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[MODS] HR Textures & Meshmods by Ottemis


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#901
Antaris

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Well, I vote for Kaidan and James HR Alternate Armors
images3.wikia.nocookie.net/__cb20120325140649/masseffect/images/8/8b/ME3_Kaidan_Alt_Outfit_1.png
images3.wikia.nocookie.net/__cb20120322110605/masseffect/images/d/dc/ME3_James_Alt_Outfit_1.png

and the Citadel Hover Cars (if possible also Cine textures) :-)

Modifié par Antaris, 23 août 2013 - 04:22 .


#902
Ottemis

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Those are the Ajax alts aren't they? I had considered them a while back already.
And yeah I'll do the remaining hovers in the Citadel Environmental, no worries =)

#903
Antaris

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masseffect.wikia.com/wiki/Squad_Members_Guide_%28Mass_Effect_3%29#Alternate_Appearance_Pack_1

Scroll until the end of that page. All outfits are there.

Modifié par Antaris, 23 août 2013 - 04:25 .


#904
Ottemis

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Yeah but what I meant is that I think they share wrap with the Ajax for Shep. So I could do them all in one fell swoop.
I'll have a look at the files to make sure when the time comes =)

Modifié par Ottemis, 23 août 2013 - 04:28 .


#905
Antaris

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Oh. That I don't know. I didn't check if they share the same textures with Ajax.

#906
Zerorevived

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Curious. It looks like there is a mod applied to Femshep's face in this picture. Any links to this?

Posted Image

#907
Tup3x

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@Ajax
Kaidan uses exact same wrap as Ajax. James is close but not quite.

@Zerorevived
I think the face is from ELE08's face overhaul if I'm not mistaken. I'm not sure where to get it.

#908
Ottemis

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Zerorevived wrote...

Curious. It looks like there is a mod applied to Femshep's face in this picture. Any links to this?

Posted Image

That's ELE's dialed down Default Jane textures. Here's the link.

It predates the overhaul pack, which doesn't include it. Different project altogether afaik. The pack you can get here, Tup.
I also made a post about it one page ago here with a .MOD link and it's in my OP.

Modifié par Ottemis, 24 août 2013 - 12:55 .


#909
PolBear

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Drooling at your ME2 textures as well Ottemis.. is there a way to perm replace them in ME2 as possible in ME3, or is that a whole different kind of matter ? :D

#910
Ottemis

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PolBear wrote...

Drooling at your ME2 textures as well Ottemis.. is there a way to perm replace them in ME2 as possible in ME3, or is that a whole different kind of matter ? :D


I'll be looking into that once I get round to them, will be a while still I'm afraid. I'm sure you can make mods for ME2, I just haven't had opportunity to check it out at all yet. First I'll try and finish plus release as a .MOD would be the armors.

#911
PolBear

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Ottemis wrote...

PolBear wrote...

Drooling at your ME2 textures as well Ottemis.. is there a way to perm replace them in ME2 as possible in ME3, or is that a whole different kind of matter ? :D


I'll be looking into that once I get round to them, will be a while still I'm afraid. I'm sure you can make mods for ME2, I just haven't had opportunity to check it out at all yet. First I'll try and finish plus release as a .MOD would be the armors.


Thanks for reply! And I will of course not push you for this, it's more an open question to everyone who's regulary reading your thread. I'm kind of reaching out to other people who might already have done this and is willing to share. I've kind of stopped using texmod, and it's a shame I can't use the awesome me2 texture mods made by you and Jean-Luc at the moment. I'm already using the updated/improved textures for ME1 made by CDAMJC, so it's kind of only ME2 who's missing perm replacement now.

Btw Ottemis, is it ok that I send you a private message ? I have a short question I'd like to ask. Adding you as friend now.

#912
Ottemis

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Yeah sure, sorry for the late reply btw, been out all day =)

#913
PolBear

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EDIT : Doh, was supposed to be a PM.. not a post in this thread! 

Modifié par PolBear, 28 août 2013 - 10:34 .


#914
Ottemis

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Posted Image

ME3 Braided Hairstyle released for Femshep! Used in the original 3ds hair import tutorial, finally got around to finishing it =)

Shoutout to ELE for the suggest to mess with original ME3 hair textures, looks much nicer now =) Whoot! *dances around*

Modifié par Ottemis, 29 août 2013 - 02:37 .


#915
Ottemis

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Early WiP
Posted Image

Modifié par Ottemis, 02 septembre 2013 - 08:04 .


#916
Silver

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That looks interesting :)

Also, great work on the hair :D

#917
Ottemis

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Thnx silver =)

Posted Image
Posted Image

Nearly done now =) It'll be in the next version of the Citadel Pack.

Modifié par Ottemis, 02 septembre 2013 - 11:48 .


#918
PolBear

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Ooooh yeaaaah.. I love the look on that car, in fact I ordered one of those in blue. Should get me quicker home from work. Thanks Ottemis, those cars had the same res as the cars in Full Throttle (from 1995), but now we can finally see what it is ! No more pixelride!

Modifié par PolBear, 03 septembre 2013 - 07:20 .


#919
Ottemis

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Yah just noticed I'm missing a blue damaged and the csec cinematic hover actually (only done the reds sofar), gonna do those now =) There's another one that Aria uses, I might have a quick look at that one too.

Edit: Getting there =)
Posted Image

Modifié par Ottemis, 03 septembre 2013 - 03:16 .


#920
Silver

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Eeee... that looks so awesome ^_^

#921
KFreon

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It's so pretty! Dat detail.

#922
PolBear

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Oooooh yeaaaah! Now C-sec won't be embarrassed driving around in that car anymore.

Modifié par PolBear, 04 septembre 2013 - 07:38 .


#923
MadCat221

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Ottemis wrote...

Yah just noticed I'm missing a blue damaged and the csec cinematic hover actually (only done the reds sofar), gonna do those now =) There's another one that Aria uses, I might have a quick look at that one too.

Edit: Getting there =)
Posted Image


Nice shot of that scene.

Now, if we could only erase the moment of gross incompetence in Commander Shepard that comprises the sole reason Kai Leng survived that scene.

#924
Ottemis

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I'm putting out the updated and fixed format TPF for the Citadel Environmental pack today, This can be directly fed into ME3Explorer's automated ModMaker as well for those that would rather permanently replace textures. Releasing this version now before finishing all the hovercar textures seeing as I'm working on an art commission atm and would push this fixed TPF out sooner rather than later as I've gotten some questions already.

Changelog
MASSEFFECT3.EXE_0x47263F94_hoverCsec_diff.dds
MASSEFFECT3.EXE_0x38C49411_hoverCsec_spec.dds
MASSEFFECT3.EXE_0xEF972DD0_hoverCsec_diff.dds
MASSEFFECT3.EXE_0xFB40CDAE_hovercar_spec.dds
MASSEFFECT3.EXE_0xBB22292D_hovercar_interior_spec.dds
MASSEFFECT3.EXE_0x59238BBA_hovercar_diff.dds
MASSEFFECT3.EXE_0x7A700133_hovercar_interior_diff.dds

101 texture replacements total now, 97 pure basegame, 4 DLC centric.

Modifié par Ottemis, 10 septembre 2013 - 12:42 .


#925
Ottemis

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I've written a first time setup guide and general info post on ME3Explorer.
It has a general troubleshooting section as well and it links to trusted .MOD download locations scattered across the net.

Guide: ME3Explorer first time setup information

Modifié par Ottemis, 10 septembre 2013 - 09:36 .