Aller au contenu

Photo

[MODS] HR Textures & Meshmods by Ottemis


  • Veuillez vous connecter pour répondre
1466 réponses à ce sujet

#751
Getorex

Getorex
  • Members
  • 4 882 messages
Ottemis: before I try it myself possibly redundantly and pointlessly, do you already know if it is possible to edit/change DLC content and run the DLC IF one goes into offline mode first to prevent Origin from doing a DLC check? I already know it is too late if you let Origin do the check and then try again later by going offline, the DLC is already barred from working until you get a valid check from mommy at Origin.

#752
Ottemis

Ottemis
  • Members
  • 3 601 messages
I don't see why you'd want to at all tbh, it's needlessly complex. WV wrote both a launcher and a patcher. Both validate DLC without taking away the ability to MP, and the patcher allows you to boot through texmod afaik.

I think I saw some people try the offline trick at a specific time in Smarteck's thread, but you'd have to find the post as I don't remember the details. It's been relinked a bunch of times every time the question popped up, thought that had little to do with DLC replacements but with connection timeouts to the EA server due to texmod overburdening.

Modifié par Ottemis, 25 juillet 2013 - 03:11 .


#753
Silver

Silver
  • Members
  • 1 547 messages
Step back, i'm going to try science :D

Sorry, couldn't resist, love the new Outfits ^_^

#754
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages
@Ottemis, it worked using your batch file when I started it from Origin instead of Steam. I was even able to take screenshots through Steam despite not starting it from that interface, which seems odd, but I'm not about to look a gift horse in the mouth. Thanks for the help.

#755
BloodyMares

BloodyMares
  • Members
  • 830 messages
@Ottemis, hi, can I make a request? Getorex made an awesome texture for topless Ash during Romance scene. Could you please make a MOD for this? Or at least make it importable using texplorer? It doesn't contain any mipmaps and I don't have a Photoshop or any other program for working with textures.

#756
Ottemis

Ottemis
  • Members
  • 3 601 messages

ShepASSassin wrote...

@Ottemis, hi, can I make a request? Getorex made an awesome texture for topless Ash during Romance scene. Could you please make a MOD for this? Or at least make it importable using texplorer? It doesn't contain any mipmaps and I don't have a Photoshop or any other program for working with textures.


No sorry, I didn't volunteer when he asked in his thread because I am busy with my own projects and I believe this trivial enough, as anyone can essentially install the DirectX SDK.

@DeinonSlayer: Glad to hear it worked =)
@Silver: For science!!

Modifié par Ottemis, 26 juillet 2013 - 02:35 .


#757
Jirax

Jirax
  • Members
  • 6 messages
Hey Ottemis, Awesome texture work! When you released your " Fauxhawk" i could see you are using a special skin texture on your photo. Have you released the skin?

#758
Ottemis

Ottemis
  • Members
  • 3 601 messages

Jirax wrote...

Hey Ottemis, Awesome texture work! When you released your " Fauxhawk" i could see you are using a special skin texture on your photo. Have you released the skin?

Thank you! The texture and scars I use on Marie I made specifically for her, I won't be sharing it sorry. I wanted to give her something that would make her unique.
What you can do though is have a look at the scar continuity project, they have some nice scars there that you might like instead. In therms of facial textures I have a bunch of them floating around my project pages, ELE08 has the exellent femshep texture overhaul and many others on her project pages and voodooseason's Texturepocalypse is brilliant as well. There are many many others to choose from.

In other news, our Turian of science is coming along. Pain in the ass, but getting there I think. He does indeed show up in the scene where the VS gets carried in after Mars, but is also one of the many outfits on rotation for casual outfit wearing Turians on the Citadel, though he is a relatively 'rare spawn'. Worth sticking effort into as I was planning to do those regardless.
Image IPB

Modifié par Ottemis, 26 juillet 2013 - 07:51 .


#759
Ottemis

Ottemis
  • Members
  • 3 601 messages
Yep, he's done. Just gotta sort the normals out, I'll rerelease tomorrow.
Image IPB
Also, Twilight Zone.
Image IPB

Modifié par Ottemis, 27 juillet 2013 - 01:12 .


#760
Didact2401

Didact2401
  • Members
  • 212 messages
That scene always bugged me due to the low-res medical outfits. No more!

BTW - you didn't happen to get a chance to look at the Normandy's other set of textures used in the intro, did you?

Modifié par Didact2401, 27 juillet 2013 - 03:42 .


#761
Jirax

Jirax
  • Members
  • 6 messages
Okej i understand, I would be very proud to have your skills. Keep up the good work Ottemis :D

#762
Ottemis

Ottemis
  • Members
  • 3 601 messages

Didact2401 wrote...

That scene always bugged me due to the low-res medical outfits. No more!

BTW - you didn't happen to get a chance to look at the Normandy's other set of textures used in the intro, did you?

Not yet, but if it's anything like the cinematic wrap, it'll require quite some work still. I'll have a quick look now to see if my suspicions are correct. Woke up too early anyways so while I'm up and about still, might as well. Stupid cough makes me naucious. I got into mesh editing and 3DS briefly after meshplorer was released, wrote a tutorial and released a hairstyle. Actually have two more hairstyles pending still, just haven't had time to finalise them, came back to continue pending stuff.

