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[MODS] HR Textures & Meshmods by Ottemis


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#426
Ottemis

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peggster wrote...

Please, please, tell me that you will be adding those insignias to Anderson's battered uniform. Bioware managed to screw up and had the insignia on his clean uniform but not on his battered one and no one who has upgraded the uniforms has yet to rectify this and it bothers me every time.


Yeah I spotted that one too, I'd have maybe understoold if the rest got torn off or broke, but then logically only the alliance logo would remain as i'd think that's the only one that isn't pinned on? But no, it's the nametag, which just makes 0 sense whatsoever. So yes, I'll put them back on.

PolBear: Yes =)

Modifié par Ottemis, 31 mai 2013 - 09:07 .


#427
Ottemis

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I need to do some maintenance in my projects, one of them is in the wrong category and i'm reaching its upload cap atm. I'm going to split and recreate the casual project now so don't be alarmed if some of the download-links don't work. I'll update the OP and this post once I'm done =)

Alrighty, I'm done.

Modifié par Ottemis, 31 mai 2013 - 04:39 .


#428
Ottemis

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Not sure whether I like this or not yet. It makes more sense as you pointed out with the letters Didact, but it's hard to make look right by hand. Maybe I'm just too critical of my own stuff, need a pair of eyes.
Also scaled the Alliance logo down, looks better I think.

Posted Image

Opinions?

Modifié par Ottemis, 31 mai 2013 - 10:25 .


#429
Cyansomnia

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That looks amazing. <3

Modifié par Aislinn Trista, 31 mai 2013 - 11:59 .


#430
Didact2401

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Ottemis wrote...

Not sure whether I like this or not yet. It makes more sense as you pointed out with the letters Didact, but it's hard to make look right by hand. Maybe I'm just too critical of my own stuff, need a pair of eyes.
Also scaled the Alliance logo down, looks better I think.

Posted Image

Opinions?


Looking better. You may consider making a break between the upper portion and the smaller rectangular portion on the bottom. I'd also consider adding some random soft etching (maybe just some lines) on the non-text portions to make it look more consistent with the rest (especially on the bottom rectangle, you could make it look like a bar with battle / tour ribbons - albeit monochrome and subdued). And yeah, the logo looks much better now.

One more thing, you could fill more space on the top (and be more lore correct) by putting in "SYSTEMS ALLIANCE" instead of just "ALLIANCE"

Modifié par Didact2401, 01 juin 2013 - 01:38 .


#431
Ottemis

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Trying to reposition the elements some, did change the top to systems alliance now and added some etching to the BG of the plate, we'll see how it looks.

Edit:
Posted Image

I think I'm actually happy now. I'll do Anderson's, see how that works.

@Ais: yaaaay

Modifié par Ottemis, 01 juin 2013 - 10:01 .


#432
PolBear

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Ottemis wrote...

Trying to reposition the elements some, did change the top to systems alliance now and added some etching to the BG of the plate, we'll see how it looks.

Edit:
Posted Image

I think I'm actually happy now. I'll do Anderson's, see how that works.


Oooooh... that's brilliant! ;D

#433
Ottemis

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Got Anderson here:
Posted Image

@Polbear: Yeah I'm happy with it now =D

#434
Silver

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Their respective uniforms look awesome :)

BioWare, take note, this is how it's done :D

#435
KFreon

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silverhammer08 wrote...

Their respective uniforms look awesome :)

BioWare, take note, this is how it's done :D


This.

Sometimes I don't like your style Ottomis, but this is beautiful :D

EDIT: Not insulting you!  There were a few textures that went a little overboard on gold trim thats all.  Oh and one environment one that had marble floor tiles on the citadel. 
EDIT2: This still feels insulting... I don't mean it :(

Modifié par KFreon, 01 juin 2013 - 10:46 .


#436
Ottemis

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Haha it's fine, I put it in my OP on purpose because ultimately I do these for me so especially on the Citadel Environment pack that just what that is. I often try to stay close to stock, but there's plenty times where I deviate on purpose. I didn't expect it to be for everyone. No worries, I understand =)

That's why we like to have options, texmod wise hehe.

Speaking of which though, if there's ever anything you'd like me to change/fix, even if it is just for you, don't hesitate to ask. Often little changes can make a lot of difference for some people and are little effort for me. Nobody  ever equally cares about the same aspects of a texmod, so just shout.

