@ArtuThepig
First time use you start up Texplorer first under development tools in ME3 Explorer, It will scan your gamefiles and make a folderstructure that Modmaker uses to apply Mods. After that's completed you can start up ModMaker, and use it to load up a .MOD. When you select one it should instantly pop up your debug window with a list of all the textures it's going to replace.
You can either choose to then run all jobs, or to add more jobs, which will all be added to the list in the debugg window.
Once you choose to run the jobs, the debug window will show it's progress one PCC file at a time. The interface might become unresponsive at times during this process, especially if you are running the First Casual mod.
If you've done all this and are still experiencing errors, check for solutions on the ME3Explorer forums. I make the .MODs, I did not create ME3Explorer, better to ask those that did directly.
As to changing the gamepath Texplorer should scan, I have no idea. Another question for the ME3Explorer boards.
As much as I'd like to be able to answer all these questions for you, I am no authority on the matter. It's the means towards an end and much like issues with texmod's functionality, I have little to do with them apart from my .MODs and texmods functioning as they should.
Modifié par Ottemis, 12 mai 2013 - 06:17 .