If your playing as the Juggernaut please don't do this...
#26
Posté 13 mars 2013 - 06:58
#27
Posté 13 mars 2013 - 06:59
Creature0fHabit wrote...
Then use a smaller sized shield. How am I supposed to get right hand advantage when it's being blocked by cover or in a doorway? Kill the mooks? Sure after I destroy the shield that's blocking my fire...wow some people.
I have 3 ranks in Hex Shield, so... it doesn't get smaller.
And your first point was about using the Hex Shield against bosses, which was what I addressed.
And Right Hand Advantage works regardless of the size of the object, it is not a size-dependent mechanic.
And you are clearly not interested in advice.
Bye!
#28
Posté 13 mars 2013 - 07:02
Dobbysaurus wrote...
I'll do as I please, whether anyone likes it or not.
Glad to see your a team player
#29
Posté 13 mars 2013 - 07:03
#30
Guest_Dobbysaurus_*
Posté 13 mars 2013 - 07:08
Guest_Dobbysaurus_*
Creature0fHabit wrote...
Dobbysaurus wrote...
I'll do as I please, whether anyone likes it or not.
Glad to see your a team player
Great. Do you want to go and have a game together then? I'll throw my big shield in front of the Banshee for you.
#31
Posté 13 mars 2013 - 07:11
#32
Posté 13 mars 2013 - 07:26
Creature0fHabit wrote...
Jeremiah12LGeek wrote...
Sorry, OP, but I'm not going to stop doing that.
The shield blocks the Banshee Warp Ball. I do the same thing to Atlases, Scions, Praetorians, and, now that it will work, Geth Primes.
You should be using Right Hand Advantage with Juggys. Either around the Hex Shield, or around the Juggy, himself, if he is standing behind it.
I play with Juggys regularly, and when one puts up a Shield to lock down a Boss, I appreciate it, because they're simultaneously protecting us from ranged fire, and synch-kills.
Banshees and Praetorians will typically switch to Melee in that situation, so it can be redundant, but if you have to kite backwards as a Juggy to avoid getting overwhelmed, seeing an Atlas shot/Banshee ball that would have killed you bounce of the Hex Shield is a relief.
(Just in case, Right Hand Advantage is when you shoot around the right side of an object, and it allows you to use that object to block enemy shots while you, yourself can still hit.)
And when a Juggy is locking down a boss, you shouldn't be shooting the boss, anyway, you should be taking that opportunity to kill the mooks, or use crowd-control attacks. The exception might be a Praetorian, who can still stunlock a Juggy to death, if they are taking damage from multiple sources, or get stuck up against an object.
Good luck with your next Juggy Pug!
Then use a smaller sized shield. How am I supposed to get right hand advantage when it's being blocked by cover or in a doorway? Kill the mooks? Sure after I destroy the shield that's blocking my fire...wow some people.
Quit your Jibber jabber scrub. Failure to understand right hand advantage and the shape of the large Hex shield precludes you from elite status, be gone, peasant.
#33
Posté 13 mars 2013 - 07:40
FranksterJF wrote...
I don't even spec into shields. I spec for siege shot and turret.
#34
Posté 13 mars 2013 - 07:41
1) The Banshee is the only enemy left in the wave.
2) The Banshee is one of many units left in the wave.
In scenario 1, the Jugg probably doesn't even need the shield because the Banshee will get dropped very quickly. Even if he does have his shield out (either for Warp ball protection, extra DPS or setting up Tech Bursts) then it's very easy to get around and fire on the Banshee from a different angle, since she's the only one on the map at that point.
In scenario 2, the Jugg probbaly has his shield for the aforementioned reasons (either for Warp ball protection, extra DPS or setting up Tech Bursts) as well as to protect from random fire from mooks. Even something as lowly as a few Marauders can really drain your shields if there's enough of them, or they're backed up by a Ravager or two.
In this case, why are you concentrating your fire on the one enemy who is no longer a threat? The Banshee is locked down at that point in a duel to the death with the Jugg, which she will lose. How about shooting at the Ravagers/Marauders that are DPSing down the Jugg's shield? Sure, the shield might be blocking your line of fire on them as well, but you can just go around and come from a different angle...either by skirting around the Banshee (who usually won't grab anyone since she's agroed onto the Jugg) or by flanking them from a different part of the map.
I mean, the OP talks about PUG Jugg not strategizing here, but what is the OP doing? This is the equivalent of the people that snipe glowing blue targets constantly! FYI, in case you didn't know, they're glowing blue due to a biotic effect such as Warp. Usually that means that there's someone getting ready to follow that up with a detonator for a biotic explosion. If you snipe that guy instead of the non-glowing dude next to him, then you're basically trolling the biotic trying to set up BE's on your team.
PUG strategy goes both ways...don't always blame the Jugg.
#35
Posté 13 mars 2013 - 07:44
#36
Posté 13 mars 2013 - 07:46
The Krauser wrote...
You do know if you have a piercing mod (or an HVB, shredder mod) or drill and ap ammo you can still shoot through the shield. Since I usually have one on, this doesn't affect me in the slightest.
