.
#159
Posté 13 mars 2013 - 02:43
duckimura wrote...
I run a Crusader on mine. Right after heavy melee autotargets an enemy I just shoot once. Rinse, repeat.
6/3/5/6/6 btw.
That actually a good idea... since the Bow will put the Crusader on target long enough to deal with it's "shooting 0.2 seconds in the past" issue.
#160
Posté 13 mars 2013 - 02:45
#161
Posté 13 mars 2013 - 02:45
megabeast37215 wrote...
Tankcommander wrote...
They didn't even dent gold Scions, or do much to Pyros, and from the numbers I'm seeing on the balance changes I'm still not convinced that they'll do any better. Who knows, may have been a bug (I also couldn't use Ammo Packs that round, so everything may have been really screwy).
Just so you know... AP arrows with the specs discussed in this thread will kill a Gold Scion in 2-3 shots.
That's why you fail... because you made an uninformed statement.
Perhaps if you read the entire thread... you'd of learned something. That's the purpose of the thread.
You would've learned that properly specced AP arrows OSK shielded mooks now... and can just about 2 shot Gold Brutes... but you didn't take the time to read the thread and ended up looking silly. Not my fault.
Armor-Piercing Arrows Power
- Number of charges loaded per grenade increased from 2 to 3, so for each grenade used
you can fire 3 charges of Armor-Piercing arrows before going back to normal arrows
- Base damage reduced from 100 to 75
- Base number of arrows fired increased from 4 to 5 when you have this power active
Overall, the AP power recieved a damage nerf, as I pointed out in my above post. Passives were improved, and I can see as how that would help things out. Regardless, the rounds I played with AP before the changes convinced me that either A) AP was bugged, or
Anyway, I'll hold it was a bug that ruined the experience. I also couldn't use ammo packs the rounds I specced into AP, so needless to say he seemed a very broken kit to me then.
TchockTckocky: The build is liked in my sig. It is a pre-changes build, obviously, and the Harrier is more of a trial run since I rarely use ARs and wanted to try it on him. As others suggest Graal seems to be a great choice but I use graal on everyone but my snipers so I wanted to vary it up. Think I might drop some Concussive points and build up AP, but sending Phantoms flying is just too fun to pass up completely.
Modifié par Tankcommander, 13 mars 2013 - 02:50 .
#162
Posté 13 mars 2013 - 02:46
Look its a taloln with a lolmnibow and lolmines
Modifié par kira28, 13 mars 2013 - 02:47 .
#163
Posté 13 mars 2013 - 02:53
Tankcommander wrote...
Overall, the AP power recieved a nerf
Yes and no. Arrow powers have two parts. One is the melee component and the other is the power compenent. The melee component got a huge buff. The "nerf" to the power component is offset by the massive gain in the melee portion. The extra arrows per grenade and per shot in the AP arrow tree are also a significant buff.
You need to max the melee tree and the AP arrow tree for maximum armor obliteration. The passive tree does much, much less work than the fitness tree.
#164
Posté 13 mars 2013 - 02:58
Asebstos wrote...
Tankcommander wrote...
Overall, the AP power recieved a nerf
Yes and no. Arrow powers have two parts. One is the melee component and the other is the power compenent. The melee component got a huge buff. The "nerf" to the power component is offset by the massive gain in the melee portion. The extra arrows per grenade and per shot in the AP arrow tree are also a significant buff.
You need to max the melee tree and the AP arrow tree for maximum armor obliteration. The passive tree does much, much less work than the fitness tree.
"Overall, the AP power recieved a damage nerf, as I pointed out in my above post. Passives were improved..."
I edited the damage in there, since the power got a nice buff in terms of the extra arrow, but I did specifically mention passives.
I looked at the number spreadsheet Pedro did, and also at a lot of the posts, and am convinced there is a bug that corresponds to AP arrows. I'm apparently not the only one have the '1 bar of armor' damage issue, and that would explain why some of us are so adamatly opposed to AP arrows.
#165
Posté 13 mars 2013 - 03:00
Tankcommander wrote...
Anyway, I'll hold it was a bug that ruined the experience. I also couldn't use ammo packs the rounds I specced into AP, so needless to say he seemed a very broken kit to me then.
It has been said from other PC players that speccing into both Arrow powers is one of the things that causes the Ammo Pack bug.
We will just chalk our little spat up as a misunderstanding... but seriously... all this info was covered in the first 5 pages of the thread.
Mr. Pedro brought the math... and the Math was good.
Also... it's all about the Shotgun Omni-Blade. That attachment makes the kit really sing.
#166
Posté 13 mars 2013 - 03:04
megabeast37215 wrote...
Tankcommander wrote...
Anyway, I'll hold it was a bug that ruined the experience. I also couldn't use ammo packs the rounds I specced into AP, so needless to say he seemed a very broken kit to me then.
It has been said from other PC players that speccing into both Arrow powers is one of the things that causes the Ammo Pack bug.
We will just chalk our little spat up as a misunderstanding... but seriously... all this info was covered in the first 5 pages of the thread.
Mr. Pedro brought the math... and the Math was good.
Also... it's all about the Shotgun Omni-Blade. That attachment makes the kit really sing.
I'll throw my Graal on him then and try out my old build, then drop some points into AP and see how it goes. What yall are saying sounds like how I imagined how AP would be originally, so I'm excited to try it out.
#167
Posté 13 mars 2013 - 03:09
kira28 wrote...
does this mean that we can start using the lol term in front of talon? Im new to bsn speak pls help i dont want to sound uneducated.
Look its a taloln with a lolmnibow and lolmines
No, because most people won't be able to use him well due to the low health. He's not OP, he's just a lot off fun.
#168
Posté 13 mars 2013 - 03:15
#169
Posté 13 mars 2013 - 03:17
He's still lacking in that department but the charge time on the heavy melee being reduced helps some. I think a fitness buff could still be done without making him too OP.tfoltz wrote...
kira28 wrote...
does this mean that we can start using the lol term in front of talon? Im new to bsn speak pls help i dont want to sound uneducated.
Look its a taloln with a lolmnibow and lolmines
No, because most people won't be able to use him well due to the low health. He's not OP, he's just a lot off fun.
#170
Guest_TchOktChoky_*
Posté 13 mars 2013 - 03:17
Guest_TchOktChoky_*
NYG1991 wrote...
So the important question is, what shotgun looks the coolest with an omni blade?
Claymoar
#171
Posté 13 mars 2013 - 03:21
Looks? Probably the AT Raider or Crusader. IMO.NYG1991 wrote...
So the important question is, what shotgun looks the coolest with an omni blade?
#172
Posté 13 mars 2013 - 03:22
TchockTckocky wrote...
NYG1991 wrote...
So the important question is, what shotgun looks the coolest with an omni blade?
Claymoar
#173
Guest_TchOktChoky_*
Posté 13 mars 2013 - 03:22
Guest_TchOktChoky_*
#174
Posté 13 mars 2013 - 03:34
Good job Bioware.
#175
Posté 13 mars 2013 - 03:42
Question: do the extra arrows(nades) from concussives transfer over to AP? Theyre shared right? I hate to give up dmg on AP arrows but if I can squeeze 2 or 3 more total nades out of it-- it would be worth it to go 63566. Then I could give up my nade cap V and switch to the geth scanner which is what I really want on him. Im so used to kits with an oh sh** button and decent health/shields i was taking too many dirt naps.
His only major flaws seem to be boss shields (AP do ****** while shields are up), banshees and terribad health/shields. With a scanner I feel like he could be a really fun/unique battlefield tactician.





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