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[MODS] HR Textures & Meshmods by Ottemis


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#626
ELE08

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Daww thanks Ottemis :)
A link is much appreciated.

Happy minecrafting! Don't forget to eat and sleep!

#627
Fraevar

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ELE08 wrote...

Daww thanks Ottemis :)
A link is much appreciated.

Happy minecrafting! Don't forget to eat and sleep!


What she said. Don't end up like the people in South Korean Internet cafés. That would give me a sad. 

#628
Silver

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@ELE08
your texmod looks awesome, it really enhances all of FemShep's features :)

#629
Didact2401

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Hey Ottemis, yet another request. You did HR textures for the Normandy, but there's a second set that's used for it's first appearance in the game during the intro that you don't currently cover. Could you do those as well? In texplorer, these textures are the NR2b_Body_* series.

#630
Joe Dalton

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who yeah, you awesome man, just the mods that I'm looking for. I'm glad that one person likes to share his awesome work to other fellow ME3 players. I will realy gonna use your mods in my ME3 world because atm I still play with the standard stuff that's useable. I hope to let texmod worked shortly on my pc. I will and shall follow your work, I give you my endorsement for your good and great work.

#631
Silver

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@Joe Dalton
Ottemis is a girl, not a dude ;)

#632
Getorex

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silverhammer08 wrote...

@Joe Dalton
Ottemis is a girl, not a dude ;)


Nah...Ottemis is all woman.

#633
Fraevar

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Getorex wrote...

silverhammer08 wrote...

@Joe Dalton
Ottemis is a girl, not a dude ;)


Nah...Ottemis is all woman.


Seconded!

#634
Ottemis

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You're all making me blush now =o

@Didact2401: I'll have a look =)

#635
MadCat221

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Welllllll this topic is starting to turn raunchy...

When fiddling around with ME3Explorer, I am noticing that Mod Maker has a "Run DLC Repack" option. Is that a fully functional feature yet? There are several DLC textures that are available only in Texmod TPFs. Texmod doesn't like ATI cards, so my framerate drops to a crawl, so I'm stuck with ME3Mods.

Also, after (I'm assuming) installing MEHEM threw ME3Mod's texplorer for a loop (and requiring a re-scan), it scanned what looks like several DLC textures.

Modifié par MadCat221, 05 juillet 2013 - 09:43 .


#636
Ottemis

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I won't release DLC .MODs untill I'm 100% sure it's stable and the most current version of the Explorer will allow me to replace all my files. This is currently not yet the case.
As you can imagine, with how delicate this process is I can't risk instability on official releases.
If you want to proceed before the official .MOD repacks for the DLC content, I suggest using the Explorer to manually replace what textures you can yourself for the time being.

It is also very likely I'll wait untill Salt's automated conversion tool (TPF to .MOD) is released for ME3 before I start modding the DLC textures in (and replacing all older .MODs to be compatible with the newer versions of the Explorer). This will save a bucket of time and effort, and make things like the environmental textures THAT much easier to find/replace.

Btw, seeing how mesh-importing is now fixed, we might want to consider looking into those as well, I anticipate PCC releases before long.

Modifié par Ottemis, 05 juillet 2013 - 10:27 .


#637
Getorex

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Ottemis wrote...

I won't release DLC .MODs untill I'm 100% sure it's stable and the most current version of the Explorer will allow me to replace all my files. This is currently not yet the case.
As you can imagine, with how delicate this process is I can't risk instability on official releases.
If you want to proceed before the official .MOD repacks for the DLC content, I suggest using the Explorer to manually replace what textures you can yourself for the time being.

It is also very likely I'll wait untill Salt's automated conversion tool (TPF to .MOD) is released for ME3 before I start modding the DLC textures in (and replacing all older .MODs to be compatible with the newer versions of the Explorer). This will save a bucket of time and effort, and make things like the environmental textures THAT much easier to find/replace.

Btw, seeing how mesh-importing is now fixed, we might want to consider looking into those as well, I anticipate PCC releases before long.


Before I declare mesh importing fixed I want to run my Ashley hospital mesh through first.  Previously that was a guaranteed game crasher to try to talk to her with her edited mesh laying there.  I REALLY HOPE I'll run it this time (Tuesday, next week) and get through without a crash.  If good, I would be interested in tossing mesh edits into MODs with your textures...I have no idea how to do MODs so I could really use the help there.

Modifié par Getorex, 05 juillet 2013 - 11:55 .


#638
Ottemis

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It'll work, trust the doctor:
Posted Image
Posted Image
It's safe to be excited.

Modifié par Ottemis, 06 juillet 2013 - 12:25 .


#639
Getorex

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Ottemis wrote...

It'll work, trust the doctor:
Posted Image
Posted Image
It's safe to be excited.


Wow.  Nice.  Is that the femshep dress from ME2 that Tupxi was wanting me to work with?

#640
Ottemis

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That is indeed the ME2 mesh imported and working in ME3 by ELE with fresh ME3 compatible textures by me.
Also tested by ELE: ME3 edited meshes reimported, functional. In convo, combat, the works.

I fully expect you to be able to make magic happen Geto =)

Modifié par Ottemis, 06 juillet 2013 - 12:29 .


#641
Getorex

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Ottemis wrote...

That is indeed the ME2 mesh imported and working in ME3 by ELE with fresh ME3 compatible textures by me.
Also tested: ME3 edited meshes reimported, functional. In convo, combat, the works.


That's it then.  Great!  Can't wait to get back home and get all the meshes imported.  I'm also going to get more aggressive editing the "sexy dress" mesh for Ashley...OK, it will work for others too.

Modifié par Getorex, 06 juillet 2013 - 12:31 .


#642
Ottemis

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I totally picture you hopping on your chair right about now =P

#643
MadCat221

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Mmmm... LBD.

#644
Getorex

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I've tossed a few obvious "hints" at WarrantyVoider in hopes that he might get the mesh import system working for ME1 and ME2 as well. It would be great to standardize changes across all three games (as needed...ME1 didn't really have any issues that I could see with regards to character meshes). I'd love to get my Miranda and Tali edits into ME2.

#645
MadCat221

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*deleted nevermind*

Modifié par MadCat221, 06 juillet 2013 - 08:38 .


#646
Fraevar

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Can't wait for you guys to release this. I'll finally be able to do a proper playthrough with my adept Shepard. Biotics need light armor, dagnabbit

#647
Progman Omega

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Ottemis wrote...

It'll work, trust the doctor:
Posted Image
Posted Image
It's safe to be excited.


I...

WHA...

HOW DID YOU EVEN?!

Jesus.  At this rate, someone will actually give FemShep this:

Posted Image

Man, I really hope that happens.  

Modifié par Progman Omega, 06 juillet 2013 - 10:57 .


#648
Ottemis

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You mean like this? =P (ELE's progress shot)
Posted Image

Modifié par Ottemis, 06 juillet 2013 - 12:16 .


#649
Silver

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Thanks Ottemis :D
I was sitting on hot coal here not wanting to spoil the reveal for either you or Ele ^_^

#650
mmmu

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Looks like good times are ahead ^^;