Modifié par Funkdrspot, 14 mars 2013 - 02:33 .
Thanks A Lot, Phil Hornshaw
#126
Posté 14 mars 2013 - 02:30
#127
Posté 14 mars 2013 - 02:30
txgoldrush wrote...
And yet us adults like this....yeah, you are not in the majority.
Still harping on about the minority/majority bull**** eh? It'd be great if you actually prove it, but you can't, because you don't actually know.
txgoldrush wrote...
Less hopeless than idiot retakers trying to have the ending changed again.
Not really. And i don't have to prove that, because they're my statistics and you're not allowed to see them.
Modifié par EnvyTB075, 14 mars 2013 - 02:32 .
#128
Posté 14 mars 2013 - 02:32
#129
Posté 14 mars 2013 - 02:32
Youtxgoldrush wrote...
And yet us adults like this....yeah, you are not in the majority. Adult game reviewers also liked the humor.
continually fall back on this. It wasn't that the humor was bad. The
humor in most of it was GREAT. The dialogue, post mission, was GREAT.
I'm talking strictly about the mission and you continually sidestep that point
Camp at a level 4. The DLC takes it to defcon lvl 11. The difference between a teaspoon or 2 of sugar in your coffee and a cup of sugarAnd there was plenty of camp all throughout the trilogy, even ME3. Tali romance on Geth Ship for example.
And there is no hidden subtext, its all there.
Of
course it's all there, it's very simplistic writing/dialogue/script.
Its about as simple as it gets. For the mission anyways.
#130
Posté 14 mars 2013 - 02:35
#131
Posté 14 mars 2013 - 02:36
Funkdrspot wrote...
Youtxgoldrush wrote...
And yet us adults like this....yeah, you are not in the majority. Adult game reviewers also liked the humor.
continually fall back on this. It wasn't that the humor was bad. The
humor in most of it was GREAT. The dialogue, post mission, was GREAT.
I'm talking strictly about the mission and you continually sidestep that pointCamp at a level 4. The DLC takes it to defcon lvl 11. The difference between a teaspoon or 2 of sugar in your coffee and a cup of sugarAnd there was plenty of camp all throughout the trilogy, even ME3. Tali romance on Geth Ship for example.
And there is no hidden subtext, its all there.
Of
course it's all there, it's very simplistic writing/dialogue/script.
Its about as simple as it gets. For the mission anyways.
Did you notice in the firefight that the Cat6 Mercs were demortalized by the comradrie and the diversity of Shepards crew, nevermind clones amabndonment of them? The scene works and most people loved it, especially Glyph...get over it.
#132
Posté 14 mars 2013 - 02:53
Kamiloni wrote...
The article is a legitimate warning.
ME3's atmosphere probably needed to loosen up a bit, and I have to play ME3 again to see if the DLC works along playing the main story. But there are some flaws, which most likely occured because of the way the main story and the DLC were created.
I hope BioWare will not produce only happy endings from now on. For the story's sake I even want my Shepard to die. But the ending could have been handled better, probably really use a flashback or something.
All in all I liked the DLC although sometimes it is a bit too much (of fanservice), but my opinion may still change when playing the DLC along the main story.
I didn't want just a happy ending. I wanted endings that reflected what had done in Me1, 2 and 3.
An ending where yes, Shepard, LI and most of the team survived becuase we got different groups (quarian/geth) to work together or because of some other option that helped in the war effort. And then I wanted Shepard to die in the fight to destory the reapers if things hadn't worked out as well as they could have. i haven't played since my 2nd game showed me there was not the variety of endings I had expected from playing ME2.
I really liked the memorial plaques and would have enjoyed endings showing Shepard and the survivors putting up a new plaque and saying words about the ones who didn't survive; an ending where Shepards LI or Joker placed a plaque on the wall for Shepard and I could see this DLC working with that. I've been to memorial get to gethers where we laugh and drink remembering the one we'll never see again, and for the Shepard and LI who survived, there is comfort in having someone to share the night with.
They need humor as well as sadness. This DLC is the only one I've downloaded. The charred body taking a breath left a lot to be desired. I will be one of the group who stops after the party is over. I think I may have one or two Shepards who will die destroying the reapers but there are other problems so I'll play the dlc and enjoy it without bothering about finishing it. I'm glad they did this. It's nice to think I can have fun playing ME3 for awhile.
#133
Posté 14 mars 2013 - 02:56
Jadebaby wrote...
Well I recently decided to buy Citadel dlc, so I will be back in a few days to say whether or not I agree with this review, as it stands currently, I agree.
Done with Mass Effect, moving on.
#134
Posté 14 mars 2013 - 02:56
mopotter wrote...
And then I wanted Shepard to die in the fight to destory the reapers if things hadn't worked out as well as they could have.
You mean a low-EMS ending?
#135
Posté 14 mars 2013 - 02:59
txgoldrush wrote...
Funkdrspot wrote...
Youtxgoldrush wrote...
And yet us adults like this....yeah, you are not in the majority. Adult game reviewers also liked the humor.
continually fall back on this. It wasn't that the humor was bad. The
humor in most of it was GREAT. The dialogue, post mission, was GREAT.
I'm talking strictly about the mission and you continually sidestep that pointCamp at a level 4. The DLC takes it to defcon lvl 11. The difference between a teaspoon or 2 of sugar in your coffee and a cup of sugarAnd there was plenty of camp all throughout the trilogy, even ME3. Tali romance on Geth Ship for example.
And there is no hidden subtext, its all there.
Of
course it's all there, it's very simplistic writing/dialogue/script.
Its about as simple as it gets. For the mission anyways.
Did you notice in the firefight that the Cat6 Mercs were demortalized by the comradrie and the diversity of Shepards crew, nevermind clones amabndonment of them? The scene works and most people loved it, especially Glyph...get over it.
