Aller au contenu

Photo

[MODS] HR Textures & Meshmods by Ottemis


  • Veuillez vous connecter pour répondre
1466 réponses à ce sujet

#551
KFreon

KFreon
  • Members
  • 237 messages
No no, no need for exact names in ME3Explorer. All I really wanted to do was to be able to get your updated versions of stuff and extract those that were changed. That way I wouldn't have to re-add everything.

That would be good :D I'll find the old one now, and stick it somewhere for you.

#552
Ottemis

Ottemis
  • Members
  • 3 601 messages
Cool thanks =D
Edit: I just had a thought, I can prolly see the newer additions from the modified date too, so even if you don't have the TPF anymore I think I can make a solid approximation. It gets real messy with somany textures lol.

Modifié par Ottemis, 20 juin 2013 - 10:23 .


#553
KFreon

KFreon
  • Members
  • 237 messages
Ok here it is.
skydrive.live.com/redir

Just a list of the update images would be fine for me.

EDIT: I know how messy things get alright.  I've got about 8 different folders of similar textures from updates...

Modifié par KFreon, 20 juin 2013 - 10:27 .


#554
Ottemis

Ottemis
  • Members
  • 3 601 messages
Yap cool I'll get on it, no problem =)

#555
KFreon

KFreon
  • Members
  • 237 messages
Thanks :D Otherwise I'd probably be too lazy to search through them all and wouldn't use them, which would suck, cos those HR plants...mmmm so tasty :D

#556
Ottemis

Ottemis
  • Members
  • 3 601 messages
Ok, here's a pure list already, working on a block of preview images now:

--- NEW June 18 Citadel Environmental Pack ---

MASSEFFECT3.EXE_0x0C715C98_rock.dds
MASSEFFECT3.EXE_0xA3D61C4E_ground.dds
MASSEFFECT3.EXE_0xB7943629_ground.dds
MASSEFFECT3.EXE_0x02542A46_ground_norm.dds
MASSEFFECT3.EXE_0xBFFD445F_conifer.dds
MASSEFFECT3.EXE_0x0290AFDB_ferns.dds
MASSEFFECT3.EXE_0x4F663C68_fern_elephant.dds
MASSEFFECT3.EXE_0x44FB16C9_fern_elep_norm.dds
MASSEFFECT3.EXE_0x35328022_leafcollection.dds
MASSEFFECT3.EXE_0xB9729407_plantcollection.dds
MASSEFFECT3.EXE_0x7D4BE270_plant-norm.dds
MASSEFFECT3.EXE_0x39C4CA55_fields.dds
MASSEFFECT3.EXE_0x568410BD_planter.dds
MASSEFFECT3.EXE_0x674D63E8_leaves.dds
MASSEFFECT3.EXE_0x0A7FA145_leaves2.dds
MASSEFFECT3.EXE_0x7A48D080_treetrunk.dds
MASSEFFECT3.EXE_0x858741E4_trunknorm.dds
MASSEFFECT3.EXE_0x0E4E63DA_branch.dds
MASSEFFECT3.EXE_0x0136D18F_branch2.dds
MASSEFFECT3.EXE_0xD2B72AA8_branch.dds
MASSEFFECT3.EXE_0xA6302C2A_fallen_leaves.dds
MASSEFFECT3.EXE_0xD84662B3_fallen_norm.dds
MASSEFFECT3.EXE_0x5A1EEA8D_bed.dds
MASSEFFECT3.EXE_0xCB567582_bed_spec.dds
MASSEFFECT3.EXE_0xB3030584_poster_armali.dds
MASSEFFECT3.EXE_0x774B1122_poster_purgatory.dds
MASSEFFECT3.EXE_0x52CEC2D2_poster_rosenkov.dds
MASSEFFECT3.EXE_0x69078402_poster_gun.dds
MASSEFFECT3.EXE_0x3920161C_poster_csec.dds
MASSEFFECT3.EXE_0x50CD9F5C_poster_hackett.dds
MASSEFFECT3.EXE_0x70E5177E_poster_sirta.dds
MASSEFFECT3.EXE_0x50321D9B_poster_lady.dds
MASSEFFECT3.EXE_0xA55C2B6D_poster_redplanet.dds
MASSEFFECT3.EXE_0x64AAE52B_poster_kassa.dds
MASSEFFECT3.EXE_0x313A472A_poster_rosenkov.dds
MASSEFFECT3.EXE_0x2CB551F9_poster_blasto.dds
MASSEFFECT3.EXE_0x23CDD861_skybox.dds
MASSEFFECT3.EXE_0x5176D70A_castor-plant.dds
MASSEFFECT3.EXE_0x4A5DECC2_castor-norm.ds

--- UPDATED ---

MASSEFFECT3.EXE_0x72F75189_planter.dds

Modifié par Ottemis, 20 juin 2013 - 10:47 .


