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Paladin14 : There are currently two ways of modding textures for your game.
You can temporarily replace textures in the game by using
Texmod (or less popularly, Umod).
This will load the textures in cache and replace them as you run your game through it. Will have to be set up every time you launch the game, will increase the time it takes to load your game considerably depending on the number of mods you run and it might cause your FPS to tank on certain videocards (often ATI). It is the only option though, if you're uncomfortable with replacing your gamefiles. It's also highly advised you test mods through texmod before applying them permanently to make sure you like them, permanently replacing them will leave you unable to run a texmod over them. Texmod uses
.TPF files.
Texmod GuideYou can permanently replace textures and meshes in your game by using
ME3Explorer.
This tool is still under development and constantly being updated, so use at own risk. The setup takes between 30minutes and a couple of hours. Mod application times can vary anywhere between under a minute up to an hour per mod depending on the number of gamefiles that need to be altered. After application of mods, your gamefiles are permanently changed. You can replace basegame files without issues, but any changes to DLC will cause them to unauthorize and will require the use of a patcher/launcher or cracked exe. Note that after you permanently replace a texture, it can no longer be texmodded unless you revert the affected gamefiles back to vanilla state. ME3Explorer uses
.MOD files.
ME3Explorer GuideThe guide above already includes quite some links, here are some others to check out:
BSN ME3 Texture Mods GroupBSN ME2 Texture Mods GroupBSN Mass Effect 1 Updated/Improved Textures ModBSN Jean-Luc's High Res TexturesBSN ME3 MOD: High Resolution textures + v1.5 illumination MOD + 3D Fix.This thread's OP will list mods for both programs, alltho I currently only host basegame .MODs. If you want to use mine on DLC also where applicable, you can turn my .TPF files into .MODs supporting DLC replacement by using the guide linked to in the ME3Explorer guide above. User Antarius has also done several conversions and shared them, the link to his thread is also in the guide.
As to facial textures for Maleshep specifically, I don't have any but the project pages are bound to hold a couple so have a browse around =)
If you are looking for a good headmorph for a custom Male Shep, you can browse entries on the
Mass Effect faces database.
It is likely you'll run into faces that require gibbed edits to work, but that site hosts some nice tutorials on the subject as well. Gibbed is a savegame editor, it allows you to (for instance) change your Shep's appearance parameters and texture to others already present in the game. Most modded entries will include a headmorph download, you can use those in gibbed to inject a face into an already existing savefile, this makes it extremely easy to 'try out' a face. Some will also require texmod for custom facial textures.
Hope that answers all your questions, reading all the guides should give you a solid grasp on modding as a whole I think. Good luck!
Modifié par Ottemis, 21 septembre 2013 - 04:50 .