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[MODS] HR Textures & Meshmods by Ottemis


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#851
Antaris

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Ottemis wrote...

Yes, these are all built with the fixed rev. Strong recommendation to get 473 or up from the SVN and rebuild your treestruct with that one. I'll go into more detail once I'm done rebuilding all the .MOD files but any treestruct generated with rev 462-472 are broken and mods created with them are too as they were essentially built on a faulty construct. 473 I know is solid again, so once all my .MODs are rebuilt we're back in business. On my phone btw sorry for potential typo's, going back to bed now I'll check the rest tomorrow.


OK :-)

For your info, I just updated ME3Ex to rev. 475 and tested your actual .mod files and I'm getting OutofMemory or appcrash everytime if the mods are applied after eachother by "load jobs->run all->clear jobs->run all. This doesn't happen if I close/restart ME3Ex after every single .mod (so here we go again =] )

To be 100% sure I deleted/rebuilt the cache again (with rev. 475).

Modifié par Antaris, 06 août 2013 - 08:55 .


#852
Ottemis

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No that's normal I'm afraid with the newer texplorers.

#853
Antaris

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Good morning :-)

Same on 476. I posted here too: http://me3explorer.f....php?f=26&t=598

Modifié par Antaris, 06 août 2013 - 01:28 .


#854
Getorex

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The easy answer for now is to not run a lot of mods at once.

#855
Antaris

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Getorex wrote...

The easy answer for now is to not run a lot of mods at once.


Getorex, 1 .mod file is enough to crash ME3Ex. It simply crash if you use "Clear Jobs" before loading the next .mod file instead of closing ME3Ex and restart it again. Independently of how many mods the .mod file applies.

Modifié par Antaris, 06 août 2013 - 04:15 .


#856
Ottemis

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Antaris wrote...

Getorex wrote...

The easy answer for now is to not run a lot of mods at once.

Getorex, 1 .mod file is enough to crash ME3Ex. It simply crash if you use "Clear Jobs" before loading the next .mod file instead of closing ME3Ex and restart it again. Independently of how many mods the .mod file applies.

Yeah pretty much, there's some stability increase right after a system reboot. I do that now when it gets really unstable. Granted, I don't reboot or shutdown often under normal circumstances.

Modifié par Ottemis, 06 août 2013 - 04:37 .


#857
Getorex

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Two steps foward and 3 (or 4 or 5) steps back then.

#858
Ottemis

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Getorex wrote...

Two steps foward and 3 (or 4 or 5) steps back then.

Bad analogy, things aren't so sour really. It's been an issue for a while. Leaps and bounds forward is more accurate right now as everything else is basically functional in Texplorer, one of the last things to be sorted this and even without it's workable.

Modifié par Ottemis, 06 août 2013 - 06:32 .


#859
Antaris

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Ottemis wrote...

Antaris wrote...

Getorex wrote...

The easy answer for now is to not run a lot of mods at once.

Getorex, 1 .mod file is enough to crash ME3Ex. It simply crash if you use "Clear Jobs" before loading the next .mod file instead of closing ME3Ex and restart it again. Independently of how many mods the .mod file applies.

Yeah pretty much, there's some stability increase right after a system reboot. I do that now when it gets really unstable. Granted, I don't reboot or shutdown often under normal circumstances.


Issue fixed in Rev. 477 YAY!

#860
Ottemis

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I've got almost all .MODs back up now. Also created a third version of Ash's blue combat armor by request:
Posted Image
Now with broken up stripes and a bit of grunge.

#861
Getorex

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Otte...I finally got 477 to successfully build my file tree and went in to change a texture via Texplorer. I got the "cannot fine CustTextures0.tfc error again (???!!!!). Is this STILL happening? I did a big repair and replace of a bunch of pcc files that I've messed with so the whole game is vanilla and had 477 do the full tree, DLC and all, and this error again.

#862
Ottemis

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No, it isn't afaik. I've linked to my tumblr in the OP, that should be a usefull post to you. Read it.
Otherwise scan the basegame with 473 and update, then report it on the forums if that does work. You can back up your current treescan so you don't lose it.

If you did a repair via Origin, it should have downloaded ALL PCC files for you, if it didn't that's a problem on it's own.
You can filter by modified date and manually delete all PCC's not modified 4/25/2012.

Modifié par Ottemis, 08 août 2013 - 04:28 .


#863
Antaris

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Hmm...it seems the DLC repacking issue has also been fixed!

I just created a .mod from your Liara AAP from Ashes .TPF file using the new Texplorer "Mod Generation" function and the created .mod was applied with ModMaker without issues to the DLC Cache and the .sfar file was also updated correctly. The textures are showing as they should AND no DLC crash!

This is sweet YAY :wizard:

EDIT:

Yep, it is fixed! Just tested with your science outfits .mod and they have also been replaced in Leviathan (Dr. Bryson's Lab) and EDI AAP1 created .mod also without errors apart from the EDI3Glow size mismatch error!

This is very cool. DLC .mod here I come :)

Modifié par Antaris, 09 août 2013 - 08:42 .


#864
AYKUTzz

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Antaris wrote...

Hmm...it seems the DLC repacking issue has also been fixed!

I just created a .mod from your Liara AAP from Ashes .TPF file using the new Texplorer "Mod Generation" function and the created .mod was applied with ModMaker without issues to the DLC Cache and the .sfar file was also updated correctly. The textures are showing as they should AND no DLC crash!