#557
KFreon

KFreon
  • Members
  • 237 messages
Excellent :D
Thanks Ottemis!

#558
Ottemis

Ottemis
  • Members
  • 3 601 messages
June 18 Citadel Environmental New additions

Posted Image

Ok these are everything except for the posters, I'll get to those later. I have to head out soon and I don't think I can finish it in time. Specs and or norms belonging together are grouped together.

Edit: Done with the Posters
Posted Image

Modifié par Ottemis, 20 juin 2013 - 12:24 .


#559
PolBear

PolBear
  • Members
  • 340 messages

Verly wrote...

Those are the dancers at afterlife if I am remembering correctly.


Was kind of hoping for phone numbers and such, but thanks :) Anyway, I have Tali.. I will never need anyone else.

Great updates Ottemis, my ME universe is soooo shiny and awesome now already ;D

EDIT: Where's the Ottemis poster! ;D

Modifié par PolBear, 20 juin 2013 - 12:09 .


#560
Ottemis

Ottemis
  • Members
  • 3 601 messages
Forgot the skybox, well, balls. Lemme update that quick.

@PolBear: I'm sure I won't focus-test right =P

Modifié par Ottemis, 20 juin 2013 - 12:21 .


#561
Silver

Silver
  • Members
  • 1 547 messages
@Ottemis
How can you say that if you haven't tested it :D

#562
ScrltFx

ScrltFx
  • Members
  • 124 messages
I get so lost when I look at your original post >_< lol I've never used .mod files, so I might give it a try when I finally download all this. Love the textures. Keep up the good work :) This + MEHEM = A hopeful game :P

#563
Verly

Verly
  • Members
  • 1 048 messages
@ Ottemis and Ele

thanks. I like the way she looks too.
Posted Image
I'm using the mod that changes the elves to look more like the da2 version. the hair. oh my. I download so many different mods. I'm not going to be helpful by saying I got it off of nexus am I? I just download a billion mods and then run the compiler. lol

#564
Progman Omega

Progman Omega
  • Members
  • 281 messages
Ottemis, that SR-2 looks more gorgeous than I could have ever imagined, I think I might need to replay the end of Prologue: Earth a few dozen times to really soak that in.

Now, I hate to be a jerk, since you've already done so much amazing work for us, but after seeing your glorious rendition of the M-8 Avenger, I'd love to see an Ottemis'd (that's a word now) M-6 Carnifex. Hopefully complete with a charging krogan logo, which ME2 insists is totally on there.

But if that doesn't strike your fancy, hey no worries :)

You made the dress look good again. I can't exactly ever be disappointed XD

Anyway, keep up the great work! :D

#565
Ottemis

Ottemis
  • Members
  • 3 601 messages
@silverhammer08: =P

@ScrltFx: Thank you =) Permanent replacing is such a blessing really. It can take a chunk out of your texmod loadtimes. Anything not listed to have a .MOD in the OP is due to it being DLC. I'll add those when creating .MODs for DLC content is possible/stable etc.

@Progman Omega: Pistols don't actually take that long, I'll keep it in mind when I've got a couple of spare hours to blow =) The weapon project is currently not prioritized at all, but I can make a small detour.

@Verly: Thanks for the info, i'll just have to go browse the nexus hehe. Least now we know what it looks like in it's entirety, I'm sure we can find it =) I love that btw, having the elf design be more like DA2? I liked what they did with the faces. Higher bridge, bigger eyes. I created some Elves with the toolset back in the day for DA after 2 came out for that reason.

Modifié par Ottemis, 20 juin 2013 - 09:04 .


#566
Getorex

Getorex
  • Members
  • 4 882 messages

Ottemis wrote...

@silverhammer08: =P

@ScrltFx: Thank you =) Permanent replacing is such a blessing really. It can take a chunk out of your texmod loadtimes. Anything not listed to have a .MOD in the OP is due to it being DLC. I'll add those when creating .MODs for DLC content is possible/stable etc.

@Progman Omega: Pistols don't actually take that long, I'll keep it in mind when I've got a couple of spare hours to blow =) The weapon project is currently not prioritized at all, but I can make a small detour.

@Verly: Thanks for the info, i'll just have to go browse the nexus hehe. Least now we know what it looks like in it's entirety, I'm sure we can find it =) I love that btw, having the elf design be more like DA2? I liked what they did with the faces. Higher bridge, bigger eyes. I created some Elves with the toolset back in the day for DA after 2 came out for that reason.