Red Herring. Appeal to the Majority.
#136
Posté 14 mars 2013 - 03:03
TheCrazyHobo wrote...
He missed out on the big picture of this DLC. The DLC was a good bye to the fans from the developers. It was not supposed to be part of the story because it transcends the story.
"It's been a good ride."
"Yeah, the best."
This is exactly how I see it too. It's like Bioware grasped that many fans still did not like the end of ME3, but since they were unable (or unwilling) to change the actual ending, they gave us a kind of meta-ending to cap off the entire trilogy that pretty much exists outside of ME3 the game.
Given that they weren't going to make any more changes to the endings, I think this is pretty much the best thing they could have done.
#137
Posté 14 mars 2013 - 03:05
Still, I don't think it heralds anything for the future of Bioware, nor do I think it is some kind of Machiavellian ploy to make people forget the ending. It was a corny farewell that could have been better executed, that's all. No need for people to start insulting each other over it.
#138
Posté 14 mars 2013 - 03:08
#139
Posté 14 mars 2013 - 03:13
#140
Posté 14 mars 2013 - 03:16
Funkdrspot wrote...
txgoldrush wrote...
Funkdrspot wrote...
Youtxgoldrush wrote...
And yet us adults like this....yeah, you are not in the majority. Adult game reviewers also liked the humor.
continually fall back on this. It wasn't that the humor was bad. The
humor in most of it was GREAT. The dialogue, post mission, was GREAT.
I'm talking strictly about the mission and you continually sidestep that pointCamp at a level 4. The DLC takes it to defcon lvl 11. The difference between a teaspoon or 2 of sugar in your coffee and a cup of sugarAnd there was plenty of camp all throughout the trilogy, even ME3. Tali romance on Geth Ship for example.
And there is no hidden subtext, its all there.
Of
course it's all there, it's very simplistic writing/dialogue/script.
Its about as simple as it gets. For the mission anyways.
Did you notice in the firefight that the Cat6 Mercs were demortalized by the comradrie and the diversity of Shepards crew, nevermind clones amabndonment of them? The scene works and most people loved it, especially Glyph...get over it.
Red Herring. Appeal to the Majority.
Please....people like this DLC get over it.
Nevermind this DLC was appeal to majority.
Modifié par txgoldrush, 14 mars 2013 - 03:20 .
#141
Posté 14 mars 2013 - 03:19
Giantdeathrobot wrote...
It WAS a bit much and forced. Everything would have been fine if the jokes were spread across the game more naturally. As it is, it's like Shep and co. stepped into an alternate reality with no Reapers for a few hours. Even Javik and Liara started cracking one-liners, which is not their style at all. In fact Javik would probably be disgusted by Shepard partying while millions die on Earth.
Still, I don't think it heralds anything for the future of Bioware, nor do I think it is some kind of Machiavellian ploy to make people forget the ending. It was a corny farewell that could have been better executed, that's all. No need for people to start insulting each other over it.
Javik was cracking one liners and jokes a lot in ME3, its not out of place here...in fact, at first he finds the idea of a party useless. I wonder where they got the airlock jokes from....ME3 proper.
Liara has her humorous side, but once again, she is not the most humorous character in this DLC. In fact compared to the rest of th ecast, she is the most stoic.
And no, throughout this DLC, the Reapers are still a reality.
#142
Posté 14 mars 2013 - 03:20
Funkdrspot wrote...
Red Herring. Appeal to the Majority.
I thought that was Hornshaw's worry; what if this DLC really does work for the majority?
#143
Posté 14 mars 2013 - 03:28
#144
Posté 14 mars 2013 - 03:29
#145
Posté 14 mars 2013 - 03:29
I can kinda understand some people thinking that this dlc is too OTT given the tone of the main game and all the other dlc's but in all honesty I'm more inclined to believe that those people aren't real mass effect fans and they've missed the entire point of the dlc altogether.
This dlc reminds me of what was great about mass effect in the first place, the characters, not the war, not the reapers, not cerberus , just the characters. God forbid they end the series on a happy note and just have some fun with npc's fan's have spent 100 or so hours with.
Modifié par schebobo, 14 mars 2013 - 03:30 .
#146
Posté 14 mars 2013 - 03:46
_Syn_ wrote...
Bioware can't win can they.
Not with everyone, no.
#147
Posté 14 mars 2013 - 03:46
_Syn_ wrote...
Bioware can't win can they.
No matter what anyone posts on the internet, they can always find a few people willing to agree with them.
If I am reading his post right, he's saying that a game's fans will let a developer get away with faffing up a game by lapping up context-less or out-of-context fan service DLC. And that if this becomes a standard practice, it will ruin gaming.
Well, in the post he does an awful lot of assuming, and we all know what happens when you assume. He assumes that Mass Effect 3 was simply screwed up, and that most of the fans are still angry about it (if most of them were ever really really angry to begin with), and that the Citadel DLC was some sort of peace offering to those fans. Yikes.
#148
Posté 14 mars 2013 - 03:54
Han Shot First wrote...
I for one fully support Phil Hornshaw's right to voice his wrong opinions.
Multiple I See What You Did There gifs needed.
Modifié par pirate1802, 14 mars 2013 - 03:55 .
#149
Posté 14 mars 2013 - 03:54
_Syn_ wrote...
Bioware can't win can they.
They can give us gold and we'd complain that it was heavy.
#150
Posté 14 mars 2013 - 04:07
They're loose cannons, wildly inconsistent. Their work is sometimes genius, sometimes facepalm-inducing.
Citadel DLC is the usual BW experience: sometimes brilliant, sometimes bizarre, enjoyable overall.





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