On the marble though, you mean the white tiles that are also used on the board outside of purgatory? If so, I mean to revise those, they're too extreme and need to look smoother. If not, gimme a pic and i'll see what I can do. I've got an update for the pack pending with a lot of additional textures, just been holding it back pending a couple of textures I mean to finish, I could add some revisions to it before release.

At any rate! Thank you both <3

Modifié par Ottemis, 01 juin 2013 - 11:08 .


#437
KFreon

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I mean the white stone tiles with a black tile edging, I cant remember exactly where that was, but it was partly on the citadel, which to me, should feel metal rather than stone.

Perhaps you could bundle a few choices into the pack? Obviously that's much more work on your part so I totally understand if you don't :P

I already use a combination of yours and smartecks textures which works nicely :)

As for suggestions, I've been taken a modding break until DLC editing is fixed in texplorer, so I can't remember anything about the textures, but if I see something, I'll let you know :)

#438
Ottemis

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The floors are the part where I take it most 'loose' yeah. I can do variations, (get me some pics and) I'll look into it.
Don't mind at all.

Is it this one?
Posted Image
I must know! It's gonna drive me insane lol.

Modifié par Ottemis, 01 juin 2013 - 11:19 .


#439
KFreon

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Ha ok, I'll see if I can find it. No not that one, its good too, and I'm not sure if I'll use it yet.

EDIT: My oh my, my big uber mistake Ottemis.  As it turns out, the floor is supposed to be stone. I was just too blind to tell :P  So yours is a significant improvement over both the stock and smartecks.  
My apologies :P   I can post a picture if you want to cure any ocd designer things if you want (I know I get those urges sometimes)

EDIT2: I just saw your marble table retextures.  I'm in love with them (mmm marble :D )

Modifié par KFreon, 01 juin 2013 - 11:30 .


#440
Ottemis

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Haha well just lemme know when you run into anything yeah?
Pics do good then there's no confusion for what you want me to look at =)

Modifié par Ottemis, 01 juin 2013 - 11:32 .


#441
KFreon

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Will do, thanks Ottemis :D
Your hard work is much appreciated.

This one, I couldn't tell the original was rock :P
Posted Image

#442
Ottemis

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Aaaah yeah, those dictate a big part of the Citadel look too cause they're re-used and recoloured all over the place.
Did pick a different pattern and material for the inner bit on purpose. But do or don't like? I can understand if you wouldn't, those do deviate from stock quite some.
Honestly, stock they look nothing like stone ingame, whether or not they are looking at the texture:
Posted Image
I can do a variation that'll just sway it towards metal more rather than stone if you pref.

Modifié par Ottemis, 01 juin 2013 - 11:57 .


#443
Ottemis

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Ok, Anderson's f-d up version is done I think:
Posted Image
Posted Image

Ok right now the TPF for all these NPC ones including Anderson and Hackett but excluding Sheps/sanders is 74MB as the diffuse and specmaps are both 4096.

I think i'll add Sheps version to the NPC pack as well (bringing it to 100mb total) seeing it also works for Sanders and several other NPC, but I'll be sure to also release an optimised TPF that handles 2048 texturesizes to decrease load.

Will also be releasing a .MOD with all of them soon™.

Edit: Added the TPF's to the NPC Project, check the OP.

Modifié par Ottemis, 01 juin 2013 - 05:17 .


#444
Didact2401

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Doing the .mod conversion right now, were you going to add the normal map for Anderson and Hackett?

#445
Ottemis

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Nah don't think so. Anderson's only in it at the beginning of the game and Hackett's on holo most of the time so only shep's has one atmo. Unless you want me to? =P

Modifié par Ottemis, 01 juin 2013 - 08:49 .


#446
Didact2401

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Only if you'd like. Otherwise I'll just wrap up the .mod sans those norms.

#447
Ottemis

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Ok let's just do without, don't have to push it if we don't have to, all adds to load in the end. And thank you <3

#448
Taki17

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Amazing work. You deserve a medal, man. Then some more medals.

#449
Ottemis

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@Captain Proton: Thank you =)

Edit: Alliance Dress Blues NPC .MOD download available, linked through the OP under the NPC section.
Thanks again Didact <3

Modifié par Ottemis, 02 juin 2013 - 12:08 .


#450
Ghostwise

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Sometimes I don't like your style Ottomis, but this is beautiful :D

EDIT: Not insulting you!  There were a few textures that went a little overboard on gold trim thats all.  Oh and one environment one that had marble floor tiles on the citadel. 
EDIT2: This still feels insulting... I don't mean it :(


That's a pretty good impersonation of Liara in ME1, actually. :P