Without a mod it is still possible to pernanently replace the textures even in the DLC.  If you use ME3explorer and don't have a mod file, you use the Developer Tools -> Texplorer app.  You do an image-for-image replacement with that.  Find the texture to replace, right click it, select "replace", do it, hit save.  Done.  Not as easy as simply installing a mod but it works.  You should also run TOCbinupdater too just in case.  Sound painful but it really isn't. 

Hmmm...on second thought I'll have to look at that more closely.

Modifié par Getorex, 20 juin 2013 - 09:24 .


#567
Ottemis

Ottemis
  • Members
  • 3 601 messages
I know how to use Texplorer, I need it to make .MODs.

I need a working ModMaker before I can release DLC .MODs, before that time anyone can manually pack into DLC content if they want, and I certainly won't stop them but it can't be automated yet. Hence, no 'official' release here yet bar TPF's. Anyone that wants to replace DLC textures via Texplorer can find info on the ME3Explorer boards.

Modifié par Ottemis, 20 juin 2013 - 09:56 .


#568
Getorex

Getorex
  • Members
  • 4 882 messages

Ottemis wrote...

I know how to use Texplorer, I need it to make .MODs.

I need a working ModMaker before I can release DLC .MODs, before that time anyone can manually pack into DLC content if they want, and I certainly won't stop them but it can't be automated yet. Hence, no 'official' release here yet bar TPF's. Anyone that wants to replace DLC textures via Texplorer can find info on the ME3Explorer boards.


I was directing my comment to those "out there" who wanted to make changes permanent and not use texmod but for textures that do not come in .MOD files for whatever reason.  I hadn't realized there was an issue with modding DLC content.  I guess I assumed that since we could pull the content out (decompress it) that we must also be able to go the other way and repackage everything, which would also mean being able to mod the DLC.  I haven't been paying enough attention to that aspect until now.

#569
ELE08

ELE08
  • Members
  • 1 938 messages

Verly wrote...

I'm using the mod that changes the elves to look more like the da2 version. the hair. oh my. I download so many different mods. I'm not going to be helpful by saying I got it off of nexus am I? I just download a billion mods and then run the compiler. lol


That definitely helps because I know I won't be searching feverishly in vain!

I found it! ("Hairstyle Day")

I will scuttle off to mod now and not derail the thread :bandit:

#570
Ottemis

Ottemis
  • Members
  • 3 601 messages
Sorry Geto assumed you meant me due to quoting, no matter =)
I'm out atm, gonna do some work on the Normandy again tonight and see if I can release that baby this weekend. Hopefully also as a .MOD
I'm sure some instances of the ship are prerendered but for the rest it'll be a nice addition.

i've also been helping another modder out with some ship texture improvements, currently the alliance cruiser. I'll see if I can do the same for that one as it's almost completed as well.

Modifié par Ottemis, 21 juin 2013 - 12:02 .


#571
Progman Omega

Progman Omega
  • Members
  • 281 messages

Ottemis wrote...

@Progman Omega: Pistols don't actually take that long, I'll keep it in mind when I've got a couple of spare hours to blow =) The weapon project is currently not prioritized at all, but I can make a small detour.


Yes!  Thanks so much! :D

#572
Ottemis

Ottemis
  • Members
  • 3 601 messages

Progman Omega wrote...

Ottemis wrote...

@Progman Omega: Pistols don't actually take that long, I'll keep it in mind when I've got a couple of spare hours to blow =) The weapon project is currently not prioritized at all, but I can make a small detour.


Yes!  Thanks so much! :D

WiP:
Posted Image
Edit: Updated WiP.

Modifié par Ottemis, 22 juin 2013 - 10:58 .


#573
Taki17

Taki17
  • Members
  • 718 messages
This pistol reskin looks way too awsome :D

Keep up the good work, I love your reskins!

#574
Progman Omega

Progman Omega
  • Members
  • 281 messages

Ottemis wrote...

Progman Omega wrote...

Ottemis wrote...

@Progman Omega: Pistols don't actually take that long, I'll keep it in mind when I've got a couple of spare hours to blow =) The weapon project is currently not prioritized at all, but I can make a small detour.


Yes!  Thanks so much! :D

WiP:
Posted Image
Edit: Updated WiP.


You are just the best kind of person.

#575
Ottemis

Ottemis
  • Members
  • 3 601 messages
@Progman Omega: <3
I've got a new WiP, what do you think of the Krogan like this?
Front bit isn't as sharp yet cause I'm not done with the specmap, it'll get better don't worry.
Posted Image

Modifié par Ottemis, 24 juin 2013 - 04:12 .