It really does. It counts as cover so your weapons are hitting with reduced damage. And if the Jugger has put it up to avoid incoming fire, you can be sure he's going to do the same again once it goes down.
#37
Posté 13 mars 2013 - 07:46
#38
Posté 13 mars 2013 - 07:55
#39
Posté 13 mars 2013 - 07:56
#40
Posté 13 mars 2013 - 08:00
annoying
#41
Posté 13 mars 2013 - 08:04
#42
Posté 13 mars 2013 - 08:05
#43
Posté 13 mars 2013 - 08:10
#44
Posté 13 mars 2013 - 08:13
#45
Posté 13 mars 2013 - 08:14
If you can't do that go and do something else whilst I'm drawing the Banshee's aggro and/or blocking her Warp balls from hitting you.
Really OP the only situation where this could be a problem is Gold/Platinum, and there's an abundance of other enemies you could be focusing on.
#46
Posté 13 mars 2013 - 08:14
That shield does damage over time and blocks additional damage that could be threatening to the Juggernaut. Find something else to shoot, or bring AP of some sort, or get a different angle.
I swear... BSN Noobs.
#47
Posté 13 mars 2013 - 08:16
Creature0fHabit wrote...
Jeremiah12LGeek wrote...
Sorry, OP, but I'm not going to stop doing that.
The shield blocks the Banshee Warp Ball. I do the same thing to Atlases, Scions, Praetorians, and, now that it will work, Geth Primes.
You should be using Right Hand Advantage with Juggys. Either around the Hex Shield, or around the Juggy, himself, if he is standing behind it.
I play with Juggys regularly, and when one puts up a Shield to lock down a Boss, I appreciate it, because they're simultaneously protecting us from ranged fire, and synch-kills.
Banshees and Praetorians will typically switch to Melee in that situation, so it can be redundant, but if you have to kite backwards as a Juggy to avoid getting overwhelmed, seeing an Atlas shot/Banshee ball that would have killed you bounce of the Hex Shield is a relief.
(Just in case, Right Hand Advantage is when you shoot around the right side of an object, and it allows you to use that object to block enemy shots while you, yourself can still hit.)
And when a Juggy is locking down a boss, you shouldn't be shooting the boss, anyway, you should be taking that opportunity to kill the mooks, or use crowd-control attacks. The exception might be a Praetorian, who can still stunlock a Juggy to death, if they are taking damage from multiple sources, or get stuck up against an object.
Good luck with your next Juggy Pug!
Then use a smaller sized shield. How am I supposed to get right hand advantage when it's being blocked by cover or in a doorway? Kill the mooks? Sure after I destroy the shield that's blocking my fire...wow some people.
you cuold just you know l2p?
in a co-op MP game conditions will never be ideal to you and your style of playing. its an age old problem with MP games since the begining of time, one person doing something that annoys another person. its all part of games and complaining about it isn't gonna help.:innocent:
#48
Posté 13 mars 2013 - 08:17
Doctor Proctor wrote...
There's basically two scenarios when a Jugg drops his shield on a Banshee.
1) The Banshee is the only enemy left in the wave.
2) The Banshee is one of many units left in the wave.
In scenario 1, the Jugg probably doesn't even need the shield because the Banshee will get dropped very quickly. Even if he does have his shield out (either for Warp ball protection, extra DPS or setting up Tech Bursts) then it's very easy to get around and fire on the Banshee from a different angle, since she's the only one on the map at that point.
In scenario 2, the Jugg probbaly has his shield for the aforementioned reasons (either for Warp ball protection, extra DPS or setting up Tech Bursts) as well as to protect from random fire from mooks. Even something as lowly as a few Marauders can really drain your shields if there's enough of them, or they're backed up by a Ravager or two.
In this case, why are you concentrating your fire on the one enemy who is no longer a threat? The Banshee is locked down at that point in a duel to the death with the Jugg, which she will lose. How about shooting at the Ravagers/Marauders that are DPSing down the Jugg's shield? Sure, the shield might be blocking your line of fire on them as well, but you can just go around and come from a different angle...either by skirting around the Banshee (who usually won't grab anyone since she's agroed onto the Jugg) or by flanking them from a different part of the map.
I mean, the OP talks about PUG Jugg not strategizing here, but what is the OP doing? This is the equivalent of the people that snipe glowing blue targets constantly! FYI, in case you didn't know, they're glowing blue due to a biotic effect such as Warp. Usually that means that there's someone getting ready to follow that up with a detonator for a biotic explosion. If you snipe that guy instead of the non-glowing dude next to him, then you're basically trolling the biotic trying to set up BE's on your team.
PUG strategy goes both ways...don't always blame the Jugg.
You're using logic and considering the situation reasonably.
Unfortunately these are not qualities held in high regard here.
#49
Posté 13 mars 2013 - 08:18
Wardreamer wrote...
Um, did piercing mods stop working against the hex shield or something?
#50
Posté 13 mars 2013 - 08:35
Noahsun wrote...
Wardreamer wrote...
Um, did piercing mods stop working against the hex shield or something?
To be fair, you're losing 40 percent of your damage unless you've got a Crusader, Widow, BW, Javelin or Execution equipped.





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