They position one mesh over another, when a head turns to an extreme, it might cause this weird overlap issue. You can try and reduce the neckwidth a couple of ticks but it might not work.
Modifié par Ottemis, 20 mai 2013 - 01:15 .
Modifié par Ottemis, 20 mai 2013 - 01:15 .
Modifié par Ottemis, 20 mai 2013 - 01:17 .
Modifié par squidney2k1, 20 mai 2013 - 05:49 .
Lawlz, when using the helmet.Ottemis wrote...
I should do no such thing, I COULD but I personally just choose to use it without the helmet =P
Modifié par Ottemis, 20 mai 2013 - 07:19 .
Ottemis wrote...
TBH I just CBA, I'm lucky enough I have minimal to no clipping on Helmets I'm forced into, asmuch as I'm a "texture warrior" I'm a freaking wimp in therms of coalesced etc modding =P



Modifié par Getorex, 20 mai 2013 - 09:19 .
Alienmorph wrote...
That's... amazingly creepy xD
I have never seen something like that lmao.Anyway does it work without the helmet? You just modified the mesh to get proper lighting effects,maybe there is a "conflict" between the light and the face texture? Let me knowGetorex wrote...
Alienmorph wrote...
That's... amazingly creepy xD
Yeah. Enough to ruin the entire setup.
Modifié par Ottemis, 20 mai 2013 - 11:37 .
OOooooo. Any plans for Ashley too since it's basically the same mesh...Ottemis wrote...
I've only ever seen something like that happen when people errored in custom facial textures themselves by mistake, but if it's wrapping to the eyeballs that's no bueno. Maybe it's effect of a not directly relatable issue with the mesh that you're importing, it's weird the wrap would go that wonky. But then I know little about the meshes.
Oh also, I'm doing stuff. Preview:
Ottemis wrote...
I've only ever seen something like that happen when people errored in custom facial textures themselves by mistake, but if it's wrapping to the eyeballs that's no bueno. Maybe it's effect of a not directly relatable issue with the mesh that you're importing, it's weird the wrap would go that wonky. But then I know little about the meshes.
Oh also, I'm doing stuff. Preview:
Wow it's a badass problem,Getorex wrote...
I AM closer on proper lighting. I tried Ashley again in the hospital with settings I worked with today and the lighting is ALMOST right. There are some mesh issues to deal (jagged arms and the throat thing) with but at least there was no freaky face/eyeball mis-wrap. This is Ashley with short hair in the hospital. The game still crashes if you try to start the conversation
Modifié par Getorex, 21 mai 2013 - 03:17 .
Getorex wrote...
I AM closer on proper lighting. I tried Ashley again in the hospital with settings I worked with today and the lighting is ALMOST right. There are some mesh issues to deal (jagged arms and the throat thing) with but at least there was no freaky face/eyeball mis-wrap. This is Ashley with short hair in the hospital. The game still crashes if you try to start the conversation