[MODS] HR Textures & Meshmods by Ottemis
#876
Posté 12 août 2013 - 10:47
#877
Posté 12 août 2013 - 10:49
The hoody variations are one of the last ones i have to redo atm. Good you're waiting for the new one.
Edit: It's back up, enjoy. And that's bedtime for me!
Modifié par Ottemis, 12 août 2013 - 11:28 .
#878
Posté 13 août 2013 - 01:28
I got a weird error trying to install your new Normandy Exterior Mod. When it got to NR2b_Norm, ME3 Explorer said that size was incorrect, specifically that it should be 1024x1024 and not 4096x4096. O_o
Anyway, I repacked it from the TPF you uploaded and it worked fine. Not really sure if this was a REV481 issue or something else entirely.
Looks gorgeous regardless
#879
Posté 13 août 2013 - 01:56
Edit: I'm getting no error with 477 so I'm leaving the .MOD up, but I'll look into it. Thanks for the heads up Progman.
Modifié par Ottemis, 13 août 2013 - 06:53 .
#880
Posté 13 août 2013 - 10:41
#881
Posté 13 août 2013 - 05:47
Ottemis wrote...
Ah sh;tsticks sounds like a Mip error. Which is weird as balls, the .MOD was generated from that TPF. I'll have a look tomorrow. If this issue ends up isolated to current rev though, I'm keeping current .MOD release and I'll report it if it can be recreated. As much as we were forced to use the SVN before I don't extend guarantees as it's in development. 477/478 is the latest SF stamped stable, I'm building with that one.
Edit: I'm getting no error with 477 so I'm leaving the .MOD up, but I'll look into it. Thanks for the heads up Progman.
I'm also not getting any errors. Just applyed the .mod using 478 without any issues
Modifié par Antaris, 13 août 2013 - 05:51 .
#882
Posté 14 août 2013 - 02:38
Antaris wrote...
Ottemis wrote...
Ah sh;tsticks sounds like a Mip error. Which is weird as balls, the .MOD was generated from that TPF. I'll have a look tomorrow. If this issue ends up isolated to current rev though, I'm keeping current .MOD release and I'll report it if it can be recreated. As much as we were forced to use the SVN before I don't extend guarantees as it's in development. 477/478 is the latest SF stamped stable, I'm building with that one.
Edit: I'm getting no error with 477 so I'm leaving the .MOD up, but I'll look into it. Thanks for the heads up Progman.
I'm also not getting any errors. Just applyed the .mod using 478 without any issues
Sounds to me like my computer is possessed by code mosquitos.
...I wonder if bug bombing the inside of my case is bad for the GPU.
#883
Posté 15 août 2013 - 06:27
Dunno what kind of bugs you have in your case, but getting rid of them is better accomplished with a vacuum-cleaner.
#884
Posté 15 août 2013 - 10:25
silverhammer08 wrote...
If by bug bombing you mean sticking one of those insecticide "grenades" into your computer, then no, that's probably NOT good.
Dunno what kind of bugs you have in your case, but getting rid of them is better accomplished with a vacuum-cleaner.
Nah. The liquid CPU cooler I just installed turned out to be a dud, so it basically cooked the bugs to death!
In other news, apparently my processor is burn resistant. Who knew?
[OH GOD I GOT SO LUCKY]
#885
Posté 16 août 2013 - 01:24
Awesome.
#886
Posté 16 août 2013 - 05:37
#887
Posté 17 août 2013 - 04:36
Is this good..or bad..who knows :-)
Modifié par Antaris, 17 août 2013 - 04:41 .
#888
Posté 17 août 2013 - 06:14
#889
Posté 17 août 2013 - 06:41
#890
Posté 17 août 2013 - 07:02
So, Otte, I hope you're ok and, as I already told you, don't let things get too close on you, because they are not worth it
Modifié par Antaris, 17 août 2013 - 07:06 .
#891
Posté 17 août 2013 - 07:34
Modifié par Ottemis, 17 août 2013 - 07:35 .
#892
Posté 17 août 2013 - 07:45
#893
Posté 22 août 2013 - 09:53
#894
Posté 22 août 2013 - 12:35
PolBear wrote...
Hi Hi ! Did anyone make a .mod file of ELE 08's FemshepCC_Overhaul_1-1.tpf ? I would love to install it instead of using texmod. If you have converted it, I would be very grateful if you could share ;D Thanks.
Let me do that now for you =) I'll edit this post when it's done.
Edit: I'm testing the .MOD atm, but as you can imagine it takes quite some time to apply.
Edit2: Applied and tested, working fine. -- ME3Explorer .MOD -- Fixed format TPF -- ELE's original release post --
I'm gonna go update the OP and add this, ELE's adding the link to her original release post as well.
Modifié par Ottemis, 22 août 2013 - 06:14 .
#895
Posté 22 août 2013 - 02:57
Ottemis wrote...
Let me do that now for you =) I'll edit this post when it's done.
Edit: I'm testing the .MOD atm, but as you can imagine it takes quite some time to apply.
Hehe.. I bet.. quite a few places it's in use ;D Thank you very much for doing it, I'll be checking your last post a bit later tonight. Awesome stuff !
#896
Posté 22 août 2013 - 03:05
#897
Posté 22 août 2013 - 04:31
Captain Proton wrote...
Hey Ottemis, I hope you don't mind if I ask: what high-res texture(s) are you planning to do next?
Ermm, focus right now on finishing existing packs.
- Remaining female NPC dresses
- Some male NPC outfits
- Turian / salarian NPC outfits
- Some environmental textures for the Citadel Pack
I'll have to see what i'll do after, but it's conceivable i'll also throw in the sentry and kuwashii visors soon with reticule fix for the latter. I also want to finish my ME2 Armor pack. Once that's all done I'll see about picking up some loose things again here and there.
#898
Posté 23 août 2013 - 01:28
Ottemis wrote...
I'll have to see what i'll do after, but it's conceivable i'll also throw in the sentry and kuwashii visors soon with reticule fix for the latter. I also want to finish my ME2 Armor pack. Once that's all done I'll see about picking up some loose things again here and there.
Awesome - I'll keep an an eye out for the kuwashi visor mod (yuk yuk)
Seriously, that thing's practically glued on my Shep...
Modifié par aprilia1k, 23 août 2013 - 01:30 .
#899
Posté 23 août 2013 - 02:56
the Kuwashi visor would be cool but I think it will not be possible to apply it using ME3Explorer yet due to the known "image sizes do not match" issue when replacing textures with only 1 image; in Kuwashi:TUR_HED_PROGarrus_Holo_Diff.
I tried it with ELE's Kuwashi visor fix .tpf and was not able to replace this texture due to this issue so now I have 2 circles on my Holo
The second texture of this visor (HMM_HGR_SHPd_Visor) can be upscaled/replaced without problems.
Modifié par Antaris, 23 août 2013 - 03:03 .
#900
Posté 23 août 2013 - 03:34
@aprilia1k: Yeah same here, and the sentry though less often due to it blocking out the eyes a lot.
Modifié par Ottemis, 23 août 2013 - 03:35 .





Retour en haut






