@silverhammer08: A bunny, personally. A really fluffy one.
Modifié par Ottemis, 19 juillet 2013 - 01:54 .
Modifié par Ottemis, 19 juillet 2013 - 01:54 .
DeinonSlayer wrote...
Hey, Ottemis, I was wondering - do you know of any way to extract textures from .tpf files? I was hoping to use ME3Explorer to put several textures in the game after extracting them - I'm not entirely comfortable with shutting down my firewall to use Texmod. If I have to, I probably will eventually, I was just wondering if it's possible to get around that.
Exactly what I was looking for, thanks.KFreon wrote...
DeinonSlayer wrote...
Hey, Ottemis, I was wondering - do you know of any way to extract textures from .tpf files? I was hoping to use ME3Explorer to put several textures in the game after extracting them - I'm not entirely comfortable with shutting down my firewall to use Texmod. If I have to, I probably will eventually, I was just wondering if it's possible to get around that.
I'll just hijack that answer for you Ottemis![]()
This is the old, tried and tested way. I can vouch that it works well, and I bet everyone and their mothers uses it.
http://www.tombraide...ad.php?t=162333
Here's a fancier one that the maestro himself wrote.
http://me3explorer.f...actor-t477.html
Also, you shouldn't need to shutdown the firewall to use Texmod. If it even complains about it, just add an exception for Texmod.


Modifié par Ottemis, 24 juillet 2013 - 02:26 .
Modifié par Ottemis, 24 juillet 2013 - 02:29 .
Modifié par DeinonSlayer, 25 juillet 2013 - 02:52 .
DeinonSlayer wrote...
The new textures look awesome. For a while I was either using the MOD versions or applying them by extracting the DDS textures straight from the TPFs and injecting them into the PCC files with ME3 Explorer, and this seemed to work, but not for those from DLC (specifically, Nightmare/Spirit/Shade Armor). I couldn't extract Jean-Luc's texture for Tali's armor, either, and can't find a MOD version for it.
So, I finally went ahead and got Texmod, following the instructions for applying TPFs by the book, but it doesn't seem to be working. I'm running through Steam. I open TexMod, open the packages to apply, and ME3 starts up when I hit Run, but none of the textures are actually applied in-game, regardless of whether I switch and rename the executables or simply access TexMod directly and run ME3 from there. The game starts and runs normally, only no textures are replaced. Has anyone seen this before? Any help would be appreciated.
Yeah, I backed off from modding the armor when I realized it would require changes to those files. Thing is, I can't get TexMod to replace any in-game textures at all.Getorex wrote...
DeinonSlayer wrote...
The new textures look awesome. For a while I was either using the MOD versions or applying them by extracting the DDS textures straight from the TPFs and injecting them into the PCC files with ME3 Explorer, and this seemed to work, but not for those from DLC (specifically, Nightmare/Spirit/Shade Armor). I couldn't extract Jean-Luc's texture for Tali's armor, either, and can't find a MOD version for it.
So, I finally went ahead and got Texmod, following the instructions for applying TPFs by the book, but it doesn't seem to be working. I'm running through Steam. I open TexMod, open the packages to apply, and ME3 starts up when I hit Run, but none of the textures are actually applied in-game, regardless of whether I switch and rename the executables or simply access TexMod directly and run ME3 from there. The game starts and runs normally, only no textures are replaced. Has anyone seen this before? Any help would be appreciated.
Attempting to directly change anything in DLC pcc files fails the "Origin DLC check" and you are barred from running that DLC (SUCKS! Origin, set our DLC free!).
Ottemis wrote...
@ELE08:
@KFreon: Euh sure, it'll inc the size a bit but can do. Doesn't much matter to me in the end =)
I'll add them in with the TPF update once the lonely Turian is sorted, been working on it today but won't have an updated release until tomorrow or friday I think.
Modifié par KFreon, 25 juillet 2013 - 07:03 .
Modifié par Ottemis, 25 juillet 2013 - 09:11 .
Modifié par KFreon, 25 juillet 2013 - 01:05 .
DeinonSlayer wrote...
Yeah, I backed off from modding the armor when I realized it would require changes to those files. Thing is, I can't get TexMod to replace any in-game textures at all.Getorex wrote...
DeinonSlayer wrote...
The new textures look awesome. For a while I was either using the MOD versions or applying them by extracting the DDS textures straight from the TPFs and injecting them into the PCC files with ME3 Explorer, and this seemed to work, but not for those from DLC (specifically, Nightmare/Spirit/Shade Armor). I couldn't extract Jean-Luc's texture for Tali's armor, either, and can't find a MOD version for it.
So, I finally went ahead and got Texmod, following the instructions for applying TPFs by the book, but it doesn't seem to be working. I'm running through Steam. I open TexMod, open the packages to apply, and ME3 starts up when I hit Run, but none of the textures are actually applied in-game, regardless of whether I switch and rename the executables or simply access TexMod directly and run ME3 from there. The game starts and runs normally, only no textures are replaced. Has anyone seen this before? Any help would be appreciated.
Attempting to directly change anything in DLC pcc files fails the "Origin DLC check" and you are barred from running that DLC (SUCKS! Origin, set our DLC free!).