Edit: And that will have to wait even as Me3Explorer soiled itself again. *commences beating it with a stick*

Jirax wrote...

Okej i understand, I would be very proud to have your skills. Keep up the good work Ottemis :D

Thank you <3 I feel lucky it's something I can share to make others happy with as well =)

Modifié par Ottemis, 27 juillet 2013 - 09:24 .


#763
PolBear

PolBear
  • Members
  • 340 messages
Aaaaahhh great... that scene always bugged me with its pixels.. but no more! Thanks!

Oh one thing... I was trying some hair mods by ELE08, this time a blond version of Brooks' Hair. So I was fooling around at the citadel and visted the purgatory bar where you can dance next to some asari dancer. Check out what happened oO

Modifié par PolBear, 28 juillet 2013 - 10:40 .


#764
Ottemis

Ottemis
  • Members
  • 3 601 messages
Ahaha, apparently this happens for several reasons undefined. But there you have it, blonde long hair and you gain magical moves.

#765
Ottemis

Ottemis
  • Members
  • 3 601 messages
Alright, I'm done. I've got the turian added to the tpf now, normals for the female and male humans and I've done a bit of tweaking to some of the tintmaps plus changed the text on the X-05 outfits. I shall give a shout when the new TPF is up.
Image IPB
Image IPB
Edit: New TPF is up. .MOD will take a bit longer as I'm wrestling with it atm.

Modifié par Ottemis, 29 juillet 2013 - 01:13 .


#766
BluRay

BluRay
  • Members
  • 400 messages
OMG OMG FINALLY! Now i'm only waiting for the ambient pack and citadeal dlc to do transfeared as .mod and i will die

#767
KFreon

KFreon
  • Members
  • 237 messages
Eeeexcelleent :D
I don't suppose I could persuade you to include a changelist? :)

#768
Ottemis

Ottemis
  • Members
  • 3 601 messages
Between the old and the new tpf? Or just a list of all the textures this replaces? Also, why the hell aren't we friends =o *rectifies*

Btw, I'm going to throw a freaking tantrum over ME3Explorer being a douchebag. I swear to God.
Old version throws an out of memory error creating the .MOD, latest SF version lets me run automated .MOD creation for this tpf without issues, but either throws up an out of memory error near the end when applying it or throws me an error saying "exception has been thrown by the target of an invocation", at seemingly random times. Created the .MOD by hand, same issue. This is a 205mb 25mod job, not fun when it crashes around the end every time, I can tell you that. Am reverting my install again, generating tree-structure for the third time today. I'll try again after, but sweet mother of christ am I annoyed right now.

Modifié par Ottemis, 29 juillet 2013 - 03:42 .


#769
MrDbow

MrDbow
  • Members
  • 1 815 messages
Ottemis...

No matter what happens...

I love you...

Let that carry you forward through the oblivion of textures and meshes and into the sunlight of the depixelated world.

#770
Ottemis

Ottemis
  • Members
  • 3 601 messages
@MrDbow: I love you too! lol

@ME3Explorer issues, still the same. I'll repack the .MOD into two parts tomorrow (as it's 6am now) and see if that sorts it. Even my Alliance blues .MOD is only half the size of this one, so maybe it really is too damn big for the new version. I wouldn't have thought so, but that the hell do I know.

#771
KFreon

KFreon
  • Members
  • 237 messages
I'll PM you Ottemis :D

#772
Getorex

Getorex
  • Members
  • 4 882 messages
Ottemis, when you have a chance (or any other texture wizard here does) could you take a look at http://social.biowar...594/27#17059328 and tell me what I need to do to the texture to eliminate the glow? I gave Ash an alliance uniform and replaced the appropriate texture throughout the game with the uniform textures and this is what happens. I have no idea if it is the diff or the specular that is the issue, or alpha, etc.

#773
KFreon

KFreon
  • Members
  • 237 messages
@Getorex
In my inexperienced opinion, that looks like an alpha thing. Always happened to me converting to dxt5 from dxt1.
Come to think of it, a spec map can do that too...

#774
Getorex

Getorex
  • Members
  • 4 882 messages
Thanks KFreon. I was assuming it was something like that but not certain. I believe her default diff map is flat, no alpha, but the alliance uniform texture has alpha. I'll try removing alpha (or should I flatten the image?) and see how that goes.

#775
Ottemis

Ottemis
  • Members
  • 3 601 messages
I'm gonna explain this one as I understand it, seeing as I'm not a technical person but just see what things do, so to speak. The way the channels for the spec are layed out is linked to the place of the mesh in the gamefiles, and because Bioware inconsistently works with it's own channel-functions, sometimes you'll need to clear channels, change the intensity of contrast/brightness in certain channels or as KFreon said, add/remove or change colour in the alpha to get a texture to display right, when it is replacing another mesh.

I the case of this texture, the information that is on every channel of the specmap of her original outfit needs to be reflected in the specmap for this one.

Long story short, I'll have a look to see if I can sort it out for you, sure. Could you mayhaps send me the original textures for her catsuit (diff and spec)? Saves me from grabbing them, I have the others, I'll just use my texmod. That is unless you'd pref I use stock or someone elses ofc, just give a shout or somesuch.

Modifié par Ottemis, 29 juillet 2013 - 01:21 .