This is sweet YAY :wizard:

EDIT:

Yep, it is fixed! Just tested with your science outfits .mod and they have also been replaced in Leviathan (Dr. Bryson's Lab) and EDI AAP1 created .mod also without errors apart from the EDI3Glow size mismatch error!

This is very cool. DLC .mod here I come :)


Is there any tutorial to how to edit DLC's?

#865
KFreon

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http://me3explorer.f...tions-t607.html
That covers using ModMaker and Texplorer, which includes DLC editing capabilities.

Hope that's what you were chasing :)

Also @ Antaris, I wasn't even aware of a problem with DLC repacking... But if it's fixed, that's good :P

#866
AYKUTzz

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KFreon wrote...

http://me3explorer.f...tions-t607.html
That covers using ModMaker and Texplorer, which includes DLC editing capabilities.

Hope that's what you were chasing :)

Also @ Antaris, I wasn't even aware of a problem with DLC repacking... But if it's fixed, that's good :P


just what i'm looking for thanks

#867
Antaris

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KFreon wrote...

Also @ Antaris, I wasn't even aware of a problem with DLC repacking... But if it's fixed, that's good :P


This issue :)
me3explorer.freeforums.org/dlc-replacement-crash-t462.html

It had been around for a while and I was using BluRayEx temp solution. Wasn't aware that the issue is gone now, but maybe I have been sleeping :lol:

I just created .mods from all Ottemis AAPs .tpf files and all works now :-)

Modifié par Antaris, 10 août 2013 - 08:33 .


#868
AYKUTzz

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Antaris wrote...

KFreon wrote...

Also @ Antaris, I wasn't even aware of a problem with DLC repacking... But if it's fixed, that's good :P


This issue :)
me3explorer.freeforums.org/dlc-replacement-crash-t462.html

It had been around for a while and I was using BluRayEx temp solution. Wasn't aware that the issue is gone now, but maybe I have been sleeping :lol:

I just created .mods from all Ottemis AAPs .tpf files and all works now :-)


Can you upload the ones you make .mods please i did everting right i'm pretty sure but it still gives me errors during installations i mean after the "RUN" "one or more error encountered"

Modifié par AYKUTzz, 10 août 2013 - 02:28 .


#869
Antaris

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AYKUTzz wrote...

Antaris wrote...

KFreon wrote...

Also @ Antaris, I wasn't even aware of a problem with DLC repacking... But if it's fixed, that's good :P


This issue :)
me3explorer.freeforums.org/dlc-replacement-crash-t462.html

It had been around for a while and I was using BluRayEx temp solution. Wasn't aware that the issue is gone now, but maybe I have been sleeping :lol:

I just created .mods from all Ottemis AAPs .tpf files and all works now :-)


Can you upload the ones you make .mods please i did everting right i'm pretty sure but it still gives me errors during installations i mean after the "RUN" "one or more error encountered"


I can share my mediafire folder with the .mods I did (in development) but I want to ask Ottemis first if she accepts her DLC ones to be shared or if she prefers to do it herself, ok?

www.mediafire.com/#ubb4g2ex4023j

Modifié par Antaris, 11 août 2013 - 02:13 .


#870
AYKUTzz

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Hope ottemis accepts then.

#871
Ottemis

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I'll do it myself regardless once I'm done redoing all the basegame mods. I've been revisiting all the old mods as I remade them this time around and added/changed things on the last pass so to speak.
Don't mind anyone sharing as long as a big ass disclaimer is attached to their use regarding the breaking of EA DLC auth and how to bypass it. I personally won't add them anywhere until I've written said disclaimer and have prepared my OP for them.
Don't want people coming to me complaining my stuff broke their game. =P

Modifié par Ottemis, 10 août 2013 - 06:50 .


#872
Antaris

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Ottemis wrote...

I'll do it myself regardless once I'm done redoing all the basegame mods. I've been revisiting all the old mods as I remade them this time around and added/changed things on the last pass so to speak.
Don't mind anyone sharing as long as a big ass disclaimer is attached to their use regarding the breaking of EA DLC auth and how to bypass it. I personally won't add them anywhere until I've written said disclaimer and have prepared my OP for them.
Don't want people coming to me complaining my stuff broke their game. =P


OK, I will share the ones I created for myself later this evening or tomorrow. I have some ppl comming this evening for a party :-)

As Ottemis said, ALL credits goes to her and her great work as well as all other authors!

@Ottemis, I'm so happy that you are still working and improving ME3 textures and making my game so much more enjoyable! Thank you so much

EDIT: added 2 of Ottemis DLC ones to the mediafire folder. BACKUP YOUR FILES!
Now I'm off and have a party and drink ::o

Modifié par Antaris, 10 août 2013 - 07:39 .


#873
AYKUTzz

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i could'nt find in any mods in www.mediafire.com/#ubb4g2ex4023j

I find it no problem left
Thanks again

Modifié par AYKUTzz, 10 août 2013 - 07:56 .


#874
Ottemis

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Antaris wrote...
@Ottemis, I'm so happy that you are still working and improving ME3 textures and making my game so much more enjoyable! Thank you so much


I'm happy you're happy! <3 And thanks for this should push people over nice waiting for me to get around to everything lol. It's good to see some mods by others repacked too with the compatibility issues it's a godscent somebody is.

#875
Ottemis

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I think the Normandy Cinematic wrap's almost done now.
Edit: Updated the OP, new tpf and .MOD covering both.
Posted Image
Posted Image

Modifié par Ottemis, 12 août 2013 - 10:22 .