[MODS] HR Textures & Meshmods by Ottemis
#401
Posté 30 mai 2013 - 01:00
#402
Posté 30 mai 2013 - 01:29
#403
Posté 30 mai 2013 - 05:20
#404
Posté 30 mai 2013 - 09:07
#405
Posté 30 mai 2013 - 12:13
#406
Posté 30 mai 2013 - 12:53
Ofcourse. The instance issue should really only exists if you texmod it rather then .MOD. I'll release as both, but if you can remember a specific instance (part in the story) I can pay extra mind. I should have saves all over the place, but it helps to know which convo's feature different instances of the outfit so I can go grab it seperately for the TPF.MadCat221 wrote...
Remember Hackett. The one I have currently only seems to work intermittently for Holo-Hackett...
Currently working on Anderson.
Tarkov33, sharkboy421:
Modifié par Ottemis, 30 mai 2013 - 12:58 .
#407
Posté 30 mai 2013 - 12:54
#408
Posté 30 mai 2013 - 01:00
#409
Posté 30 mai 2013 - 02:16
#410
Posté 30 mai 2013 - 05:33

Valnar897: Yes, but as I said before I can't reply unless my friend is around to translate.
#411
Posté 30 mai 2013 - 06:04
Ottemis wrote...
Just trying to decide on what exactly I want to do with those horizontal insignia's on his chest, they were all so low quality I had to remake them, but have no idea what they're supposed to be.
Presumably these are campaign ribbons -- http://www.ehow.com/...-salad-bar.html .
#412
Posté 30 mai 2013 - 06:08
I want to keep this design as close to the original ideally. I had to recreate the "pilotwings" too, luckily there's so much variation in stock for those it wasn't such a huge issue to create something that looked similar to the original.
If I wasn't such a perfectionist this would be a lot easier, and honestly you only really see this outfit in the intro I believe. I am my own worst enemy.
Edit: I think I have an idea, will report back with a picture in a bit.
Modifié par Ottemis, 30 mai 2013 - 06:31 .
#413
Posté 30 mai 2013 - 07:20
edit: okay send me a pm when its translated !! and thanks that you do my request
Modifié par Valnar897, 30 mai 2013 - 07:21 .
#414
Posté 30 mai 2013 - 08:14
#415
Posté 30 mai 2013 - 11:52
#416
Posté 31 mai 2013 - 12:01
MadCat221 wrote...
If Shepard's is a separate texture too, maybe toss the Spectre emblem on it?
That would look really weird on Alliance Dress Blues in my opinion. Shepard is a Specre true, but the Blues are an Alliance uniform, not a council one.
#417
Posté 31 mai 2013 - 12:54
#418
Posté 31 mai 2013 - 01:38
Looks like you're on the right track. This is the best reference I could find:Ottemis wrote...
Ok, here's what I've done now:
I can do the same for Hackett I think. Edit: Yep, I can.

(Copy address into new window to see full size)
One suggestion for yours - make the text smaller / thinner and keep the "plate" background (I can't imagine pinning each individual letter and keeping everything straight!) - make it look like imprinted metal like so:
Consider creating some additional text / insignia for the blank spaces - but keeping it low key enough that it doesn't "jump out" too much.
Modifié par Didact2401, 31 mai 2013 - 01:41 .
#419
Posté 31 mai 2013 - 01:40
Btw, I just sucked the service numbers out of my thumb for both Anderson and Hackett, AFAIK only Shep has one specified. If I'm wrong, someone please correct me and I'll edit it. Otherwise I give no sh*ts =P
Modifié par Ottemis, 31 mai 2013 - 01:41 .
#420
Posté 31 mai 2013 - 01:44
http://masseffect.wi.../David_Anderson
http://masseffect.wi.../Steven_Hackett
I would also consider only two main badges: the upper large rectangle and the smaller, shorter rectangle underneath.
Modifié par Didact2401, 31 mai 2013 - 01:56 .
#421
Posté 31 mai 2013 - 01:51
For the 'official' release I just want them like the originals, plus with the three that are there it's quite busy already. The Anderson one also only shows up for like 10minues total in the game. Kinda have to start caring about how much time I'm spending on how much screentime coverage etc.
Can make variations though, once they're done.
Modifié par Ottemis, 31 mai 2013 - 01:52 .
#422
Posté 31 mai 2013 - 02:00
#423
Posté 31 mai 2013 - 02:02
I could downsize it a bit tomorrow and see how that looks.
Modifié par Ottemis, 31 mai 2013 - 02:02 .
#424
Posté 31 mai 2013 - 07:32
#425
Posté 31 mai 2013 - 07:38
Modifié par PolBear, 31 mai 2013 - 08:11 .





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